Code Review

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 Total number of results: 195
Revision Status Comments Path Commit summary Author Date
615 new -
*Note: This revision currently has several regressions.... admin 22:54, 13 September 2015
610 new -
Upgrade compilers to Visual Studio 2013.... admin 01:28, 12 May 2015
606 new - Fix BufferObject build and object creation.... admin 19:22, 11 April 2015
603 new - Revert ddraw.dll to r590 (removing all recent async code) admin 00:21, 11 March 2015
602 new - Disable winmm support admin 23:54, 10 March 2015
595 new - Implement the asynchronous queue from r149. Currently D3D doesn't work. admin 14:54, 22 February 2015
593 new - Sync before reading renderer caps. admin 20:44, 8 February 2015
591 new - Initial, broken queue implementation. Currently locks up under load.... admin 20:09, 8 February 2015
585 new - Add depth fill capability. admin 19:27, 17 January 2015
581 new - Restore display mode when Alt+Tabbing out of a fullscreen application. admin 15:27, 4 January 2015
577 new - Uninstall DXGL fullscreen window hook when DDraw object is destroyed. admin 23:49, 22 December 2014
576 new - Force screen redraw when losing fullscreen window focus to force display out ... admin 20:13, 21 December 2014
575 new -
Fix crashes with Alt-tab handling. admin 18:59, 21 December 2014
572 new -
Temporarily disable 15-bit color modes. admin 16:08, 6 December 2014
567 new -
Change primary scaling option to an enumerated DWORD, and add custom X and Y ... admin 20:20, 16 November 2014
560 new - Comment out broken code in r559 admin 17:57, 26 October 2014
559 new - Adjust fullscreen window management slightly. admin 16:53, 25 October 2014
558 new - Revert r547. admin 23:17, 20 October 2014
549 new - Fix DDraw initialization deadlock. admin 22:59, 11 October 2014
548 new - Fill in texture size caps when creating a DDraw object.... admin 22:31, 11 October 2014
547 new - Adjust fullscreen window management. admin 01:35, 6 October 2014
544 new - Un-overload EnumDisplayModes admin 01:07, 29 September 2014
541 new - Fail CreatePalette if cooperative level is not set, and return proper no-aggr... admin 15:38, 20 September 2014
539 new - Wrap around GetAttachedSurface on flip surfaces. admin 14:58, 20 September 2014
536 new - Set pitch for texture upload and download. admin 23:49, 17 September 2014
523 new -
Fix texture filtering in older Direct3D rendering.... admin 15:12, 7 September 2014
517 new - Merge glDirectDrawSurface and glDirectDrawTexture reference counts.... admin 23:41, 4 September 2014
516 new - Refcount fixes for clippers.... admin 00:04, 2 September 2014
515 new - Add link between glDirectDrawClipper and glDirectDraw refcount. admin 22:45, 1 September 2014
514 new - Refcount fixes for glDirectDraw interfaces.... admin 22:35, 1 September 2014
513 new - Unify glDirectDraw and glDirect3D refcounts. admin 22:18, 1 September 2014
506 new - Update DDraw caps. admin 17:53, 31 August 2014
505 new - Add EnumAttachedSurfaces. admin 17:23, 31 August 2014
504 new - Update DDraw caps. admin 14:05, 30 August 2014
499 new - More mipmap work. admin 23:44, 26 August 2014
498 new - Partial mipmap inplememtation. admin 21:25, 24 August 2014
495 new - Add querying render target from D3D device.... admin 00:11, 21 August 2014
494 new - Add GetClipList.... admin 23:43, 19 August 2014
492 new - Add EnumSurfaces and DuplicateSurface. admin 17:08, 17 August 2014
491 new -
Add DDPCAPS_ALLOW256 support.... admin 21:23, 16 August 2014
489 new - Make memory pointer verification more robust against compiler optimizations. admin 14:14, 16 August 2014
485 new - Support Mirrored Blt. admin 00:22, 12 August 2014
482 new - Update DDraw caps flags. admin 17:56, 10 August 2014
469 new - Select ROP support table based on OpenGL capabilities.... admin 02:21, 25 July 2014
464 new -
Fix Blt ROP test.... admin 23:58, 13 July 2014
456 new - Convert glRenderer to a struct and make the functions C linkage. admin 23:29, 4 July 2014
453 new - Fix Debug Trace build. admin 14:09, 29 June 2014
447 new - Use C-style struct for glDirectDrawClipper. admin 16:20, 26 May 2014
446 new - Use temporary buffer when blitting with same source and destination surface. admin 18:17, 25 May 2014
440 new - Convert glDirectDrawPalette to C.... admin 19:36, 17 May 2014
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