Index: ddraw/TextureManager.cpp |
— | — | @@ -1,491 +0,0 @@ |
2 | | -// DXGL
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3 | | -// Copyright (C) 2012-2014 William Feely
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4 | | -
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5 | | -// This library is free software; you can redistribute it and/or
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6 | | -// modify it under the terms of the GNU Lesser General Public
|
7 | | -// License as published by the Free Software Foundation; either
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8 | | -// version 2.1 of the License, or (at your option) any later version.
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9 | | -
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10 | | -// This library is distributed in the hope that it will be useful,
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11 | | -// but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 | | -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
13 | | -// Lesser General Public License for more details.
|
14 | | -
|
15 | | -// You should have received a copy of the GNU Lesser General Public
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16 | | -// License along with this library; if not, write to the Free Software
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17 | | -// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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18 | | -
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19 | | -#include "common.h"
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20 | | -#include "TextureManager.h"
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21 | | -#include "glUtil.h"
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22 | | -#include "timer.h"
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23 | | -#include "glRenderer.h"
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24 | | -
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25 | | -// Use EXACTLY one line per entry. Don't change layout of the list.
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26 | | -const int START_TEXFORMATS = __LINE__;
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27 | | -const DDPIXELFORMAT texformats[] =
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28 | | -{ // Size Flags FOURCC bits R/Ymask G/U/Zmask B/V/STmask A/Zmask
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29 | | - {sizeof(DDPIXELFORMAT), DDPF_PALETTEINDEXED8, 0, 8, 0, 0, 0, 0},
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30 | | - {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 8, 0xE0, 0x1C, 0x3, 0},
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31 | | - {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 16, 0x7C00, 0x3E0, 0x1F, 0},
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32 | | - {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 16, 0xF800, 0x7E0, 0x1F, 0},
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33 | | - {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 24, 0xFF0000, 0xFF00, 0xFF, 0},
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34 | | - {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 32, 0xFF0000, 0xFF00, 0xFF, 0},
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35 | | - {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 32, 0xFF, 0xFF00, 0xFF0000, 0},
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36 | | - {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 16, 0xE0, 0x1C, 0x3, 0xFF00},
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37 | | - {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 16, 0xF00, 0xF0, 0xF, 0xF000},
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38 | | - {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 16, 0x7c00, 0x3E0, 0x1F, 0x8000},
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39 | | - {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 32, 0xFF0000, 0xFF00, 0xFF, 0xFF000000},
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40 | | - {sizeof(DDPIXELFORMAT), DDPF_LUMINANCE, 0, 8, 0xFF, 0, 0, 0},
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41 | | - {sizeof(DDPIXELFORMAT), DDPF_ALPHA, 0, 8, 0, 0, 0, 0},
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42 | | - {sizeof(DDPIXELFORMAT), DDPF_LUMINANCE|DDPF_ALPHAPIXELS,0, 16, 0xFF, 0, 0, 0xFF00},
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43 | | - {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 16, 0, 0xFFFF, 0, 0},
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44 | | - {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 24, 0, 0xFFFFFF00, 0, 0},
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45 | | - {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 0, 0xFFFFFF00, 0, 0},
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46 | | - {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 0, 0xFFFFFFFF, 0, 0},
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47 | | - {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 8, 0xFFFFFF00, 0xFF, 0},
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48 | | - {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 8, 0xFF, 0xFFFFFF00, 0}
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49 | | -};
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50 | | -const int END_TEXFORMATS = __LINE__ - 4;
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51 | | -const int numtexformats = END_TEXFORMATS - START_TEXFORMATS;
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52 | | -
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53 | | -TextureManager::TextureManager(glExtensions *glext)
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54 | | -{
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55 | | - ext = glext;
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56 | | - texlevel = 0;
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57 | | - ZeroMemory(textures, 16 * sizeof(GLuint));
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58 | | -}
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59 | | -
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60 | | -void TextureManager::_CreateTexture(TEXTURE *texture, int width, int height)
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61 | | -{
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62 | | - CreateTextureClassic(texture, width, height);
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63 | | -}
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64 | | -void TextureManager::_DeleteTexture(TEXTURE *texture)
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65 | | -{
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66 | | - DeleteTexture(texture);
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67 | | -}
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68 | | -void TextureManager::_UploadTexture(TEXTURE *texture, int level, const void *data, int width, int height)
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69 | | -{
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70 | | - UploadTextureClassic(texture, level, data, width, height);
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71 | | -}
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72 | | -void TextureManager::_DownloadTexture(TEXTURE *texture, int level, void *data)
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73 | | -{
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74 | | - DownloadTextureClassic(texture, level, data);
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75 | | -}
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76 | | -
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77 | | -void TextureManager::InitSamplers()
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78 | | -{
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79 | | - if(ext->GLEXT_ARB_sampler_objects)
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80 | | - {
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81 | | - memset(samplers,0,8*sizeof(SAMPLER));
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82 | | - for(int i = 0; i < 8; i++)
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83 | | - {
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84 | | - ext->glGenSamplers(1,&samplers[i].id);
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85 | | - ext->glBindSampler(i,samplers[i].id);
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86 | | - ext->glSamplerParameteri(samplers[i].id,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
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87 | | - ext->glSamplerParameteri(samplers[i].id,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
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88 | | - ext->glSamplerParameteri(samplers[i].id,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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89 | | - ext->glSamplerParameteri(samplers[i].id,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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90 | | - }
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91 | | - }
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92 | | -}
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93 | | -void TextureManager::DeleteSamplers()
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94 | | -{
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95 | | - if(ext->GLEXT_ARB_sampler_objects)
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96 | | - {
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97 | | - for(int i = 0; i < 8; i++)
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98 | | - {
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99 | | - ext->glBindSampler(i,0);
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100 | | - ext->glDeleteSamplers(1,&samplers[i].id);
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101 | | - samplers[i].id = 0;
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102 | | - }
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103 | | - }
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104 | | -}
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105 | | -
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106 | | -void TextureManager::CreateTextureClassic(TEXTURE *texture, int width, int height)
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107 | | -{
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108 | | - int texformat = -1;
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109 | | - texture->pixelformat.dwSize = sizeof(DDPIXELFORMAT);
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110 | | - for(int i = 0; i < numtexformats; i++)
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111 | | - {
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112 | | - if(!memcmp(&texformats[i],&texture->pixelformat,sizeof(DDPIXELFORMAT)))
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113 | | - {
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114 | | - texformat = i;
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115 | | - break;
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116 | | - }
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117 | | - }
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118 | | - switch(texformat)
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119 | | - {
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120 | | - case -1:
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121 | | - case 0: // 8-bit palette
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122 | | - if(ext->glver_major >= 3)
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123 | | - {
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124 | | - texture->internalformat = GL_R8;
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125 | | - texture->format = GL_RED;
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126 | | - }
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127 | | - else
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128 | | - {
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129 | | - texture->internalformat = GL_RGBA8;
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130 | | - texture->format = GL_LUMINANCE;
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131 | | - }
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132 | | - texture->type = GL_UNSIGNED_BYTE;
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133 | | - break;
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134 | | - case 1: // 8-bit RGB332
