Limits the surface formats exposed as Direct3D texture formats. This may help prevent buffer overruns in older applications that expect a limited number of texture formats. Default is to limit formats in Direct3D 5.0 and lower APIs.
The following options are available:
Disabled
Exposes all supported pixel formats as texture formats.
Enabled for DX5 and below
Exposes all supported pixel formats when using Direct3D 6.0 or above APIs; when Direct3D 5.0 or below APIs exposes a limited subset of supported pixel formats.
Enabled always
Always exposes a limited set of supported pixel formats to Direct3D APIs. This setting is not recommended.