Code Review

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 Total number of results: 950
Revision Status Comments Path Commit summary Author Date
351 new - Trace glDirect3DMaterial.cpp admin 23:20, 17 March 2013
352 new - Trace glDurect3DTexture.cpp and fix a couple invalid object return values. admin 23:32, 17 March 2013
353 new -
Trace glDirect3DVertexBuffer.cpp and fix invalid object return values.... admin 23:45, 17 March 2013
354 new - Trace glDirect3DViewport.cpp admin 00:43, 18 March 2013
355 new - Trace glDirect3D.cpp and fix invalid object return values. admin 21:00, 19 March 2013
356 new - Add D3DRENDERSTATETYPE enum decoder to trace.cpp admin 23:03, 19 March 2013
357 new - Add D3DTEXTURESTAGESTATETYPE enum decoder to trace.cpp admin 00:02, 20 March 2013
358 new - Add D3DTRANSFORMSTATETYPE enum decoder to trace.cpp admin 00:23, 20 March 2013
359 new - Add D3DLIGHTSTATETYPE enum decoder to trace.cpp admin 00:33, 21 March 2013
360 new - Trace glDirect3DDevice.cpp admin 13:12, 23 March 2013
361 new - Add Windows version and OpenGL information to trace log.... admin 22:15, 24 March 2013
362 new - Fix TRACE_RET calling function used as parameter twice.... admin 23:01, 24 March 2013
363 new - Fix GetAvailableVidMem crash in trace build. admin 01:04, 28 March 2013
364 new - Finish fixing GetAvailableVidMem in trace build. admin 01:09, 28 March 2013
365 new - More GetAvailableVidMem fixes.... admin 17:41, 7 April 2013
366 new - Fix tracing a couple of Release calls. admin 23:35, 7 April 2013
367 new - Fix glDirectDrawSurface3::Release tracing admin 21:51, 13 April 2013
368 new - Remove dependency on DDraw objects in IDirect3D objects - not needed. admin 22:50, 20 April 2013
369 new - Use a dedicated FBO for each surface that is rendered to, per recommendation ... admin 16:12, 28 April 2013
370 new - Dynamically allocate shader cache buffer.... admin 13:14, 11 May 2013
371 new - Add direct state access functions for textures and matrices.... admin 00:20, 12 May 2013
372 new - Disable vsync when unlocking primary. admin 23:20, 13 May 2013
373 new - Disable non-working GPU memory stats, which were executed from the wrong thread. admin 23:56, 14 May 2013
374 new - Disable non-working GPU memory stats in glDirectDraw2::GetAvailableVidMem admin 23:58, 14 May 2013
375 new - Revert accidental incomplete commit of glExtensions.cpp and glExtensions.h admin 00:03, 15 May 2013
376 new - Fill in video memory in DDCAPS structure. admin 00:30, 15 May 2013
377 new - Add GL_ARB_sampler_objects functions.... admin 22:18, 15 May 2013
378 new - Use GL_R8 format for 8-bit surfaces on GL 3.0 and above.... admin 22:31, 15 May 2013
379 new - Add CTRL+Break hotkey to Debug and Debug Trace builds.... admin 01:28, 24 May 2013
380 new - Improve writing to primary surface after calling WaitForVerticalBlank... admin 17:37, 26 May 2013
381 new - Create temporary window within DXGLCFG dialog to detect OpenGL features. Fix... admin 01:05, 8 June 2013
382 new - Use EXT_direct_state_access to set texture filters.... admin 21:37, 9 June 2013
383 new - Use EXT_direct_state_access for uploading and downloading textures. admin 21:50, 9 June 2013
384 new - Use EXT_direct_state_access to load matrices. admin 21:56, 9 June 2013
385 new - Fix dynamic allocation of shader array. admin 00:29, 12 June 2013
386 new -
Add support for sampler objects.... admin 01:31, 24 June 2013
387 new - Fix screen filtering with sampler objects. admin 01:59, 24 June 2013
388 new - Further fixes for sampler objects filter. admin 02:04, 24 June 2013
389 new - Move IsBadReadPointer function to separate source file.... admin 00:11, 27 June 2013
390 new -
Add Windows 8.1 supportedOS manifest entry for dxglcfg and dxgltest admin 00:28, 27 June 2013
391 new - Add vsync timer class. admin 14:58, 1 July 2013
392 new - First attempt at GetScanLine and GetVerticalBlankStatus emulation. admin 15:18, 1 July 2013
393 new - Fix GetScanLine timing. admin 19:00, 1 July 2013
394 new - Add flags validation on IDirectDraw7::EnumSurfaces, SetCooperativeLevel, and ... admin 16:14, 2 July 2013
395 new - Implement IDirectDrawClipper::SetClipList, does not yet render clippers. admin 15:04, 20 July 2013
396 new - Move stencil texture to surface.... admin 00:34, 29 July 2013
397 new - Map texture usage for all 256 ROP codes.... admin 23:13, 4 August 2013
398 new - Add several variables and operations for 2D shader generator. admin 00:20, 5 August 2013
399 new -
Move generated shader revision number to common version header. admin 00:23, 5 August 2013
400 new - Add OpenGL2 compatible supported ROP list.... admin 22:49, 5 August 2013
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