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=== [[Source|Get source code]] === | === [[Source|Get source code]] === | ||
=== [[Build_from_source|Build instructions]] === | === [[Build_from_source|Build instructions]] === | ||
=== [https://www.dxgl.info/appdb AppDB] === | === <span class="plainlinks">[https://www.dxgl.info/appdb AppDB]</span> === | ||
=== [https://www.dxgl.info/bugzilla Bugzilla] === | === <span class="plainlinks">[https://www.dxgl.info/bugzilla Bugzilla]</span> === | ||
=== [https://www.dxgl.info/phpBB3 Forums] === | === <span class="plainlinks">[https://www.dxgl.info/phpBB3 Forums]</span> === | ||
At this time, the DXGL Wiki is currently under construction, and some information may be missing. For the time being, please refer to https://www.williamfeely.info/wiki/DXGL | At this time, the DXGL Wiki is currently under construction, and some information may be missing. For the time being, please refer to https://www.williamfeely.info/wiki/DXGL |
Revision as of 02:24, 17 January 2016
DXGL is a free replacement for the Windows ddraw.dll library, running on OpenGL. It is designed to overcome driver bugs, particularly in Windows Vista and newer operating systems. It also adds various enhancements to the graphics output such as display scaling and filtering options. DXGL supports the DirectX 7.0 graphics APIs, however it is currently under development and does not work with many programs.
System Requirements
- Windows XP (with SP3), Vista, 7, 8, 8.1, or 10
- Also compatible with most versions of Wine, by setting the ddraw DLL override to "native, builtin"
- OpenGL 2.0 or higher compatible video card
- Requires support for Framebuffer objects
- Requires support for hardware accelerated non-power-of-two textures
- OpenGL 3.2 or higher recommended.
- Visual C++ 2013 x86 runtime, available at https://www.microsoft.com/en-us/download/details.aspx?id=40784 (will be installed if not present)
Download DXGL
Get source code
Build instructions
AppDB
Bugzilla
Forums
At this time, the DXGL Wiki is currently under construction, and some information may be missing. For the time being, please refer to https://www.williamfeely.info/wiki/DXGL