Code Review

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 Total number of results: 19
Revision Status Comments Path Commit summary Author Date
935 new -
Remove trace builds.... admin 11:05, 16 August 2019
687 new - Rename SetViewport to SetD3DViewport in renderer.... admin 00:32, 20 September 2016
610 new -
Upgrade compilers to Visual Studio 2013.... admin 01:28, 12 May 2015
493 new -
Add ComputeSphereVisibility from Wine sources.... admin 19:31, 17 August 2014
434 new - Move glRenderer to glDirectDraw7 class.... admin 22:47, 20 April 2014
391 new - Add vsync timer class. admin 14:58, 1 July 2013
369 new - Use a dedicated FBO for each surface that is rendered to, per recommendation ... admin 16:12, 28 April 2013
362 new - Fix TRACE_RET calling function used as parameter twice.... admin 23:01, 24 March 2013
350 new - Trace glDirect3DLight.cpp and fix invalid object return value. admin 15:46, 17 March 2013
244 new -
Major rewrite of texture management to support future texture upload methods.... admin 15:45, 26 August 2012
199 new - Get D3D6 lights and materials somewhat working admin 14:04, 5 July 2012
198 new - Set lights in viewport (not yet working) admin 00:02, 5 July 2012
189 new - (DOES NOT BUILD) Begin adding IDirect3DDevice3 interface.... admin 15:31, 2 July 2012
160 new - Add IUnknownIID to all QueryInterface functions for COM compliance. admin 17:53, 4 June 2012
100 new - Validate more parameters.... admin 21:56, 12 February 2012
96 new - check a few more pointers admin 20:40, 4 February 2012
95 new - Return error on null "this" pointers... admin 01:59, 3 February 2012
73 new - Add SetLight... admin 17:03, 8 January 2012
68 new -
Add IDirect3DDevice7::LightEnable... admin 02:10, 5 January 2012
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