Index: ddraw/ddraw.vcxproj |
— | — | @@ -170,6 +170,7 @@ |
171 | 171 | <ClInclude Include="glDirect3D.h" />
|
172 | 172 | <ClInclude Include="glDirect3DDevice.h" />
|
173 | 173 | <ClInclude Include="glDirect3DLight.h" />
|
| 174 | + <ClInclude Include="glDirect3DVertexBuffer.h" />
|
174 | 175 | <ClInclude Include="glDirectDraw.h" />
|
175 | 176 | <ClInclude Include="glDirectDrawClipper.h" />
|
176 | 177 | <ClInclude Include="glDirectDrawPalette.h" />
|
— | — | @@ -216,6 +217,7 @@ |
217 | 218 | <ClCompile Include="glDirect3D.cpp" />
|
218 | 219 | <ClCompile Include="glDirect3DDevice.cpp" />
|
219 | 220 | <ClCompile Include="glDirect3DLight.cpp" />
|
| 221 | + <ClCompile Include="glDirect3DVertexBuffer.cpp" />
|
220 | 222 | <ClCompile Include="glDirectDraw.cpp" />
|
221 | 223 | <ClCompile Include="glDirectDrawClipper.cpp" />
|
222 | 224 | <ClCompile Include="glDirectDrawPalette.cpp" />
|
Index: ddraw/ddraw.vcxproj.filters |
— | — | @@ -104,6 +104,9 @@ |
105 | 105 | <ClInclude Include="glRenderWindow.h">
|
106 | 106 | <Filter>Header Files</Filter>
|
107 | 107 | </ClInclude>
|
| 108 | + <ClInclude Include="glDirect3DVertexBuffer.h">
|
| 109 | + <Filter>Header Files</Filter>
|
| 110 | + </ClInclude>
|
108 | 111 | </ItemGroup>
|
109 | 112 | <ItemGroup>
|
110 | 113 | <ClCompile Include="ddraw.cpp">
|
— | — | @@ -166,6 +169,9 @@ |
167 | 170 | <ClCompile Include="glRenderWindow.cpp">
|
168 | 171 | <Filter>Source Files</Filter>
|
169 | 172 | </ClCompile>
|
| 173 | + <ClCompile Include="glDirect3DVertexBuffer.cpp">
|
| 174 | + <Filter>Source Files</Filter>
|
| 175 | + </ClCompile>
|
170 | 176 | </ItemGroup>
|
171 | 177 | <ItemGroup>
|
172 | 178 | <ResourceCompile Include="ddraw.rc">
|
Index: ddraw/glDirect3D.cpp |
— | — | @@ -1,5 +1,5 @@ |
2 | 2 | // DXGL
|
3 | | -// Copyright (C) 2011 William Feely
|
| 3 | +// Copyright (C) 2011-2012 William Feely
|
4 | 4 |
|
5 | 5 | // This library is free software; you can redistribute it and/or
|
6 | 6 | // modify it under the terms of the GNU Lesser General Public
|
— | — | @@ -21,6 +21,7 @@ |
22 | 22 | #include "glDirect3DDevice.h"
|
23 | 23 | #include "glDirectDraw.h"
|
24 | 24 | #include "glDirectDrawSurface.h"
|
| 25 | +#include "glDirect3DVertexBuffer.h"
|
25 | 26 |
|
26 | 27 | D3DDEVICEDESC7 d3ddesc =
|
27 | 28 | {
|
— | — | @@ -96,6 +97,54 @@ |
97 | 98 | 0,0,0,0 //dwReserved1 through dwReserved4
|
98 | 99 | };
|
99 | 100 |
|
| 101 | +D3DDEVICEDESC d3ddesc3 =
|
| 102 | +{
|
| 103 | + sizeof(D3DDEVICEDESC), // dwSize
|
| 104 | + D3DDD_BCLIPPING|D3DDD_COLORMODEL|D3DDD_DEVCAPS|D3DDD_DEVICERENDERBITDEPTH|
|
| 105 | + D3DDD_DEVICEZBUFFERBITDEPTH|D3DDD_LIGHTINGCAPS|D3DDD_LINECAPS|D3DDD_MAXBUFFERSIZE|
|
| 106 | + D3DDD_MAXVERTEXCOUNT|D3DDD_TRANSFORMCAPS|D3DDD_TRICAPS, // dwFlags
|
| 107 | + D3DCOLOR_RGB, // dcmColorModel
|
| 108 | + d3ddesc.dwDevCaps,
|
| 109 | + { //dtcTransformCaps
|
| 110 | + sizeof(D3DTRANSFORMCAPS), //dwSize
|
| 111 | + 0 // dwCaps
|
| 112 | + },
|
| 113 | + FALSE, //bClipping
|
| 114 | + { // dlcLightingCaps
|
| 115 | + sizeof(D3DLIGHTINGCAPS), //dwSize
|
| 116 | + D3DLIGHTCAPS_DIRECTIONAL|D3DLIGHTCAPS_POINT|D3DLIGHTCAPS_SPOT, // dwCaps
|
| 117 | + D3DLIGHTINGMODEL_RGB, // dwLightingModel
|
| 118 | + 8 //dwNumLights
|
| 119 | + },
|
| 120 | + d3ddesc.dpcLineCaps,
|
| 121 | + d3ddesc.dpcTriCaps,
|
