| Index: ddraw/glDirectDrawSurface.cpp |
| — | — | @@ -258,6 +258,7 @@ |
| 259 | 259 | return;
|
| 260 | 260 | }
|
| 261 | 261 | }
|
| | 262 | + else ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*(ddsd.ddpfPixelFormat.dwRGBBitCount / 8));
|
| 262 | 263 | texture->pixelformat = ddsd.ddpfPixelFormat;
|
| 263 | 264 | if((ddsd.dwFlags & DDSD_CAPS) && (ddsd.ddsCaps.dwCaps & DDSCAPS_TEXTURE))
|
| 264 | 265 | texture->minfilter = texture->magfilter = GL_NEAREST;
|
| Index: ddraw/texture.cpp |
| — | — | @@ -0,0 +1,448 @@ |
| | 2 | +// DXGL
|
| | 3 | +// Copyright (C) 2012 William Feely
|
| | 4 | +
|
| | 5 | +// This library is free software; you can redistribute it and/or
|
| | 6 | +// modify it under the terms of the GNU Lesser General Public
|
| | 7 | +// License as published by the Free Software Foundation; either
|
| | 8 | +// version 2.1 of the License, or (at your option) any later version.
|
| | 9 | +
|
| | 10 | +// This library is distributed in the hope that it will be useful,
|
| | 11 | +// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| | 12 | +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
| | 13 | +// Lesser General Public License for more details.
|
| | 14 | +
|
| | 15 | +// You should have received a copy of the GNU Lesser General Public
|
| | 16 | +// License along with this library; if not, write to the Free Software
|
| | 17 | +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
| | 18 | +
|
| | 19 | +#include "common.h"
|
| | 20 | +#include "texture.h"
|
| | 21 | +#include "glRenderer.h"
|
| | 22 | +
|
| | 23 | +const int START_TEXFORMATS = __LINE__;
|
| | 24 | +const DDPIXELFORMAT texformats[] =
|
| | 25 | +{ // Size Flags FOURCC bits R/Ymask G/U/Zmask B/V/STmask A/Zmask
|
| | 26 | + {sizeof(DDPIXELFORMAT), DDPF_PALETTEINDEXED8, 0, 8, 0, 0, 0, 0},
|
| | 27 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 8, 0xE0, 0x1C, 0x3, 0},
|
| | 28 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 16, 0x7C00, 0x3E0, 0x1F, 0},
|
| | 29 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 16, 0xF800, 0x7E0, 0x1F, 0},
|
| | 30 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 24, 0xFF0000, 0xFF00, 0xFF, 0},
|
| | 31 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 32, 0xFF0000, 0xFF00, 0xFF, 0},
|
| | 32 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 32, 0xFF, 0xFF00, 0xFF0000, 0},
|
| | 33 | + {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 16, 0xE0, 0x1C, 0x3, 0xFF00},
|
| | 34 | + {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 16, 0xF00, 0xF0, 0xF, 0xF000},
|
| | 35 | + {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 16, 0x7c00, 0x3E0, 0x1F, 0x8000},
|
| | 36 | + {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 32, 0xFF0000, 0xFF00, 0xFF, 0xFF000000},
|
| | 37 | + {sizeof(DDPIXELFORMAT), DDPF_LUMINANCE, 0, 8, 0xFF, 0, 0, 0},
|
| | 38 | + {sizeof(DDPIXELFORMAT), DDPF_ALPHA, 0, 8, 0, 0, 0, 0},
|
| | 39 | + {sizeof(DDPIXELFORMAT), DDPF_LUMINANCE|DDPF_ALPHAPIXELS,0, 16, 0xFF, 0, 0, 0xFF00},
|
| | 40 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 16, 0, 0xFFFF, 0, 0},
|
| | 41 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 24, 0, 0xFFFFFF00, 0, 0},
|
| | 42 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 0, 0xFFFFFF00, 0, 0},
