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Repository:DXGL
Author:admin
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 Total number of results: 950
Revision Status Comments Path Commit summary Author Date
251 new - Use texture manager list for EnumTextureFormats admin 22:30, 1 September 2012
252 new - Tweak D3DTLVERTEX vertex shader, still somewhat broken.... admin 15:15, 2 September 2012
253 new - Initialize size of pixel format structure in EnumDisplayModes admin 19:19, 2 September 2012
254 new - Return DDERR_INVALIDOBJECT on IDirectDrawSurface objects when passing no "thi... admin 20:58, 3 September 2012
255 new - Cache legacy DDraw interfaces.... admin 23:16, 3 September 2012
256 new - Add D3DTBLEND_MODULATE.... admin 22:15, 4 September 2012
257 new - Fix COM initialization.... admin 01:37, 5 September 2012
258 new -
Fix AddAttachedSurface.... admin 00:20, 6 September 2012
259 new - Update D3D caps.... admin 10:07, 7 September 2012
260 new - Remove glTexSubImage texture uploads due to compatibility issues. admin 23:40, 7 September 2012
261 new - Add cull caps.... admin 13:19, 8 September 2012
262 new -
Update DDSURFACEDESC when setting color keys.... admin 01:07, 14 September 2012
263 new -
Add vertex shader demo to dxgltest list. Does not work yet.... admin 01:41, 16 September 2012
264 new - Create Vertex Shader demo dialog. admin 01:04, 22 September 2012
265 new - Add fog to Texture Shader demo... admin 19:03, 29 September 2012
266 new - Add fog color to Texture Shader demo.... admin 18:01, 30 September 2012
267 new - Add more controls to Vertex Shader demo.... admin 18:40, 7 October 2012
268 new - Add vertex color source to Vertex Shader demo.... admin 21:57, 9 October 2012
269 new -
Add "Debug no MSVCRT" build to projects.... admin 22:02, 9 October 2012
270 new -
Additions to minilibc:... admin 17:52, 16 October 2012
271 new - minilibc: Add fopen and _wfopen admin 16:15, 20 October 2012
272 new - minilibc: Add fclose and _fcloseall admin 16:51, 20 October 2012
273 new - minilibc: Update project file admin 16:55, 20 October 2012
274 new - minilibc: Add _RTC_InitBase and _RTC_Shutdown stubs admin 20:09, 20 October 2012
275 new - minilibc: Add _errno, _get_errno, and _set_errno admin 20:35, 20 October 2012
276 new - minilibc: Add strlen admin 21:02, 20 October 2012
277 new - minilibc: Add strlen, strcpy, and strncpy admin 21:31, 20 October 2012
278 new - minilibc: Add malloc, realloc, and free admin 16:58, 21 October 2012
279 new - minilibc: Add memcpy... admin 17:31, 21 October 2012
280 new - Fix enabling/disabling lighting in shader generator.... admin 01:00, 7 December 2012
281 new - Tweak ambient calculation.... admin 00:42, 11 December 2012
282 new - Partially fix ambient calculation. admin 01:03, 11 December 2012
283 new - Fix ambient color initialization admin 01:09, 14 December 2012
284 new -
Add alpha tests to Texture Shader test.... admin 00:37, 15 December 2012
285 new - Add alpha tests. admin 01:12, 15 December 2012
286 new - Adjust shader float-to-int calculation.... admin 01:42, 15 December 2012
287 new - Add texture surface color key to shader texture stage ID. admin 02:20, 15 December 2012
288 new - Add texture color keys to fragment shader code. admin 17:12, 15 December 2012
289 new - Add color key transparency to texture stages. admin 23:03, 15 December 2012
290 new - Fix multi-texture regression in r288 admin 19:14, 16 December 2012
291 new -
Update release version.... admin 01:56, 21 December 2012
292 new - Fix building help in Release build admin 19:51, 22 December 2012
293 new - Add range based fog to Vertex Shader demo. admin 02:10, 30 December 2012
294 new - Add fog equations. admin 16:46, 31 December 2012
295 new - Add GL fog state functions. admin 18:33, 31 December 2012
296 new - Scale fog color channels to 0.0-1.0 range. admin 18:38, 31 December 2012
297 new - Set fog variables in renderer. admin 19:00, 31 December 2012
298 new - Add broken fog implementation to shaders. admin 03:27, 1 January 2013
299 new - Make vertex fog compile. (still broken) admin 01:47, 4 January 2013
300 new - Add polygon fill modes. (currently broken)... admin 02:41, 5 January 2013
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