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{{progression|100|task=Make shader list dynamic and optimize}} | {{progression|100|task=Make shader list dynamic and optimize}} | ||
{{progression|100|task=DXGLCFG list highlighting fix}} | {{progression|100|task=DXGLCFG list highlighting fix}} | ||
{{progression| | {{progression|90|task=Add non-minimizing borderless window modes}} | ||
* 0.5.11 | * 0.5.11 |
Revision as of 01:00, 22 August 2016
DXGL is currently a work-in-progress and is currently considered alpha-quality software..
See DXGL Features for detailed information.
See Version history from the downloads section for release information and previous version downloads.
Also see DXGL Test Results.
What works:
- DirectDraw object creation and destruction (versions 1 to 7)
- Display mode enumeration and switching (with emulated mode switching)
- Fullscreen and windowed modes.
- Basic Blt() functionality
- 8-bit color emulated with GLSL shader
What partially works:
- 3D graphics are only partially supported.
What doesn't work:
- Many functions are stubbed out and return an error
Roadmap
These are goals to be set for future releases. This is completely subject to change at any time.
- 0.5.10
Make shader list dynamic and optimize: 100% complete | |
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DXGLCFG list highlighting fix: 100% complete | |
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Add non-minimizing borderless window modes: 90% complete | ||
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- 0.5.11
Isolate API from backend threads: 75% complete | ||
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Improve DDraw API: 15% complete | ||
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Add client memory surfaces: 10% complete | ||
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Group renderer commands into batches: 5% complete | ||
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- 0.5.x
Add mipmap surfaces: 95% complete | ||
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Support D3D2 textures: 95% complete | ||
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Add depth buffer fill: 90% complete | ||
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Fix reference counts: 90% complete | ||
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Implement D3D execute buffers: 75% complete | ||
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Rework D3DTLVERTEX rendering: 50% complete | ||
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Add software T&L for execute buffers: 50% complete | ||
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Fix resource leaks: 25% complete | ||
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Optimize shader cache: 15% complete | ||
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Create new/better DXGLCFG application: 15% complete | ||
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Add framerate limiter: 0% complete | |
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Improve fog support: 0% complete | |
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Add multisampling: 0% complete | |
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Precompile generated shaders used in previous sessions: 0% complete | |
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Fix 16-bit 565 surfaces on ATI Radeon X300 series: 0% complete | |
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Fix clippers on NVIDIA GeForce 6 series GPU: 0% complete | |
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Fix 8-bit color with Mesa software renderer: 0% complete | |
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Support configuring old/legacy DXGL versions: 0% complete | |
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- 0.5.x or 0.6.0
Support optional INI files for configuration: 0% complete | |
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Add DXGL loader stub to fix programs that demand ddraw.dll from system32: 0% complete | |
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- Future
Support multiple DirectDraw drivers per process: 75% complete | ||
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Validate DDraw parameters: 75% complete | ||
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Support surface color depths: 75% complete | ||
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Support NULL HWND: 25% complete | ||
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Implement and improve API functions: 25% complete | ||
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Convert from C++ to C: 20% complete | ||
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Support GCC/MinGW compilation: 5% complete | ||
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Create Doxygen documentation: 5% complete | ||
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Add mingw build support: 0% complete | |
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Support PBO texture transfer: 0% complete | |
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Add optimized texture color conversion: 0% complete | |
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Support palette fading without updating primary: 0% complete | |
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Advanced VSync support: 0% complete | |
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Hook GetCursorPos/SetCursorPos/ClipCursor/GetClipCursor/GetCursorInfo: 0% complete | |
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Hook GDI palette function: 0% complete | |
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