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 Total number of results: 22
Revision Status Comments Path Commit summary Author Date
434 new - Move glRenderer to glDirectDraw7 class.... admin 22:47, 20 April 2014
406 new - Simplify blitter vertex shader a bit. admin 00:48, 14 November 2013
403 new - Properly bias 8-bit texture lookups to center of texel. Tested compatible wi... admin 19:27, 2 September 2013
402 new - Index palette entries to middle of texel in palette texture. Fixes compatibi... admin 14:27, 24 August 2013
391 new - Add vsync timer class. admin 14:58, 1 July 2013
378 new - Use GL_R8 format for 8-bit surfaces on GL 3.0 and above.... admin 22:31, 15 May 2013
369 new - Use a dedicated FBO for each surface that is rendered to, per recommendation ... admin 16:12, 28 April 2013
244 new -
Major rewrite of texture management to support future texture upload methods.... admin 15:45, 26 August 2012
238 new - Cache 2D shader uniforms admin 19:39, 12 August 2012
237 new - Cache 2D shader vertex attributes admin 17:40, 12 August 2012
133 new - Eliminate glGetAttribLocation and glGetUniformLocation in DrawPrimitives func... admin 21:41, 9 April 2012
124 new - Generate Texture Stage shader IDs. admin 01:20, 13 March 2012
116 new - Fix D3D object shutdown... admin 00:00, 8 March 2012
82 new - Fix shader states... admin 20:07, 22 January 2012
81 new -
Release 0.1.4... admin 02:08, 18 January 2012
80 new - Clean up GL objects on shutdown admin 02:38, 17 January 2012
79 new - Draw using glDrawRangeElements. Still using deprecated generic vertex attrib... admin 01:46, 17 January 2012
77 new -
Use shaders for all drawing operations.... admin 17:25, 15 January 2012
60 new - Set internalformat on textures... admin 19:50, 31 December 2011
7 new -
DXGL 0.0.7:... admin 19:40, 19 November 2011
3 new -
DXGL 0.0.3:... admin 18:46, 19 November 2011
1 new -
Release version 0.0.1 admin 18:23, 19 November 2011
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