|
| | 43 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 0, 0xFFFFFFFF, 0, 0},
|
| | 44 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 8, 0xFFFFFF00, 0xFF, 0},
|
| | 45 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 8, 0xFF, 0xFFFFFF00, 0}
|
| | 46 | +};
|
| | 47 | +const int END_TEXFORMATS = __LINE__ - 4;
|
| | 48 | +const int numtexformats = END_TEXFORMATS - START_TEXFORMATS;
|
| | 49 | +
|
| | 50 | +GLint texlevel = 0;
|
| | 51 | +GLuint textures[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
|
| | 52 | +
|
| | 53 | +void CreateTextureClassic(TEXTURE *texture, int width, int height)
|
| | 54 | +{
|
| | 55 | + int texformat = -1;
|
| | 56 | + texture->pixelformat.dwSize = sizeof(DDPIXELFORMAT);
|
| | 57 | + for(int i = 0; i < numtexformats; i++)
|
| | 58 | + {
|
| | 59 | + if(!memcmp(&texformats[i],&texture->pixelformat,sizeof(DDPIXELFORMAT)))
|
| | 60 | + {
|
| | 61 | + texformat = i;
|
| | 62 | + break;
|
| | 63 | + }
|
| | 64 | + }
|
| | 65 | + switch(texformat)
|
| | 66 | + {
|
| | 67 | + case -1:
|
| | 68 | + case 0: // 8-bit palette
|
| | 69 | + if(glver_major >= 3)
|
| | 70 | + {
|
| | 71 | + texture->internalformat = GL_LUMINANCE8;
|
| | 72 | + texture->format = GL_LUMINANCE;
|
| | 73 | + }
|
| | 74 | + else
|
| | 75 | + {
|
| | 76 | + texture->internalformat = GL_RGBA8;
|
| | 77 | + texture->format = GL_LUMINANCE;
|
| | 78 | + }
|
| | 79 | + texture->type = GL_UNSIGNED_BYTE;
|
| | 80 | + break;
|
| | 81 | + case 1: // 8-bit RGB332
|
| | 82 | + texture->internalformat = GL_R3_G3_B2;
|
| | 83 | + texture->format = GL_RGB;
|
| | 84 | + texture->type = GL_UNSIGNED_BYTE_3_3_2;
|
| | 85 | + FIXME("Untested texture format RGB332\n");
|
| | 86 | + break;
|
| | 87 | + case 2: // 16-bit RGB555
|
| | 88 | + texture->internalformat = GL_RGB5;
|
| | 89 | + texture->format = GL_BGRA;
|
| | 90 | + texture->type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
| | 91 | + break;
|
| | 92 | + case 3: // 16-bit RGB565
|
| | 93 | + /*if(GLEXT_ARB_ES2_compatibility) texture->internalformat = GL_RGB565;
|
| | 94 | + else */texture->internalformat = GL_RGBA8;
|
| | 95 | + texture->format = GL_RGB;
|
| | 96 | + texture->type = GL_UNSIGNED_SHORT_5_6_5;
|
| | 97 | + break;
|
| | 98 | + case 4: // 24-bit RGB888
|
| | 99 | + texture->internalformat = GL_RGB8;
|
| | 100 | + texture->format = GL_BGR;
|
| | 101 | + texture->type = GL_UNSIGNED_BYTE;
|
| | 102 | + break;
|
| | 103 | + case 5: // 32-bit RGB888
|
| | 104 | + texture->internalformat = GL_RGBA8;
|
| | 105 | + texture->format = GL_BGRA;
|
| | 106 | + texture->type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
| | 107 | + break;
|
| | 108 | + case 6: // 32-bit BGR888
|
| | 109 | + texture->internalformat = GL_RGBA8;
|
| | 110 | + texture->format = GL_RGBA;
|
| | 111 | + texture->type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
| | 112 | + break;
|
| | 113 | + case 7: // 16-bit RGBA3328
|
| | 114 | + FIXME("Unusual texture format RGBA3328 not supported");
|
| | 115 | + break;
|
| | 116 | + case 8: // 16-bit RGBA4444
|
| | 117 | + texture->internalformat = GL_RGBA4;
|
| | 118 | + texture->format = GL_BGRA;
|
| | 119 | + texture->type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
