Specifies the filter to use when rendering 3D graphics.
The following options are available:
Application default
Uses the mode specified by the application for filtering textures.
Nearest
Uses nearest-neighbor scaling for all textures.
Bilinear
Uses bilinear filtering for all textures.
Nearest, nearest mipmap
Nearest, linear mipmap
Bilinear, nearest mipmap
Bilinear, linear mipmap
These options are currently not implemented.