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135 | | - texture->internalformat = GL_R3_G3_B2;
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136 | | - texture->format = GL_RGB;
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137 | | - texture->type = GL_UNSIGNED_BYTE_3_3_2;
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138 | | - break;
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139 | | - case 2: // 16-bit RGB555
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140 | | - texture->internalformat = GL_RGB5_A1;
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141 | | - texture->format = GL_BGRA;
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142 | | - texture->type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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143 | | - break;
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144 | | - case 3: // 16-bit RGB565
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145 | | - /*if(GLEXT_ARB_ES2_compatibility) texture->internalformat = GL_RGB565;
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146 | | - else */texture->internalformat = GL_RGBA8;
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147 | | - texture->format = GL_RGB;
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148 | | - texture->type = GL_UNSIGNED_SHORT_5_6_5;
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149 | | - break;
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150 | | - case 4: // 24-bit RGB888
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151 | | - texture->internalformat = GL_RGB8;
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152 | | - texture->format = GL_BGR;
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153 | | - texture->type = GL_UNSIGNED_BYTE;
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154 | | - break;
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155 | | - case 5: // 32-bit RGB888
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156 | | - texture->internalformat = GL_RGBA8;
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157 | | - texture->format = GL_BGRA;
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158 | | - texture->type = GL_UNSIGNED_INT_8_8_8_8_REV;
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159 | | - break;
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160 | | - case 6: // 32-bit BGR888
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161 | | - texture->internalformat = GL_RGBA8;
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162 | | - texture->format = GL_RGBA;
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163 | | - texture->type = GL_UNSIGNED_INT_8_8_8_8_REV;
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164 | | - break;
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165 | | - case 7: // 16-bit RGBA8332
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166 | | - FIXME("Unusual texture format RGBA8332 not supported");
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167 | | - break;
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168 | | - case 8: // 16-bit RGBA4444
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169 | | - texture->internalformat = GL_RGBA4;
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170 | | - texture->format = GL_BGRA;
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171 | | - texture->type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
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172 | | - break;
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173 | | - case 9: // 16-bit RGBA1555
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174 | | - texture->internalformat = GL_RGB5_A1;
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175 | | - texture->format = GL_BGRA;
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176 | | - texture->type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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177 | | - break;
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178 | | - case 10: // 32-bit RGBA8888
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179 | | - texture->internalformat = GL_RGBA8;
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180 | | - texture->format = GL_BGRA;
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181 | | - texture->type = GL_UNSIGNED_INT_8_8_8_8_REV;
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182 | | - break;
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183 | | - case 11: // 8-bit Luminance
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184 | | - texture->internalformat = GL_LUMINANCE8;
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185 | | - texture->format = GL_LUMINANCE;
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186 | | - texture->type = GL_UNSIGNED_BYTE;
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187 | | - break;
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188 | | - case 12: // 8-bit Alpha
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189 | | - texture->internalformat = GL_ALPHA8;
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190 | | - texture->format = GL_ALPHA;
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191 | | - texture->type = GL_UNSIGNED_BYTE;
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192 | | - break;
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193 | | - case 13: // 16-bit Luminance Alpha
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194 | | - texture->internalformat = GL_LUMINANCE8_ALPHA8;
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195 | | - texture->format = GL_LUMINANCE_ALPHA;
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196 | | - texture->type = GL_UNSIGNED_BYTE;
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197 | | - break;
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198 | | - case 14: // 16-bit Z buffer
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199 | | - texture->internalformat = GL_DEPTH_COMPONENT16;
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200 | | - texture->format = GL_DEPTH_COMPONENT;
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201 | | - texture->type = GL_UNSIGNED_SHORT;
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202 | | - break;
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203 | | - case 15: // 24-bit Z buffer
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204 | | - texture->internalformat = GL_DEPTH_COMPONENT24;
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205 | | - texture->format = GL_DEPTH_COMPONENT;
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206 | | - texture->type = GL_UNSIGNED_INT;
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207 | | - break;
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208 | | - case 16: // 32/24 bit Z buffer
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209 | | - texture->internalformat = GL_DEPTH_COMPONENT24;
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210 | | - texture->format = GL_DEPTH_COMPONENT;
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211 | | - texture->type = GL_UNSIGNED_INT;
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212 | | - break;
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213 | | - case 17: // 32-bit Z buffer
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214 | | - texture->internalformat = GL_DEPTH_COMPONENT32;
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215 | | - texture->format = GL_DEPTH_COMPONENT;
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216 | | - texture->type = GL_UNSIGNED_INT;
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217 | | - break;
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218 | | - case 18: // 32-bit Z/Stencil buffer, depth LSB
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219 | | - texture->internalformat = GL_DEPTH24_STENCIL8;
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220 | | - texture->format = GL_DEPTH_STENCIL;
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221 | | - texture->type = GL_UNSIGNED_INT_24_8;
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222 | | - break;
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223 | | - case 19: // 32-bit Z/Stencil buffer, depth MSB
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224 | | - texture->internalformat = GL_DEPTH24_STENCIL8;
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225 | | - texture->format = GL_DEPTH_STENCIL;
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226 | | - texture->type = GL_UNSIGNED_INT_24_8;
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227 | | - break;
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228 | | - }
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229 | | - texture->width = width;
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230 | | - texture->height = height;
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231 | | - glGenTextures(1,&texture->id);
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232 | | - SetTexture(0,texture);
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233 | | - glTexImage2D(GL_TEXTURE_2D,0,texture->internalformat,texture->width,texture->height,0,texture->format,texture->type,NULL);
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234 | | - glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,texture->minfilter);
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235 | | - glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,texture->magfilter);
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236 | | - glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,texture->wraps);
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237 | | - glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,texture->wrapt);
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238 | | -}
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239 | | -
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240 | | -void TextureManager::DeleteTexture(TEXTURE *texture)
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241 | | -{
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242 | | - glDeleteTextures(1,&texture->id);
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243 | | - texture->bordercolor = texture->format = texture->internalformat =
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244 | | - texture->type = texture->width = texture->height = texture->magfilter =
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245 | | - texture->minfilter = texture->miplevel = texture->wraps = texture->wrapt =
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246 | | - texture->pbo = texture->id = 0;
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247 | | -}
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248 | | -
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249 | | -void TextureManager::UploadTextureClassic(TEXTURE *texture, int level, const void *data, int width, int height)
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250 | | -{
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251 | | - texture->width = width;
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252 | | - texture->height = height;
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253 | | - if(ext->GLEXT_EXT_direct_state_access) ext->glTextureImage2DEXT(texture->id,GL_TEXTURE_2D,level,texture->internalformat,
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254 | | - width,height,0,texture->format,texture->type,data);
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255 | | - else
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256 | | - {
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257 | | - SetActiveTexture(0);
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258 | | - SetTexture(0,texture);
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259 | | - glTexImage2D(GL_TEXTURE_2D,level,texture->internalformat,width,height,0,texture->format,texture->type,data);
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260 | | - }
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261 | | -}
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262 | | -
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263 | | -void TextureManager::DownloadTextureClassic(TEXTURE *texture, int level, void *data)
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264 | | -{
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265 | | - if(ext->GLEXT_EXT_direct_state_access) ext->glGetTextureImageEXT(texture->id,GL_TEXTURE_2D,level,texture->format,texture->type,data);
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266 | | - else