| 122 | + d3ddesc.dwDeviceRenderBitDepth,
|
| 123 | + d3ddesc.dwDeviceZBufferBitDepth,
|
| 124 | + 0, // dwMaxBufferSize
|
| 125 | + 65536, // dwMaxVertexCount
|
| 126 | + d3ddesc.dwMinTextureWidth,
|
| 127 | + d3ddesc.dwMinTextureHeight,
|
| 128 | + d3ddesc.dwMaxTextureWidth,
|
| 129 | + d3ddesc.dwMaxTextureHeight,
|
| 130 | + 0, // dwMinStippleWidth
|
| 131 | + 32, // dwMaxStippleWidth
|
| 132 | + 0, // dwMinStippleHeight
|
| 133 | + 32, // dwMaxStippleHeight
|
| 134 | + d3ddesc.dwMaxTextureRepeat,
|
| 135 | + d3ddesc.dwMaxTextureAspectRatio,
|
| 136 | + d3ddesc.dwMaxAnisotropy,
|
| 137 | + d3ddesc.dvGuardBandLeft,
|
| 138 | + d3ddesc.dvGuardBandTop,
|
| 139 | + d3ddesc.dvGuardBandRight,
|
| 140 | + d3ddesc.dvGuardBandBottom,
|
| 141 | + d3ddesc.dvExtentsAdjust,
|
| 142 | + d3ddesc.dwStencilCaps,
|
| 143 | + d3ddesc.dwFVFCaps,
|
| 144 | + d3ddesc.dwTextureOpCaps,
|
| 145 | + d3ddesc.wMaxTextureBlendStages,
|
| 146 | + d3ddesc.wMaxSimultaneousTextures
|
| 147 | +};
|
| 148 | +
|
100 | 149 | struct D3DDevice
|
101 | 150 | {
|
102 | 151 | char *name;
|
— | — | @@ -154,6 +203,12 @@ |
155 | 204 | *ppvObj = this;
|
156 | 205 | return D3D_OK;
|
157 | 206 | }
|
| 207 | + if(riid == IID_IDirect3D3)
|
| 208 | + {
|
| 209 | + this->AddRef();
|
| 210 | + *ppvObj = new glDirect3D3(this);
|
| 211 | + return D3D_OK;
|
| 212 | + }
|
158 | 213 | FIXME("glDirect3D7::QueryInterface: stub");
|
159 | 214 | return E_NOINTERFACE;
|
160 | 215 | }
|
— | — | @@ -166,10 +221,33 @@ |
167 | 222 | *lplpD3DDevice = (LPDIRECT3DDEVICE7) glD3DDev7;
|
168 | 223 | return D3D_OK;
|
169 | 224 | }
|
| 225 | +HRESULT WINAPI glDirect3D7::CreateLight(LPDIRECT3DLIGHT* lplpDirect3DLight, IUnknown* pUnkOuter)
|
| 226 | +{
|
| 227 | + if(!this) return DDERR_INVALIDPARAMS;
|
| 228 | + if(pUnkOuter) return DDERR_INVALIDPARAMS;
|
| 229 | + FIXME("glDirect3D7::CreateLight: stub");
|
| 230 | + return DDERR_GENERIC;
|
| 231 | +}
|
| 232 | +HRESULT WINAPI glDirect3D7::CreateMaterial(LPDIRECT3DMATERIAL3* lplpDirect3DMaterial, IUnknown* pUnkOuter)
|
| 233 | +{
|
| 234 | + if(!this) return DDERR_INVALIDPARAMS;
|
| 235 | + if(pUnkOuter) return DDERR_INVALIDPARAMS;
|
| 236 | + FIXME("glDirect3D7::CreateMaterial: stub");
|
| 237 | + return DDERR_GENERIC;
|
| 238 | +}
|
170 | 239 | HRESULT WINAPI glDirect3D7::CreateVertexBuffer(LPD3DVERTEXBUFFERDESC lpVBDesc, LPDIRECT3DVERTEXBUFFER7* lplpD3DVertexBuffer, DWORD dwFlags)
|
171 | 240 | {
|
172 | 241 | if(!this) return DDERR_INVALIDPARAMS;
|
173 | | - FIXME("glDirect3D7::CreateVertexBuffer: stub");
|
| 242 | + if(!lplpD3DVertexBuffer) return DDERR_INVALIDPARAMS;
|
| 243 | + if(!lpVBDesc) return DDERR_INVALIDPARAMS;
|
| 244 | + *lplpD3DVertexBuffer = (LPDIRECT3DVERTEXBUFFER7)new glDirect3DVertexBuffer7(this,*lpVBDesc,dwFlags);
|
| 245 | + return D3D_OK;
|
| 246 | +}
|
| 247 | +HRESULT WINAPI glDirect3D7::CreateViewport(LPDIRECT3DVIEWPORT3* lplpD3DViewport, IUnknown* pUnkOuter)
|
| 248 | +{
|
| 249 | + if(!this) return DDERR_INVALIDPARAMS;
|
| 250 | + if(pUnkOuter) return DDERR_INVALIDPARAMS;
|
| 251 | + FIXME("glDirect3D7::CreateViewport: stub");
|
174 | 252 | return DDERR_GENERIC;
|
175 | 253 | }
|
176 | 254 | HRESULT WINAPI glDirect3D7::EnumDevices(LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback, LPVOID lpUserArg)
|
— | — | @@ -199,6 +277,20 @@ |