|
| | 120 | + break;
|
| | 121 | + case 9: // 16-bit RGBA5551
|
| | 122 | + texture->internalformat = GL_RGB5_A1;
|
| | 123 | + texture->format = GL_BGRA;
|
| | 124 | + texture->type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
| | 125 | + break;
|
| | 126 | + case 10: // 32-bit RGBA8888
|
| | 127 | + texture->internalformat = GL_RGBA8;
|
| | 128 | + texture->format = GL_BGRA;
|
| | 129 | + texture->type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
| | 130 | + break;
|
| | 131 | + case 11: // 8-bit Luminance
|
| | 132 | + texture->internalformat = GL_LUMINANCE8;
|
| | 133 | + texture->format = GL_LUMINANCE;
|
| | 134 | + texture->type = GL_UNSIGNED_BYTE;
|
| | 135 | + break;
|
| | 136 | + case 12: // 8-bit Alpha
|
| | 137 | + texture->internalformat = GL_ALPHA8;
|
| | 138 | + texture->format = GL_ALPHA;
|
| | 139 | + texture->type = GL_UNSIGNED_BYTE;
|
| | 140 | + break;
|
| | 141 | + case 13: // 16-bit Luminance Alpha
|
| | 142 | + texture->internalformat = GL_LUMINANCE8_ALPHA8;
|
| | 143 | + texture->format = GL_LUMINANCE_ALPHA;
|
| | 144 | + texture->type = GL_UNSIGNED_BYTE;
|
| | 145 | + break;
|
| | 146 | + case 14: // 16-bit Z buffer
|
| | 147 | + texture->internalformat = GL_DEPTH_COMPONENT16;
|
| | 148 | + texture->format = GL_DEPTH_COMPONENT;
|
| | 149 | + texture->type = GL_UNSIGNED_SHORT;
|
| | 150 | + break;
|
| | 151 | + case 15: // 24-bit Z buffer
|
| | 152 | + texture->internalformat = GL_DEPTH_COMPONENT24;
|
| | 153 | + texture->format = GL_DEPTH_COMPONENT;
|
| | 154 | + texture->type = GL_UNSIGNED_INT;
|
| | 155 | + break;
|
| | 156 | + case 16: // 32/24 bit Z buffer
|
| | 157 | + texture->internalformat = GL_DEPTH_COMPONENT24;
|
| | 158 | + texture->format = GL_DEPTH_COMPONENT;
|
| | 159 | + texture->type = GL_UNSIGNED_INT;
|
| | 160 | + break;
|
| | 161 | + case 17: // 32-bit Z buffer
|
| | 162 | + texture->internalformat = GL_DEPTH_COMPONENT32;
|
| | 163 | + texture->format = GL_DEPTH_COMPONENT;
|
| | 164 | + texture->type = GL_UNSIGNED_INT;
|
| | 165 | + break;
|
| | 166 | + case 18: // 32-bit Z/Stencil buffer, depth LSB
|
| | 167 | + texture->internalformat = GL_DEPTH24_STENCIL8;
|
| | 168 | + texture->format = GL_DEPTH_STENCIL;
|
| | 169 | + texture->type = GL_UNSIGNED_INT_24_8;
|
| | 170 | + break;
|
| | 171 | + case 19: // 32-bit Z/Stencil buffer, depth MSB
|
| | 172 | + texture->internalformat = GL_DEPTH24_STENCIL8;
|
| | 173 | + texture->format = GL_DEPTH_STENCIL;
|
| | 174 | + texture->type = GL_UNSIGNED_INT_24_8;
|
| | 175 | + break;
|
| | 176 | + }
|
| | 177 | + texture->width = width;
|
| | 178 | + texture->height = height;
|
| | 179 | + glGenTextures(1,&texture->id);
|
| | 180 | + SetTexture(0,texture);
|
| | 181 | + glTexImage2D(GL_TEXTURE_2D,0,texture->internalformat,texture->width,texture->height,0,texture->format,texture->type,NULL);
|
| | 182 | + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,texture->minfilter);
|
| | 183 | + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,texture->magfilter);
|
| | 184 | + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,texture->wraps);
|
| | 185 | + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,texture->wrapt);
|
| | 186 | +}
|
| | 187 | +
|
