Index: ReadMe.txt |
— | — | @@ -1,4 +1,4 @@ |
2 | | -DXGL 0.5.0
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| 2 | +DXGL 0.5.1
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3 | 3 | http://www.williamfeely.info/wiki/DXGL
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4 | 4 |
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5 | 5 | == Introduction ==
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— | — | @@ -35,7 +35,7 @@ |
36 | 36 | * 8-bit color emulated with GLSL shader
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37 | 37 |
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38 | 38 | What partially works:
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39 | | -* 3D graphics are only partially supported, and only advertised in Debug builds.
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| 39 | +* 3D graphics are only partially supported.
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40 | 40 |
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41 | 41 | What doesn't work:
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42 | 42 | * Many functions are stubbed out and return an error
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Index: common/releasever.h |
— | — | @@ -4,7 +4,7 @@ |
5 | 5 |
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6 | 6 | #define DXGLMAJORVER 0
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7 | 7 | #define DXGLMINORVER 5
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8 | | -#define DXGLPOINTVER 0
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| 8 | +#define DXGLPOINTVER 1
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9 | 9 |
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10 | 10 | #define STR2(x) #x
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11 | 11 | #define STR(x) STR2(x)
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Index: ddraw/glDirectDrawSurface.cpp |
— | — | @@ -1409,19 +1409,30 @@ |
1410 | 1410 | min = GL_LINEAR_MIPMAP_LINEAR;
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1411 | 1411 | break;
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1412 | 1412 | }
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1413 | | - if(GLEXT_EXT_direct_state_access)
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| 1413 | + if(GLEXT_ARB_sampler_objects)
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1414 | 1414 | {
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1415 | | - glTextureParameteriEXT(texture->id,GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,mag);
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1416 | | - glTextureParameteriEXT(texture->id,GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,min);
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| 1415 | + glSamplerParameteri(samplers[level].id,GL_TEXTURE_MAG_FILTER,mag);
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| 1416 | + glSamplerParameteri(samplers[level].id,GL_TEXTURE_MIN_FILTER,min);
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1417 | 1417 | }
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1418 | 1418 | else
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1419 | 1419 | {
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1420 | | - ::SetTexture(level,texture);
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1421 | | - glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,mag);
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1422 | | - glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,min);
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| 1420 | + if(GLEXT_EXT_direct_state_access)
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| 1421 | + {
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| 1422 | + glTextureParameteriEXT(texture->id,GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,mag);
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| 1423 | + glTextureParameteriEXT(texture->id,GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,min);
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| 1424 | + }
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| 1425 | + else
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| 1426 | + {
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| 1427 | + ::SetTexture(level,texture);
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| 1428 | + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,mag);
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| 1429 | + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,min);
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| 1430 | + }
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1423 | 1431 | }
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1424 | | - magfilter = mag;
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1425 | | - minfilter = min;
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| 1432 | + if(this)
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| 1433 | + {
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| 1434 | + magfilter = mag;
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| 1435 | + minfilter = min;
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| 1436 | + }
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1426 | 1437 | TRACE_EXIT(0,0);
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1427 | 1438 | }
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1428 | 1439 |
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Index: ddraw/glRenderer.cpp |
— | — | @@ -631,6 +631,7 @@ |
632 | 632 | if(dib.hdc) DeleteDC(dib.hdc);
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633 | 633 | ZeroMemory(&dib,sizeof(DIB));
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634 | 634 | }
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| 635 | + DeleteSamplers();
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635 | 636 | DeleteShaders();
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636 | 637 | ::DeleteFBO(&fbo);
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637 | 638 | if(PBO)
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— | — | @@ -838,6 +839,7 @@ |
839 | 840 | glBindBuffer(GL_PIXEL_PACK_BUFFER,PBO);
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840 | 841 | glBufferData(GL_PIXEL_PACK_BUFFER,width*height*4,NULL,GL_STREAM_READ);
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841 | 842 | glBindBuffer(GL_PIXEL_PACK_BUFFER,0);
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| 843 | + InitSamplers();
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842 | 844 | TRACE_SYSINFO();
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843 | 845 | return TRUE;
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844 | 846 | }
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— | — | @@ -962,7 +964,15 @@ |
963 | 965 | progtype = PROG_TEXTURE;
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964 | 966 | glUniform1i(shaders[progtype].tex0,0);
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965 | 967 | }
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966 | | - if(src) SetTexture(0,src->GetTexture());
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| 968 | + if(src)
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| 969 | + {
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| 970 | + SetTexture(0,src->GetTexture());
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| 971 | + if(GLEXT_ARB_sampler_objects)
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| 972 | + {
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| 973 | + if((dxglcfg.scalingfilter == 0) || (ddInterface->GetBPP() == 8)) src->SetFilter(0,GL_NEAREST,GL_NEAREST);
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| 974 | + else src->SetFilter(0,GL_LINEAR,GL_LINEAR);
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| 975 | + }
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| 976 | + }
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967 | 977 | else SetTexture(0,NULL);
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968 | 978 | glUniform4f(shaders[progtype].view,0,(GLfloat)dest->fakex,0,(GLfloat)dest->fakey);
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969 | 979 | dest->dirty |= 2;
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— | — | @@ -1028,6 +1038,7 @@ |
1029 | 1039 | glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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1030 | 1040 | SetTexture(0,*texture);
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1031 | 1041 | *texture = backbuffer;
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| 1042 | + if(GLEXT_ARB_sampler_objects) ((glDirectDrawSurface7*)NULL)->SetFilter(0,GL_LINEAR,GL_LINEAR);
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1032 | 1043 | glUniform4f(shaders[progtype].view,view[0],view[1],view[2],view[3]);
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1033 | 1044 | bltvertices[0].s = bltvertices[0].t = bltvertices[1].t = bltvertices[2].s = 1.;
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1034 | 1045 | bltvertices[1].s = bltvertices[2].t = bltvertices[3].s = bltvertices[3].t = 0.;
