Code Review

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 Total number of results: 20
Revision Status Comments Path Commit summary Author Date
935 new -
Remove trace builds.... admin 11:05, 16 August 2019
894 new -
Support Blt from palette surface formats to RGB.... admin 17:17, 3 March 2019
830 new -
Fix compiler warnings.... admin 23:22, 7 July 2018
678 new - Sort and use binary search for shaders; make shader list dynamically sized.... admin 15:12, 14 August 2016
610 new -
Upgrade compilers to Visual Studio 2013.... admin 01:28, 12 May 2015
590 new - Remove texcoords parameter from shader ID. admin 01:50, 6 February 2015
589 new - Track render states backend-side. Note that this commit causes major slowdow... admin 15:31, 27 January 2015
584 new - Fix Direct3D color keying to take into account surface pixel format.... admin 01:27, 15 January 2015
583 new - Add "Always" depth compare capability.... admin 01:45, 14 January 2015
582 new - Revert D3DTLVERTEX processing from r522.... admin 02:10, 8 January 2015
529 new - Use 4x4 matrix for dithering; improves performance.... admin 01:14, 10 September 2014
526 new - Don't dither the alpha channel. admin 20:46, 7 September 2014
525 new -
Add dithering (requires OpenGL 2.1 or above) admin 19:59, 7 September 2014
522 new - Add colorkey to D3D2 texture load.... admin 14:12, 7 September 2014
510 new - Convert ShaderGen3D to structure and C linkage, and remove C++ string usage. admin 17:52, 1 September 2014
471 new - Add generated shaders to trace log, as well as any error messages. admin 01:09, 28 July 2014
455 new - Remove c++ string from ShaderGen3D GenShader structure.... admin 18:48, 3 July 2014
452 new - Implement 2D blitting shader generator and fix related bugs. admin 13:49, 29 June 2014
449 new - Surface clipper cleanup.... admin 00:51, 8 June 2014
434 new - Move glRenderer to glDirectDraw7 class.... admin 22:47, 20 April 2014
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