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 Total number of results: 15
Revision Status Comments Path Commit summary Author Date
693 new - Change depth test and depth write functions from BOOL to DWORD to simplify in... admin 03:54, 15 January 2017
660 new - Bring back Blt surface isolation from r631 - currently breaks dest colorkey B... admin 01:24, 6 June 2016
655 new - Beginning of separating API from backend code.... admin 02:07, 16 May 2016
635 new -
Revert changes from r615 and r631... admin 02:14, 10 January 2016
615 new -
*Note: This revision currently has several regressions.... admin 22:54, 13 September 2015
610 new -
Upgrade compilers to Visual Studio 2013.... admin 01:28, 12 May 2015
609 new - Move texture state to glUtil object.... admin 18:29, 3 May 2015
608 new - Move Sampler Objects to glUtil object. admin 14:13, 2 May 2015
607 new - Convert glUtil to C struct and linkage with reference count. admin 18:29, 12 April 2015
605 new - Move buffer objects to a manged object. admin 19:11, 11 April 2015
578 new - Fix #include guards and add blank lines to end of header files. Fixes compil... admin 02:51, 23 December 2014
484 new - Fix color invert ROP on OpenGL 2 devices.... admin 01:46, 11 August 2014
475 new -
Support fixing texture internal format when FBO rendering fails.... admin 00:39, 4 August 2014
467 new - Note: Last ROP added was actually called "NOTSRCCOPY"... admin 18:16, 20 July 2014
459 new - Add clipping support to Blt; clipper vertex calculation is currently broken. admin 23:50, 6 July 2014
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