200 | 278 | }
|
201 | 279 | return D3D_OK;
|
202 | 280 | }
|
| 281 | +
|
| 282 | +HRESULT WINAPI glDirect3D7::EnumDevices3(LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg)
|
| 283 | +{
|
| 284 | + if(!this) return DDERR_INVALIDPARAMS;
|
| 285 | + if(!lpEnumDevicesCallback) return DDERR_INVALIDPARAMS;
|
| 286 | + HRESULT result;
|
| 287 | + D3DDEVICEDESC desc = d3ddesc3;
|
| 288 | + GUID guid = IID_IDirect3DRGBDevice;
|
| 289 | + result = lpEnumDevicesCallback(&guid,devices[0].name,devices[0].devname,&desc,&desc,lpUserArg);
|
| 290 | + if(result != D3DENUMRET_OK) return D3D_OK;
|
| 291 | + guid = IID_IDirect3DHALDevice;
|
| 292 | + result = lpEnumDevicesCallback(&guid,devices[1].name,devices[1].devname,&desc,&desc,lpUserArg);
|
| 293 | + return D3D_OK;
|
| 294 | +}
|
203 | 295 | HRESULT WINAPI glDirect3D7::EnumZBufferFormats(REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback, LPVOID lpContext)
|
204 | 296 | {
|
205 | 297 | if(!this) return DDERR_INVALIDPARAMS;
|
— | — | @@ -231,7 +323,203 @@ |
232 | 324 | }
|
233 | 325 | HRESULT WINAPI glDirect3D7::EvictManagedTextures()
|
234 | 326 | {
|
| 327 | + return D3D_OK;
|
| 328 | +}
|
| 329 | +
|
| 330 | +HRESULT WINAPI glDirect3D7::FindDevice(LPD3DFINDDEVICESEARCH lpD3DFDS, LPD3DFINDDEVICERESULT lpD3DFDR)
|
| 331 | +{
|
235 | 332 | if(!this) return DDERR_INVALIDPARAMS;
|
236 | | - FIXME("glDirect3D7::EvictManagedTextures: stub");
|
237 | | - return DDERR_GENERIC;
|
| 333 | + if(!lpD3DFDS) return DDERR_INVALIDPARAMS;
|
| 334 | + if(!lpD3DFDR) return DDERR_INVALIDPARAMS;
|
| 335 | + if(lpD3DFDR->dwSize < sizeof(D3DFINDDEVICERESULT)) return DDERR_INVALIDPARAMS;
|
| 336 | + if(lpD3DFDS->dwSize < sizeof(D3DFINDDEVICESEARCH)) return DDERR_INVALIDPARAMS;
|
| 337 | + bool found = true;
|
| 338 | + GUID guid = IID_IDirect3DHALDevice;
|
| 339 | + if((lpD3DFDS->dwFlags & D3DFDS_LINES) || (lpD3DFDS->dwFlags & D3DFDS_TRIANGLES))
|
| 340 | + {
|
| 341 | + if(lpD3DFDS->dwFlags & D3DFDS_ALPHACMPCAPS)
|
| 342 | + {
|
| 343 | + if((d3ddesc.dpcTriCaps.dwAlphaCmpCaps & lpD3DFDS->dpcPrimCaps.dwAlphaCmpCaps)
|
| 344 | + != lpD3DFDS->dpcPrimCaps.dwAlphaCmpCaps) found = false;
|
| 345 | + }
|
| 346 | + if(lpD3DFDS->dwFlags & D3DFDS_DSTBLENDCAPS)
|
| 347 | + {
|
| 348 | + if((d3ddesc.dpcTriCaps.dwDestBlendCaps & lpD3DFDS->dpcPrimCaps.dwDestBlendCaps)
|
| 349 | + != lpD3DFDS->dpcPrimCaps.dwDestBlendCaps) found = false;
|
| 350 | + }
|
| 351 | + if(lpD3DFDS->dwFlags & D3DFDS_MISCCAPS)
|
| 352 | + {
|
| 353 | + if((d3ddesc.dpcTriCaps.dwMiscCaps & lpD3DFDS->dpcPrimCaps.dwMiscCaps)
|
| 354 | + != lpD3DFDS->dpcPrimCaps.dwMiscCaps) found = false;
|
| 355 | + }
|
| 356 | + if(lpD3DFDS->dwFlags & D3DFDS_RASTERCAPS)
|
| 357 | + {
|
| 358 | + if((d3ddesc.dpcTriCaps.dwRasterCaps & lpD3DFDS->dpcPrimCaps.dwRasterCaps)
|
| 359 | + != lpD3DFDS->dpcPrimCaps.dwRasterCaps) found = false;
|
| 360 | + }
|
| 361 | + if(lpD3DFDS->dwFlags & D3DFDS_SHADECAPS)
|
| 362 | + {
|
| 363 | + if((d3ddesc.dpcTriCaps.dwShadeCaps & lpD3DFDS->dpcPrimCaps.dwShadeCaps)
|
| 364 | + != lpD3DFDS->dpcPrimCaps.dwShadeCaps) found = false;
|
| 365 | + }
|
| 366 | + if(lpD3DFDS->dwFlags & D3DFDS_SRCBLENDCAPS)
|
| 367 | + {
|
| 368 | + if((d3ddesc.dpcTriCaps.dwSrcBlendCaps & lpD3DFDS->dpcPrimCaps.dwSrcBlendCaps)
|
| 369 | + != lpD3DFDS->dpcPrimCaps.dwSrcBlendCaps) found = false;