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267 | | - {
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268 | | - SetActiveTexture(0);
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269 | | - SetTexture(0,texture);
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270 | | - glGetTexImage(GL_TEXTURE_2D,level,texture->format,texture->type,data);
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271 | | - }
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272 | | -}
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273 | | -
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274 | | -void TextureManager::SetActiveTexture(int level)
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275 | | -{
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276 | | - if(level != texlevel)
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277 | | - {
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278 | | - texlevel = level;
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279 | | - ext->glActiveTexture(GL_TEXTURE0+level);
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280 | | - }
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281 | | -}
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282 | | -
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283 | | -
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284 | | -void TextureManager::SetTexture(unsigned int level, TEXTURE *texture)
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285 | | -{
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286 | | - if(level >= 16) return;
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287 | | - GLuint texname;
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288 | | - if(!texture) texname = 0;
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289 | | - else texname=texture->id;
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290 | | - if(texname != textures[level])
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291 | | - {
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292 | | - SetActiveTexture(level);
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293 | | - glBindTexture(GL_TEXTURE_2D,texname);
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294 | | - }
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295 | | -}
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296 | | -
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297 | | -
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298 | | -
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299 | | -/* old code
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300 | | - if(ddsd.ddpfPixelFormat.dwFlags & DDPF_RGB)
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301 | | - {
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302 | | - switch(ddsd.ddpfPixelFormat.dwRGBBitCount)
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303 | | - {
|
304 | | - case 8:
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305 | | - if(ddsd.ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8)
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306 | | - {
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307 | | - texformat = GL_LUMINANCE;
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308 | | - texformat2 = GL_UNSIGNED_BYTE;
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309 | | - if(dxglcfg.texformat) texformat3 = GL_LUMINANCE8;
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310 | | - else texformat3 = GL_RGBA8;
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311 | | - if(!palettein) palette = new glDirectDrawPalette(DDPCAPS_8BIT|DDPCAPS_ALLOW256|DDPCAPS_PRIMARYSURFACE,NULL,NULL);
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312 | | - bitmapinfo->bmiHeader.biBitCount = 8;
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313 | | - }
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314 | | - else
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315 | | - {
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316 | | - texformat = GL_RGB;
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317 | | - texformat2 = GL_UNSIGNED_BYTE_3_3_2;
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318 | | - if(dxglcfg.texformat) texformat3 = GL_R3_G3_B2;
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319 | | - else texformat3 = GL_RGBA8;
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320 | | - }
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321 | | - ddsd.ddpfPixelFormat.dwRBitMask = 0;
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322 | | - ddsd.ddpfPixelFormat.dwGBitMask = 0;
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323 | | - ddsd.ddpfPixelFormat.dwBBitMask = 0;
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324 | | - ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth);
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325 | | - break;
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326 | | - case 16:
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327 | | - if((ddsd.ddpfPixelFormat.dwRBitMask == 0x7C00) && (ddsd.ddpfPixelFormat.dwGBitMask == 0x3E0)
|
328 | | - && (ddsd.ddpfPixelFormat.dwBBitMask == 0x1F))
|
329 | | - {
|
330 | | - texformat = GL_BGRA;
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331 | | - texformat2 = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
332 | | - if(dxglcfg.texformat) texformat3 = GL_RGB5_A1;
|
333 | | - else texformat3 = GL_RGBA8;
|
334 | | - }
|
335 | | - else // fixme: support more formats
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336 | | - {
|
337 | | - texformat = GL_RGB;
|
338 | | - texformat2 = GL_UNSIGNED_SHORT_5_6_5;
|
339 | | - if(dxglcfg.texformat) texformat3 = GL_RGB;
|
340 | | - else texformat3 = GL_RGBA8;
|
341 | | - }
|
342 | | - ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*2);
|
343 | | - break;
|
344 | | - case 24:
|
345 | | - if((ddsd.ddpfPixelFormat.dwRBitMask == 0xFF0000) && (ddsd.ddpfPixelFormat.dwGBitMask == 0xFF00)
|
346 | | - && (ddsd.ddpfPixelFormat.dwBBitMask == 0xFF))
|
347 | | - {
|
348 | | - texformat = GL_BGR;
|
349 | | - texformat2 = GL_UNSIGNED_BYTE;
|
350 | | - if(dxglcfg.texformat) texformat3 = GL_RGB8;
|
351 | | - else texformat3 = GL_RGBA8;
|
352 | | - }
|
353 | | - else // fixme: support more formats
|
354 | | - {
|
355 | | - texformat = GL_RGB;
|
356 | | - texformat2 = GL_UNSIGNED_BYTE;
|
357 | | - if(dxglcfg.texformat) texformat3 = GL_RGB8;
|
358 | | - else texformat3 = GL_RGBA8;
|
359 | | - }
|
360 | | - ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*3);
|
361 | | - break;
|
362 | | - case 32:
|
363 | | - default:
|
364 | | - if((ddsd.ddpfPixelFormat.dwRBitMask == 0xFF0000) && (ddsd.ddpfPixelFormat.dwGBitMask == 0xFF00)
|
365 | | - && (ddsd.ddpfPixelFormat.dwBBitMask == 0xFF))
|
366 | | - {
|
367 | | - texformat = GL_BGRA;
|
368 | | - texformat2 = GL_UNSIGNED_INT_8_8_8_8_REV;
|
369 | | - texformat3 = GL_RGBA8;
|
370 | | - }
|
371 | | - else // fixme: support more formats
|
372 | | - {
|
373 | | - texformat = GL_RGBA;
|
374 | | - texformat2 = GL_UNSIGNED_BYTE;
|
375 | | - texformat3 = GL_RGBA8;
|
376 | | - }
|
377 | | - ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*4);
|
378 | | - }
|
379 | | - }
|
380 | | - else if(ddsd.ddpfPixelFormat.dwFlags & DDPF_ZBUFFER)
|
381 | | - {
|
382 | | - switch(ddsd.ddpfPixelFormat.dwZBufferBitDepth)
|
383 | | - {
|
384 | | - case 16:
|
385 | | - default:
|
386 | | - texformat = GL_DEPTH_COMPONENT;
|
387 | | - texformat2 = GL_UNSIGNED_BYTE;
|
388 | | - texformat3 = GL_DEPTH_COMPONENT16;
|
389 | | - break;
|
390 | | - case 24:
|
391 | | - texformat = GL_DEPTH_COMPONENT;
|
392 | | - texformat2 = GL_UNSIGNED_BYTE;
|
393 | | - texformat3 = GL_DEPTH_COMPONENT24;
|
394 | | - break;
|
395 | | - case 32:
|
396 | | - if((ddsd.ddpfPixelFormat.dwRGBZBitMask == 0x00ffffff) &&
|
397 | | - !(ddsd.ddpfPixelFormat.dwFlags & DDPF_STENCILBUFFER))
|
398 | | - {
|
399 | | - texformat = GL_DEPTH_COMPONENT;
|
400 | | - texformat2 = GL_UNSIGNED_INT;
|
401 | | - texformat3 = GL_DEPTH_COMPONENT24;
|
402 | | - break;
|
403 | | - }
|
404 | | - else if(ddsd.ddpfPixelFormat.dwFlags & DDPF_STENCILBUFFER)
|
405 | | - {
|
406 | | - texformat = GL_DEPTH_STENCIL;
|
407 | | - texformat2 = GL_UNSIGNED_INT_24_8;
|
408 | | - texformat3 = GL_DEPTH24_STENCIL8;
|
409 | | - hasstencil = true;
|
410 | | - break;
|
411 | | - }
|
412 | | - else
|
413 | | - {
|
414 | | - texformat = GL_DEPTH_COMPONENT;
|
415 | | - texformat2 = GL_UNSIGNED_INT;
|
416 | | - texformat3 = GL_DEPTH_COMPONENT32;
|
417 | | - break;
|
418 | | - }
|
419 | | - }
|
420 | | - }
|
421 | | - }
|
422 | | -
|
423 | | -*/
|
424 | | -
|
425 | | -/*
|
426 | | - if(!(ddsd.dwFlags & DDSD_PIXELFORMAT))
|
427 | | - {
|
428 | | - ddsd.ddpfPixelFormat.dwRGBBitCount = ddInterface->GetBPP();
|
429 | | - switch(ddInterface->GetBPP())
|
430 | | - {
|
431 | | - case 8:
|
432 | | - texformat = GL_LUMINANCE;
|
433 | | - texformat2 = GL_UNSIGNED_BYTE;
|
434 | | - if(dxglcfg.texformat) texformat3 = GL_LUMINANCE8;
|
435 | | - else texformat3 = GL_RGBA8;
|
436 | | - ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
|
437 | | - ddsd.ddpfPixelFormat.dwRBitMask = 0;
|
438 | | - ddsd.ddpfPixelFormat.dwGBitMask = 0;
|
439 | | - ddsd.ddpfPixelFormat.dwBBitMask = 0;
|
440 | | - ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth);
|
441 | | - break;
|
442 | | - case 15:
|
443 | | - texformat = GL_BGRA;
|
444 | | - texformat2 = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
445 | | - if(dxglcfg.texformat) texformat3 = GL_RGB5_A1;
|
446 | | - else texformat3 = GL_RGBA8;
|
447 | | - ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
448 | | - ddsd.ddpfPixelFormat.dwRBitMask = 0x7C00;
|
449 | | - ddsd.ddpfPixelFormat.dwGBitMask = 0x3E0;
|
450 | | - ddsd.ddpfPixelFormat.dwBBitMask = 0x1F;
|
451 | | - ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*2);
|
452 | | - ddsd.ddpfPixelFormat.dwRGBBitCount = 16;
|
453 | | - break;
|
454 | | - case 16:
|
455 | | - texformat = GL_RGB;
|
456 | | - texformat2 = GL_UNSIGNED_SHORT_5_6_5;
|
457 | | - if(dxglcfg.texformat) texformat3 = GL_RGB;
|
458 | | - else texformat3 = GL_RGBA8;
|
459 | | - ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
460 | | - ddsd.ddpfPixelFormat.dwRBitMask = 0xF800;
|
461 | | - ddsd.ddpfPixelFormat.dwGBitMask = 0x7E0;
|
462 | | - ddsd.ddpfPixelFormat.dwBBitMask = 0x1F;
|
463 | | - ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*2);
|
464 | | - break;
|
465 | | - case 24:
|
466 | | - texformat = GL_BGR;
|
467 | | - texformat2 = GL_UNSIGNED_BYTE;
|
468 | | - if(dxglcfg.texformat) texformat3 = GL_RGB8;
|
469 | | - else texformat3 = GL_RGBA8;
|
470 | | - ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
471 | | - ddsd.ddpfPixelFormat.dwRBitMask = 0xFF0000;
|
472 | | - ddsd.ddpfPixelFormat.dwGBitMask = 0xFF00;
|
473 | | - ddsd.ddpfPixelFormat.dwBBitMask = 0xFF;
|
474 | | - ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*3);
|
475 | | - break;
|
476 | | - case 32:
|
477 | | - texformat = GL_BGRA;
|
478 | | - texformat2 = GL_UNSIGNED_BYTE;
|
479 | | - texformat3 = GL_RGBA8;
|
480 | | - ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
481 | | - ddsd.ddpfPixelFormat.dwRBitMask = 0xFF0000;
|
482 | | - ddsd.ddpfPixelFormat.dwGBitMask = 0xFF00;
|
483 | | - ddsd.ddpfPixelFormat.dwBBitMask = 0xFF;
|
484 | | - ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*4);
|
485 | | - break;
|
486 | | - default:
|
487 | | - *error = DDERR_INVALIDPIXELFORMAT;
|
488 | | - return;
|
489 | | - }
|
490 | | - }
|
491 | | -
|
492 | | -*/ |
\ No newline at end of file |
Index: ddraw/TextureManager.c |
— | — | @@ -0,0 +1,497 @@ |
| 2 | +// DXGL
|
| 3 | +// Copyright (C) 2012-2014 William Feely
|
| 4 | +
|
| 5 | +// This library is free software; you can redistribute it and/or
|
| 6 | +// modify it under the terms of the GNU Lesser General Public
|
| 7 | +// License as published by the Free Software Foundation; either
|
| 8 | +// version 2.1 of the License, or (at your option) any later version.
|
| 9 | +
|
| 10 | +// This library is distributed in the hope that it will be useful,
|
| 11 | +// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| 12 | +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
| 13 | +// Lesser General Public License for more details.
|
| 14 | +
|
| 15 | +// You should have received a copy of the GNU Lesser General Public
|
| 16 | +// License along with this library; if not, write to the Free Software
|
| 17 | +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
| 18 | +
|
| 19 | +#include "common.h"
|
| 20 | +#include "TextureManager.h"
|
| 21 | +
|
| 22 | +// Use EXACTLY one line per entry. Don't change layout of the list.
