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 Total number of results: 681
Revision Status Comments Path Commit summary Author Date
129 new - Add texture coordinate format to shader ID.... admin 15:39, 17 March 2012
128 new - Fix infinitely regenerating shaders admin 01:37, 15 March 2012
127 new - Fix shader generation rollover crash admin 01:29, 15 March 2012
126 new - Oops. admin 01:06, 15 March 2012
125 new - Add TestCooperativeLevel admin 00:46, 15 March 2012
124 new - Generate Texture Stage shader IDs. admin 01:20, 13 March 2012
123 new - Fix compilation error admin 23:53, 11 March 2012
122 new - Add SetTextureStageState admin 22:30, 11 March 2012
121 new - Add GetTexture and SetTexture admin 21:23, 11 March 2012
120 new - Add EnumTextureFormats and GetTextureStageState admin 18:39, 11 March 2012
118 new - Add GetCaps, GetRenderTarget, and SetRenderTarget to IDirect3DDevice7 interface admin 20:02, 8 March 2012
116 new - Fix D3D object shutdown... admin 00:00, 8 March 2012
115 new - Add IDirect3D7::EnumDevices admin 00:37, 7 March 2012
114 new - Create unified primitive drawing function.... admin 20:00, 6 March 2012
113 new - Get directional lights working admin 23:23, 4 March 2012
112 new -
Get basic transforms working in D3D. Remember, matrix multiplication is NOT ... admin 21:58, 4 March 2012
111 new - Fix EXT_framebuffer_object compatibility admin 02:52, 4 March 2012
109 new -
Release 0.1.6... admin 15:39, 3 March 2012
108 new - Prevent overlay window from stealing focus. Fixes input for Allegro games. admin 22:41, 29 February 2012
107 new - Fix window message loop.... admin 02:36, 29 February 2012
106 new -
Almost have DrawIndexedPrimitive working.... admin 01:04, 23 February 2012
105 new - Fix ATI compatibility admin 01:22, 20 February 2012
104 new - Add passthrough fragment shader... admin 00:20, 20 February 2012
103 new - Vertex shader: Generate directional lights and basic transform admin 18:11, 18 February 2012
102 new -
Begin implementing DrawIndexedPrimitive in render thread... admin 01:15, 18 February 2012
101 new - Add code to convert render state to shader ID... admin 00:49, 16 February 2012
100 new - Validate more parameters.... admin 21:56, 12 February 2012
99 new - GetDC() fixes admin 19:00, 11 February 2012
98 new - Fix release compilation.... admin 19:56, 5 February 2012
97 new - fix GetDisplayMode admin 21:38, 4 February 2012
96 new - check a few more pointers admin 20:40, 4 February 2012
95 new - Return error on null "this" pointers... admin 01:59, 3 February 2012
94 new - Verify a few pointers... admin 02:53, 31 January 2012
93 new -
Release 0.1.5... admin 22:48, 28 January 2012
92 new - Add bilinear filtering to 8-bit modes admin 18:03, 28 January 2012
91 new - Move render window to OpenGL thread.... admin 17:20, 28 January 2012
90 new - Add lpDDSurfaceTargetOverride to Flip... admin 21:59, 27 January 2012
89 new - Add IDirectDrawSurface::Restore... admin 20:37, 27 January 2012
88 new - Move OpenGL rendering to dedicated thread admin 19:00, 27 January 2012
87 new - Clean up DDraw surfaces when IDirectDraw object is deleted.... admin 01:36, 25 January 2012
86 new - Fix GetAvailableVidMem - check if pointers are null admin 01:03, 24 January 2012
85 new - Forgot to add the GlobalMemoryStatus call. admin 01:01, 24 January 2012
84 new - Implement GetAvailableVidMem admin 00:58, 24 January 2012
83 new - Fix GetDisplayMode... admin 00:39, 24 January 2012
82 new - Fix shader states... admin 20:07, 22 January 2012
81 new -
Release 0.1.4... admin 02:08, 18 January 2012
80 new - Clean up GL objects on shutdown admin 02:38, 17 January 2012
79 new - Draw using glDrawRangeElements. Still using deprecated generic vertex attrib... admin 01:46, 17 January 2012
78 new - Eliminate deprecated glPushAttrib/glPopAttrib admin 17:42, 15 January 2012
77 new -
Use shaders for all drawing operations.... admin 17:25, 15 January 2012
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