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DXGL is provideed subject to the terms of the GNU Lesser General Public License, version 2.1. To install DXGL, simply download and run the Windows installer. To upgrade, install over the old version. All programs configured by the configuration tool or automatically added by the DXGL library will be automatically updated during the installation progress.
The current available version of DXGL is 0.5.7. Please click one of the links below to download.
Please see All DXGL Downloads for older versions.
Version history
Version | Source | Binary | Notes |
---|---|---|---|
0.5.7 | Minimize fullscreen mode on Alt+Tab and restore desktop resolution. Fix D3DTLVERTEX rendering. Fix D3D color key support. Add depth fill Blt. | ||
0.5.6 | More API improvements. Improve dithering performance. Full ROP support. Windows 10 compatibility (preview). | ||
0.5.5 | API improvements. Add mipmap texture support. Better Direct3D2 texture support. Adjustments to transformed vertices. Add dithering. | ||
0.5.4 | Blt fixes. Color key fix. Add destination and colorspace color key. Add 90 degree blt rotation. Add blt mirroring. | ||
0.5.3 | Surface clipper support. Same source/dest blt fix. Dynamic blt shader generation. Partial ROP support. | ||
0.5.2 | Better Windows 8.1 compatibility. High DPI support. Custom aspect ratio support. Better 8-bit color support. | ||
0.5.1 | Fix Intel graphics compatibility. Support ARB_sampler_objects for more accurate D3D emulation. Fix several bugs. Add tracing support to source code. | ||
0.5.0 | Add partial DirectX2 D3D support. Enable D3D support on all builds. Improve Windows 8 compatibility. Fix a few D3D bugs. | ||
0.4.2 | Add wireframe and point rendering. Add fog. Add flat shading. Fix light positions. | ||
0.4.1 | Add backface culling. Add alpha test functions. Add texture color key. Various DDraw and D3D fixes. | ||
0.4.0 | Add DirectX5 D3D support. Add locking of surface rects. Various minor fixes. | ||
0.3.2 | Rewrite texture management. Add RGBA4444 textures. Add alpha blending. Fix crash in XP. | ||
0.3.1 | Fix surface access. Eliminate redundant GL state changes. Some D3D fixes. | ||
0.3.0 | Improve installer. Add DirectX6 D3D support. | ||
0.2.3 | Add spot lights. Add specular lighting. Add transformed vertices support. | ||
0.2.2 | Fix threading bugs. Add Z buffer testing. Add point lights. | ||
0.2.1 | Add more texture shaders. Add Windows 8 registry fix. Various fixes. | ||
0.2.0 | Add preliminary IDirect3D7 interfaces. Fix DXGLCFG profiles. | ||
0.1.6 | Fix AMD/ATI compatibility. Validate parameters. Fix render thread. | ||
0.1.5 | Fix shader engine. Improved application compatibility. Screen smoothing in 8-bit modes. | ||
0.1.4 | Use shaders for rendering. Fix OpenGL memory leaks. | ||
0.1.3 | Optimize texture uploads. Add Z buffer support. Fix framebuffer object initialization. | ||
0.1.2 | Add COM initialization. Restore display mode when deleting DDraw object. Fix VSync. | ||
0.1.1 | Add mouse support. Improve render window drawing. Add vertical sync support. | ||
0.1.0 | Fix Windows XP compatibility. Add installer. Add application profile support. Add help file. | ||
0.0.7 | Add DirectDrawEnumerate. Add color fill and colorkey blt(). Fix flipping. Add compatibility with Windows 8. | ||
0.0.6 | Speed up surface locking. Fix non-multiple-of-8 modes. | ||
0.0.5 | Add GetDC() GDI surface access. Add more tests to DXGLTest. | ||
0.0.4 | Add all DDraw interface versions, add 15 and 24 bit modes, add low-res modes, fix memory leaks. | ||
0.0.3 | Remove wxWidgets and GLEW, fix duplicate mode enumeration, multiple fixes. | ||
0.0.2 | Add windowed mode. | ||
0.0.1 | Initial release. Only direct access to primary surface. |