Code Review

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 Total number of results: 950
Revision Status Comments Path Commit summary Author Date
501 new - Return proper size DDSURFACEDESC when locking or getting surface description. admin 22:34, 29 August 2014
502 new -
Fix GDI color depth of surfaces.... admin 13:21, 30 August 2014
503 new - Set GL_TEXTURE_MAX_LEVEL and make mipmaps work! admin 13:57, 30 August 2014
504 new - Update DDraw caps. admin 14:05, 30 August 2014
505 new - Add EnumAttachedSurfaces. admin 17:23, 31 August 2014
506 new - Update DDraw caps. admin 17:53, 31 August 2014
507 new - Convert DXGL internal timer from C++ to C. admin 21:33, 31 August 2014
508 new - Convert matrix.cpp and scalers.cpp from C++ to C. admin 23:44, 31 August 2014
509 new - Give ShaderGen2D C linkage.... admin 00:11, 1 September 2014
510 new - Convert ShaderGen3D to structure and C linkage, and remove C++ string usage. admin 17:52, 1 September 2014
511 new - Combine viewport interfaces. admin 19:58, 1 September 2014
512 new - Combine refcounts of glDirect3DMaterial interface versions. admin 20:35, 1 September 2014
513 new - Unify glDirectDraw and glDirect3D refcounts. admin 22:18, 1 September 2014
514 new - Refcount fixes for glDirectDraw interfaces.... admin 22:35, 1 September 2014
515 new - Add link between glDirectDrawClipper and glDirectDraw refcount. admin 22:45, 1 September 2014
516 new - Refcount fixes for clippers.... admin 00:04, 2 September 2014
517 new - Merge glDirectDrawSurface and glDirectDrawTexture reference counts.... admin 23:41, 4 September 2014
518 new - Add a trace message when the CTRL+Break hotkey fails to register, to indicate... admin 12:55, 6 September 2014
519 new - Trace log fixes. Material refcount fix. admin 23:38, 6 September 2014
520 new - Undo unintended commit. admin 23:40, 6 September 2014
521 new - Return DD_OK for IDirect3DTexture::Unload admin 00:42, 7 September 2014
522 new - Add colorkey to D3D2 texture load.... admin 14:12, 7 September 2014
523 new -
Fix texture filtering in older Direct3D rendering.... admin 15:12, 7 September 2014
524 new -
Update release version. Add help for experimental crop to screen mode. admin 16:44, 7 September 2014
525 new -
Add dithering (requires OpenGL 2.1 or above) admin 19:59, 7 September 2014
526 new - Don't dither the alpha channel. admin 20:46, 7 September 2014
527 new - Fix major resource leak in execute buffers.... admin 22:59, 7 September 2014
528 new - Support 3D rendering to scaled primary surface. admin 22:28, 9 September 2014
529 new - Use 4x4 matrix for dithering; improves performance.... admin 01:14, 10 September 2014
530 new - Support getting clip list from windowed clipper. admin 01:19, 13 September 2014
531 new - Add IDirectDrawGammaControl interface and stub functions. admin 12:45, 13 September 2014
532 new - Remove generic D3D device IID from IDirectDrawSurface::QueryInterface. admin 14:59, 13 September 2014
533 new - Merge D3D Device refcounts and link to surface for version 1. admin 18:52, 14 September 2014
534 new - Set IDirectDrawSurface7::QueryInterface failure return based on version of in... admin 22:51, 16 September 2014
535 new - Make D3D device QueryInterface version dependent. admin 23:30, 16 September 2014
536 new - Set pitch for texture upload and download. admin 23:49, 17 September 2014
537 new - Partially revert r536.... admin 00:11, 18 September 2014
538 new - Revert pitch related changes from r536. admin 00:25, 18 September 2014
539 new - Wrap around GetAttachedSurface on flip surfaces. admin 14:58, 20 September 2014
540 new - When GetCurrentViewport fails, return NULL pointer. admin 15:08, 20 September 2014
541 new - Fail CreatePalette if cooperative level is not set, and return proper no-aggr... admin 15:38, 20 September 2014
542 new - Fix Debug Trace build. admin 18:20, 20 September 2014
543 new - Set surface dirty when unlocked, even when not already locked. Fixes FMV on ... admin 17:37, 21 September 2014
544 new - Un-overload EnumDisplayModes admin 01:07, 29 September 2014
545 new - Update system requirements in ReadMe.txt admin 22:04, 1 October 2014
546 new -
Add supportedOS manifest for Windows 10 in dxglcfg and dxgltest. admin 18:09, 2 October 2014
547 new - Adjust fullscreen window management. admin 01:35, 6 October 2014
548 new - Fill in texture size caps when creating a DDraw object.... admin 22:31, 11 October 2014
549 new - Fix DDraw initialization deadlock. admin 22:59, 11 October 2014
550 new - Add several raster operations. admin 21:16, 12 October 2014
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