Index: ddraw/glDirectDrawSurface.cpp |
— | — | @@ -258,6 +258,7 @@ |
259 | 259 | return;
|
260 | 260 | }
|
261 | 261 | }
|
| 262 | + else ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*(ddsd.ddpfPixelFormat.dwRGBBitCount / 8));
|
262 | 263 | texture->pixelformat = ddsd.ddpfPixelFormat;
|
263 | 264 | if((ddsd.dwFlags & DDSD_CAPS) && (ddsd.ddsCaps.dwCaps & DDSCAPS_TEXTURE))
|
264 | 265 | texture->minfilter = texture->magfilter = GL_NEAREST;
|
Index: ddraw/texture.cpp |
— | — | @@ -0,0 +1,448 @@ |
| 2 | +// DXGL
|
| 3 | +// Copyright (C) 2012 William Feely
|
| 4 | +
|
| 5 | +// This library is free software; you can redistribute it and/or
|
| 6 | +// modify it under the terms of the GNU Lesser General Public
|
| 7 | +// License as published by the Free Software Foundation; either
|
| 8 | +// version 2.1 of the License, or (at your option) any later version.
|
| 9 | +
|
| 10 | +// This library is distributed in the hope that it will be useful,
|
| 11 | +// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| 12 | +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
| 13 | +// Lesser General Public License for more details.
|
| 14 | +
|
| 15 | +// You should have received a copy of the GNU Lesser General Public
|
| 16 | +// License along with this library; if not, write to the Free Software
|
| 17 | +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
| 18 | +
|
| 19 | +#include "common.h"
|
| 20 | +#include "texture.h"
|
| 21 | +#include "glRenderer.h"
|
| 22 | +
|
| 23 | +const int START_TEXFORMATS = __LINE__;
|
| 24 | +const DDPIXELFORMAT texformats[] =
|
| 25 | +{ // Size Flags FOURCC bits R/Ymask G/U/Zmask B/V/STmask A/Zmask
|
| 26 | + {sizeof(DDPIXELFORMAT), DDPF_PALETTEINDEXED8, 0, 8, 0, 0, 0, 0},
|
| 27 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 8, 0xE0, 0x1C, 0x3, 0},
|
| 28 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 16, 0x7C00, 0x3E0, 0x1F, 0},
|
| 29 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 16, 0xF800, 0x7E0, 0x1F, 0},
|
| 30 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 24, 0xFF0000, 0xFF00, 0xFF, 0},
|
| 31 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 32, 0xFF0000, 0xFF00, 0xFF, 0},
|
| 32 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 32, 0xFF, 0xFF00, 0xFF0000, 0},
|
| 33 | + {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 16, 0xE0, 0x1C, 0x3, 0xFF00},
|
| 34 | + {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 16, 0xF00, 0xF0, 0xF, 0xF000},
|
| 35 | + {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 16, 0x7c00, 0x3E0, 0x1F, 0x8000},
|
| 36 | + {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 32, 0xFF0000, 0xFF00, 0xFF, 0xFF000000},
|
| 37 | + {sizeof(DDPIXELFORMAT), DDPF_LUMINANCE, 0, 8, 0xFF, 0, 0, 0},
|
| 38 | + {sizeof(DDPIXELFORMAT), DDPF_ALPHA, 0, 8, 0, 0, 0, 0},
|
| 39 | + {sizeof(DDPIXELFORMAT), DDPF_LUMINANCE|DDPF_ALPHAPIXELS,0, 16, 0xFF, 0, 0, 0xFF00},
|
| 40 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 16, 0, 0xFFFF, 0, 0},
|
| 41 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 24, 0, 0xFFFFFF00, 0, 0},
|
| 42 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 0, 0xFFFFFF00, 0, 0},
|
| 43 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 0, 0xFFFFFFFF, 0, 0},
|
| 44 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 8, 0xFFFFFF00, 0xFF, 0},
|
| 45 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 8, 0xFF, 0xFFFFFF00, 0}
|
| 46 | +};
|
| 47 | +const int END_TEXFORMATS = __LINE__ - 4;
|
| 48 | +const int numtexformats = END_TEXFORMATS - START_TEXFORMATS;
|
| 49 | +
|
| 50 | +GLint texlevel = 0;
|
| 51 | +GLuint textures[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
|
| 52 | +
|
| 53 | +void CreateTextureClassic(TEXTURE *texture, int width, int height)
|
| 54 | +{
|
| 55 | + int texformat = -1;
|
| 56 | + texture->pixelformat.dwSize = sizeof(DDPIXELFORMAT);
|
| 57 | + for(int i = 0; i < numtexformats; i++)
|
| 58 | + {
|
| 59 | + if(!memcmp(&texformats[i],&texture->pixelformat,sizeof(DDPIXELFORMAT)))
|
| 60 | + {
|
| 61 | + texformat = i;
|
| 62 | + break;
|
| 63 | + }
|
| 64 | + }
|
| 65 | + switch(texformat)
|
| 66 | + {
|
| 67 | + case -1:
|
| 68 | + case 0: // 8-bit palette
|
| 69 | + if(glver_major >= 3)
|
| 70 | + {
|
| 71 | + texture->internalformat = GL_LUMINANCE8;
|
| 72 | + texture->format = GL_LUMINANCE;
|
| 73 | + }
|
| 74 | + else
|
| 75 | + {
