Progress: Difference between revisions
Jump to navigation
Jump to search
Line 28: | Line 28: | ||
{{progression|0|task=Add "Restore defaults" button to DXGL Config}} | {{progression|0|task=Add "Restore defaults" button to DXGL Config}} | ||
{{progression|0|task=Support palette fading without updating primary}} | {{progression|0|task=Support palette fading without updating primary}} | ||
{{progression|0|task=Support VS2017 compiler, SSE2/Vista+ build}} | |||
* 0.5.x | * 0.5.x |
Revision as of 17:53, 4 July 2018
DXGL is currently a work-in-progress and is currently considered alpha-quality software..
See DXGL Features for detailed information.
See Version history from the downloads section for release information and previous version downloads.
Also see DXGL Test Results for some detailed tests performed occasionally.
What works:
- DirectDraw object creation and destruction (versions 1 to 7)
- Display mode enumeration and switching (with emulated mode switching)
- Fullscreen and windowed modes.
- Basic Blt() functionality
- 8-bit color emulated with GLSL shader
What partially works:
- 3D graphics are only partially supported.
What doesn't work:
- Many functions are stubbed out and return an error
Roadmap
These are goals to be set for future releases. This is completely subject to change at any time.
- 0.5.15
Support Windows 10 1607 DPI awareness: 75% complete | ||
|
Add documentation for DXGL Test graphics tests, online and offline: 0% complete | |
|
Add "Restore defaults" button to DXGL Config: 0% complete | |
|
Support palette fading without updating primary: 0% complete | |
|
Support VS2017 compiler, SSE2/Vista+ build: 0% complete | |
|
- 0.5.x
Add mipmap surfaces: 95% complete | ||
|
Support D3D2 textures: 95% complete | ||
|
Isolate API from backend threads: 95% complete | ||
|
Add depth buffer fill: 90% complete | ||
|
Fix reference counts: 90% complete | ||
|
Implement D3D execute buffers: 75% complete | ||
|
Rework D3DTLVERTEX rendering: 50% complete | ||
|
Add software T&L for execute buffers: 50% complete | ||
|
Fix resource leaks: 25% complete | ||
|
Improve DDraw API: 15% complete | ||
|
Group renderer commands into batches: 10% complete | ||
|
Add client memory surfaces: 10% complete | ||
|
Improve D3D backend: 1% complete | ||
|
Postprocess scaling for change mode with fallback: 0% complete | |
|
Fix first frame not being drawn when postprocess scaling is enabled.: 0% complete | |
|
Improve filtered color key Blt(): 0% complete | |
|
Add framerate limiter: 0% complete | |
|
Improve fog support: 0% complete | |
|
Add multisampling: 0% complete | |
|
Precompile generated shaders used in previous sessions: 0% complete | |
|
Fix 16-bit 565 surfaces on ATI Radeon X300 series: 0% complete | |
|
Fix clippers on NVIDIA GeForce 6 series GPU: 0% complete | |
|
Fix 8-bit color with Mesa software renderer and Geforce 6 series: 0% complete | |
|
- 0.6.x
Add DXGL loader stub to fix programs that demand ddraw.dll from system32: 0% complete | |
|
- Future
Support multiple DirectDraw drivers per process: 75% complete | ||
|
Validate DDraw parameters: 75% complete | ||
|
Support surface color depths: 75% complete | ||
|
Compatibility with and support for Windows 10 Sets [ON HOLD]: 50% complete | ||
|
Support NULL HWND: 25% complete | ||
|
Implement and improve API functions: 25% complete | ||
|
Convert from C++ to C: 19% complete | ||
|
Support GCC/MinGW compilation: 5% complete | ||
|
Create Doxygen documentation: 5% complete | ||
|
Hook mouse APIs - GetCursorPos, SetCursorPos, ClipCursor, GetClipCursor, GetCursorInfo: 1% complete | ||
|
Add mingw build support: 0% complete | |
|
Support PBO texture transfer: 0% complete | |
|
Add optimized texture color conversion: 0% complete | |
|
Advanced VSync support: 0% complete | |
|
Hook GDI palette function: 0% complete | |
|
Workaround for Windows 10 Creators Edition "System (Enhanced)" scaling, if necessary: 0% complete | |
|
Support scaling of windowed modes: 0% complete | |
|
Support configuring old/legacy DXGL versions [MAYBE]: 0% complete | |
|