Code Review

Jump to navigation Jump to search
Search revisions in this repo by path
    
Show items per page
 Total number of results: 17
Revision Status Comments Path Commit summary Author Date
651 new - Add a function to generate a glFrameTerminatorGREMEDY command for debugging. admin 03:18, 9 February 2016
631 new -
Get rid of render window. Currently breaks windowed mode and NULL hWnd coope... admin 00:22, 1 January 2016
603 new - Revert ddraw.dll to r590 (removing all recent async code) admin 00:21, 11 March 2015
591 new - Initial, broken queue implementation. Currently locks up under load.... admin 20:09, 8 February 2015
578 new - Fix #include guards and add blank lines to end of header files. Fixes compil... admin 02:51, 23 December 2014
494 new - Add GetClipList.... admin 23:43, 19 August 2014
456 new - Convert glRenderer to a struct and make the functions C linkage. admin 23:29, 4 July 2014
435 new - Allow multiple DirectDraw objects.... admin 01:05, 22 April 2014
434 new - Move glRenderer to glDirectDraw7 class.... admin 22:47, 20 April 2014
391 new - Add vsync timer class. admin 14:58, 1 July 2013
389 new - Move IsBadReadPointer function to separate source file.... admin 00:11, 27 June 2013
244 new -
Major rewrite of texture management to support future texture upload methods.... admin 15:45, 26 August 2012
172 new - Move render window to dedicated thread admin 23:28, 22 June 2012
83 new - Fix GetDisplayMode... admin 00:39, 24 January 2012
37 new -
Add vsync for Flip()... admin 19:42, 24 December 2011
7 new -
DXGL 0.0.7:... admin 19:40, 19 November 2011
1 new -
Release version 0.0.1 admin 18:23, 19 November 2011
Search revisions in this repo by path