Bug 63 - Mega Man X4 issue with screen res/depth
Summary: Mega Man X4 issue with screen res/depth
Status: UNCONFIRMED
Alias: None
Product: DXGL
Classification: Unclassified
Component: ddraw (show other bugs)
Version: 0.5.17
Hardware: PC Windows 10 (64-bit) v1909
: Normal normal
Target Milestone: ---
Assignee: William Feely
URL:
Depends on:
Blocks:
 
Reported: 2020-03-10 12:12 EDT by hexaae
Modified: 2020-03-10 13:21 EDT (History)
0 users

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Description hexaae 2020-03-10 12:12:47 EDT
Doesn't seem to work with Mega Man X4 anymore... don't know why, but all of a sudden I see this wrong screen res/detph:

https://i.ibb.co/YPhV52P/20200310-170515.jpg (pic)
Comment 1 hexaae 2020-03-10 12:21:32 EDT
Another img with the issue:

https://i.ibb.co/92t9JV4/20200310-171859.jpg
Comment 2 hexaae 2020-03-10 12:46:42 EDT
It seems a bug when the Game screen depth option is set in 16-bit mode, works fine in 32-bit.
Of course DXGL was configured for 8-16-32-bit modes but doesn't seem to work fine in 8-16 (you can switch res in-game with F5 and F6 keys).
Comment 3 William Feely 2020-03-10 13:21:47 EDT
In that case, I might have to add an API hook to tell the game what BPP the game is running at, as it may be using Win32 instead of DirectDraw to query the screen BPP.