|
| 370 | + }
|
| 371 | + if(lpD3DFDS->dwFlags & D3DFDS_TEXTUREBLENDCAPS)
|
| 372 | + {
|
| 373 | + if((d3ddesc.dpcTriCaps.dwTextureBlendCaps & lpD3DFDS->dpcPrimCaps.dwTextureBlendCaps)
|
| 374 | + != lpD3DFDS->dpcPrimCaps.dwTextureBlendCaps) found = false;
|
| 375 | + }
|
| 376 | + if(lpD3DFDS->dwFlags & D3DFDS_TEXTURECAPS)
|
| 377 | + {
|
| 378 | + if((d3ddesc.dpcTriCaps.dwTextureCaps & lpD3DFDS->dpcPrimCaps.dwTextureCaps)
|
| 379 | + != lpD3DFDS->dpcPrimCaps.dwTextureCaps) found = false;
|
| 380 | + }
|
| 381 | + if(lpD3DFDS->dwFlags & D3DFDS_TEXTUREFILTERCAPS)
|
| 382 | + {
|
| 383 | + if((d3ddesc.dpcTriCaps.dwTextureFilterCaps & lpD3DFDS->dpcPrimCaps.dwTextureFilterCaps)
|
| 384 | + != lpD3DFDS->dpcPrimCaps.dwTextureFilterCaps) found = false;
|
| 385 | + }
|
| 386 | + if(lpD3DFDS->dwCaps & D3DFDS_ZCMPCAPS)
|
| 387 | + {
|
| 388 | + if((d3ddesc.dpcTriCaps.dwZCmpCaps & lpD3DFDS->dpcPrimCaps.dwZCmpCaps)
|
| 389 | + != lpD3DFDS->dpcPrimCaps.dwZCmpCaps) found = false;
|
| 390 | + }
|
| 391 | + }
|
| 392 | + if(lpD3DFDS->dwFlags & D3DFDS_COLORMODEL)
|
| 393 | + {
|
| 394 | + if((d3ddesc3.dcmColorModel & lpD3DFDS->dcmColorModel) != lpD3DFDS->dcmColorModel) found = false;
|
| 395 | + }
|
| 396 | + if(lpD3DFDS->dwFlags & D3DFDS_GUID)
|
| 397 | + {
|
| 398 | + if((lpD3DFDS->guid != IID_IDirect3DRGBDevice) && (lpD3DFDS->guid != IID_IDirect3DHALDevice))
|
| 399 | + found = false;
|
| 400 | + else guid = lpD3DFDS->guid;
|
| 401 | + }
|
| 402 | + if(lpD3DFDS->dwFlags & D3DFDS_HARDWARE)
|
| 403 | + {
|
| 404 | + if(lpD3DFDS->dwFlags & D3DFDS_GUID)
|
| 405 | + {
|
| 406 | + if(lpD3DFDS->bHardware && (lpD3DFDS->guid != IID_IDirect3DHALDevice)) found = false;
|
| 407 | + if(!lpD3DFDS->bHardware && (lpD3DFDS->guid != IID_IDirect3DRGBDevice)) found = false;
|
| 408 | + }
|
| 409 | + else if(!lpD3DFDS->bHardware) guid = IID_IDirect3DRGBDevice;
|
| 410 | + }
|
| 411 | + if(!found) return DDERR_NOTFOUND;
|
| 412 | + if(guid == IID_IDirect3DRGBDevice) lpD3DFDR->ddSwDesc = d3ddesc3;
|
| 413 | + else lpD3DFDR->ddHwDesc = d3ddesc3;
|
| 414 | + lpD3DFDR->guid = guid;
|
| 415 | + return D3D_OK;
|
238 | 416 | }
|
| 417 | +
|
| 418 | +
|
| 419 | +// IDirect3D3 wrapper
|
| 420 | +glDirect3D3::glDirect3D3(glDirect3D7 *glD3D7)
|
| 421 | +{
|
| 422 | + this->glD3D7 = glD3D7;
|
| 423 | + glD3D7->AddRef();
|
| 424 | + refcount = 1;
|
| 425 | +}
|
| 426 | +
|
| 427 | +glDirect3D3::~glDirect3D3()
|
| 428 | +{
|
| 429 | + glD3D7->Release();
|
| 430 | +}
|
| 431 | +
|
| 432 | +HRESULT WINAPI glDirect3D3::QueryInterface(REFIID riid, void** ppvObj)
|
| 433 | +{
|
| 434 | + if(!this) return DDERR_INVALIDPARAMS;
|
| 435 | + if(riid == IID_IUnknown)
|
| 436 | + {
|
| 437 | + this->AddRef();
|
| 438 | + *ppvObj = this;
|
| 439 | + return DD_OK;
|
| 440 | + }
|
| 441 | + return glD3D7->QueryInterface(riid,ppvObj);
|
| 442 | +}
|
| 443 | +
|
| 444 | +ULONG WINAPI glDirect3D3::AddRef()
|
| 445 | +{
|
| 446 | + if(!this) return 0;
|
| 447 | + refcount++;
|
| 448 | + return refcount;
|
| 449 | +}
|
| 450 | +
|
| 451 | +ULONG WINAPI glDirect3D3::Release()
|
| 452 | +{
|
| 453 | + if(!this) return 0;
|
| 454 | + ULONG ret;
|
| 455 | + refcount--;
|
| 456 | + ret = refcount;
|
| 457 | + if(refcount == 0) delete this;
|
| 458 | + return ret;
|
| 459 | +}
|
| 460 | +
|
