Code Review

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 Total number of results: 950
Revision Status Comments Path Commit summary Author Date
950 new -
Disable incomplete overlay support.... admin 21:29, 20 September 2019
949 new -
Implement fixed profile path hash and installer migration. admin 03:57, 16 September 2019
948 new - Use Unicode character set for VS2008 builds. admin 04:17, 11 September 2019
947 new -
Add Visual C++ 2008 project files. admin 03:41, 11 September 2019
946 new -
Add Include support to INI files.... admin 02:46, 11 September 2019
945 new - Explicitly process profile lowercase paths as Unicode. This allows profile p... admin 00:11, 3 September 2019
944 new -
Fix several compilation warnings. admin 14:44, 28 August 2019
943 new - Remove 64-bit portability warnings from VS8 build. admin 18:17, 26 August 2019
942 new -
Add help and installer to VS8 build.... admin 17:55, 26 August 2019
941 new -
Add VS2005 project for dxgl-nsis... admin 22:40, 25 August 2019
940 new -
Implement limited texture formats. admin 00:22, 19 August 2019
939 new -
Make Limit D3D Texture Formats an integer, default 1 for <= DirectX5 admin 00:03, 19 August 2019
938 new -
Rewrite EnumTextureFormats for D3D2 and below.... admin 22:47, 18 August 2019
937 new - Set dirty flag when unlocking already unlocked surface.... admin 11:48, 16 August 2019
936 new - Fix TRACE_RET admin 11:40, 16 August 2019
935 new -
Remove trace builds.... admin 11:05, 16 August 2019
934 new -
Update compiler to Visual C++ 2019 Update 2. admin 01:51, 10 August 2019
933 new - Another tweak to overlays, still not working. admin 21:52, 9 August 2019
932 new -
Update compiler to Visual C++ 2019 Update 1. admin 00:51, 25 May 2019
931 new -
Expand temporary backbuffer to up to 16 buffers.... admin 23:59, 22 May 2019
930 new - Re-enable overlay support in DDraw caps.... admin 00:03, 22 May 2019
929 new -
Set version to 0.5.17 beta.... admin 14:00, 19 May 2019
928 new - Fix signing the installer. admin 22:34, 14 May 2019
927 new - Fix signing builds on Visual Studio 2010. admin 22:26, 14 May 2019
926 new -
Update help file.... admin 22:23, 14 May 2019
925 new - Sample packed YUV formats at the middle of the pixel (fixes VMWare SVGA3D).... admin 22:47, 13 May 2019
924 new - Fix scaled primary modes. admin 21:53, 11 May 2019
923 new -
Fix DXGL test for YUV surface types.... admin 12:50, 11 May 2019
922 new - Fix Blt commands that read from the destination surface. admin 00:39, 11 May 2019
921 new -
Add digital signature support to build process. admin 18:26, 10 May 2019
920 new - Temporarily remove advertising overlay support. admin 15:36, 10 May 2019
919 new - More progress towards drawing overlays. admin 14:31, 5 May 2019
918 new -
Implement several overlay related APIs. Overlays do not render yet.... admin 01:11, 29 April 2019
917 new - Fix 8-bit display mode. admin 17:22, 15 April 2019
916 new - Update DDraw caps bits. admin 20:37, 13 April 2019
915 new -
Add RGBG and GRGB surface formats, Blt source only. admin 20:20, 13 April 2019
914 new -
Add YUY2/clones and YVYU formats as Blt source. admin 19:32, 13 April 2019
913 new -
Add support (Blt source only, nearest-neighbor only) for UYVY and identical s... admin 19:11, 13 April 2019
912 new - Add conversion from RGB to YUV. admin 22:03, 12 April 2019
911 new -
Refactor YUV conversion to use ffmpeg-opengl GLSL algorithm.... admin 00:26, 11 April 2019
910 new - Decode YUV when Blting to RGB surface. Implement AYUV as a source format. admin 00:44, 9 April 2019
909 new - Store luminance-only formats as red-only unless defined as textures. admin 22:28, 6 April 2019
908 new -
Define several more FOURCC formats.... admin 21:22, 6 April 2019
907 new -
Upgrade VS2017 builds to VS2019. admin 00:10, 3 April 2019
906 new - Define a few code lines for texture rectangle shaders. admin 23:33, 2 April 2019
905 new - Define texture formats for YUY2/YUNV, RGBG, and GRGB. admin 23:10, 30 March 2019
904 new -
Add texture storage for UYVY surface formats. admin 22:25, 30 March 2019
903 new - Add detection for OpenGL rectangle textures. admin 20:11, 10 March 2019
902 new -
Fix bitmask for 24-bit Z buffer.... admin 23:28, 9 March 2019
901 new - Draw 32-bit Z buffer to full range in DXGL Test. admin 23:11, 9 March 2019
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