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From DXGL Wiki
Revision as of 19:10, 9 July 2017 by William (talk | contribs) (Add bug notice for 0.5.11)
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DXGL is provided subject to the terms of the GNU Lesser General Public License, version 2.1. To install DXGL, simply download and run the Windows installer. To upgrade, install over the old version. All programs configured by the configuration tool or automatically added by the DXGL library will be automatically updated during the installation progress.

Updgrade notes

If you upgrade from DXGL 0.5.8 or earlier, the configuration format will be changed, and earlier versions of DXGL will no longer recognize the profiles. In addition, any profiles generated by older versions of DXGL going forward will not be recognized by DXGL 0.5.9 or later. If you wish to migrate any old profiles generated after installing DXGL 0.5.9 or later, you will need to use Regedit to delete the "Configuration Version" registry value from the HKEY_CURRENT_USER\SOFTWARE\DXGL registry key to force the upgrade to be run again.

Bug Notice

DXGL 0.5.11 may contain an issue with windowed games. If you run into a problem running windowed games, please run “Configure DXGL” and set “1st pass scale size” to 1x. This bug will be fixed for 0.5.12.

The current available version of DXGL is 0.5.11. Please click one of the links below to download.

Windows installer

Source code

Please see below for older versions.

Archive download

An archive download is available for the DXGL software, encompassing all versions and containing a static snapshot of this website. As the file is significantly larger than a DXGL release, it is only available via BitTorrent. For more information about BitTorrent clients, please see the following Wikipedia article.

Please use previous versions of DXGL only if you are having problems with the latest version.

Archive 0.5.10-1 Torrent

Archive 0.5.10-1 Magnet

Note: The main "seed" is currently unavailable for this torrent; it will be brought back online shortly. Users who have already downloaded the archive may want to consider leaving their clients running.

Please allow your BitTorrent client to "seed" theses files after they have finished downloading, if you have the bandwidth, in order to help distribute this file.

Version history

Version Source Binary Major changes
0.5.11

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Bug fixes. Downgrade runtime to VS2010. Add first pass scaling mode and forced SSAA.
0.5.10

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Minor bug fixes. Optimization for shader cache. Add non-minimizing windowed borderless modes.
0.5.9

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Minor clipper fixes. Isolate most of renderer backend from frontend API. Overhaul installer and configuration.
0.5.8

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Upgrade compiler to Visual Studio 2013. Add forced-window mode. Add borderless-window (non-exclusive) fullscreen mode.
0.5.7

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Minimize fullscreen mode on Alt+Tab and restore desktop resolution. Fix D3DTLVERTEX rendering. Fix D3D color key support. Add depth fill Blt.
0.5.6

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More API improvements. Improve dithering performance. Full ROP support. Windows 10 compatibility.
0.5.5

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API improvements. Add mipmap texture support. Better Direct3D2 texture support. Adjustments to transformed vertices. Add dithering.
0.5.4

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Blt fixes. Color key fix. Add destination and colorspace color key. Add 90 degree blt rotation. Add blt mirroring.
0.5.3

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Surface clipper support. Same source/dest blt fix. Dynamic blt shader generation. Partial ROP support.
0.5.2

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Better Windows 8.1 compatibility. High DPI support. Custom aspect ratio support. Better 8-bit color support.
0.5.1

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Fix Intel graphics compatibility. Support ARB_sampler_objects for more accurate D3D emulation. Fix several bugs. Add tracing support to source code.
0.5.0

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Add partial DirectX2 D3D support. Enable D3D support on all builds. Improve Windows 8 compatibility. Fix a few D3D bugs.
0.4.2

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Add wireframe and point rendering. Add fog. Add flat shading. Fix light positions.
0.4.1

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Add backface culling. Add alpha test functions. Add texture color key. Various DDraw and D3D fixes.
0.4.0

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Add DirectX5 D3D support. Add locking of surface rects. Various minor fixes.
0.3.2

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Rewrite texture management. Add RGBA4444 textures. Add alpha blending. Fix crash in XP.
0.3.1

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Fix surface access. Eliminate redundant GL state changes. Some D3D fixes.
0.3.0

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Improve installer. Add DirectX6 D3D support.
0.2.3

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Add spot lights. Add specular lighting. Add transformed vertices support.
0.2.2

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Fix threading bugs. Add Z buffer testing. Add point lights.
0.2.1

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Add more texture shaders. Add Windows 8 registry fix. Various fixes.
0.2.0

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Add preliminary IDirect3D7 interfaces. Fix DXGLCFG profiles.
0.1.6

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Fix AMD/ATI compatibility. Validate parameters. Fix render thread.
0.1.5

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Fix shader engine. Improved application compatibility. Screen smoothing in 8-bit modes.
0.1.4

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Use shaders for rendering. Fix OpenGL memory leaks.
0.1.3

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Optimize texture uploads. Add Z buffer support. Fix framebuffer object initialization.
0.1.2

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Add COM initialization. Restore display mode when deleting DDraw object. Fix VSync.
0.1.1

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Add mouse support. Improve render window drawing. Add vertical sync support.
0.1.0

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Fix Windows XP compatibility. Add installer. Add application profile support. Add help file.
0.0.7

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Add DirectDrawEnumerate. Add color fill and colorkey blt(). Fix flipping. Add compatibility with Windows 8.
0.0.6

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Speed up surface locking. Fix non-multiple-of-8 modes.
0.0.5

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Add GetDC() GDI surface access. Add more tests to DXGLTest.
0.0.4

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Add all DDraw interface versions, add 15 and 24 bit modes, add low-res modes, fix memory leaks.
0.0.3

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Remove wxWidgets and GLEW, fix duplicate mode enumeration, multiple fixes.
0.0.2

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Add windowed mode.
0.0.1

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Initial preview release. Only direct access to primary surface.