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 Total number of results: 681
Revision Status Comments Path Commit summary Author Date
310 new - Add flat shading. admin 19:17, 13 January 2013
309 new - Add range to point lights. admin 19:11, 13 January 2013
307 new - Advertise W-based pixel fog. admin 15:23, 13 January 2013
306 new - Advertise fog in D3DDEVICEDESC7.... admin 15:15, 13 January 2013
305 new - Fix range based fog. admin 02:38, 13 January 2013
304 new - Get pixel fog working. admin 02:22, 13 January 2013
303 new - Get vertex fog working. admin 02:13, 13 January 2013
302 new - Reset wireframe/point rendering mode before blitting or drawing screen. admin 23:24, 10 January 2013
301 new -
Fix various Code Analysis warnings. admin 23:19, 10 January 2013
300 new - Add polygon fill modes. (currently broken)... admin 02:41, 5 January 2013
299 new - Make vertex fog compile. (still broken) admin 01:47, 4 January 2013
298 new - Add broken fog implementation to shaders. admin 03:27, 1 January 2013
297 new - Set fog variables in renderer. admin 19:00, 31 December 2012
296 new - Scale fog color channels to 0.0-1.0 range. admin 18:38, 31 December 2012
295 new - Add GL fog state functions. admin 18:33, 31 December 2012
294 new - Add fog equations. admin 16:46, 31 December 2012
291 new -
Update release version.... admin 01:56, 21 December 2012
290 new - Fix multi-texture regression in r288 admin 19:14, 16 December 2012
289 new - Add color key transparency to texture stages. admin 23:03, 15 December 2012
288 new - Add texture color keys to fragment shader code. admin 17:12, 15 December 2012
287 new - Add texture surface color key to shader texture stage ID. admin 02:20, 15 December 2012
286 new - Adjust shader float-to-int calculation.... admin 01:42, 15 December 2012
285 new - Add alpha tests. admin 01:12, 15 December 2012
283 new - Fix ambient color initialization admin 01:09, 14 December 2012
282 new - Partially fix ambient calculation. admin 01:03, 11 December 2012
281 new - Tweak ambient calculation.... admin 00:42, 11 December 2012
280 new - Fix enabling/disabling lighting in shader generator.... admin 01:00, 7 December 2012
269 new -
Add "Debug no MSVCRT" build to projects.... admin 22:02, 9 October 2012
262 new -
Update DDSURFACEDESC when setting color keys.... admin 01:07, 14 September 2012
261 new - Add cull caps.... admin 13:19, 8 September 2012
260 new - Remove glTexSubImage texture uploads due to compatibility issues. admin 23:40, 7 September 2012
259 new - Update D3D caps.... admin 10:07, 7 September 2012
258 new -
Fix AddAttachedSurface.... admin 00:20, 6 September 2012
257 new - Fix COM initialization.... admin 01:37, 5 September 2012
256 new - Add D3DTBLEND_MODULATE.... admin 22:15, 4 September 2012
255 new - Cache legacy DDraw interfaces.... admin 23:16, 3 September 2012
254 new - Return DDERR_INVALIDOBJECT on IDirectDrawSurface objects when passing no "thi... admin 20:58, 3 September 2012
253 new - Initialize size of pixel format structure in EnumDisplayModes admin 19:19, 2 September 2012
252 new - Tweak D3DTLVERTEX vertex shader, still somewhat broken.... admin 15:15, 2 September 2012
251 new - Use texture manager list for EnumTextureFormats admin 22:30, 1 September 2012
250 new - Fix DDraw pixel format initialization. admin 22:15, 1 September 2012
249 new - Initialize glDirect3DDevice old version pointers. admin 21:39, 1 September 2012
248 new - Add IDirect3D2 interfaces. admin 21:32, 1 September 2012
246 new -
Update dxglcfg image in help.... admin 22:42, 26 August 2012
245 new - Add missing texture source... admin 17:53, 26 August 2012
244 new -
Major rewrite of texture management to support future texture upload methods.... admin 15:45, 26 August 2012
243 new - Fix IDirect3DDevice7::ValidateDevice for recently implemented blend modes. admin 20:53, 22 August 2012
241 new - Fix XP freezes. admin 21:40, 21 August 2012
240 new - Add GetAvailableVidMem.... admin 22:31, 13 August 2012
239 new -
Add D3D Alpha Blending.... admin 21:16, 12 August 2012
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