| | 188 | +void DeleteTexture(TEXTURE *texture)
|
| | 189 | +{
|
| | 190 | + glDeleteTextures(1,&texture->id);
|
| | 191 | + texture->bordercolor = texture->format = texture->internalformat =
|
| | 192 | + texture->type = texture->width = texture->height = texture->magfilter =
|
| | 193 | + texture->minfilter = texture->miplevel = texture->wraps = texture->wrapt =
|
| | 194 | + texture->pbo = texture->id = 0;
|
| | 195 | +}
|
| | 196 | +
|
| | 197 | +void UploadTextureClassic(TEXTURE *texture, int level, const void *data, int width, int height)
|
| | 198 | +{
|
| | 199 | + SetActiveTexture(0);
|
| | 200 | + SetTexture(0,texture);
|
| | 201 | + if((width != texture->width) || (height != texture->height))
|
| | 202 | + {
|
| | 203 | + texture->width = width;
|
| | 204 | + texture->height = height;
|
| | 205 | + glTexImage2D(GL_TEXTURE_2D,level,texture->internalformat,width,height,0,texture->format,texture->type,data);
|
| | 206 | + }
|
| | 207 | + else glTexSubImage2D(GL_TEXTURE_2D,level,0,0,width,height,texture->format,texture->type,data);
|
| | 208 | +}
|
| | 209 | +
|
| | 210 | +void DownloadTextureClassic(TEXTURE *texture, int level, void *data)
|
| | 211 | +{
|
| | 212 | + SetActiveTexture(0);
|
| | 213 | + SetTexture(0,texture);
|
| | 214 | + glGetTexImage(GL_TEXTURE_2D,level,texture->format,texture->type,data);
|
| | 215 | +}
|
| | 216 | +
|
| | 217 | +void (*_CreateTexture)(TEXTURE *texture, int width, int height) = CreateTextureClassic;
|
| | 218 | +void (*_DeleteTexture)(TEXTURE *texture) = DeleteTexture;
|
| | 219 | +void (*_UploadTexture)(TEXTURE *texture, int level, const void *data, int width, int height) = UploadTextureClassic;
|
| | 220 | +void (*_DownloadTexture)(TEXTURE *texture, int level, void *data) = DownloadTextureClassic;
|
| | 221 | +
|
| | 222 | +void InitTexture(DXGLCFG *cfg)
|
| | 223 | +{
|
| | 224 | + ZeroMemory(textures,16*sizeof(GLuint));
|
| | 225 | + _CreateTexture = CreateTextureClassic;
|
| | 226 | + _DeleteTexture = DeleteTexture;
|
| | 227 | + _UploadTexture = UploadTextureClassic;
|
| | 228 | + _DownloadTexture = DownloadTextureClassic;
|
| | 229 | +}
|
| | 230 | +
|
| | 231 | +void SetActiveTexture(int level)
|
| | 232 | +{
|
| | 233 | + if(level != texlevel)
|
| | 234 | + {
|
| | 235 | + texlevel = level;
|
| | 236 | + glActiveTexture(GL_TEXTURE0+level);
|
| | 237 | + }
|
| | 238 | +}
|
| | 239 | +
|
| | 240 | +
|
| | 241 | +void SetTexture(unsigned int level, TEXTURE *texture)
|
| | 242 | +{
|
| | 243 | + if(level >= 16) return;
|
| | 244 | + GLuint texname;
|
| | 245 | + if(!texture) texname = 0;
|
| | 246 | + else texname=texture->id;
|
| | 247 | + if(texname != textures[level])
|
| | 248 | + {
|
| | 249 | + SetActiveTexture(level);
|
| | 250 | + glBindTexture(GL_TEXTURE_2D,texname);
|
| | 251 | + }
|
| | 252 | +}
|
| | 253 | +
|
| | 254 | +
|
| | 255 | +
|
| | 256 | +/*
|
| | 257 | + if(ddsd.ddpfPixelFormat.dwFlags & DDPF_RGB)
|
| | 258 | + {
|
| | 259 | + switch(ddsd.ddpfPixelFormat.dwRGBBitCount)
|
| | 260 | + {
|
| | 261 | + case 8:
|
| | 262 | + if(ddsd.ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8)
|
| | 263 | + {
|
| | 264 | + texformat = GL_LUMINANCE;
|
| | 265 | + texformat2 = GL_UNSIGNED_BYTE;
|