| 461 | +HRESULT WINAPI glDirect3D3::CreateDevice(REFCLSID rclsid, LPDIRECTDRAWSURFACE4 lpDDS, LPDIRECT3DDEVICE3 * lplpD3DDevice, LPUNKNOWN pUnkOuter)
|
| 462 | +{
|
| 463 | + if(!this) return DDERR_INVALIDPARAMS;
|
| 464 | + if(pUnkOuter) return DDERR_INVALIDPARAMS;
|
| 465 | + LPDIRECT3DDEVICE7 lpD3DDev7;
|
| 466 | + HRESULT err = glD3D7->CreateDevice(rclsid,((glDirectDrawSurface4*)lpDDS)->GetDDS7(),&lpD3DDev7);
|
| 467 | + if(err == D3D_OK)
|
| 468 | + {
|
| 469 | + lpD3DDev7->QueryInterface(IID_IDirect3DDevice3,(LPVOID*) lplpD3DDevice);
|
| 470 | + lpD3DDev7->Release();
|
| 471 | + return D3D_OK;
|
| 472 | + }
|
| 473 | + return err;
|
| 474 | +}
|
| 475 | +
|
| 476 | +HRESULT WINAPI glDirect3D3::CreateLight(LPDIRECT3DLIGHT* lplpDirect3DLight, IUnknown* pUnkOuter)
|
| 477 | +{
|
| 478 | + if(!this) return DDERR_INVALIDPARAMS;
|
| 479 | + return glD3D7->CreateLight(lplpDirect3DLight,pUnkOuter);
|
| 480 | +}
|
| 481 | +HRESULT WINAPI glDirect3D3::CreateMaterial(LPDIRECT3DMATERIAL3* lplpDirect3DMaterial, IUnknown* pUnkOuter)
|
| 482 | +{
|
| 483 | + if(!this) return DDERR_INVALIDPARAMS;
|
| 484 | + return glD3D7->CreateMaterial(lplpDirect3DMaterial,pUnkOuter);
|
| 485 | +}
|
| 486 | +HRESULT WINAPI glDirect3D3::CreateVertexBuffer(LPD3DVERTEXBUFFERDESC lpVBDesc, LPDIRECT3DVERTEXBUFFER* lplpD3DVertexBuffer, DWORD dwFlags, LPUNKNOWN pUnkOuter)
|
| 487 | +{
|
| 488 | + if(!this) return DDERR_INVALIDPARAMS;
|
| 489 | + if(pUnkOuter) return DDERR_INVALIDPARAMS;
|
| 490 | + LPDIRECT3DVERTEXBUFFER7 lpD3DVB7;
|
| 491 | + HRESULT err = glD3D7->CreateVertexBuffer(lpVBDesc,&lpD3DVB7,dwFlags);
|
| 492 | + if(err == D3D_OK)
|
| 493 | + {
|
| 494 | + lpD3DVB7->QueryInterface(IID_IDirect3DVertexBuffer,(LPVOID*)lplpD3DVertexBuffer);
|
| 495 | + lpD3DVB7->Release();
|
| 496 | + return D3D_OK;
|
| 497 | + }
|
| 498 | + return err;
|
| 499 | +}
|
| 500 | +HRESULT WINAPI glDirect3D3::CreateViewport(LPDIRECT3DVIEWPORT3* lplpD3DViewport, IUnknown* pUnkOuter)
|
| 501 | +{
|
| 502 | + if(!this) return DDERR_INVALIDPARAMS;
|
| 503 | + return glD3D7->CreateViewport(lplpD3DViewport,pUnkOuter);
|
| 504 | +}
|
| 505 | +
|
| 506 | +HRESULT WINAPI glDirect3D3::EnumDevices(LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg)
|
| 507 | +{
|
| 508 | + if(!this) return DDERR_INVALIDPARAMS;
|
| 509 | + return glD3D7->EnumDevices3(lpEnumDevicesCallback,lpUserArg);
|
| 510 | +}
|
| 511 | +
|
| 512 | +HRESULT WINAPI glDirect3D3::EnumZBufferFormats(REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback, LPVOID lpContext)
|
| 513 | +{
|
| 514 | + if(!this) return DDERR_INVALIDPARAMS;
|
| 515 | + return glD3D7->EnumZBufferFormats(riidDevice,lpEnumCallback,lpContext);
|
| 516 | +}
|
| 517 | +HRESULT WINAPI glDirect3D3::EvictManagedTextures()
|
| 518 | +{
|
| 519 | + if(!this) return DDERR_INVALIDPARAMS;
|
| 520 | + return glD3D7->EvictManagedTextures();
|
| 521 | +}
|
| 522 | +HRESULT WINAPI glDirect3D3::FindDevice(LPD3DFINDDEVICESEARCH lpD3DFDS, LPD3DFINDDEVICERESULT lpD3DFDR)
|
| 523 | +{
|
| 524 | + if(!this) return DDERR_INVALIDPARAMS;
|
| 525 | + return glD3D7->FindDevice(lpD3DFDS,lpD3DFDR);
|
| 526 | +}
|
Index: ddraw/glDirect3D.h |
— | — | @@ -1,5 +1,5 @@ |
2 | 2 | // DXGL
|
3 | | -// Copyright (C) 2011 William Feely
|
| 3 | +// Copyright (C) 2011-2012 William Feely
|
4 | 4 |
|