|
| 23 | +static const int START_TEXFORMATS = __LINE__;
|
| 24 | +const DDPIXELFORMAT texformats[] =
|
| 25 | +{ // Size Flags FOURCC bits R/Ymask G/U/Zmask B/V/STmask A/Zmask
|
| 26 | + {sizeof(DDPIXELFORMAT), DDPF_PALETTEINDEXED8, 0, 8, 0, 0, 0, 0},
|
| 27 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 8, 0xE0, 0x1C, 0x3, 0},
|
| 28 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 16, 0x7C00, 0x3E0, 0x1F, 0},
|
| 29 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 16, 0xF800, 0x7E0, 0x1F, 0},
|
| 30 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 24, 0xFF0000, 0xFF00, 0xFF, 0},
|
| 31 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 32, 0xFF0000, 0xFF00, 0xFF, 0},
|
| 32 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 32, 0xFF, 0xFF00, 0xFF0000, 0},
|
| 33 | + {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 16, 0xE0, 0x1C, 0x3, 0xFF00},
|
| 34 | + {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 16, 0xF00, 0xF0, 0xF, 0xF000},
|
| 35 | + {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 16, 0x7c00, 0x3E0, 0x1F, 0x8000},
|
| 36 | + {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 32, 0xFF0000, 0xFF00, 0xFF, 0xFF000000},
|
| 37 | + {sizeof(DDPIXELFORMAT), DDPF_LUMINANCE, 0, 8, 0xFF, 0, 0, 0},
|
| 38 | + {sizeof(DDPIXELFORMAT), DDPF_ALPHA, 0, 8, 0, 0, 0, 0},
|
| 39 | + {sizeof(DDPIXELFORMAT), DDPF_LUMINANCE|DDPF_ALPHAPIXELS,0, 16, 0xFF, 0, 0, 0xFF00},
|
| 40 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 16, 0, 0xFFFF, 0, 0},
|
| 41 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 24, 0, 0xFFFFFF00, 0, 0},
|
| 42 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 0, 0xFFFFFF00, 0, 0},
|
| 43 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 0, 0xFFFFFFFF, 0, 0},
|
| 44 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 8, 0xFFFFFF00, 0xFF, 0},
|
| 45 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 8, 0xFF, 0xFFFFFF00, 0}
|
| 46 | +};
|
| 47 | +static const int END_TEXFORMATS = __LINE__ - 4;
|
| 48 | +int numtexformats;
|
| 49 | +
|
| 50 | +TextureManager *TextureManager_Create(glExtensions *glext)
|
| 51 | +{
|
| 52 | + TextureManager *newtex;
|
| 53 | + numtexformats = END_TEXFORMATS - START_TEXFORMATS;
|
| 54 | + newtex = (TextureManager*)malloc(sizeof(TextureManager));
|
| 55 | + if (!newtex) return 0;
|
| 56 | + ZeroMemory(newtex, sizeof(TextureManager));
|
| 57 | + newtex->ext = glext;
|
| 58 | + newtex->texlevel = 0;
|
| 59 | + ZeroMemory(newtex->textures, 16 * sizeof(GLuint));
|
| 60 | + return newtex;
|
| 61 | +}
|
| 62 | +
|
| 63 | +void TextureManager__CreateTexture(TextureManager *This, TEXTURE *texture, int width, int height)
|
| 64 | +{
|
| 65 | + TextureManager_CreateTextureClassic(This, texture, width, height);
|
| 66 | +}
|
| 67 | +void TextureManager__DeleteTexture(TextureManager *This, TEXTURE *texture)
|
| 68 | +{
|
| 69 | + TextureManager_DeleteTexture(This, texture);
|
| 70 | +}
|
| 71 | +void TextureManager__UploadTexture(TextureManager *This, TEXTURE *texture, int level, const void *data, int width, int height)
|
| 72 | +{
|
| 73 | + TextureManager_UploadTextureClassic(This, texture, level, data, width, height);
|
| 74 | +}
|
| 75 | +void TextureManager__DownloadTexture(TextureManager *This, TEXTURE *texture, int level, void *data)
|
| 76 | +{
|
| 77 | + TextureManager_DownloadTextureClassic(This, texture, level, data);
|
| 78 | +}
|
| 79 | +
|
| 80 | +void TextureManager_InitSamplers(TextureManager *This)
|
| 81 | +{
|
| 82 | + int i;
|
| 83 | + if(This->ext->GLEXT_ARB_sampler_objects)
|
| 84 | + {
|
| 85 | + memset(This->samplers,0,8*sizeof(SAMPLER));
|
| 86 | + for(i = 0; i < 8; i++)
|
| 87 | + {
|
| 88 | + This->ext->glGenSamplers(1,&This->samplers[i].id);
|
| 89 | + This->ext->glBindSampler(i,This->samplers[i].id);
|
| 90 | + This->ext->glSamplerParameteri(This->samplers[i].id,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
|
| 91 | + This->ext->glSamplerParameteri(This->samplers[i].id,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
|
| 92 | + This->ext->glSamplerParameteri(This->samplers[i].id,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
| 93 | + This->ext->glSamplerParameteri(This->samplers[i].id,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
| 94 | + }
|
| 95 | + }
|
| 96 | +}
|
| 97 | +void TextureManager_DeleteSamplers(TextureManager *This)
|
| 98 | +{
|
| 99 | + int i;
|
| 100 | + if(This->ext->GLEXT_ARB_sampler_objects)
|
| 101 | + {
|
| 102 | + for(i = 0; i < 8; i++)
|
| 103 | + {
|
| 104 | + This->ext->glBindSampler(i,0);
|
| 105 | + This->ext->glDeleteSamplers(1,&This->samplers[i].id);
|
| 106 | + This->samplers[i].id = 0;
|
| 107 | + }
|
| 108 | + }
|
| 109 | +}
|
| 110 | +
|
| 111 | +void TextureManager_CreateTextureClassic(TextureManager *This, TEXTURE *texture, int width, int height)
|
| 112 | +{
|
| 113 | + int texformat = -1;
|
| 114 | + int i;
|
| 115 | + texture->pixelformat.dwSize = sizeof(DDPIXELFORMAT);
|
| 116 | + for(i = 0; i < numtexformats; i++)
|
| 117 | + {
|
| 118 | + if(!memcmp(&texformats[i],&texture->pixelformat,sizeof(DDPIXELFORMAT)))
|
| 119 | + {
|
| 120 | + texformat = i;
|
| 121 | + break;
|
| 122 | + }
|
| 123 | + }
|
| 124 | + switch(texformat)
|
| 125 | + {
|
| 126 | + case -1:
|
| 127 | + case 0: // 8-bit palette
|
| 128 | + if(This->ext->glver_major >= 3)
|
| 129 | + {
|
| 130 | + texture->internalformat = GL_R8;
|
| 131 | + texture->format = GL_RED;
|
| 132 | + }
|
| 133 | + else
|
| 134 | + {
|
| 135 | + texture->internalformat = GL_RGBA8;
|
| 136 | + texture->format = GL_LUMINANCE;
|
| 137 | + }
|
| 138 | + texture->type = GL_UNSIGNED_BYTE;
|
| 139 | + break;
|
| 140 | + case 1: // 8-bit RGB332
|
| 141 | + texture->internalformat = GL_R3_G3_B2;
|
| 142 | + texture->format = GL_RGB;
|
| 143 | + texture->type = GL_UNSIGNED_BYTE_3_3_2;
|
| 144 | + break;
|
| 145 | + case 2: // 16-bit RGB555
|
| 146 | + texture->internalformat = GL_RGB5_A1;
|
| 147 | + texture->format = GL_BGRA;
|
| 148 | + texture->type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
| 149 | + break;
|
| 150 | + case 3: // 16-bit RGB565
|
| 151 | + /*if(GLEXT_ARB_ES2_compatibility) texture->internalformat = GL_RGB565;
|
| 152 | + else */texture->internalformat = GL_RGBA8;
|
| 153 | + texture->format = GL_RGB;
|
| 154 | + texture->type = GL_UNSIGNED_SHORT_5_6_5;
|
| 155 | + break;
|
| 156 | + case 4: // 24-bit RGB888
|
| 157 | + texture->internalformat = GL_RGB8;
|
| 158 | + texture->format = GL_BGR;
|
| 159 | + texture->type = GL_UNSIGNED_BYTE;
|
| 160 | + break;
|
| 161 | + case 5: // 32-bit RGB888
|
| 162 | + texture->internalformat = GL_RGBA8;
|
| 163 | + texture->format = GL_BGRA;
|
| 164 | + texture->type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
| 165 | + break;
|
| 166 | + case 6: // 32-bit BGR888
|
| 167 | + texture->internalformat = GL_RGBA8;
|
| 168 | + texture->format = GL_RGBA;
|
| 169 | + texture->type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