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— | — | @@ -1122,6 +1133,7 @@ |
1123 | 1134 | SetTexture(0,texture);
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1124 | 1135 | glUniform1i(shaders[progtype].tex0,0);
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1125 | 1136 | }
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| 1137 | + if(GLEXT_ARB_sampler_objects) ((glDirectDrawSurface7*)NULL)->SetFilter(1,GL_NEAREST,GL_NEAREST);
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1126 | 1138 | }
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1127 | 1139 | else
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1128 | 1140 | {
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Index: ddraw/glutil.cpp |
— | — | @@ -214,9 +214,31 @@ |
215 | 215 | {
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216 | 216 | texwrap[level*2+coord] = wrapmode;
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217 | 217 | //int currtexture = texlevel;
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218 | | - SetActiveTexture(level);
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219 | | - if(coord) glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,wrapmode);
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220 | | - else glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,wrapmode);
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| 218 | + if(GLEXT_ARB_sampler_objects)
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| 219 | + {
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| 220 | + if(coord)
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| 221 | + {
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| 222 | + if(samplers[level].wrapt != wrapmode)
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| 223 | + {
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| 224 | + glSamplerParameteri(samplers[level].id,GL_TEXTURE_WRAP_T,wrapmode);
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| 225 | + samplers[level].wrapt = wrapmode;
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| 226 | + }
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| 227 | + }
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| 228 | + else
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| 229 | + {
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| 230 | + if(samplers[level].wraps != wrapmode)
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| 231 | + {
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| 232 | + glSamplerParameteri(samplers[level].id,GL_TEXTURE_WRAP_S,wrapmode);
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| 233 | + samplers[level].wraps = wrapmode;
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| 234 | + }
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| 235 | + }
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| 236 | + }
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| 237 | + else
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| 238 | + {
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| 239 | + SetActiveTexture(level);
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| 240 | + if(coord) glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,wrapmode);
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| 241 | + else glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,wrapmode);
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| 242 | + }
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221 | 243 | //SetActiveTexture(currtexture);
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222 | 244 | }
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223 | 245 | }
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Index: ddraw/texture.cpp |
— | — | @@ -51,6 +51,37 @@ |
52 | 52 | GLint texlevel = 0;
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53 | 53 | GLuint textures[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
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54 | 54 |
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| 55 | +SAMPLER samplers[8];
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| 56 | +
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| 57 | +void InitSamplers()
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| 58 | +{
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| 59 | + if(GLEXT_ARB_sampler_objects)
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| 60 | + {
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| 61 | + memset(samplers,0,8*sizeof(SAMPLER));
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| 62 | + for(int i = 0; i < 8; i++)
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| 63 | + {
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| 64 | + glGenSamplers(1,&samplers[i].id);
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| 65 | + glBindSampler(i,samplers[i].id);
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| 66 | + glSamplerParameteri(samplers[i].id,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
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| 67 | + glSamplerParameteri(samplers[i].id,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
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| 68 | + glSamplerParameteri(samplers[i].id,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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| 69 | + glSamplerParameteri(samplers[i].id,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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| 70 | + }
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| 71 | + }
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| 72 | +}
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| 73 | +void DeleteSamplers()
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| 74 | +{
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| 75 | + if(GLEXT_ARB_sampler_objects)
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| 76 | + {
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| 77 | + for(int i = 0; i < 8; i++)
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| 78 | + {
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| 79 | + glBindSampler(i,0);
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| 80 | + glDeleteSamplers(1,&samplers[i].id);
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| 81 | + samplers[i].id = 0;
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| 82 | + }
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| 83 | + }
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| 84 | +}
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| 85 | +
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55 | 86 | void CreateTextureClassic(TEXTURE *texture, int width, int height)
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56 | 87 | {
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57 | 88 | int texformat = -1;
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— | — | @@ -258,7 +289,7 @@ |
259 | 290 |
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260 | 291 |
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261 | 292 |
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262 | | -/*
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| 293 | +/* old code
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263 | 294 | if(ddsd.ddpfPixelFormat.dwFlags & DDPF_RGB)
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264 | 295 | {
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265 | 296 | switch(ddsd.ddpfPixelFormat.dwRGBBitCount)
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Index: ddraw/texture.h |
— | — | @@ -37,6 +37,19 @@ |
38 | 38 | DDPIXELFORMAT pixelformat;
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39 | 39 | } TEXTURE;
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40 | 40 |
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| 41 | +typedef struct
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| 42 | +{
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| 43 | + GLuint id;
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| 44 | + GLint wraps;
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| 45 | + GLint wrapt;
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| 46 | + GLint minfilter;
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| 47 | + GLint magfilter;
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| 48 | +} SAMPLER;
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| 49 | +
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| 50 | +extern SAMPLER samplers[8];
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| 51 | +
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| 52 | +void InitSamplers();
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| 53 | +void DeleteSamplers();
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41 | 54 | void InitTexture(DXGLCFG *cfg);
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42 | 55 | void SetActiveTexture(int level);
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43 | 56 | void SetTexture(unsigned int level, TEXTURE *texture);
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