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 Total number of results: 61
Revision Status Comments Path Commit summary Author Date
918 new -
Implement several overlay related APIs. Overlays do not render yet.... admin 01:11, 29 April 2019
851 new -
Support updating display when primary palette is updated, and add relevant co... admin 19:20, 2 September 2018
661 new - Fix a regression regarding Blt to primary surface by tracking front buffer st... admin 01:31, 7 June 2016
660 new - Bring back Blt surface isolation from r631 - currently breaks dest colorkey B... admin 01:24, 6 June 2016
659 new - Fix Blt source when destination needs uploading.... admin 01:34, 29 May 2016
655 new - Beginning of separating API from backend code.... admin 02:07, 16 May 2016
635 new -
Revert changes from r615 and r631... admin 02:14, 10 January 2016
615 new -
*Note: This revision currently has several regressions.... admin 22:54, 13 September 2015
610 new -
Upgrade compilers to Visual Studio 2013.... admin 01:28, 12 May 2015
609 new - Move texture state to glUtil object.... admin 18:29, 3 May 2015
608 new - Move Sampler Objects to glUtil object. admin 14:13, 2 May 2015
603 new - Revert ddraw.dll to r590 (removing all recent async code) admin 00:21, 11 March 2015
591 new - Initial, broken queue implementation. Currently locks up under load.... admin 20:09, 8 February 2015
585 new - Add depth fill capability. admin 19:27, 17 January 2015
539 new - Wrap around GetAttachedSurface on flip surfaces. admin 14:58, 20 September 2014
538 new - Revert pitch related changes from r536. admin 00:25, 18 September 2014
537 new - Partially revert r536.... admin 00:11, 18 September 2014
536 new - Set pitch for texture upload and download. admin 23:49, 17 September 2014
534 new - Set IDirectDrawSurface7::QueryInterface failure return based on version of in... admin 22:51, 16 September 2014
533 new - Merge D3D Device refcounts and link to surface for version 1. admin 18:52, 14 September 2014
531 new - Add IDirectDrawGammaControl interface and stub functions. admin 12:45, 13 September 2014
528 new - Support 3D rendering to scaled primary surface. admin 22:28, 9 September 2014
517 new - Merge glDirectDrawSurface and glDirectDrawTexture reference counts.... admin 23:41, 4 September 2014
514 new - Refcount fixes for glDirectDraw interfaces.... admin 22:35, 1 September 2014
498 new - Partial mipmap inplememtation. admin 21:25, 24 August 2014
495 new - Add querying render target from D3D device.... admin 00:11, 21 August 2014
459 new - Add clipping support to Blt; clipper vertex calculation is currently broken. admin 23:50, 6 July 2014
447 new - Use C-style struct for glDirectDrawClipper. admin 16:20, 26 May 2014
440 new - Convert glDirectDrawPalette to C.... admin 19:36, 17 May 2014
434 new - Move glRenderer to glDirectDraw7 class.... admin 22:47, 20 April 2014
396 new - Move stencil texture to surface.... admin 00:34, 29 July 2013
394 new - Add flags validation on IDirectDraw7::EnumSurfaces, SetCooperativeLevel, and ... admin 16:14, 2 July 2013
380 new - Improve writing to primary surface after calling WaitForVerticalBlank... admin 17:37, 26 May 2013
370 new - Dynamically allocate shader cache buffer.... admin 13:14, 11 May 2013
369 new - Use a dedicated FBO for each surface that is rendered to, per recommendation ... admin 16:12, 28 April 2013
320 new - Implement IDirect3DTexture::Load admin 17:06, 8 February 2013
316 new - Update file copyrights. admin 23:54, 3 February 2013
314 new - Add IDirect3DTexture wrapper. admin 00:45, 29 January 2013
248 new - Add IDirect3D2 interfaces. admin 21:32, 1 September 2012
244 new -
Major rewrite of texture management to support future texture upload methods.... admin 15:45, 26 August 2012
196 new - Support creating lights. Fix IDirec3D7::QueryInterface and IDirectDrawSurfac... admin 14:41, 4 July 2012
172 new - Move render window to dedicated thread admin 23:28, 22 June 2012
141 new - Add texture filtering. admin 22:14, 16 April 2012
106 new -
Almost have DrawIndexedPrimitive working.... admin 01:04, 23 February 2012
90 new - Add lpDDSurfaceTargetOverride to Flip... admin 21:59, 27 January 2012
89 new - Add IDirectDrawSurface::Restore... admin 20:37, 27 January 2012
88 new - Move OpenGL rendering to dedicated thread admin 19:00, 27 January 2012
79 new - Draw using glDrawRangeElements. Still using deprecated generic vertex attrib... admin 01:46, 17 January 2012
74 new - Add Clear, BeginScene, and EndScene admin 17:51, 8 January 2012
65 new - Set default D3D render state on device creation admin 02:14, 1 January 2012
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