This test draws all 256 ternary raster operations supported by Windows, first using DirectDraw API and second using Windows GDI. The source is a 16×16 version of the DXGL logo, the destination is a checkerboard pattern, and the pattern is a different checkerboard.
The DDraw screen should look exactly the same as the GDI screen, indicating the raster operations are working correctly.
On graphics cards that do not support OpenGL 3, many of the DirectDraw raster operations will be replaced with a red X, indicating they cannot be drawn, as the necessary shader hardware is not detected to simulate the raster operations.