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 Total number of results: 950
Revision Status Comments Path Commit summary Author Date
150 new -
Set version info on installer.... admin 18:19, 28 May 2012
149 new - Beginning of asynchronous operations. Contains some deadlocks and breaks Dir... admin 17:47, 28 May 2012
148 new -
Add documentation to ddraw.dll functions.... admin 17:06, 12 May 2012
147 new - Add addsigned2x and subtract color ops... admin 01:13, 8 May 2012
146 new - Add per-vertex colors... admin 01:07, 8 May 2012
145 new - Add inverted color arguments admin 21:48, 6 May 2012
144 new - Update readme admin 21:47, 6 May 2012
143 new -
Set version 0.2.0... admin 01:06, 6 May 2012
142 new - Update D3D caps bits... admin 20:00, 28 April 2012
141 new - Add texture filtering. admin 22:14, 16 April 2012
140 new - Fix dxglcfg profile creation and deletion.... admin 20:48, 16 April 2012
139 new - Fix fullscreen rendering admin 16:10, 16 April 2012
138 new - Get textures working admin 15:47, 16 April 2012
137 new -
Fill in texture stages in fragment shader.... admin 21:56, 15 April 2012
136 new - Add texcoord vertex attrib arrays to _DrawPrimitives internal function admin 13:31, 14 April 2012
135 new - Add basic texcoords to vertex shader admin 13:18, 14 April 2012
134 new - Add no specular directional lighting function admin 19:25, 10 April 2012
133 new - Eliminate glGetAttribLocation and glGetUniformLocation in DrawPrimitives func... admin 21:41, 9 April 2012
132 new - Tweak lighting.... admin 21:24, 2 April 2012
131 new -
Remove debug-only restriction on Direct3D7 interface, permanently this time... admin 18:15, 23 March 2012
130 new - Fix render buffer DDraw interaction... admin 20:28, 17 March 2012
129 new - Add texture coordinate format to shader ID.... admin 15:39, 17 March 2012
128 new - Fix infinitely regenerating shaders admin 01:37, 15 March 2012
127 new - Fix shader generation rollover crash admin 01:29, 15 March 2012
126 new - Oops. admin 01:06, 15 March 2012
125 new - Add TestCooperativeLevel admin 00:46, 15 March 2012
124 new - Generate Texture Stage shader IDs. admin 01:20, 13 March 2012
123 new - Fix compilation error admin 23:53, 11 March 2012
122 new - Add SetTextureStageState admin 22:30, 11 March 2012
121 new - Add GetTexture and SetTexture admin 21:23, 11 March 2012
120 new - Add EnumTextureFormats and GetTextureStageState admin 18:39, 11 March 2012
119 new - Add D3D texture test to dxgltest admin 15:49, 11 March 2012
118 new - Add GetCaps, GetRenderTarget, and SetRenderTarget to IDirect3DDevice7 interface admin 20:02, 8 March 2012
117 new -
Support Windows 8 High Contrast themes admin 00:31, 8 March 2012
116 new - Fix D3D object shutdown... admin 00:00, 8 March 2012
115 new - Add IDirect3D7::EnumDevices admin 00:37, 7 March 2012
114 new - Create unified primitive drawing function.... admin 20:00, 6 March 2012
113 new - Get directional lights working admin 23:23, 4 March 2012
112 new -
Get basic transforms working in D3D. Remember, matrix multiplication is NOT ... admin 21:58, 4 March 2012
111 new - Fix EXT_framebuffer_object compatibility admin 02:52, 4 March 2012
110 new - Update version.nsh admin 15:40, 3 March 2012
109 new -
Release 0.1.6... admin 15:39, 3 March 2012
108 new - Prevent overlay window from stealing focus. Fixes input for Allegro games. admin 22:41, 29 February 2012
107 new - Fix window message loop.... admin 02:36, 29 February 2012
106 new -
Almost have DrawIndexedPrimitive working.... admin 01:04, 23 February 2012
105 new - Fix ATI compatibility admin 01:22, 20 February 2012
104 new - Add passthrough fragment shader... admin 00:20, 20 February 2012
103 new - Vertex shader: Generate directional lights and basic transform admin 18:11, 18 February 2012
102 new -
Begin implementing DrawIndexedPrimitive in render thread... admin 01:15, 18 February 2012
101 new - Add code to convert render state to shader ID... admin 00:49, 16 February 2012
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