Progress
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DXGL is currently a work-in-progress and is currently considered alpha-quality software..
See DXGL Features for detailed information.
See Version history from the downloads section for release information and previous version downloads.
Also see DXGL Test Results for some detailed tests performed occasionally.
What works:
- DirectDraw object creation and destruction (versions 1 to 7)
- Display mode enumeration and switching (with emulated mode switching)
- Fullscreen and windowed modes.
- Basic Blt() functionality
- 8-bit color emulated with GLSL shader
What partially works:
- 3D graphics are only partially supported.
What doesn't work:
- Many functions are stubbed out and return an error
Roadmap
These are goals to be set for future releases. This is completely subject to change at any time.
- 0.5.14
Merge a contributed patch for a hack to fix Atlantis 1: 100% complete | |
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Add debug option to upload surface contents on unlock: 100% complete | |
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Adjust GetCursorPos on scaled modes: 100% complete | |
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Add offline help: 100% complete | |
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Support Windows 10 1607 DPI awareness: 75% complete | ||
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Move mouse events to hooked WndProc: 0% complete | |
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Support capturing mouse in forced window mode: 0% complete | |
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Refine contributed code for SetCursorPos: 0% complete | |
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Add support for saving INI files: 0% complete | |
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Loading progress bar for DXGL Config: 0% complete | |
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- 0.5.15
Add documentation for DXGL Test graphics tests, online and offline: 0% complete | |
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- 0.5.x
Add mipmap surfaces: 95% complete | ||
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Support D3D2 textures: 95% complete | ||
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Isolate API from backend threads: 95% complete | ||
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Add depth buffer fill: 90% complete | ||
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Fix reference counts: 90% complete | ||
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Implement D3D execute buffers: 75% complete | ||
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Rework D3DTLVERTEX rendering: 50% complete | ||
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Add software T&L for execute buffers: 50% complete | ||
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Fix resource leaks: 25% complete | ||
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Improve DDraw API: 15% complete | ||
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Group renderer commands into batches: 10% complete | ||
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Add client memory surfaces: 10% complete | ||
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Improve D3D backend: 1% complete | ||
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Postprocess scaling for change mode with fallback: 0% complete | |
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Fix first frame not being drawn when postprocess scaling is enabled.: 0% complete | |
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Improve filtered color key Blt(): 0% complete | |
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Add framerate limiter: 0% complete | |
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Improve fog support: 0% complete | |
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Add multisampling: 0% complete | |
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Precompile generated shaders used in previous sessions: 0% complete | |
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Fix 16-bit 565 surfaces on ATI Radeon X300 series: 0% complete | |
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Fix clippers on NVIDIA GeForce 6 series GPU: 0% complete | |
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Fix 8-bit color with Mesa software renderer and Geforce 6 series: 0% complete | |
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- 0.6.x
Add DXGL loader stub to fix programs that demand ddraw.dll from system32: 0% complete | |
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- Future
Support multiple DirectDraw drivers per process: 75% complete | ||
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Validate DDraw parameters: 75% complete | ||
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Support surface color depths: 75% complete | ||
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Compatibility with and support for Windows 10 RS5 Sets [MAYBE]: 50% complete | ||
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Support NULL HWND: 25% complete | ||
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Implement and improve API functions: 25% complete | ||
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Convert from C++ to C: 19% complete | ||
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Support GCC/MinGW compilation: 5% complete | ||
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Create Doxygen documentation: 5% complete | ||
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Hook mouse APIs - GetCursorPos, SetCursorPos, ClipCursor, GetClipCursor, GetCursorInfo: 1% complete | ||
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Add mingw build support: 0% complete | |
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Support PBO texture transfer: 0% complete | |
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Add optimized texture color conversion: 0% complete | |
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Support palette fading without updating primary: 0% complete | |
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Advanced VSync support: 0% complete | |
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Hook GDI palette function: 0% complete | |
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Workaround for Windows 10 Creators Edition "System (Enhanced)" scaling, if necessary: 0% complete | |
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Support scaling of windowed modes: 0% complete | |
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Support configuring old/legacy DXGL versions [MAYBE]: 0% complete | |
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