5 | 5 | // This library is free software; you can redistribute it and/or
|
6 | 6 | // modify it under the terms of the GNU Lesser General Public
|
— | — | @@ -31,15 +31,41 @@ |
32 | 32 | ULONG WINAPI AddRef();
|
33 | 33 | ULONG WINAPI Release();
|
34 | 34 | HRESULT WINAPI CreateDevice(REFCLSID rclsid, LPDIRECTDRAWSURFACE7 lpDDS, LPDIRECT3DDEVICE7 *lplpD3DDevice);
|
| 35 | + HRESULT WINAPI CreateLight(LPDIRECT3DLIGHT* lplpDirect3DLight, IUnknown* pUnkOuter);
|
| 36 | + HRESULT WINAPI CreateMaterial(LPDIRECT3DMATERIAL3* lplpDirect3DMaterial, IUnknown* pUnkOuter);
|
35 | 37 | HRESULT WINAPI CreateVertexBuffer(LPD3DVERTEXBUFFERDESC lpVBDesc, LPDIRECT3DVERTEXBUFFER7* lplpD3DVertexBuffer, DWORD dwFlags);
|
| 38 | + HRESULT WINAPI CreateViewport(LPDIRECT3DVIEWPORT3* lplpD3DViewport, IUnknown* pUnkOuter);
|
36 | 39 | HRESULT WINAPI EnumDevices(LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback, LPVOID lpUserArg);
|
| 40 | + HRESULT WINAPI EnumDevices3(LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg);
|
37 | 41 | HRESULT WINAPI EnumZBufferFormats(REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback, LPVOID lpContext);
|
38 | 42 | HRESULT WINAPI EvictManagedTextures();
|
| 43 | + HRESULT WINAPI FindDevice(LPD3DFINDDEVICESEARCH lpD3DFDS, LPD3DFINDDEVICERESULT lpD3DFDR);
|
39 | 44 | glDirectDraw7 *glDD7;
|
40 | 45 | private:
|
41 | 46 | ULONG refcount;
|
42 | 47 | };
|
43 | 48 |
|
| 49 | +class glDirect3D3 : public IDirect3D3
|
| 50 | +{
|
| 51 | +public:
|
| 52 | + glDirect3D3(glDirect3D7 *glDD7);
|
| 53 | + virtual ~glDirect3D3();
|
| 54 | + HRESULT WINAPI QueryInterface(REFIID riid, void** ppvObj);
|
| 55 | + ULONG WINAPI AddRef();
|
| 56 | + ULONG WINAPI Release();
|
| 57 | + HRESULT WINAPI CreateDevice(REFCLSID rclsid, LPDIRECTDRAWSURFACE4 lpDDS, LPDIRECT3DDEVICE3 * lplpD3DDevice, LPUNKNOWN pUnkOuter);
|
| 58 | + HRESULT WINAPI CreateLight(LPDIRECT3DLIGHT* lplpDirect3DLight, IUnknown* pUnkOuter);
|
| 59 | + HRESULT WINAPI CreateMaterial(LPDIRECT3DMATERIAL3* lplpDirect3DMaterial, IUnknown* pUnkOuter);
|
| 60 | + HRESULT WINAPI CreateVertexBuffer(LPD3DVERTEXBUFFERDESC lpVBDesc, LPDIRECT3DVERTEXBUFFER* lplpD3DVertexBuffer, DWORD dwFlags, LPUNKNOWN pUnkOuter);
|
| 61 | + HRESULT WINAPI CreateViewport(LPDIRECT3DVIEWPORT3* lplpD3DViewport, IUnknown* pUnkOuter);
|
| 62 | + HRESULT WINAPI EnumDevices(LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg);
|
| 63 | + HRESULT WINAPI EnumZBufferFormats(REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback, LPVOID lpContext);
|
| 64 | + HRESULT WINAPI EvictManagedTextures();
|
| 65 | + HRESULT WINAPI FindDevice(LPD3DFINDDEVICESEARCH lpD3DFDS, LPD3DFINDDEVICERESULT lpD3DFDR);
|
| 66 | +private:
|
| 67 | + ULONG refcount;
|
| 68 | + glDirect3D7 *glD3D7;
|
| 69 | +};
|
44 | 70 |
|
45 | 71 |
|
46 | 72 | #endif //__GLDIRECT3D_H |
\ No newline at end of file |
Index: ddraw/glDirect3DVertexBuffer.cpp |
— | — | @@ -0,0 +1,109 @@ |
| 2 | +// DXGL
|
| 3 | +// Copyright (C) 2011-2012 William Feely
|
| 4 | +
|
| 5 | +// This library is free software; you can redistribute it and/or
|
| 6 | +// modify it under the terms of the GNU Lesser General Public
|
| 7 | +// License as published by the Free Software Foundation; either
|
| 8 | +// version 2.1 of the License, or (at your option) any later version.
