Code Review

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 Total number of results: 83
Revision Status Comments Path Commit summary Author Date
434 new - Move glRenderer to glDirectDraw7 class.... admin 22:47, 20 April 2014
401 new - Define more variables for 2D shader generator.... admin 18:44, 10 August 2013
399 new -
Move generated shader revision number to common version header. admin 00:23, 5 August 2013
391 new - Add vsync timer class. admin 14:58, 1 July 2013
385 new - Fix dynamic allocation of shader array. admin 00:29, 12 June 2013
370 new - Dynamically allocate shader cache buffer.... admin 13:14, 11 May 2013
369 new - Use a dedicated FBO for each surface that is rendered to, per recommendation ... admin 16:12, 28 April 2013
333 new - Fix D3DTLVERTEX x/y position calculation.... admin 03:20, 24 February 2013
331 new - Add a couple viewport variables.... admin 01:38, 22 February 2013
330 new - Add point lights to software T&L.... admin 21:20, 18 February 2013
329 new - Somewhat fix D3D2 transformation.... admin 20:33, 18 February 2013
326 new - Add IDirect3DDevice::GetStats... admin 01:25, 17 February 2013
312 new -
Directional lights in world space.... admin 20:42, 13 January 2013
311 new - Point lights in world space. admin 20:33, 13 January 2013
309 new - Add range to point lights. admin 19:11, 13 January 2013
306 new - Advertise fog in D3DDEVICEDESC7.... admin 15:15, 13 January 2013
305 new - Fix range based fog. admin 02:38, 13 January 2013
304 new - Get pixel fog working. admin 02:22, 13 January 2013
303 new - Get vertex fog working. admin 02:13, 13 January 2013
300 new - Add polygon fill modes. (currently broken)... admin 02:41, 5 January 2013
299 new - Make vertex fog compile. (still broken) admin 01:47, 4 January 2013
298 new - Add broken fog implementation to shaders. admin 03:27, 1 January 2013
294 new - Add fog equations. admin 16:46, 31 December 2012
290 new - Fix multi-texture regression in r288 admin 19:14, 16 December 2012
289 new - Add color key transparency to texture stages. admin 23:03, 15 December 2012
288 new - Add texture color keys to fragment shader code. admin 17:12, 15 December 2012
287 new - Add texture surface color key to shader texture stage ID. admin 02:20, 15 December 2012
286 new - Adjust shader float-to-int calculation.... admin 01:42, 15 December 2012
285 new - Add alpha tests. admin 01:12, 15 December 2012
282 new - Partially fix ambient calculation. admin 01:03, 11 December 2012
281 new - Tweak ambient calculation.... admin 00:42, 11 December 2012
280 new - Fix enabling/disabling lighting in shader generator.... admin 01:00, 7 December 2012
261 new - Add cull caps.... admin 13:19, 8 September 2012
252 new - Tweak D3DTLVERTEX vertex shader, still somewhat broken.... admin 15:15, 2 September 2012
248 new - Add IDirect3D2 interfaces. admin 21:32, 1 September 2012
244 new -
Major rewrite of texture management to support future texture upload methods.... admin 15:45, 26 August 2012
236 new - Add D3DTOP_BLENDDIFFUSEALPHA, D3DTOP_BLENDTEXTUREALPHA, D3DTOP_BLENDTEXTUREAL... admin 17:32, 11 August 2012
235 new -
Support D3DTA_ALPHAREPLICATE... admin 16:41, 11 August 2012
234 new - Combine color and alpha registers in fragment shader admin 23:25, 9 August 2012
230 new - Fix color arg. 2 texture admin 00:57, 6 August 2012
222 new - Color vertices white when lighting is disabled and vertex color is not specif... admin 21:20, 31 July 2012
215 new - Move matrices to gl_ModelViewMartix and gl_ProjectionMatrix... admin 18:06, 15 July 2012
203 new - Fix texture stage shaders. admin 18:29, 5 July 2012
187 new -
Tweak specular lighting.... admin 16:33, 29 June 2012
186 new - Support transformed vertices admin 15:16, 29 June 2012
185 new - Quick hack to make pre-transformed vertices do something. admin 22:09, 27 June 2012
184 new - Redo point lights. (no difference)... admin 00:07, 27 June 2012
183 new - Separate point and spot lights admin 21:41, 26 June 2012
181 new - Add attenuation factors to point/spot lights admin 18:46, 24 June 2012
176 new - Tweak point lights. Enable positional lighting. admin 18:34, 23 June 2012
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