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 Total number of results: 239
Revision Status Comments Path Commit summary Author Date
204 new - Add texture wrap modes admin 18:48, 5 July 2012
197 new - Support clearing rects. admin 15:08, 4 July 2012
186 new - Support transformed vertices admin 15:16, 29 June 2012
180 new - Fix another mistake and add depth write state. admin 17:51, 24 June 2012
179 new - Fix mistake from last commit admin 17:49, 24 June 2012
178 new - Add depth testing admin 17:48, 24 June 2012
177 new - Add Z compare function admin 18:59, 23 June 2012
174 new - Fix window shutdown deadlock by processing messages until window is destroyed. admin 00:33, 23 June 2012
173 new - Fix race conditions admin 00:11, 23 June 2012
172 new - Move render window to dedicated thread admin 23:28, 22 June 2012
171 new - Inhibit loss of GUI. Works on NVIDIA. admin 19:46, 19 June 2012
170 new -
Fix thread leaks.... admin 21:13, 10 June 2012
167 new - Fix for last commit admin 23:32, 5 June 2012
166 new - Fix DDraw shutdown crash admin 21:40, 5 June 2012
162 new - Stop Allegro apps from getting stuck admin 21:59, 4 June 2012
159 new - Fix render thread sync admin 17:42, 4 June 2012
154 new - Make render window be owned by thread initializing DirectDraw. Removes CPU s... admin 00:55, 3 June 2012
152 new - Fix build errors admin 22:02, 29 May 2012
151 new - Revert revision 199, was too buggy for release. admin 21:28, 29 May 2012
149 new - Beginning of asynchronous operations. Contains some deadlocks and breaks Dir... admin 17:47, 28 May 2012
142 new - Update D3D caps bits... admin 20:00, 28 April 2012
141 new - Add texture filtering. admin 22:14, 16 April 2012
139 new - Fix fullscreen rendering admin 16:10, 16 April 2012
137 new -
Fill in texture stages in fragment shader.... admin 21:56, 15 April 2012
136 new - Add texcoord vertex attrib arrays to _DrawPrimitives internal function admin 13:31, 14 April 2012
135 new - Add basic texcoords to vertex shader admin 13:18, 14 April 2012
133 new - Eliminate glGetAttribLocation and glGetUniformLocation in DrawPrimitives func... admin 21:41, 9 April 2012
132 new - Tweak lighting.... admin 21:24, 2 April 2012
131 new -
Remove debug-only restriction on Direct3D7 interface, permanently this time... admin 18:15, 23 March 2012
130 new - Fix render buffer DDraw interaction... admin 20:28, 17 March 2012
129 new - Add texture coordinate format to shader ID.... admin 15:39, 17 March 2012
124 new - Generate Texture Stage shader IDs. admin 01:20, 13 March 2012
120 new - Add EnumTextureFormats and GetTextureStageState admin 18:39, 11 March 2012
114 new - Create unified primitive drawing function.... admin 20:00, 6 March 2012
113 new - Get directional lights working admin 23:23, 4 March 2012
112 new -
Get basic transforms working in D3D. Remember, matrix multiplication is NOT ... admin 21:58, 4 March 2012
108 new - Prevent overlay window from stealing focus. Fixes input for Allegro games. admin 22:41, 29 February 2012
107 new - Fix window message loop.... admin 02:36, 29 February 2012
106 new -
Almost have DrawIndexedPrimitive working.... admin 01:04, 23 February 2012
105 new - Fix ATI compatibility admin 01:22, 20 February 2012
104 new - Add passthrough fragment shader... admin 00:20, 20 February 2012
103 new - Vertex shader: Generate directional lights and basic transform admin 18:11, 18 February 2012
102 new -
Begin implementing DrawIndexedPrimitive in render thread... admin 01:15, 18 February 2012
101 new - Add code to convert render state to shader ID... admin 00:49, 16 February 2012
100 new - Validate more parameters.... admin 21:56, 12 February 2012
97 new - fix GetDisplayMode admin 21:38, 4 February 2012
93 new -
Release 0.1.5... admin 22:48, 28 January 2012
92 new - Add bilinear filtering to 8-bit modes admin 18:03, 28 January 2012
91 new - Move render window to OpenGL thread.... admin 17:20, 28 January 2012
89 new - Add IDirectDrawSurface::Restore... admin 20:37, 27 January 2012
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