Texture filter

Specifies the filter to use when rendering 3D graphics.

The following options are available:

Application default

Uses the mode specified by the application for filtering textures.

Nearest

Uses nearest-neighbor scaling for all textures.

Bilinear

Uses bilinear filtering for all textures.

Nearest, nearest mipmap
Nearest, linear mipmap
Bilinear, nearest mipmap
Bilinear, linear mipmap

These options are currently not implemented.