| 170 | + break;
|
| 171 | + case 7: // 16-bit RGBA8332
|
| 172 | + FIXME("Unusual texture format RGBA8332 not supported");
|
| 173 | + break;
|
| 174 | + case 8: // 16-bit RGBA4444
|
| 175 | + texture->internalformat = GL_RGBA4;
|
| 176 | + texture->format = GL_BGRA;
|
| 177 | + texture->type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
|
| 178 | + break;
|
| 179 | + case 9: // 16-bit RGBA1555
|
| 180 | + texture->internalformat = GL_RGB5_A1;
|
| 181 | + texture->format = GL_BGRA;
|
| 182 | + texture->type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
| 183 | + break;
|
| 184 | + case 10: // 32-bit RGBA8888
|
| 185 | + texture->internalformat = GL_RGBA8;
|
| 186 | + texture->format = GL_BGRA;
|
| 187 | + texture->type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
| 188 | + break;
|
| 189 | + case 11: // 8-bit Luminance
|
| 190 | + texture->internalformat = GL_LUMINANCE8;
|
| 191 | + texture->format = GL_LUMINANCE;
|
| 192 | + texture->type = GL_UNSIGNED_BYTE;
|
| 193 | + break;
|
| 194 | + case 12: // 8-bit Alpha
|
| 195 | + texture->internalformat = GL_ALPHA8;
|
| 196 | + texture->format = GL_ALPHA;
|
| 197 | + texture->type = GL_UNSIGNED_BYTE;
|
| 198 | + break;
|
| 199 | + case 13: // 16-bit Luminance Alpha
|
| 200 | + texture->internalformat = GL_LUMINANCE8_ALPHA8;
|
| 201 | + texture->format = GL_LUMINANCE_ALPHA;
|
| 202 | + texture->type = GL_UNSIGNED_BYTE;
|
| 203 | + break;
|
| 204 | + case 14: // 16-bit Z buffer
|
| 205 | + texture->internalformat = GL_DEPTH_COMPONENT16;
|
| 206 | + texture->format = GL_DEPTH_COMPONENT;
|
| 207 | + texture->type = GL_UNSIGNED_SHORT;
|
| 208 | + break;
|
| 209 | + case 15: // 24-bit Z buffer
|
| 210 | + texture->internalformat = GL_DEPTH_COMPONENT24;
|
| 211 | + texture->format = GL_DEPTH_COMPONENT;
|
| 212 | + texture->type = GL_UNSIGNED_INT;
|
| 213 | + break;
|
| 214 | + case 16: // 32/24 bit Z buffer
|
| 215 | + texture->internalformat = GL_DEPTH_COMPONENT24;
|
| 216 | + texture->format = GL_DEPTH_COMPONENT;
|
| 217 | + texture->type = GL_UNSIGNED_INT;
|
| 218 | + break;
|
| 219 | + case 17: // 32-bit Z buffer
|
| 220 | + texture->internalformat = GL_DEPTH_COMPONENT32;
|
| 221 | + texture->format = GL_DEPTH_COMPONENT;
|
| 222 | + texture->type = GL_UNSIGNED_INT;
|
| 223 | + break;
|
| 224 | + case 18: // 32-bit Z/Stencil buffer, depth LSB
|
| 225 | + texture->internalformat = GL_DEPTH24_STENCIL8;
|
| 226 | + texture->format = GL_DEPTH_STENCIL;
|
| 227 | + texture->type = GL_UNSIGNED_INT_24_8;
|
| 228 | + break;
|
| 229 | + case 19: // 32-bit Z/Stencil buffer, depth MSB
|
| 230 | + texture->internalformat = GL_DEPTH24_STENCIL8;
|
| 231 | + texture->format = GL_DEPTH_STENCIL;
|
| 232 | + texture->type = GL_UNSIGNED_INT_24_8;
|
| 233 | + break;
|
| 234 | + }
|
| 235 | + texture->width = width;
|
| 236 | + texture->height = height;
|
| 237 | + glGenTextures(1,&texture->id);
|
| 238 | + TextureManager_SetTexture(This,0,texture);
|
| 239 | + glTexImage2D(GL_TEXTURE_2D,0,texture->internalformat,texture->width,texture->height,0,texture->format,texture->type,NULL);
|
| 240 | + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,texture->minfilter);
|
| 241 | + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,texture->magfilter);
|
| 242 | + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,texture->wraps);
|
| 243 | + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,texture->wrapt);
|
| 244 | +}
|
| 245 | +
|
| 246 | +void TextureManager_DeleteTexture(TextureManager *This, TEXTURE *texture)
|
| 247 | +{
|
| 248 | + glDeleteTextures(1,&texture->id);
|
| 249 | + texture->bordercolor = texture->format = texture->internalformat =
|
| 250 | + texture->type = texture->width = texture->height = texture->magfilter =
|
| 251 | + texture->minfilter = texture->miplevel = texture->wraps = texture->wrapt =
|
| 252 | + texture->pbo = texture->id = 0;
|
| 253 | +}
|
| 254 | +
|
| 255 | +void TextureManager_UploadTextureClassic(TextureManager *This, TEXTURE *texture, int level, const void *data, int width, int height)
|
| 256 | +{
|
| 257 | + texture->width = width;
|
| 258 | + texture->height = height;
|
| 259 | + if(This->ext->GLEXT_EXT_direct_state_access) This->ext->glTextureImage2DEXT(texture->id,GL_TEXTURE_2D,level,texture->internalformat,
|
| 260 | + width,height,0,texture->format,texture->type,data);
|
| 261 | + else
|
| 262 | + {
|
| 263 | + TextureManager_SetActiveTexture(This, 0);
|
| 264 | + TextureManager_SetTexture(This, 0,texture);
|
| 265 | + glTexImage2D(GL_TEXTURE_2D,level,texture->internalformat,width,height,0,texture->format,texture->type,data);
|
| 266 | + }
|
| 267 | +}
|
| 268 | +
|
| 269 | +void TextureManager_DownloadTextureClassic(TextureManager *This, TEXTURE *texture, int level, void *data)
|
| 270 | +{
|
| 271 | + if(This->ext->GLEXT_EXT_direct_state_access) This->ext->glGetTextureImageEXT(texture->id,GL_TEXTURE_2D,level,texture->format,texture->type,data);
|
| 272 | + else
|
| 273 | + {
|
| 274 | + TextureManager_SetActiveTexture(This, 0);
|
| 275 | + TextureManager_SetTexture(This, 0,texture);
|
| 276 | + glGetTexImage(GL_TEXTURE_2D,level,texture->format,texture->type,data);
|
| 277 | + }
|
| 278 | +}
|
| 279 | +
|
| 280 | +void TextureManager_SetActiveTexture(TextureManager *This, int level)
|
| 281 | +{
|
| 282 | + if(level != This->texlevel)
|
| 283 | + {
|
| 284 | + This->texlevel = level;
|
| 285 | + This->ext->glActiveTexture(GL_TEXTURE0+level);
|
| 286 | + }
|
| 287 | +}
|
| 288 | +
|
| 289 | +
|
| 290 | +void TextureManager_SetTexture(TextureManager *This, unsigned int level, TEXTURE *texture)
|
| 291 | +{
|
| 292 | + GLuint texname;
|
| 293 | + if (level >= 16) return;
|
| 294 | + if(!texture) texname = 0;
|
| 295 | + else texname=texture->id;
|
| 296 | + if(texname != This->textures[level])
|
| 297 | + {
|
| 298 | + TextureManager_SetActiveTexture(This, level);
|
| 299 | + glBindTexture(GL_TEXTURE_2D,texname);
|
| 300 | + }
|
| 301 | +}
|
| 302 | +
|
| 303 | +
|
| 304 | +
|
| 305 | +/* old code
|
| 306 | + if(ddsd.ddpfPixelFormat.dwFlags & DDPF_RGB)
|
| 307 | + {
|
| 308 | + switch(ddsd.ddpfPixelFormat.dwRGBBitCount)
|
| 309 | + {
|
| 310 | + case 8:
|
| 311 | + if(ddsd.ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8)
|
| 312 | + {
|
| 313 | + texformat = GL_LUMINANCE;
|
| 314 | + texformat2 = GL_UNSIGNED_BYTE;
|
| 315 | + if(dxglcfg.texformat) texformat3 = GL_LUMINANCE8;
|
| 316 | + else texformat3 = GL_RGBA8;
|
| 317 | + if(!palettein) palette = new glDirectDrawPalette(DDPCAPS_8BIT|DDPCAPS_ALLOW256|DDPCAPS_PRIMARYSURFACE,NULL,NULL);
|
| 318 | + bitmapinfo->bmiHeader.biBitCount = 8;
|
| 319 | + }
|
| 320 | + else
|
| 321 | + {
|
| 322 | + texformat = GL_RGB;
|
| 323 | + texformat2 = GL_UNSIGNED_BYTE_3_3_2;
|
| 324 | + if(dxglcfg.texformat) texformat3 = GL_R3_G3_B2;
|
| 325 | + else texformat3 = GL_RGBA8;
|
| 326 | + }
|
| 327 | + ddsd.ddpfPixelFormat.dwRBitMask = 0;
|
| 328 | + ddsd.ddpfPixelFormat.dwGBitMask = 0;
