DXGL is a free replacement for the Windows ddraw.dll library, running on OpenGL. It is designed to overcome driver bugs, particularly in Windows Vista and newer operating systems. It also adds various enhancements to the graphics output such as display scaling and filtering options. DXGL supports the DirectX 7.0 graphics APIs, however it is currently under development and does not work with many programs.
DXGL is currently in an alpha stage, but several applications and games already work.
- Windows Vista (with SP2), 7 (with SP1), 8, 8.1, or 10 (standard build)
- Windows XP (with SP3), Vista, 7, 8, 8.1, or 10 (legacy build)
- Also compatible with most versions of Wine, by setting the ddraw DLL override to "native, builtin" which is done automatically at installation.
- Not compatible with Windows 10 in S mode.
- OpenGL 2.0 or higher compatible video card
- Requires support for Framebuffer objects
- Requires support for hardware accelerated non-power-of-two textures
- OpenGL 3.2 or higher recommended.
- The standard build requires a SSE2-capable processor; older processors require the legacy build.
- For the standard build, Visual C++ 2015-2019 x86 runtime, which can be found at https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads (will be installed if not present)
- For the legacy build, Visual C++ 2010 x86 runtime, available at https://www.microsoft.com/en-us/download/details.aspx?id=8328 (will be installed if not present)
At this time, the DXGL Wiki is currently under construction.