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 Total number of results: 78
Revision Status Comments Path Commit summary Author Date
434 new - Move glRenderer to glDirectDraw7 class.... admin 22:47, 20 April 2014
433 new -
Remove blt vertices list global declaration in header.... admin 02:20, 20 April 2014
432 new - Move swap control and blt vertex list into glRenderer class. admin 02:05, 20 April 2014
431 new - Move GL fog state to glRenderer class. admin 00:42, 18 April 2014
396 new - Move stencil texture to surface.... admin 00:34, 29 July 2013
395 new - Implement IDirectDrawClipper::SetClipList, does not yet render clippers. admin 15:04, 20 July 2013
392 new - First attempt at GetScanLine and GetVerticalBlankStatus emulation. admin 15:18, 1 July 2013
391 new - Add vsync timer class. admin 14:58, 1 July 2013
380 new - Improve writing to primary surface after calling WaitForVerticalBlank... admin 17:37, 26 May 2013
369 new - Use a dedicated FBO for each surface that is rendered to, per recommendation ... admin 16:12, 28 April 2013
244 new -
Major rewrite of texture management to support future texture upload methods.... admin 15:45, 26 August 2012
237 new - Cache 2D shader vertex attributes admin 17:40, 12 August 2012
173 new - Fix race conditions admin 00:11, 23 June 2012
172 new - Move render window to dedicated thread admin 23:28, 22 June 2012
171 new - Inhibit loss of GUI. Works on NVIDIA. admin 19:46, 19 June 2012
166 new - Fix DDraw shutdown crash admin 21:40, 5 June 2012
159 new - Fix render thread sync admin 17:42, 4 June 2012
154 new - Make render window be owned by thread initializing DirectDraw. Removes CPU s... admin 00:55, 3 June 2012
152 new - Fix build errors admin 22:02, 29 May 2012
151 new - Revert revision 199, was too buggy for release. admin 21:28, 29 May 2012
149 new - Beginning of asynchronous operations. Contains some deadlocks and breaks Dir... admin 17:47, 28 May 2012
142 new - Update D3D caps bits... admin 20:00, 28 April 2012
114 new - Create unified primitive drawing function.... admin 20:00, 6 March 2012
102 new -
Begin implementing DrawIndexedPrimitive in render thread... admin 01:15, 18 February 2012
100 new - Validate more parameters.... admin 21:56, 12 February 2012
92 new - Add bilinear filtering to 8-bit modes admin 18:03, 28 January 2012
91 new - Move render window to OpenGL thread.... admin 17:20, 28 January 2012
89 new - Add IDirectDrawSurface::Restore... admin 20:37, 27 January 2012
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