|
| 329 | + ddsd.ddpfPixelFormat.dwBBitMask = 0;
|
| 330 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth);
|
| 331 | + break;
|
| 332 | + case 16:
|
| 333 | + if((ddsd.ddpfPixelFormat.dwRBitMask == 0x7C00) && (ddsd.ddpfPixelFormat.dwGBitMask == 0x3E0)
|
| 334 | + && (ddsd.ddpfPixelFormat.dwBBitMask == 0x1F))
|
| 335 | + {
|
| 336 | + texformat = GL_BGRA;
|
| 337 | + texformat2 = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
| 338 | + if(dxglcfg.texformat) texformat3 = GL_RGB5_A1;
|
| 339 | + else texformat3 = GL_RGBA8;
|
| 340 | + }
|
| 341 | + else // fixme: support more formats
|
| 342 | + {
|
| 343 | + texformat = GL_RGB;
|
| 344 | + texformat2 = GL_UNSIGNED_SHORT_5_6_5;
|
| 345 | + if(dxglcfg.texformat) texformat3 = GL_RGB;
|
| 346 | + else texformat3 = GL_RGBA8;
|
| 347 | + }
|
| 348 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*2);
|
| 349 | + break;
|
| 350 | + case 24:
|
| 351 | + if((ddsd.ddpfPixelFormat.dwRBitMask == 0xFF0000) && (ddsd.ddpfPixelFormat.dwGBitMask == 0xFF00)
|
| 352 | + && (ddsd.ddpfPixelFormat.dwBBitMask == 0xFF))
|
| 353 | + {
|
| 354 | + texformat = GL_BGR;
|
| 355 | + texformat2 = GL_UNSIGNED_BYTE;
|
| 356 | + if(dxglcfg.texformat) texformat3 = GL_RGB8;
|
| 357 | + else texformat3 = GL_RGBA8;
|
| 358 | + }
|
| 359 | + else // fixme: support more formats
|
| 360 | + {
|
| 361 | + texformat = GL_RGB;
|
| 362 | + texformat2 = GL_UNSIGNED_BYTE;
|
| 363 | + if(dxglcfg.texformat) texformat3 = GL_RGB8;
|
| 364 | + else texformat3 = GL_RGBA8;
|
| 365 | + }
|
| 366 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*3);
|
| 367 | + break;
|
| 368 | + case 32:
|
| 369 | + default:
|
| 370 | + if((ddsd.ddpfPixelFormat.dwRBitMask == 0xFF0000) && (ddsd.ddpfPixelFormat.dwGBitMask == 0xFF00)
|
| 371 | + && (ddsd.ddpfPixelFormat.dwBBitMask == 0xFF))
|
| 372 | + {
|
| 373 | + texformat = GL_BGRA;
|
| 374 | + texformat2 = GL_UNSIGNED_INT_8_8_8_8_REV;
|
| 375 | + texformat3 = GL_RGBA8;
|
| 376 | + }
|
| 377 | + else // fixme: support more formats
|
| 378 | + {
|
| 379 | + texformat = GL_RGBA;
|
| 380 | + texformat2 = GL_UNSIGNED_BYTE;
|
| 381 | + texformat3 = GL_RGBA8;
|
| 382 | + }
|
| 383 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*4);
|
| 384 | + }
|
| 385 | + }
|
| 386 | + else if(ddsd.ddpfPixelFormat.dwFlags & DDPF_ZBUFFER)
|
| 387 | + {
|
| 388 | + switch(ddsd.ddpfPixelFormat.dwZBufferBitDepth)
|
| 389 | + {
|
| 390 | + case 16:
|
| 391 | + default:
|
| 392 | + texformat = GL_DEPTH_COMPONENT;
|
| 393 | + texformat2 = GL_UNSIGNED_BYTE;
|
| 394 | + texformat3 = GL_DEPTH_COMPONENT16;
|
| 395 | + break;
|
| 396 | + case 24:
|
| 397 | + texformat = GL_DEPTH_COMPONENT;
|
| 398 | + texformat2 = GL_UNSIGNED_BYTE;
|
| 399 | + texformat3 = GL_DEPTH_COMPONENT24;
|
| 400 | + break;
|
| 401 | + case 32:
|
| 402 | + if((ddsd.ddpfPixelFormat.dwRGBZBitMask == 0x00ffffff) &&
|
| 403 | + !(ddsd.ddpfPixelFormat.dwFlags & DDPF_STENCILBUFFER))
|
| 404 | + {
|
| 405 | + texformat = GL_DEPTH_COMPONENT;
|
| 406 | + texformat2 = GL_UNSIGNED_INT;
|
| 407 | + texformat3 = GL_DEPTH_COMPONENT24;
|
| 408 | + break;
|
| 409 | + }
|
| 410 | + else if(ddsd.ddpfPixelFormat.dwFlags & DDPF_STENCILBUFFER)
|
| 411 | + {
|
| 412 | + texformat = GL_DEPTH_STENCIL;
|
| 413 | + texformat2 = GL_UNSIGNED_INT_24_8;
|
| 414 | + texformat3 = GL_DEPTH24_STENCIL8;
|
| 415 | + hasstencil = true;
|
| 416 | + break;
|
| 417 | + }
|
| 418 | + else
|
| 419 | + {
|
| 420 | + texformat = GL_DEPTH_COMPONENT;
|
| 421 | + texformat2 = GL_UNSIGNED_INT;
|
| 422 | + texformat3 = GL_DEPTH_COMPONENT32;
|
| 423 | + break;
|
| 424 | + }
|
| 425 | + }
|
| 426 | + }
|
| 427 | + }
|
| 428 | +
|
| 429 | +*/
|
| 430 | +
|
| 431 | +/*
|
| 432 | + if(!(ddsd.dwFlags & DDSD_PIXELFORMAT))
|
| 433 | + {
|
| 434 | + ddsd.ddpfPixelFormat.dwRGBBitCount = ddInterface->GetBPP();
|
| 435 | + switch(ddInterface->GetBPP())
|
| 436 | + {
|
| 437 | + case 8:
|
| 438 | + texformat = GL_LUMINANCE;
|
| 439 | + texformat2 = GL_UNSIGNED_BYTE;
|
| 440 | + if(dxglcfg.texformat) texformat3 = GL_LUMINANCE8;
|
| 441 | + else texformat3 = GL_RGBA8;
|
| 442 | + ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
|
| 443 | + ddsd.ddpfPixelFormat.dwRBitMask = 0;
|
| 444 | + ddsd.ddpfPixelFormat.dwGBitMask = 0;
|
| 445 | + ddsd.ddpfPixelFormat.dwBBitMask = 0;
|
| 446 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth);
|
| 447 | + break;
|
| 448 | + case 15:
|
| 449 | + texformat = GL_BGRA;
|
| 450 | + texformat2 = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
| 451 | + if(dxglcfg.texformat) texformat3 = GL_RGB5_A1;
|
| 452 | + else texformat3 = GL_RGBA8;
|
| 453 | + ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
| 454 | + ddsd.ddpfPixelFormat.dwRBitMask = 0x7C00;
|
| 455 | + ddsd.ddpfPixelFormat.dwGBitMask = 0x3E0;
|
| 456 | + ddsd.ddpfPixelFormat.dwBBitMask = 0x1F;
|
| 457 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*2);
|
| 458 | + ddsd.ddpfPixelFormat.dwRGBBitCount = 16;
|
| 459 | + break;
|
| 460 | + case 16:
|
| 461 | + texformat = GL_RGB;
|
| 462 | + texformat2 = GL_UNSIGNED_SHORT_5_6_5;
|
| 463 | + if(dxglcfg.texformat) texformat3 = GL_RGB;
|
| 464 | + else texformat3 = GL_RGBA8;
|
| 465 | + ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
| 466 | + ddsd.ddpfPixelFormat.dwRBitMask = 0xF800;
|
| 467 | + ddsd.ddpfPixelFormat.dwGBitMask = 0x7E0;
|
| 468 | + ddsd.ddpfPixelFormat.dwBBitMask = 0x1F;
|
| 469 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*2);
|
| 470 | + break;
|
| 471 | + case 24:
|
| 472 | + texformat = GL_BGR;
|
| 473 | + texformat2 = GL_UNSIGNED_BYTE;
|
| 474 | + if(dxglcfg.texformat) texformat3 = GL_RGB8;
|
| 475 | + else texformat3 = GL_RGBA8;
|
| 476 | + ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
| 477 | + ddsd.ddpfPixelFormat.dwRBitMask = 0xFF0000;
|
| 478 | + ddsd.ddpfPixelFormat.dwGBitMask = 0xFF00;
|
| 479 | + ddsd.ddpfPixelFormat.dwBBitMask = 0xFF;
|
| 480 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*3);
|
| 481 | + break;
|
| 482 | + case 32:
|
| 483 | + texformat = GL_BGRA;
|
| 484 | + texformat2 = GL_UNSIGNED_BYTE;
|
| 485 | + texformat3 = GL_RGBA8;
|
| 486 | + ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
| 487 | + ddsd.ddpfPixelFormat.dwRBitMask = 0xFF0000;
|
| 488 | + ddsd.ddpfPixelFormat.dwGBitMask = 0xFF00;
|
| 489 | + ddsd.ddpfPixelFormat.dwBBitMask = 0xFF;
|
| 490 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*4);
|
| 491 | + break;
|
| 492 | + default:
|
| 493 | + *error = DDERR_INVALIDPIXELFORMAT;
|
| 494 | + return;
|
| 495 | + }
|
| 496 | + }
|
| 497 | +
|
| 498 | +*/ |
\ No newline at end of file |
Index: ddraw/TextureManager.h |
— | — | @@ -19,6 +19,10 @@ |
20 | 20 | #ifndef _TEXTURE_H
|
21 | 21 | #define _TEXTURE_H
|
22 | 22 |
|
| 23 | +#ifdef __cplusplus
|
| 24 | +extern "C" {
|
| 25 | +#endif
|
| 26 | +
|
23 | 27 | typedef struct
|
24 | 28 | {
|
25 | 29 | GLuint id;
|
— | — | @@ -47,32 +51,32 @@ |
48 | 52 | } SAMPLER;
|
49 | 53 |
|