| | 266 | + if(dxglcfg.texformat) texformat3 = GL_LUMINANCE8;
|
| | 267 | + else texformat3 = GL_RGBA8;
|
| | 268 | + if(!palettein) palette = new glDirectDrawPalette(DDPCAPS_8BIT|DDPCAPS_ALLOW256|DDPCAPS_PRIMARYSURFACE,NULL,NULL);
|
| | 269 | + bitmapinfo->bmiHeader.biBitCount = 8;
|
| | 270 | + }
|
| | 271 | + else
|
| | 272 | + {
|
| | 273 | + texformat = GL_RGB;
|
| | 274 | + texformat2 = GL_UNSIGNED_BYTE_3_3_2;
|
| | 275 | + if(dxglcfg.texformat) texformat3 = GL_R3_G3_B2;
|
| | 276 | + else texformat3 = GL_RGBA8;
|
| | 277 | + }
|
| | 278 | + ddsd.ddpfPixelFormat.dwRBitMask = 0;
|
| | 279 | + ddsd.ddpfPixelFormat.dwGBitMask = 0;
|
| | 280 | + ddsd.ddpfPixelFormat.dwBBitMask = 0;
|
| | 281 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth);
|
| | 282 | + break;
|
| | 283 | + case 16:
|
| | 284 | + if((ddsd.ddpfPixelFormat.dwRBitMask == 0x7C00) && (ddsd.ddpfPixelFormat.dwGBitMask == 0x3E0)
|
| | 285 | + && (ddsd.ddpfPixelFormat.dwBBitMask == 0x1F))
|
| | 286 | + {
|
| | 287 | + texformat = GL_BGRA;
|
| | 288 | + texformat2 = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
| | 289 | + if(dxglcfg.texformat) texformat3 = GL_RGB5_A1;
|
| | 290 | + else texformat3 = GL_RGBA8;
|
| | 291 | + }
|
| | 292 | + else // fixme: support more formats
|
| | 293 | + {
|
| | 294 | + texformat = GL_RGB;
|
| | 295 | + texformat2 = GL_UNSIGNED_SHORT_5_6_5;
|
| | 296 | + if(dxglcfg.texformat) texformat3 = GL_RGB;
|
| | 297 | + else texformat3 = GL_RGBA8;
|
| | 298 | + }
|
| | 299 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*2);
|
| | 300 | + break;
|
| | 301 | + case 24:
|
| | 302 | + if((ddsd.ddpfPixelFormat.dwRBitMask == 0xFF0000) && (ddsd.ddpfPixelFormat.dwGBitMask == 0xFF00)
|
| | 303 | + && (ddsd.ddpfPixelFormat.dwBBitMask == 0xFF))
|
| | 304 | + {
|
| | 305 | + texformat = GL_BGR;
|
| | 306 | + texformat2 = GL_UNSIGNED_BYTE;
|
| | 307 | + if(dxglcfg.texformat) texformat3 = GL_RGB8;
|
| | 308 | + else texformat3 = GL_RGBA8;
|
| | 309 | + }
|
| | 310 | + else // fixme: support more formats
|
| | 311 | + {
|
| | 312 | + texformat = GL_RGB;
|
| | 313 | + texformat2 = GL_UNSIGNED_BYTE;
|
| | 314 | + if(dxglcfg.texformat) texformat3 = GL_RGB8;
|
| | 315 | + else texformat3 = GL_RGBA8;
|
| | 316 | + }
|
| | 317 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*3);
|
| | 318 | + break;
|
| | 319 | + case 32:
|
| | 320 | + default:
|
| | 321 | + if((ddsd.ddpfPixelFormat.dwRBitMask == 0xFF0000) && (ddsd.ddpfPixelFormat.dwGBitMask == 0xFF00)
|
| | 322 | + && (ddsd.ddpfPixelFormat.dwBBitMask == 0xFF))
|
| | 323 | + {
|
| | 324 | + texformat = GL_BGRA;
|
| | 325 | + texformat2 = GL_UNSIGNED_INT_8_8_8_8_REV;
|
| | 326 | + texformat3 = GL_RGBA8;
|
| | 327 | + }
|
| | 328 | + else // fixme: support more formats
|
| | 329 | + {
|
| | 330 | + texformat = GL_RGBA;
|
| | 331 | + texformat2 = GL_UNSIGNED_BYTE;
|
| | 332 | + texformat3 = GL_RGBA8;
|
| | 333 | + }
|
| | 334 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*4);
|
| | 335 | + }
|
| | 336 | + }
|
| | 337 | + else if(ddsd.ddpfPixelFormat.dwFlags & DDPF_ZBUFFER)
|
| | 338 | + {
|
| | 339 | + switch(ddsd.ddpfPixelFormat.dwZBufferBitDepth)
|
| | 340 | + {
|
| | 341 | + case 16:
|
| | 342 | + default:
|
| | 343 | + texformat = GL_DEPTH_COMPONENT;
|
