Progress: Difference between revisions
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{{progression|100|task=Support optional INI files for configuration}} | {{progression|100|task=Support optional INI files for configuration}} | ||
{{progression|95|task=Isolate API from backend threads}} | {{progression|95|task=Isolate API from backend threads}} | ||
{{progression| | {{progression|60|task=Add debugging modes (to be added to new DXGLCFG application)}} | ||
{{progression|15|task=Create new/better DXGLCFG application}} | {{progression|15|task=Create new/better DXGLCFG application}} | ||
{{progression|1|task=Improve D3D backend}} | {{progression|1|task=Improve D3D backend}} |
Revision as of 04:12, 24 July 2017
DXGL is currently a work-in-progress and is currently considered alpha-quality software..
See DXGL Features for detailed information.
See Version history from the downloads section for release information and previous version downloads.
Also see DXGL Test Results for some detailed tests performed occasionally.
What works:
- DirectDraw object creation and destruction (versions 1 to 7)
- Display mode enumeration and switching (with emulated mode switching)
- Fullscreen and windowed modes.
- Basic Blt() functionality
- 8-bit color emulated with GLSL shader
What partially works:
- 3D graphics are only partially supported.
What doesn't work:
- Many functions are stubbed out and return an error
Roadmap
These are goals to be set for future releases. This is completely subject to change at any time.
- 0.5.12
Support optional INI files for configuration: 100% complete | |
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Isolate API from backend threads: 95% complete | ||
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Add debugging modes (to be added to new DXGLCFG application): 60% complete | ||
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Create new/better DXGLCFG application: 15% complete | ||
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Improve D3D backend: 1% complete | ||
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Fix windowed games.: 0% complete | |
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Postprocess scaling for change mode with fallback: 0% complete | |
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Fix first frame not being drawn when scaling is enabled.: 0% complete | |
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Support custom primary scaling: 0% complete | |
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Increased customization for extra display modes, add UHD modes: 0% complete | |
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Allow selecting specific color depths to add: 0% complete | |
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- 0.5.13
Improve DDraw API: 15% complete | ||
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Group renderer commands into batches: 10% complete | ||
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- 0.5.x
Add mipmap surfaces: 95% complete | ||
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Support D3D2 textures: 95% complete | ||
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Add depth buffer fill: 90% complete | ||
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Fix reference counts: 90% complete | ||
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Implement D3D execute buffers: 75% complete | ||
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Rework D3DTLVERTEX rendering: 50% complete | ||
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Add software T&L for execute buffers: 50% complete | ||
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Fix resource leaks: 25% complete | ||
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Add client memory surfaces: 10% complete | ||
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Add framerate limiter: 0% complete | |
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Improve fog support: 0% complete | |
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Add multisampling: 0% complete | |
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Precompile generated shaders used in previous sessions: 0% complete | |
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Fix 16-bit 565 surfaces on ATI Radeon X300 series: 0% complete | |
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Fix clippers on NVIDIA GeForce 6 series GPU: 0% complete | |
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Fix 8-bit color with Mesa software renderer and Geforce 6 series: 0% complete | |
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Support configuring old/legacy DXGL versions: 0% complete | |
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- 0.5.x or 0.6.0
Add DXGL loader stub to fix programs that demand ddraw.dll from system32: 0% complete | |
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- Future
Support multiple DirectDraw drivers per process: 75% complete | ||
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Validate DDraw parameters: 75% complete | ||
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Support surface color depths: 75% complete | ||
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Support NULL HWND: 25% complete | ||
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Implement and improve API functions: 25% complete | ||
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Convert from C++ to C: 20% complete | ||
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Support GCC/MinGW compilation: 5% complete | ||
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Create Doxygen documentation: 5% complete | ||
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Add mingw build support: 0% complete | |
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Support PBO texture transfer: 0% complete | |
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Add optimized texture color conversion: 0% complete | |
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Support palette fading without updating primary: 0% complete | |
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Advanced VSync support: 0% complete | |
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Hook GetCursorPos/SetCursorPos/ClipCursor/GetClipCursor/GetCursorInfo: 0% complete | |
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Hook GDI palette function: 0% complete | |
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Support Windows 10 1607 DPI awareness: 0% complete | |
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Workaround for Windows 10 Creators Edition "System (Enhanced)" scaling, if necessary: 0% complete | |
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Support scaling of windowed modes: 0% complete | |
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