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 Total number of results: 83
Revision Status Comments Path Commit summary Author Date
252 new - Tweak D3DTLVERTEX vertex shader, still somewhat broken.... admin 15:15, 2 September 2012
248 new - Add IDirect3D2 interfaces. admin 21:32, 1 September 2012
244 new -
Major rewrite of texture management to support future texture upload methods.... admin 15:45, 26 August 2012
236 new - Add D3DTOP_BLENDDIFFUSEALPHA, D3DTOP_BLENDTEXTUREALPHA, D3DTOP_BLENDTEXTUREAL... admin 17:32, 11 August 2012
235 new -
Support D3DTA_ALPHAREPLICATE... admin 16:41, 11 August 2012
234 new - Combine color and alpha registers in fragment shader admin 23:25, 9 August 2012
230 new - Fix color arg. 2 texture admin 00:57, 6 August 2012
222 new - Color vertices white when lighting is disabled and vertex color is not specif... admin 21:20, 31 July 2012
215 new - Move matrices to gl_ModelViewMartix and gl_ProjectionMatrix... admin 18:06, 15 July 2012
203 new - Fix texture stage shaders. admin 18:29, 5 July 2012
187 new -
Tweak specular lighting.... admin 16:33, 29 June 2012
186 new - Support transformed vertices admin 15:16, 29 June 2012
185 new - Quick hack to make pre-transformed vertices do something. admin 22:09, 27 June 2012
184 new - Redo point lights. (no difference)... admin 00:07, 27 June 2012
183 new - Separate point and spot lights admin 21:41, 26 June 2012
181 new - Add attenuation factors to point/spot lights admin 18:46, 24 June 2012
176 new - Tweak point lights. Enable positional lighting. admin 18:34, 23 June 2012
175 new - Consolidate directional lighting to single function. Begin writing spot ligh... admin 18:05, 23 June 2012
168 new - Fix shader compilation errors... admin 13:19, 8 June 2012
165 new - Support texture stage alpha operations admin 18:31, 5 June 2012
163 new - Add D3DTOP_ADDSMOOTH... admin 16:46, 5 June 2012
147 new - Add addsigned2x and subtract color ops... admin 01:13, 8 May 2012
146 new - Add per-vertex colors... admin 01:07, 8 May 2012
145 new - Add inverted color arguments admin 21:48, 6 May 2012
143 new -
Set version 0.2.0... admin 01:06, 6 May 2012
142 new - Update D3D caps bits... admin 20:00, 28 April 2012
138 new - Get textures working admin 15:47, 16 April 2012
137 new -
Fill in texture stages in fragment shader.... admin 21:56, 15 April 2012
135 new - Add basic texcoords to vertex shader admin 13:18, 14 April 2012
134 new - Add no specular directional lighting function admin 19:25, 10 April 2012
133 new - Eliminate glGetAttribLocation and glGetUniformLocation in DrawPrimitives func... admin 21:41, 9 April 2012
132 new - Tweak lighting.... admin 21:24, 2 April 2012
130 new - Fix render buffer DDraw interaction... admin 20:28, 17 March 2012
129 new - Add texture coordinate format to shader ID.... admin 15:39, 17 March 2012
128 new - Fix infinitely regenerating shaders admin 01:37, 15 March 2012
127 new - Fix shader generation rollover crash admin 01:29, 15 March 2012
124 new - Generate Texture Stage shader IDs. admin 01:20, 13 March 2012
120 new - Add EnumTextureFormats and GetTextureStageState admin 18:39, 11 March 2012
116 new - Fix D3D object shutdown... admin 00:00, 8 March 2012
114 new - Create unified primitive drawing function.... admin 20:00, 6 March 2012
113 new - Get directional lights working admin 23:23, 4 March 2012
112 new -
Get basic transforms working in D3D. Remember, matrix multiplication is NOT ... admin 21:58, 4 March 2012
104 new - Add passthrough fragment shader... admin 00:20, 20 February 2012
103 new - Vertex shader: Generate directional lights and basic transform admin 18:11, 18 February 2012
102 new -
Begin implementing DrawIndexedPrimitive in render thread... admin 01:15, 18 February 2012
101 new - Add code to convert render state to shader ID... admin 00:49, 16 February 2012
82 new - Fix shader states... admin 20:07, 22 January 2012
81 new -
Release 0.1.4... admin 02:08, 18 January 2012
79 new - Draw using glDrawRangeElements. Still using deprecated generic vertex attrib... admin 01:46, 17 January 2012
77 new -
Use shaders for all drawing operations.... admin 17:25, 15 January 2012
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