Code Review

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 Total number of results: 56
Revision Status Comments Path Commit summary Author Date
938 new -
Rewrite EnumTextureFormats for D3D2 and below.... admin 22:47, 18 August 2019
830 new -
Fix compiler warnings.... admin 23:22, 7 July 2018
695 new -
Downgrade compilers to Visual C++ 2010 Express.... admin 03:21, 31 January 2017
675 new - Isolate backend texture stages from frontend.... admin 01:49, 27 July 2016
635 new -
Revert changes from r615 and r631... admin 02:14, 10 January 2016
615 new -
*Note: This revision currently has several regressions.... admin 22:54, 13 September 2015
589 new - Track render states backend-side. Note that this commit causes major slowdow... admin 15:31, 27 January 2015
584 new - Fix Direct3D color keying to take into account surface pixel format.... admin 01:27, 15 January 2015
583 new - Add "Always" depth compare capability.... admin 01:45, 14 January 2015
578 new - Fix #include guards and add blank lines to end of header files. Fixes compil... admin 02:51, 23 December 2014
535 new - Make D3D device QueryInterface version dependent. admin 23:30, 16 September 2014
533 new - Merge D3D Device refcounts and link to surface for version 1. admin 18:52, 14 September 2014
496 new - Convert glDirect3DViewport3, 2, and 1 to structs and C linkage. admin 14:40, 23 August 2014
493 new -
Add ComputeSphereVisibility from Wine sources.... admin 19:31, 17 August 2014
434 new - Move glRenderer to glDirectDraw7 class.... admin 22:47, 20 April 2014
427 new - Make global variables in glDirect3D.cpp constant. admin 18:55, 13 April 2014
329 new - Somewhat fix D3D2 transformation.... admin 20:33, 18 February 2013
326 new - Add IDirect3DDevice::GetStats... admin 01:25, 17 February 2013
325 new - Implement several execute buffer opcodes.... admin 16:07, 16 February 2013
317 new - Add code to create IDirect3D and IDirect3DDevice objects. admin 23:33, 6 February 2013
315 new - Add IDirect3DMaterial, IDirect3D, and partial IDirect3DDevice. admin 23:47, 3 February 2013
301 new -
Fix various Code Analysis warnings. admin 23:19, 10 January 2013
254 new - Return DDERR_INVALIDOBJECT on IDirectDrawSurface objects when passing no "thi... admin 20:58, 3 September 2012
248 new - Add IDirect3D2 interfaces. admin 21:32, 1 September 2012
215 new - Move matrices to gl_ModelViewMartix and gl_ProjectionMatrix... admin 18:06, 15 July 2012
193 new - Add rest of IDirectDraw3 functions.... admin 14:03, 4 July 2012
192 new - (DOES NOT BUILD) Add remaining IDirect3DDevice3 functions, must add functions... admin 18:17, 3 July 2012
191 new - (DOES NOT BUILD) Add more IDirect3DDevice3 functions. admin 15:35, 3 July 2012
190 new - (DOES NOT BUILD) Added some IDirect3DDevice3 functions.... admin 00:46, 3 July 2012
189 new - (DOES NOT BUILD) Begin adding IDirect3DDevice3 interface.... admin 15:31, 2 July 2012
177 new - Add Z compare function admin 18:59, 23 June 2012
151 new - Revert revision 199, was too buggy for release. admin 21:28, 29 May 2012
149 new - Beginning of asynchronous operations. Contains some deadlocks and breaks Dir... admin 17:47, 28 May 2012
141 new - Add texture filtering. admin 22:14, 16 April 2012
137 new -
Fill in texture stages in fragment shader.... admin 21:56, 15 April 2012
135 new - Add basic texcoords to vertex shader admin 13:18, 14 April 2012
132 new - Tweak lighting.... admin 21:24, 2 April 2012
124 new - Generate Texture Stage shader IDs. admin 01:20, 13 March 2012
122 new - Add SetTextureStageState admin 22:30, 11 March 2012
121 new - Add GetTexture and SetTexture admin 21:23, 11 March 2012
120 new - Add EnumTextureFormats and GetTextureStageState admin 18:39, 11 March 2012
114 new - Create unified primitive drawing function.... admin 20:00, 6 March 2012
113 new - Get directional lights working admin 23:23, 4 March 2012
106 new -
Almost have DrawIndexedPrimitive working.... admin 01:04, 23 February 2012
104 new - Add passthrough fragment shader... admin 00:20, 20 February 2012
102 new -
Begin implementing DrawIndexedPrimitive in render thread... admin 01:15, 18 February 2012
101 new - Add code to convert render state to shader ID... admin 00:49, 16 February 2012
82 new - Fix shader states... admin 20:07, 22 January 2012
75 new - Begin adding vertex array support... admin 20:16, 14 January 2012
74 new - Add Clear, BeginScene, and EndScene admin 17:51, 8 January 2012
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