Code Review

Jump to navigation Jump to search
Search revisions in this repo by path
    
First pagePrevious pageNext pageLast page
Show items per page
 Total number of results: 121
Revision Status Comments Path Commit summary Author Date
301 new -
Fix various Code Analysis warnings. admin 23:19, 10 January 2013
298 new - Add broken fog implementation to shaders. admin 03:27, 1 January 2013
287 new - Add texture surface color key to shader texture stage ID. admin 02:20, 15 December 2012
286 new - Adjust shader float-to-int calculation.... admin 01:42, 15 December 2012
283 new - Fix ambient color initialization admin 01:09, 14 December 2012
280 new - Fix enabling/disabling lighting in shader generator.... admin 01:00, 7 December 2012
256 new - Add D3DTBLEND_MODULATE.... admin 22:15, 4 September 2012
254 new - Return DDERR_INVALIDOBJECT on IDirectDrawSurface objects when passing no "thi... admin 20:58, 3 September 2012
251 new - Use texture manager list for EnumTextureFormats admin 22:30, 1 September 2012
249 new - Initialize glDirect3DDevice old version pointers. admin 21:39, 1 September 2012
248 new - Add IDirect3D2 interfaces. admin 21:32, 1 September 2012
244 new -
Major rewrite of texture management to support future texture upload methods.... admin 15:45, 26 August 2012
243 new - Fix IDirect3DDevice7::ValidateDevice for recently implemented blend modes. admin 20:53, 22 August 2012
232 new - Support D3DLVERTEX vertex type admin 23:29, 7 August 2012
215 new - Move matrices to gl_ModelViewMartix and gl_ProjectionMatrix... admin 18:06, 15 July 2012
199 new - Get D3D6 lights and materials somewhat working admin 14:04, 5 July 2012
196 new - Support creating lights. Fix IDirec3D7::QueryInterface and IDirectDrawSurfac... admin 14:41, 4 July 2012
194 new - Fix viewport object device binding.... admin 14:07, 4 July 2012
193 new - Add rest of IDirectDraw3 functions.... admin 14:03, 4 July 2012
192 new - (DOES NOT BUILD) Add remaining IDirect3DDevice3 functions, must add functions... admin 18:17, 3 July 2012
191 new - (DOES NOT BUILD) Add more IDirect3DDevice3 functions. admin 15:35, 3 July 2012
190 new - (DOES NOT BUILD) Added some IDirect3DDevice3 functions.... admin 00:46, 3 July 2012
189 new - (DOES NOT BUILD) Begin adding IDirect3DDevice3 interface.... admin 15:31, 2 July 2012
183 new - Separate point and spot lights admin 21:41, 26 June 2012
177 new - Add Z compare function admin 18:59, 23 June 2012
172 new - Move render window to dedicated thread admin 23:28, 22 June 2012
165 new - Support texture stage alpha operations admin 18:31, 5 June 2012
164 new -
Validate D3DTOP_ADDSMOOTH admin 16:49, 5 June 2012
160 new - Add IUnknownIID to all QueryInterface functions for COM compliance. admin 17:53, 4 June 2012
151 new - Revert revision 199, was too buggy for release. admin 21:28, 29 May 2012
149 new - Beginning of asynchronous operations. Contains some deadlocks and breaks Dir... admin 17:47, 28 May 2012
147 new - Add addsigned2x and subtract color ops... admin 01:13, 8 May 2012
146 new - Add per-vertex colors... admin 01:07, 8 May 2012
143 new -
Set version 0.2.0... admin 01:06, 6 May 2012
142 new - Update D3D caps bits... admin 20:00, 28 April 2012
141 new - Add texture filtering. admin 22:14, 16 April 2012
138 new - Get textures working admin 15:47, 16 April 2012
137 new -
Fill in texture stages in fragment shader.... admin 21:56, 15 April 2012
135 new - Add basic texcoords to vertex shader admin 13:18, 14 April 2012
133 new - Eliminate glGetAttribLocation and glGetUniformLocation in DrawPrimitives func... admin 21:41, 9 April 2012
132 new - Tweak lighting.... admin 21:24, 2 April 2012
131 new -
Remove debug-only restriction on Direct3D7 interface, permanently this time... admin 18:15, 23 March 2012
124 new - Generate Texture Stage shader IDs. admin 01:20, 13 March 2012
123 new - Fix compilation error admin 23:53, 11 March 2012
122 new - Add SetTextureStageState admin 22:30, 11 March 2012
121 new - Add GetTexture and SetTexture admin 21:23, 11 March 2012
120 new - Add EnumTextureFormats and GetTextureStageState admin 18:39, 11 March 2012
118 new - Add GetCaps, GetRenderTarget, and SetRenderTarget to IDirect3DDevice7 interface admin 20:02, 8 March 2012
116 new - Fix D3D object shutdown... admin 00:00, 8 March 2012
115 new - Add IDirect3D7::EnumDevices admin 00:37, 7 March 2012
First pagePrevious pageNext pageLast page
Search revisions in this repo by path