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 Total number of results: 37
Revision Status Comments Path Commit summary Author Date
655 new - Beginning of separating API from backend code.... admin 02:07, 16 May 2016
651 new - Add a function to generate a glFrameTerminatorGREMEDY command for debugging. admin 03:18, 9 February 2016
635 new -
Revert changes from r615 and r631... admin 02:14, 10 January 2016
615 new -
*Note: This revision currently has several regressions.... admin 22:54, 13 September 2015
607 new - Convert glUtil to C struct and linkage with reference count. admin 18:29, 12 April 2015
605 new - Move buffer objects to a manged object. admin 19:11, 11 April 2015
522 new - Add colorkey to D3D2 texture load.... admin 14:12, 7 September 2014
486 new - Add support for OpenGL 4.5/ARB_direct_state_access functionality. admin 23:32, 13 August 2014
449 new - Surface clipper cleanup.... admin 00:51, 8 June 2014
439 new - Convert glExtensions and trace to C. admin 16:48, 17 May 2014
437 new - Build fix for updated glext.h admin 23:35, 11 May 2014
434 new - Move glRenderer to glDirectDraw7 class.... admin 22:47, 20 April 2014
383 new - Use EXT_direct_state_access for uploading and downloading textures. admin 21:50, 9 June 2013
377 new - Add GL_ARB_sampler_objects functions.... admin 22:18, 15 May 2013
375 new - Revert accidental incomplete commit of glExtensions.cpp and glExtensions.h admin 00:03, 15 May 2013
374 new - Disable non-working GPU memory stats in glDirectDraw2::GetAvailableVidMem admin 23:58, 14 May 2013
371 new - Add direct state access functions for textures and matrices.... admin 00:20, 12 May 2013
289 new - Add color key transparency to texture stages. admin 23:03, 15 December 2012
244 new -
Major rewrite of texture management to support future texture upload methods.... admin 15:45, 26 August 2012
240 new - Add GetAvailableVidMem.... admin 22:31, 13 August 2012
237 new - Cache 2D shader vertex attributes admin 17:40, 12 August 2012
168 new - Fix shader compilation errors... admin 13:19, 8 June 2012
132 new - Tweak lighting.... admin 21:24, 2 April 2012
104 new - Add passthrough fragment shader... admin 00:20, 20 February 2012
82 new - Fix shader states... admin 20:07, 22 January 2012
81 new -
Release 0.1.4... admin 02:08, 18 January 2012
80 new - Clean up GL objects on shutdown admin 02:38, 17 January 2012
79 new - Draw using glDrawRangeElements. Still using deprecated generic vertex attrib... admin 01:46, 17 January 2012
77 new -
Use shaders for all drawing operations.... admin 17:25, 15 January 2012
61 new - Remove RGB565 format; has compatibility issues admin 20:08, 31 December 2011
60 new - Set internalformat on textures... admin 19:50, 31 December 2011
58 new -
Add IDirect3D7::EnumZBufferFormats... admin 17:15, 31 December 2011
42 new - Another attempt at vsync fixes. admin 21:44, 24 December 2011
33 new -
Add IDirectDraw::WaitForVerticalBlank... admin 02:26, 22 December 2011
7 new -
DXGL 0.0.7:... admin 19:40, 19 November 2011
4 new -
DXGL 0.0.4:... admin 18:52, 19 November 2011
3 new -
DXGL 0.0.3:... admin 18:46, 19 November 2011
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