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 Total number of results: 121
Revision Status Comments Path Commit summary Author Date
114 new - Create unified primitive drawing function.... admin 20:00, 6 March 2012
113 new - Get directional lights working admin 23:23, 4 March 2012
104 new - Add passthrough fragment shader... admin 00:20, 20 February 2012
102 new -
Begin implementing DrawIndexedPrimitive in render thread... admin 01:15, 18 February 2012
101 new - Add code to convert render state to shader ID... admin 00:49, 16 February 2012
100 new - Validate more parameters.... admin 21:56, 12 February 2012
96 new - check a few more pointers admin 20:40, 4 February 2012
95 new - Return error on null "this" pointers... admin 01:59, 3 February 2012
82 new - Fix shader states... admin 20:07, 22 January 2012
75 new - Begin adding vertex array support... admin 20:16, 14 January 2012
74 new - Add Clear, BeginScene, and EndScene admin 17:51, 8 January 2012
73 new - Add SetLight... admin 17:03, 8 January 2012
72 new -
Add GetTransform and SetTransform... admin 16:50, 8 January 2012
69 new -
Remove audio and input settings from dxglcfg and cfgmgr... admin 16:09, 7 January 2012
68 new -
Add IDirect3DDevice7::LightEnable... admin 02:10, 5 January 2012
67 new - Add IDirect3DDevice7::GetMaterial and SetMaterial admin 15:58, 1 January 2012
66 new - Add GetRenderState and begin adding SetRenderState admin 02:38, 1 January 2012
65 new - Set default D3D render state on device creation admin 02:14, 1 January 2012
64 new - Add IDirect3D7::CreateDevice... admin 22:33, 31 December 2011
52 new - Make glDirect3DDevice7 link by stubbing all member functions for now admin 00:24, 28 December 2011
51 new -
Begin adding classes for IDirec3D7 and IDirect3DDevice7 (currently non-functi... admin 00:05, 28 December 2011
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