|
| 9 | +
|
| 10 | +// This library is distributed in the hope that it will be useful,
|
| 11 | +// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| 12 | +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
| 13 | +// Lesser General Public License for more details.
|
| 14 | +
|
| 15 | +// You should have received a copy of the GNU Lesser General Public
|
| 16 | +// License along with this library; if not, write to the Free Software
|
| 17 | +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
| 18 | +
|
| 19 | +#include "common.h"
|
| 20 | +#include "include/d3d.h"
|
| 21 | +#include "include/d3dtypes.h"
|
| 22 | +#include "glRenderer.h"
|
| 23 | +#include "glDirect3D.h"
|
| 24 | +#include "glDirect3DDevice.h"
|
| 25 | +#include "glDirect3DVertexBuffer.h"
|
| 26 | +
|
| 27 | +glDirect3DVertexBuffer7::glDirect3DVertexBuffer7(glDirect3D7 *glD3D7, D3DVERTEXBUFFERDESC desc, DWORD flags)
|
| 28 | +{
|
| 29 | + this->glD3D7 = glD3D7;
|
| 30 | + glD3D7->AddRef();
|
| 31 | + refcount = 1;
|
| 32 | + vbdesc = desc;
|
| 33 | + this->flags = flags;
|
| 34 | +}
|
| 35 | +
|
| 36 | +glDirect3DVertexBuffer7::~glDirect3DVertexBuffer7()
|
| 37 | +{
|
| 38 | + glD3D7->Release();
|
| 39 | +}
|
| 40 | +
|
| 41 | +ULONG WINAPI glDirect3DVertexBuffer7::AddRef()
|
| 42 | +{
|
| 43 | + if(!this) return 0;
|
| 44 | + refcount++;
|
| 45 | + return refcount;
|
| 46 | +}
|
| 47 | +ULONG WINAPI glDirect3DVertexBuffer7::Release()
|
| 48 | +{
|
| 49 | + if(!this) return 0;
|
| 50 | + ULONG ret;
|
| 51 | + refcount--;
|
| 52 | + ret = refcount;
|
| 53 | + if(refcount == 0) delete this;
|
| 54 | + return ret;
|
| 55 | +}
|
| 56 | +
|
| 57 | +HRESULT WINAPI glDirect3DVertexBuffer7::QueryInterface(REFIID riid, void** ppvObj)
|
| 58 | +{
|
| 59 | + if(!this) return DDERR_INVALIDPARAMS;
|
| 60 | + if(!ppvObj) return DDERR_INVALIDPARAMS;
|
| 61 | + if(riid == IID_IUnknown)
|
| 62 | + {
|
| 63 | + this->AddRef();
|
| 64 | + *ppvObj = this;
|
| 65 | + return D3D_OK;
|
| 66 | + }
|
| 67 | + return E_NOINTERFACE;
|
| 68 | +}
|
| 69 | +
|
| 70 | +HRESULT WINAPI glDirect3DVertexBuffer7::GetVertexBufferDesc(LPD3DVERTEXBUFFERDESC lpVBDesc)
|
| 71 | +{
|
| 72 | + if(!this) return DDERR_INVALIDPARAMS;
|
| 73 | + if(!lpVBDesc) return DDERR_INVALIDPARAMS;
|
| 74 | + *lpVBDesc = vbdesc;
|
| 75 | + return D3D_OK;
|
| 76 | +}
|
| 77 | +
|
| 78 | +HRESULT WINAPI glDirect3DVertexBuffer7::Lock(DWORD dwFlags, LPVOID* lplpData, LPDWORD lpdwSize)
|
| 79 | +{
|
| 80 | + if(!this) return DDERR_INVALIDPARAMS;
|
| 81 | + FIXME("glDirect3DVertexBuffer7::Lock: stub");
|
| 82 | + return DDERR_GENERIC;
|
| 83 | +}
|
| 84 | +
|
| 85 | +HRESULT WINAPI glDirect3DVertexBuffer7::Optimize(LPDIRECT3DDEVICE7 lpD3DDevice, DWORD dwFlags)
|
| 86 | +{
|
| 87 | + if(!this) return DDERR_INVALIDPARAMS;
|
| 88 | + FIXME("glDirect3DVertexBuffer7::Optimize: stub");
|
| 89 | + return DDERR_GENERIC;
|
| 90 | +}
|
| 91 | +HRESULT WINAPI glDirect3DVertexBuffer7::ProcessVertices(DWORD dwVertexOp, DWORD dwDestIndex, DWORD dwCount,
|
| 92 | + LPDIRECT3DVERTEXBUFFER7 lpSrcBuffer, DWORD dwSrcIndex, LPDIRECT3DDEVICE7 lpD3DDevice, DWORD dwFlags)
|
| 93 | +{
|
| 94 | + if(!this) return DDERR_INVALIDPARAMS;
|
| 95 | + FIXME("glDirect3DVertexBuffer7::ProcessVertices: stub");
|
| 96 | + return DDERR_GENERIC;
|
| 97 | +}
|
| 98 | +HRESULT WINAPI glDirect3DVertexBuffer7::ProcessVerticesStrided(DWORD dwVertexOp, DWORD dwDestIndex, DWORD dwCount,
|