50 | 54 | extern const DDPIXELFORMAT texformats[];
|
51 | | -extern const int numtexformats;
|
| 55 | +extern int numtexformats;
|
52 | 56 |
|
53 | | -class TextureManager
|
| 57 | +typedef struct TextureManager
|
54 | 58 | {
|
55 | | -public:
|
56 | | - TextureManager(glExtensions *glext);
|
57 | | - void InitSamplers();
|
58 | | - void DeleteSamplers();
|
59 | | - void SetActiveTexture(int level);
|
60 | | - void SetTexture(unsigned int level, TEXTURE *texture);
|
61 | | -
|
62 | | - void _CreateTexture(TEXTURE *texture, int width, int height);
|
63 | | - void _DeleteTexture(TEXTURE *texture);
|
64 | | - void _UploadTexture(TEXTURE *texture, int level, const void *data, int width, int height);
|
65 | | - void _DownloadTexture(TEXTURE *texture, int level, void *data);
|
66 | | -
|
67 | 59 | SAMPLER samplers[8];
|
68 | | -
|
69 | | -private:
|
70 | | - void CreateTextureClassic(TEXTURE *texture, int width, int height);
|
71 | | - void DeleteTexture(TEXTURE *texture);
|
72 | | - void UploadTextureClassic(TEXTURE *texture, int level, const void *data, int width, int height);
|
73 | | - void DownloadTextureClassic(TEXTURE *texture, int level, void *data);
|
74 | 60 | glExtensions *ext;
|
75 | 61 | GLint texlevel;
|
76 | 62 | GLuint textures[16];
|
77 | | -};
|
| 63 | +} TextureManager;
|
78 | 64 |
|
| 65 | +TextureManager *TextureManager_Create(glExtensions *glext);
|
| 66 | +void TextureManager_InitSamplers(TextureManager *This);
|
| 67 | +void TextureManager_DeleteSamplers(TextureManager *This);
|
| 68 | +void TextureManager_SetActiveTexture(TextureManager *This, int level);
|
| 69 | +void TextureManager_SetTexture(TextureManager *This, unsigned int level, TEXTURE *texture);
|
| 70 | +void TextureManager__CreateTexture(TextureManager *This, TEXTURE *texture, int width, int height);
|
| 71 | +void TextureManager__DeleteTexture(TextureManager *This, TEXTURE *texture);
|
| 72 | +void TextureManager__UploadTexture(TextureManager *This, TEXTURE *texture, int level, const void *data, int width, int height);
|
| 73 | +void TextureManager__DownloadTexture(TextureManager *This, TEXTURE *texture, int level, void *data);
|
| 74 | +void TextureManager_CreateTextureClassic(TextureManager *This, TEXTURE *texture, int width, int height);
|
| 75 | +void TextureManager_DeleteTexture(TextureManager *This, TEXTURE *texture);
|
| 76 | +void TextureManager_UploadTextureClassic(TextureManager *This, TEXTURE *texture, int level, const void *data, int width, int height);
|
| 77 | +void TextureManager_DownloadTextureClassic(TextureManager *This, TEXTURE *texture, int level, void *data);
|
| 78 | +
|
| 79 | +#ifdef __cplusplus
|
| 80 | +}
|
| 81 | +#endif
|
| 82 | +
|
79 | 83 | #endif //_TEXTURE_H |
\ No newline at end of file |
Index: ddraw/ddraw.vcxproj |
— | — | @@ -376,7 +376,14 @@ |
377 | 377 | <ClCompile Include="ShaderGen3D.cpp" />
|
378 | 378 | <ClCompile Include="shadergen2d.cpp" />
|
379 | 379 | <ClCompile Include="ShaderManager.cpp" />
|
380 | | - <ClCompile Include="TextureManager.cpp" />
|
| 380 | + <ClCompile Include="TextureManager.c">
|
| 381 | + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release no DXGL|Win32'">NotUsing</PrecompiledHeader>
|
| 382 | + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Trace|Win32'">NotUsing</PrecompiledHeader>
|
| 383 | + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
| 384 | + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
| 385 | + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug no DXGL|Win32'">NotUsing</PrecompiledHeader>
|
| 386 | + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug No MSVCRT|Win32'">NotUsing</PrecompiledHeader>
|
| 387 | + </ClCompile>
|
381 | 388 | <ClCompile Include="timer.cpp" />
|
382 | 389 | <ClCompile Include="trace.c">
|
383 | 390 | <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Trace|Win32'">NotUsing</PrecompiledHeader>
|
Index: ddraw/ddraw.vcxproj.filters |
— | — | @@ -208,9 +208,6 @@ |
209 | 209 | <ClCompile Include="shadergen2d.cpp">
|
210 | 210 | <Filter>Source Files</Filter>
|
211 | 211 | </ClCompile>
|
212 | | - <ClCompile Include="TextureManager.cpp">
|
213 | | - <Filter>Source Files</Filter>
|
214 | | - </ClCompile>
|
215 | 212 | <ClCompile Include="glUtil.cpp">
|
216 | 213 | <Filter>Source Files</Filter>
|
217 | 214 | </ClCompile>
|
— | — | @@ -229,6 +226,9 @@ |
230 | 227 | <ClCompile Include="glDirectDrawPalette.c">
|
231 | 228 | <Filter>Source Files</Filter>
|
232 | 229 | </ClCompile>
|
| 230 | + <ClCompile Include="TextureManager.c">
|
| 231 | + <Filter>Source Files</Filter>
|
| 232 | + </ClCompile>
|
233 | 233 | </ItemGroup>
|
234 | 234 | <ItemGroup>
|
235 | 235 | <ResourceCompile Include="ddraw.rc">
|
Index: ddraw/glDirectDrawSurface.cpp |
— | — | @@ -1436,7 +1436,7 @@ |
1437 | 1437 | }
|
1438 | 1438 | else
|
1439 | 1439 | {
|
1440 | | - texman->SetTexture(level,texture);
|
| 1440 | + TextureManager_SetTexture(texman,level,texture);
|
1441 | 1441 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,mag);
|
1442 | 1442 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,min);
|
1443 | 1443 | }
|
Index: ddraw/glRenderer.cpp |
— | — | @@ -100,7 +100,7 @@ |
101 | 101 | if(bpp == 15) bpp = 16;
|
102 | 102 | if((x == bigx && y == bigy) || !bigbuffer)
|
103 | 103 | {
|
104 | | - texman->_UploadTexture(texture, 0, buffer, x, y);
|
| 104 | + TextureManager__UploadTexture(texman, texture, 0, buffer, x, y);
|
105 | 105 | }
|
106 | 106 | else
|
107 | 107 | {
|
— | — | @@ -120,7 +120,7 @@ |
121 | 121 | break;
|
122 | 122 | break;
|
123 | 123 | }
|
124 | | - texman->_UploadTexture(texture,0,bigbuffer,bigx,bigy);
|
| 124 | + TextureManager__UploadTexture(texman,texture,0,bigbuffer,bigx,bigy);
|
125 | 125 | }
|
126 | 126 | }
|
127 | 127 |
|
— | — | @@ -149,11 +149,11 @@ |
150 | 150 | {
|
151 | 151 | if((bigx == x && bigy == y) || !bigbuffer)
|
152 | 152 | {
|
153 | | - texman->_DownloadTexture(texture,0,buffer);
|
| 153 | + TextureManager__DownloadTexture(texman,texture,0,buffer);
|
154 | 154 | }
|
155 | 155 | else
|
156 | 156 | {
|
157 | | - texman->_DownloadTexture(texture,0,bigbuffer);
|
| 157 | + TextureManager__DownloadTexture(texman,texture,0,bigbuffer);
|
158 | 158 | switch(bpp)
|
159 | 159 | {
|
160 | 160 | case 8:
|
— | — | @@ -638,7 +638,7 @@ |
639 | 639 | if(dib.hdc) DeleteDC(dib.hdc);
|
640 | 640 | ZeroMemory(&dib,sizeof(DIB));
|
641 | 641 | }
|
642 | | - texman->DeleteSamplers();
|
| 642 | + TextureManager_DeleteSamplers(texman);
|
643 | 643 | util->DeleteFBO(&fbo);
|
644 | 644 | if(PBO)
|
645 | 645 | {
|
— | — | @@ -648,7 +648,7 @@ |
649 | 649 | }
|
650 | 650 | if(backbuffer)
|
651 | 651 | {
|
652 | | - texman->_DeleteTexture(backbuffer);
|
| 652 | + TextureManager__DeleteTexture(texman,backbuffer);
|
653 | 653 | delete backbuffer;
|
654 | 654 | backbuffer = NULL;
|
655 | 655 | backx = 0;
|
— | — | @@ -655,7 +655,7 @@ |
656 | 656 | backy = 0;
|
657 | 657 | }
|
658 | 658 | delete shaders;
|
659 | | - delete texman;
