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 Total number of results: 78
Revision Status Comments Path Commit summary Author Date
931 new -
Expand temporary backbuffer to up to 16 buffers.... admin 23:59, 22 May 2019
930 new - Re-enable overlay support in DDraw caps.... admin 00:03, 22 May 2019
918 new -
Implement several overlay related APIs. Overlays do not render yet.... admin 01:11, 29 April 2019
896 new - Fix Blt to primary in window mode when multi-monitor origin is not at 0,0 admin 19:57, 8 March 2019
851 new -
Support updating display when primary palette is updated, and add relevant co... admin 19:20, 2 September 2018
782 new -
Add and implement debug option to blend destination with source when using de... admin 04:49, 25 December 2017
718 new -
Create example .ini file.... admin 06:46, 7 July 2017
703 new - Make first scale filtering work.... admin 19:26, 20 May 2017
702 new -
First attempt (don't use) to implement first pass scaling.... admin 17:07, 24 April 2017
698 new - Some progress on new DrawPrimitives function.... admin 05:21, 12 March 2017
696 new -
Begin rewriting DrawPrimitives.... admin 04:31, 5 March 2017
695 new -
Downgrade compilers to Visual C++ 2010 Express.... admin 03:21, 31 January 2017
693 new - Change depth test and depth write functions from BOOL to DWORD to simplify in... admin 03:54, 15 January 2017
691 new -   admin 02:16, 24 December 2016
690 new - Remove a redundant set of variables backx and backy from glRenderer.... admin 02:32, 15 November 2016
689 new - Progress towards new renderer "Blt" frontend command. admin 02:00, 12 November 2016
688 new - Small amount of work towards new renderer.... admin 00:45, 9 November 2016
687 new - Rename SetViewport to SetD3DViewport in renderer.... admin 00:32, 20 September 2016
686 new - Use separate commands for setting and removing D3D light states.... admin 00:46, 19 September 2016
685 new - Isolate glRenderer_DrawPrimitives from DDraw stuctures.... admin 21:17, 18 September 2016
684 new - Undo disabling development code.... admin 01:13, 14 September 2016
679 new -
Fix item highlight and add focus rectangle to application list in dxglcfg... admin 23:12, 17 August 2016
678 new - Sort and use binary search for shaders; make shader list dynamically sized.... admin 15:12, 14 August 2016
675 new - Isolate backend texture stages from frontend.... admin 01:49, 27 July 2016
674 new - Re-enable clippers.... admin 00:55, 27 July 2016
672 new - Isolate glRenderer__Clear from DDraw surface structure.... admin 23:19, 23 July 2016
671 new - Scale z-buffer attachment when primary scaling is enabled. admin 21:47, 23 July 2016
661 new - Fix a regression regarding Blt to primary surface by tracking front buffer st... admin 01:31, 7 June 2016
660 new - Bring back Blt surface isolation from r631 - currently breaks dest colorkey B... admin 01:24, 6 June 2016
655 new - Beginning of separating API from backend code.... admin 02:07, 16 May 2016
651 new - Add a function to generate a glFrameTerminatorGREMEDY command for debugging. admin 03:18, 9 February 2016
635 new -
Revert changes from r615 and r631... admin 02:14, 10 January 2016
631 new -
Get rid of render window. Currently breaks windowed mode and NULL hWnd coope... admin 00:22, 1 January 2016
615 new -
*Note: This revision currently has several regressions.... admin 22:54, 13 September 2015
610 new -
Upgrade compilers to Visual Studio 2013.... admin 01:28, 12 May 2015
607 new - Convert glUtil to C struct and linkage with reference count. admin 18:29, 12 April 2015
605 new - Move buffer objects to a manged object. admin 19:11, 11 April 2015
604 new -
Check SHA512 of vcredist_x86.exe before installing (security fix).... admin 22:11, 15 March 2015
603 new - Revert ddraw.dll to r590 (removing all recent async code) admin 00:21, 11 March 2015
595 new - Implement the asynchronous queue from r149. Currently D3D doesn't work. admin 14:54, 22 February 2015
591 new - Initial, broken queue implementation. Currently locks up under load.... admin 20:09, 8 February 2015
589 new - Track render states backend-side. Note that this commit causes major slowdow... admin 15:31, 27 January 2015
585 new - Add depth fill capability. admin 19:27, 17 January 2015
578 new - Fix #include guards and add blank lines to end of header files. Fixes compil... admin 02:51, 23 December 2014
498 new - Partial mipmap inplememtation. admin 21:25, 24 August 2014
494 new - Add GetClipList.... admin 23:43, 19 August 2014
484 new - Fix color invert ROP on OpenGL 2 devices.... admin 01:46, 11 August 2014
467 new - Note: Last ROP added was actually called "NOTSRCCOPY"... admin 18:16, 20 July 2014
459 new - Add clipping support to Blt; clipper vertex calculation is currently broken. admin 23:50, 6 July 2014
456 new - Convert glRenderer to a struct and make the functions C linkage. admin 23:29, 4 July 2014
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