| 99 | + LPD3DDRAWPRIMITIVESTRIDEDDATA lpVertexArray, DWORD dwSrcIndex, LPDIRECT3DDEVICE7 lpD3DDevice, DWORD dwFlags)
|
| 100 | +{
|
| 101 | + if(!this) return DDERR_INVALIDPARAMS;
|
| 102 | + FIXME("glDirect3DVertexBuffer7::ProcessVerticesStrided: stub");
|
| 103 | + return DDERR_GENERIC;
|
| 104 | +}
|
| 105 | +HRESULT WINAPI glDirect3DVertexBuffer7::Unlock()
|
| 106 | +{
|
| 107 | + if(!this) return DDERR_INVALIDPARAMS;
|
| 108 | + FIXME("glDirect3DVertexBuffer7::Unlock: stub");
|
| 109 | + return DDERR_GENERIC;
|
| 110 | +} |
\ No newline at end of file |
Index: ddraw/glDirect3DVertexBuffer.h |
— | — | @@ -0,0 +1,45 @@ |
| 2 | +// DXGL
|
| 3 | +// Copyright (C) 2011-2012 William Feely
|
| 4 | +
|
| 5 | +// This library is free software; you can redistribute it and/or
|
| 6 | +// modify it under the terms of the GNU Lesser General Public
|
| 7 | +// License as published by the Free Software Foundation; either
|
| 8 | +// version 2.1 of the License, or (at your option) any later version.
|
| 9 | +
|
| 10 | +// This library is distributed in the hope that it will be useful,
|
| 11 | +// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| 12 | +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
| 13 | +// Lesser General Public License for more details.
|
| 14 | +
|
| 15 | +// You should have received a copy of the GNU Lesser General Public
|
| 16 | +// License along with this library; if not, write to the Free Software
|
| 17 | +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
| 18 | +
|
| 19 | +#pragma once
|
| 20 | +#ifndef __GLDIRECT3DVERTEXBUFFER_H
|
| 21 | +#define __GLDIRECT3DVERTEXBUFFER_H
|
| 22 | +
|
| 23 | +class glDirect3DVertexBuffer7 : public IDirect3DVertexBuffer7
|
| 24 | +{
|
| 25 | +public:
|
| 26 | + glDirect3DVertexBuffer7(glDirect3D7 *glD3DD7, D3DVERTEXBUFFERDESC desc, DWORD flags);
|
| 27 | + ~glDirect3DVertexBuffer7();
|
| 28 | + HRESULT WINAPI QueryInterface(REFIID riid, void** ppvObj);
|
| 29 | + ULONG WINAPI AddRef();
|
| 30 | + ULONG WINAPI Release();
|
| 31 | + HRESULT WINAPI GetVertexBufferDesc(LPD3DVERTEXBUFFERDESC lpVBDesc);
|
| 32 | + HRESULT WINAPI Lock(DWORD dwFlags, LPVOID* lplpData, LPDWORD lpdwSize);
|
| 33 | + HRESULT WINAPI Optimize(LPDIRECT3DDEVICE7 lpD3DDevice, DWORD dwFlags);
|
| 34 | + HRESULT WINAPI ProcessVertices(DWORD dwVertexOp, DWORD dwDestIndex, DWORD dwCount,
|
| 35 | + LPDIRECT3DVERTEXBUFFER7 lpSrcBuffer, DWORD dwSrcIndex, LPDIRECT3DDEVICE7 lpD3DDevice, DWORD dwFlags);
|
| 36 | + HRESULT WINAPI ProcessVerticesStrided(DWORD dwVertexOp, DWORD dwDestIndex, DWORD dwCount,
|
| 37 | + LPD3DDRAWPRIMITIVESTRIDEDDATA lpVertexArray, DWORD dwSrcIndex, LPDIRECT3DDEVICE7 lpD3DDevice, DWORD dwFlags);
|
| 38 | + HRESULT WINAPI Unlock();
|
| 39 | +private:
|
| 40 | + glDirect3D7 *glD3D7;
|
| 41 | + ULONG refcount;
|
| 42 | + D3DVERTEXBUFFERDESC vbdesc;
|
| 43 | + DWORD flags;
|
| 44 | +};
|
| 45 | +
|
| 46 | +#endif //__GLDIRECT3DVERTEXBUFFER_H |
\ No newline at end of file |
Index: ddraw/glDirectDraw.cpp |
— | — | @@ -650,8 +650,10 @@ |
651 | 651 | }
|
652 | 652 | if(riid == IID_IDirect3D3)
|
653 | 653 | {
|
654 | | - FIXME("Add IDirect3D Interfaces\n");
|
655 | | - ERR(DDERR_GENERIC);
|
| 654 | + glDirect3D7 *tmp = new glDirect3D7(this);
|
| 655 | + tmp->QueryInterface(IID_IDirect3D3,ppvObj);
|
| 656 | + tmp->Release();
|
| 657 | + return DD_OK;
|
656 | 658 | }
|
657 | 659 | if(riid == IID_IDirect3D7)
|
658 | 660 | {
|