|
| 659 | + free(texman);
|
660 | 660 | free(ext);
|
661 | 661 | delete util;
|
662 | 662 | ext = NULL;
|
— | — | @@ -835,8 +835,8 @@ |
836 | 836 | util->SetCull(D3DCULL_CCW);
|
837 | 837 | glEnable(GL_CULL_FACE);
|
838 | 838 | SwapBuffers(hDC);
|
839 | | - texman = new TextureManager(ext);
|
840 | | - texman->SetActiveTexture(0);
|
| 839 | + texman = TextureManager_Create(ext);
|
| 840 | + TextureManager_SetActiveTexture(texman,0);
|
841 | 841 | _SetFogColor(0);
|
842 | 842 | _SetFogStart(0);
|
843 | 843 | _SetFogEnd(1);
|
— | — | @@ -864,7 +864,7 @@ |
865 | 865 | ext->glBindBuffer(GL_PIXEL_PACK_BUFFER,PBO);
|
866 | 866 | ext->glBufferData(GL_PIXEL_PACK_BUFFER,width*height*4,NULL,GL_STREAM_READ);
|
867 | 867 | ext->glBindBuffer(GL_PIXEL_PACK_BUFFER,0);
|
868 | | - texman->InitSamplers();
|
| 868 | + TextureManager_InitSamplers(texman);
|
869 | 869 | TRACE_SYSINFO();
|
870 | 870 | return TRUE;
|
871 | 871 | }
|
— | — | @@ -991,7 +991,7 @@ |
992 | 992 | }
|
993 | 993 | if(src)
|
994 | 994 | {
|
995 | | - texman->SetTexture(0,src->GetTexture());
|
| 995 | + TextureManager_SetTexture(texman,0,src->GetTexture());
|
996 | 996 | if(ext->GLEXT_ARB_sampler_objects)
|
997 | 997 | {
|
998 | 998 | if((dxglcfg.scalingfilter == 0) || (ddInterface->GetBPP() == 8)) src->SetFilter(0,GL_NEAREST,GL_NEAREST,ext,texman);
|
— | — | @@ -998,7 +998,7 @@ |
999 | 999 | else src->SetFilter(0,GL_LINEAR,GL_LINEAR,ext,texman);
|
1000 | 1000 | }
|
1001 | 1001 | }
|
1002 | | - else texman->SetTexture(0,NULL);
|
| 1002 | + else TextureManager_SetTexture(texman,0,NULL);
|
1003 | 1003 | ext->glUniform4f(shaders->shaders[progtype].view,0,(GLfloat)dest->fakex,0,(GLfloat)dest->fakey);
|
1004 | 1004 | dest->dirty |= 2;
|
1005 | 1005 | util->EnableArray(shaders->shaders[progtype].pos,true);
|
— | — | @@ -1027,13 +1027,13 @@ |
1028 | 1028 |
|
1029 | 1029 | void glRenderer::_MakeTexture(TEXTURE *texture, DWORD width, DWORD height)
|
1030 | 1030 | {
|
1031 | | - texman->_CreateTexture(texture,width,height);
|
| 1031 | + TextureManager__CreateTexture(texman,texture,width,height);
|
1032 | 1032 | }
|
1033 | 1033 |
|
1034 | 1034 | void glRenderer::_DrawBackbuffer(TEXTURE **texture, int x, int y, int progtype)
|
1035 | 1035 | {
|
1036 | 1036 | GLfloat view[4];
|
1037 | | - texman->SetActiveTexture(0);
|
| 1037 | + TextureManager_SetActiveTexture(texman,0);
|
1038 | 1038 | if(!backbuffer)
|
1039 | 1039 | {
|
1040 | 1040 | backbuffer = new TEXTURE;
|
— | — | @@ -1045,13 +1045,13 @@ |
1046 | 1046 | backbuffer->pixelformat.dwGBitMask = 0xFF00;
|
1047 | 1047 | backbuffer->pixelformat.dwRBitMask = 0xFF0000;
|
1048 | 1048 | backbuffer->pixelformat.dwRGBBitCount = 32;
|
1049 | | - texman->_CreateTexture(backbuffer,x,y);
|
| 1049 | + TextureManager__CreateTexture(texman,backbuffer,x,y);
|
1050 | 1050 | backx = x;
|
1051 | 1051 | backy = y;
|
1052 | 1052 | }
|
1053 | 1053 | if((backx != x) || (backy != y))
|
1054 | 1054 | {
|
1055 | | - texman->_UploadTexture(backbuffer,0,NULL,x,y);
|
| 1055 | + TextureManager__UploadTexture(texman,backbuffer,0,NULL,x,y);
|
1056 | 1056 | backx = x;
|
1057 | 1057 | backy = y;
|
1058 | 1058 | }
|
— | — | @@ -1061,7 +1061,7 @@ |
1062 | 1062 | view[3] = (GLfloat)y;
|
1063 | 1063 | util->SetViewport(0,0,x,y);
|
1064 | 1064 | glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
1065 | | - texman->SetTexture(0,*texture);
|
| 1065 | + TextureManager_SetTexture(texman,0,*texture);
|
1066 | 1066 | *texture = backbuffer;
|
1067 | 1067 | if(ext->GLEXT_ARB_sampler_objects) ((glDirectDrawSurface7*)NULL)->SetFilter(0,GL_LINEAR,GL_LINEAR,ext,texman);
|
1068 | 1068 | ext->glUniform4f(shaders->shaders[progtype].view,view[0],view[1],view[2],view[3]);
|
— | — | @@ -1145,17 +1145,17 @@ |
1146 | 1146 | {
|
1147 | 1147 | shaders->SetShader(PROG_PAL256,NULL,NULL,0);
|
1148 | 1148 | progtype = PROG_PAL256;
|
1149 | | - texman->_UploadTexture(paltex,0,glDirectDrawPalette_GetPalette(dest->palette,NULL),256,1);
|
| 1149 | + TextureManager__UploadTexture(texman,paltex,0,glDirectDrawPalette_GetPalette(dest->palette,NULL),256,1);
|
1150 | 1150 | ext->glUniform1i(shaders->shaders[progtype].tex0,0);
|
1151 | 1151 | ext->glUniform1i(shaders->shaders[progtype].pal,1);
|
1152 | | - texman->SetTexture(0,texture);
|
1153 | | - texman->SetTexture(1,paltex);
|
| 1152 | + TextureManager_SetTexture(texman,0,texture);
|
| 1153 | + TextureManager_SetTexture(texman,1,paltex);
|
1154 | 1154 | if(dxglcfg.scalingfilter)
|
1155 | 1155 | {
|
1156 | 1156 | _DrawBackbuffer(&texture,dest->fakex,dest->fakey,progtype);
|
1157 | 1157 | shaders->SetShader(PROG_TEXTURE,NULL,NULL,0);
|
1158 | 1158 | progtype = PROG_TEXTURE;
|
1159 | | - texman->SetTexture(0,texture);
|
| 1159 | + TextureManager_SetTexture(texman,0,texture);
|
1160 | 1160 | ext->glUniform1i(shaders->shaders[progtype].tex0,0);
|
1161 | 1161 | }
|
1162 | 1162 | if(ext->GLEXT_ARB_sampler_objects)
|
— | — | @@ -1168,7 +1168,7 @@ |
1169 | 1169 | {
|
1170 | 1170 | shaders->SetShader(PROG_TEXTURE,NULL,NULL,0);
|
1171 | 1171 | progtype = PROG_TEXTURE;
|
1172 | | - texman->SetTexture(0,texture);
|
| 1172 | + TextureManager_SetTexture(texman,0,texture);
|
1173 | 1173 | ext->glUniform1i(shaders->shaders[progtype].tex0,0);
|
1174 | 1174 | }
|
1175 | 1175 | if(dxglcfg.scalingfilter && ext->GLEXT_ARB_sampler_objects) ((glDirectDrawSurface7*)NULL)->SetFilter(0,GL_LINEAR,GL_LINEAR,ext,texman);
|
— | — | @@ -1240,7 +1240,7 @@ |
1241 | 1241 |
|
1242 | 1242 | void glRenderer::_DeleteTexture(TEXTURE *texture)
|
1243 | 1243 | {
|
1244 | | - texman->_DeleteTexture(texture);
|
| 1244 | + TextureManager__DeleteTexture(texman,texture);
|
1245 | 1245 | SetEvent(busy);
|
1246 | 1246 | }
|
1247 | 1247 |
|
— | — | @@ -1616,11 +1616,11 @@ |
1617 | 1617 | }
|
1618 | 1618 | if(device->texstages[i].texture)
|
1619 | 1619 | device->texstages[i].texture->SetFilter(i,device->texstages[i].glmagfilter,device->texstages[i].glminfilter,ext,texman);
|
1620 | | - texman->SetTexture(i,device->texstages[i].texture->texture);
|
| 1620 | + TextureManager_SetTexture(texman,i,device->texstages[i].texture->texture);
|
1621 | 1621 | util->SetWrap(i,0,device->texstages[i].addressu,texman);
|
1622 | 1622 | util->SetWrap(i,1,device->texstages[i].addressv,texman);
|
1623 | 1623 | }
|
1624 | | - else texman->SetTexture(i,0);
|
| 1624 | + TextureManager_SetTexture(texman,i,0);
|
1625 | 1625 | ext->glUniform1i(prog.uniforms[128+i],i);
|
1626 | 1626 | if(device->renderstate[D3DRENDERSTATE_COLORKEYENABLE] && device->texstages[i].texture && (prog.uniforms[142+i] != -1))
|
1627 | 1627 | {
|
Index: ddraw/glUtil.cpp |
— | — | @@ -238,7 +238,7 @@ |
239 | 239 | }
|
240 | 240 | else
|
241 | 241 | {
|
242 | | - texman->SetActiveTexture(level);
|
| 242 | + TextureManager_SetActiveTexture(texman,level);
|
243 | 243 | if(coord) glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,wrapmode);
|
244 | 244 | else glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,wrapmode);
|
245 | 245 | }
|