Main Page: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
|||
Line 16: | Line 16: | ||
** OpenGL 3.2 or higher recommended. | ** OpenGL 3.2 or higher recommended. | ||
* Visual C++ 2013 x86 runtime, available at https://www.microsoft.com/en-us/download/details.aspx?id=40784 (will be installed if not present) | * Visual C++ 2013 x86 runtime, available at https://www.microsoft.com/en-us/download/details.aspx?id=40784 (will be installed if not present) | ||
** NOTE: DXGL 0.5.11 will require the Visual C++ 2010 x86 runtime. | |||
=== [[Downloads|Download DXGL]] === | === [[Downloads|Download DXGL]] === |
Revision as of 23:04, 9 February 2017
Introduction
DXGL is a free replacement for the Windows ddraw.dll library, running on OpenGL. It is designed to overcome driver bugs, particularly in Windows Vista and newer operating systems. It also adds various enhancements to the graphics output such as display scaling and filtering options. DXGL supports the DirectX 7.0 graphics APIs, however it is currently under development and does not work with many programs.
DXGL is currently in an alpha stage, but several applications and games already work.
System Requirements
- Windows XP (with SP3), Vista, 7, 8, 8.1, or 10
- Also compatible with most versions of Wine, by setting the ddraw DLL override to "native, builtin"
- OpenGL 2.0 or higher compatible video card
- Requires support for Framebuffer objects
- Requires support for hardware accelerated non-power-of-two textures
- OpenGL 3.2 or higher recommended.
- Visual C++ 2013 x86 runtime, available at https://www.microsoft.com/en-us/download/details.aspx?id=40784 (will be installed if not present)
- NOTE: DXGL 0.5.11 will require the Visual C++ 2010 x86 runtime.
Download DXGL
Get source code
Build instructions
AppDB
Bug reports
Forums
At this time, the DXGL Wiki is currently under construction.