Code Review

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 Total number of results: 44
Revision Status Comments Path Commit summary Author Date
925 new - Sample packed YUV formats at the middle of the pixel (fixes VMWare SVGA3D).... admin 22:47, 13 May 2019
918 new -
Implement several overlay related APIs. Overlays do not render yet.... admin 01:11, 29 April 2019
915 new -
Add RGBG and GRGB surface formats, Blt source only. admin 20:20, 13 April 2019
914 new -
Add YUY2/clones and YVYU formats as Blt source. admin 19:32, 13 April 2019
913 new -
Add support (Blt source only, nearest-neighbor only) for UYVY and identical s... admin 19:11, 13 April 2019
912 new - Add conversion from RGB to YUV. admin 22:03, 12 April 2019
911 new -
Refactor YUV conversion to use ffmpeg-opengl GLSL algorithm.... admin 00:26, 11 April 2019
910 new - Decode YUV when Blting to RGB surface. Implement AYUV as a source format. admin 00:44, 9 April 2019
909 new - Store luminance-only formats as red-only unless defined as textures. admin 22:28, 6 April 2019
908 new -
Define several more FOURCC formats.... admin 21:22, 6 April 2019
906 new - Define a few code lines for texture rectangle shaders. admin 23:33, 2 April 2019
904 new -
Add texture storage for UYVY surface formats. admin 22:25, 30 March 2019
899 new - Multiply 24-bit depth buffers by 256 when sampling as color for Blt operations. admin 23:23, 8 March 2019
894 new -
Support Blt from palette surface formats to RGB.... admin 17:17, 3 March 2019
886 new -
Partially implement D3D texture test in surface format tests.... admin 16:09, 22 December 2018
884 new -
Implement GetFourCCCodes API.... admin 14:40, 9 December 2018
782 new -
Add and implement debug option to blend destination with source when using de... admin 04:49, 25 December 2017
730 new - Implement debug option to disable GLSL 1.30 support. admin 04:29, 24 July 2017
688 new - Small amount of work towards new renderer.... admin 00:45, 9 November 2016
678 new - Sort and use binary search for shaders; make shader list dynamically sized.... admin 15:12, 14 August 2016
557 new - Add remaining raster operations. admin 23:47, 15 October 2014
556 new - Add more raster operations. admin 22:32, 15 October 2014
555 new - Add more raster operations. admin 23:09, 14 October 2014
554 new - Add more raster operations. admin 22:47, 14 October 2014
553 new - Add more raster operations. admin 01:19, 14 October 2014
552 new - Add more raster operations.... admin 23:15, 13 October 2014
551 new - Add more raster operations. admin 23:31, 12 October 2014
550 new - Add several raster operations. admin 21:16, 12 October 2014
487 new - Fix sampling of source color for color keys.... admin 23:50, 15 August 2014
484 new - Fix color invert ROP on OpenGL 2 devices.... admin 01:46, 11 August 2014
483 new - Process Blt fragment shaders using integer values based on pixelformat, fixes... admin 01:23, 11 August 2014
481 new -
Add destination color key support. admin 15:57, 10 August 2014
471 new - Add generated shaders to trace log, as well as any error messages. admin 01:09, 28 July 2014
470 new - Adjust shader samplers to fix a regression on GeForce 6200 cards. admin 19:21, 26 July 2014
469 new - Select ROP support table based on OpenGL capabilities.... admin 02:21, 25 July 2014
468 new - Add support for pattern surfaces in Blt() command.... admin 00:55, 24 July 2014
467 new - Note: Last ROP added was actually called "NOTSRCCOPY"... admin 18:16, 20 July 2014
466 new -
Add NOTSRCINVERT raster operation. admin 00:46, 14 July 2014
463 new -
Some ShaderGen2D work towards ROP support.... admin 23:47, 13 July 2014
459 new - Add clipping support to Blt; clipper vertex calculation is currently broken. admin 23:50, 6 July 2014
457 new - Fix DDBLT_COLORFILL admin 23:58, 4 July 2014
455 new - Remove c++ string from ShaderGen3D GenShader structure.... admin 18:48, 3 July 2014
452 new - Implement 2D blitting shader generator and fix related bugs. admin 13:49, 29 June 2014
451 new - Basic implementation of 2D Shader Generator for Blt() commands. Will be acti... admin 00:22, 13 June 2014
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