| | 344 | + texformat2 = GL_UNSIGNED_BYTE;
|
| | 345 | + texformat3 = GL_DEPTH_COMPONENT16;
|
| | 346 | + break;
|
| | 347 | + case 24:
|
| | 348 | + texformat = GL_DEPTH_COMPONENT;
|
| | 349 | + texformat2 = GL_UNSIGNED_BYTE;
|
| | 350 | + texformat3 = GL_DEPTH_COMPONENT24;
|
| | 351 | + break;
|
| | 352 | + case 32:
|
| | 353 | + if((ddsd.ddpfPixelFormat.dwRGBZBitMask == 0x00ffffff) &&
|
| | 354 | + !(ddsd.ddpfPixelFormat.dwFlags & DDPF_STENCILBUFFER))
|
| | 355 | + {
|
| | 356 | + texformat = GL_DEPTH_COMPONENT;
|
| | 357 | + texformat2 = GL_UNSIGNED_INT;
|
| | 358 | + texformat3 = GL_DEPTH_COMPONENT24;
|
| | 359 | + break;
|
| | 360 | + }
|
| | 361 | + else if(ddsd.ddpfPixelFormat.dwFlags & DDPF_STENCILBUFFER)
|
| | 362 | + {
|
| | 363 | + texformat = GL_DEPTH_STENCIL;
|
| | 364 | + texformat2 = GL_UNSIGNED_INT_24_8;
|
| | 365 | + texformat3 = GL_DEPTH24_STENCIL8;
|
| | 366 | + hasstencil = true;
|
| | 367 | + break;
|
| | 368 | + }
|
| | 369 | + else
|
| | 370 | + {
|
| | 371 | + texformat = GL_DEPTH_COMPONENT;
|
| | 372 | + texformat2 = GL_UNSIGNED_INT;
|
| | 373 | + texformat3 = GL_DEPTH_COMPONENT32;
|
| | 374 | + break;
|
| | 375 | + }
|
| | 376 | + }
|
| | 377 | + }
|
| | 378 | + }
|
| | 379 | +
|
| | 380 | +*/
|
| | 381 | +
|
| | 382 | +/*
|
| | 383 | + if(!(ddsd.dwFlags & DDSD_PIXELFORMAT))
|
| | 384 | + {
|
| | 385 | + ddsd.ddpfPixelFormat.dwRGBBitCount = ddInterface->GetBPP();
|
| | 386 | + switch(ddInterface->GetBPP())
|
| | 387 | + {
|
| | 388 | + case 8:
|
| | 389 | + texformat = GL_LUMINANCE;
|
| | 390 | + texformat2 = GL_UNSIGNED_BYTE;
|
| | 391 | + if(dxglcfg.texformat) texformat3 = GL_LUMINANCE8;
|
| | 392 | + else texformat3 = GL_RGBA8;
|
| | 393 | + ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
|
| | 394 | + ddsd.ddpfPixelFormat.dwRBitMask = 0;
|
| | 395 | + ddsd.ddpfPixelFormat.dwGBitMask = 0;
|
| | 396 | + ddsd.ddpfPixelFormat.dwBBitMask = 0;
|
| | 397 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth);
|
| | 398 | + break;
|
| | 399 | + case 15:
|
| | 400 | + texformat = GL_BGRA;
|
| | 401 | + texformat2 = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
| | 402 | + if(dxglcfg.texformat) texformat3 = GL_RGB5_A1;
|
| | 403 | + else texformat3 = GL_RGBA8;
|
| | 404 | + ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
| | 405 | + ddsd.ddpfPixelFormat.dwRBitMask = 0x7C00;
|
| | 406 | + ddsd.ddpfPixelFormat.dwGBitMask = 0x3E0;
|
| | 407 | + ddsd.ddpfPixelFormat.dwBBitMask = 0x1F;
|
| | 408 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*2);
|
| | 409 | + ddsd.ddpfPixelFormat.dwRGBBitCount = 16;
|
| | 410 | + break;
|
| | 411 | + case 16:
|
| | 412 | + texformat = GL_RGB;
|
| | 413 | + texformat2 = GL_UNSIGNED_SHORT_5_6_5;
|
| | 414 | + if(dxglcfg.texformat) texformat3 = GL_RGB;
|
| | 415 | + else texformat3 = GL_RGBA8;
|
| | 416 | + ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
| | 417 | + ddsd.ddpfPixelFormat.dwRBitMask = 0xF800;
|
| | 418 | + ddsd.ddpfPixelFormat.dwGBitMask = 0x7E0;
|
| | 419 | + ddsd.ddpfPixelFormat.dwBBitMask = 0x1F;
|
| | 420 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*2);
|
| | 421 | + break;
|
| | 422 | + case 24:
|
| | 423 | + texformat = GL_BGR;
|
| | 424 | + texformat2 = GL_UNSIGNED_BYTE;
|
| | 425 | + if(dxglcfg.texformat) texformat3 = GL_RGB8;
|
| | 426 | + else texformat3 = GL_RGBA8;
|
| | 427 | + ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
| | 428 | + ddsd.ddpfPixelFormat.dwRBitMask = 0xFF0000;
|
| | 429 | + ddsd.ddpfPixelFormat.dwGBitMask = 0xFF00;
|
| | 430 | + ddsd.ddpfPixelFormat.dwBBitMask = 0xFF;
|
| | 431 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*3);
|
| | 432 | + break;
|
| | 433 | + case 32:
|
| | 434 | + texformat = GL_BGRA;
|
| | 435 | + texformat2 = GL_UNSIGNED_BYTE;
|
| | 436 | + texformat3 = GL_RGBA8;
|
| | 437 | + ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
| | 438 | + ddsd.ddpfPixelFormat.dwRBitMask = 0xFF0000;
|
| | 439 | + ddsd.ddpfPixelFormat.dwGBitMask = 0xFF00;
|
| | 440 | + ddsd.ddpfPixelFormat.dwBBitMask = 0xFF;
|
| | 441 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*4);
|
| | 442 | + break;
|
| | 443 | + default:
|
| | 444 | + *error = DDERR_INVALIDPIXELFORMAT;
|
| | 445 | + return;
|
| | 446 | + }
|
| | 447 | + }
|
| | 448 | +
|
| | 449 | +*/ |
| \ No newline at end of file |
| Index: ddraw/texture.h |
| — | — | @@ -0,0 +1,50 @@ |
| | 2 | +// DXGL
|
| | 3 | +// Copyright (C) 2012 William Feely
|
| | 4 | +
|
| | 5 | +// This library is free software; you can redistribute it and/or
|
| | 6 | +// modify it under the terms of the GNU Lesser General Public
|
| | 7 | +// License as published by the Free Software Foundation; either
|
| | 8 | +// version 2.1 of the License, or (at your option) any later version.
|
| | 9 | +
|
| | 10 | +// This library is distributed in the hope that it will be useful,
|
| | 11 | +// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| | 12 | +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
| | 13 | +// Lesser General Public License for more details.
|
| | 14 | +
|
| | 15 | +// You should have received a copy of the GNU Lesser General Public
|
| | 16 | +// License along with this library; if not, write to the Free Software
|
| | 17 | +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
| | 18 | +
|
| | 19 | +#pragma once
|
| | 20 | +#ifndef _TEXTURE_H
|
| | 21 | +#define _TEXTURE_H
|
| | 22 | +
|
| | 23 | +typedef struct
|
| | 24 | +{
|
| | 25 | + GLuint id;
|
| | 26 | + GLsizei width;
|
| | 27 | + GLsizei height;
|
| | 28 | + GLint minfilter;
|
| | 29 | + GLint magfilter;
|
| | 30 | + GLint wraps;
|
| | 31 | + GLint wrapt;
|
| | 32 | + GLint miplevel;
|
| | 33 | + DWORD bordercolor;
|
| | 34 | + GLint internalformat;
|
| | 35 | + GLenum format;
|
| | 36 | + GLenum type;
|
| | 37 | + GLuint pbo;
|
| | 38 | + DDPIXELFORMAT pixelformat;
|
| | 39 | +} TEXTURE;
|
| | 40 | +
|
| | 41 | +void InitTexture(DXGLCFG *cfg);
|
| | 42 | +void SetActiveTexture(int level);
|
| | 43 | +void SetTexture(unsigned int level, TEXTURE *texture);
|
| | 44 | +
|
| | 45 | +extern void (*_CreateTexture)(TEXTURE *texture, int width, int height);
|
| | 46 | +extern void (*_DeleteTexture)(TEXTURE *texture);
|
| | 47 | +extern void (*_UploadTexture)(TEXTURE *texture, int level, const void *data, int width, int height);
|
| | 48 | +extern void (*_DownloadTexture)(TEXTURE *texture, int level, void *data);
|
| | 49 | +
|
| | 50 | +
|
| | 51 | +#endif //_TEXTURE_H |
| \ No newline at end of file |