|
| 76 | + texture->internalformat = GL_RGBA8;
|
| 77 | + texture->format = GL_LUMINANCE;
|
| 78 | + }
|
| 79 | + texture->type = GL_UNSIGNED_BYTE;
|
| 80 | + break;
|
| 81 | + case 1: // 8-bit RGB332
|
| 82 | + texture->internalformat = GL_R3_G3_B2;
|
| 83 | + texture->format = GL_RGB;
|
| 84 | + texture->type = GL_UNSIGNED_BYTE_3_3_2;
|
| 85 | + FIXME("Untested texture format RGB332\n");
|
| 86 | + break;
|
| 87 | + case 2: // 16-bit RGB555
|
| 88 | + texture->internalformat = GL_RGB5;
|
| 89 | + texture->format = GL_BGRA;
|
| 90 | + texture->type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
| 91 | + break;
|
| 92 | + case 3: // 16-bit RGB565
|
| 93 | + /*if(GLEXT_ARB_ES2_compatibility) texture->internalformat = GL_RGB565;
|
| 94 | + else */texture->internalformat = GL_RGBA8;
|
| 95 | + texture->format = GL_RGB;
|
| 96 | + texture->type = GL_UNSIGNED_SHORT_5_6_5;
|
| 97 | + break;
|
| 98 | + case 4: // 24-bit RGB888
|
| 99 | + texture->internalformat = GL_RGB8;
|
| 100 | + texture->format = GL_BGR;
|
| 101 | + texture->type = GL_UNSIGNED_BYTE;
|
| 102 | + break;
|
| 103 | + case 5: // 32-bit RGB888
|
| 104 | + texture->internalformat = GL_RGBA8;
|
| 105 | + texture->format = GL_BGRA;
|
| 106 | + texture->type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
| 107 | + break;
|
| 108 | + case 6: // 32-bit BGR888
|
| 109 | + texture->internalformat = GL_RGBA8;
|
| 110 | + texture->format = GL_RGBA;
|
| 111 | + texture->type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
| 112 | + break;
|
| 113 | + case 7: // 16-bit RGBA3328
|
| 114 | + FIXME("Unusual texture format RGBA3328 not supported");
|
| 115 | + break;
|
| 116 | + case 8: // 16-bit RGBA4444
|
| 117 | + texture->internalformat = GL_RGBA4;
|
| 118 | + texture->format = GL_BGRA;
|
| 119 | + texture->type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
|
| 120 | + break;
|
| 121 | + case 9: // 16-bit RGBA5551
|
| 122 | + texture->internalformat = GL_RGB5_A1;
|
| 123 | + texture->format = GL_BGRA;
|
| 124 | + texture->type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
| 125 | + break;
|
| 126 | + case 10: // 32-bit RGBA8888
|
| 127 | + texture->internalformat = GL_RGBA8;
|
| 128 | + texture->format = GL_BGRA;
|
| 129 | + texture->type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
| 130 | + break;
|
| 131 | + case 11: // 8-bit Luminance
|
| 132 | + texture->internalformat = GL_LUMINANCE8;
|
| 133 | + texture->format = GL_LUMINANCE;
|
| 134 | + texture->type = GL_UNSIGNED_BYTE;
|
| 135 | + break;
|
| 136 | + case 12: // 8-bit Alpha
|
| 137 | + texture->internalformat = GL_ALPHA8;
|
| 138 | + texture->format = GL_ALPHA;
|
| 139 | + texture->type = GL_UNSIGNED_BYTE;
|
| 140 | + break;
|
| 141 | + case 13: // 16-bit Luminance Alpha
|
| 142 | + texture->internalformat = GL_LUMINANCE8_ALPHA8;
|
| 143 | + texture->format = GL_LUMINANCE_ALPHA;
|
| 144 | + texture->type = GL_UNSIGNED_BYTE;
|
| 145 | + break;
|
| 146 | + case 14: // 16-bit Z buffer
|
| 147 | + texture->internalformat = GL_DEPTH_COMPONENT16;
|
| 148 | + texture->format = GL_DEPTH_COMPONENT;
|
| 149 | + texture->type = GL_UNSIGNED_SHORT;
|
| 150 | + break;
|
| 151 | + case 15: // 24-bit Z buffer
|
| 152 | + texture->internalformat = GL_DEPTH_COMPONENT24;
|
| 153 | + texture->format = GL_DEPTH_COMPONENT;
|
| 154 | + texture->type = GL_UNSIGNED_INT;
|
| 155 | + break;
|
| 156 | + case 16: // 32/24 bit Z buffer
|
| 157 | + texture->internalformat = GL_DEPTH_COMPONENT24;
|
| 158 | + texture->format = GL_DEPTH_COMPONENT;
|
| 159 | + texture->type = GL_UNSIGNED_INT;
|
| 160 | + break;
|
| 161 | + case 17: // 32-bit Z buffer
|
| 162 | + texture->internalformat = GL_DEPTH_COMPONENT32;
|
| 163 | + texture->format = GL_DEPTH_COMPONENT;
|
| 164 | + texture->type = GL_UNSIGNED_INT;
|
| 165 | + break;
|
| 166 | + case 18: // 32-bit Z/Stencil buffer, depth LSB
|
| 167 | + texture->internalformat = GL_DEPTH24_STENCIL8;
|
| 168 | + texture->format = GL_DEPTH_STENCIL;
|
| 169 | + texture->type = GL_UNSIGNED_INT_24_8;
|
| 170 | + break;
|
| 171 | + case 19: // 32-bit Z/Stencil buffer, depth MSB
|
| 172 | + texture->internalformat = GL_DEPTH24_STENCIL8;
|
| 173 | + texture->format = GL_DEPTH_STENCIL;
|
| 174 | + texture->type = GL_UNSIGNED_INT_24_8;
|
| 175 | + break;
|
| 176 | + }
|
| 177 | + texture->width = width;
|
| 178 | + texture->height = height;
|
| 179 | + glGenTextures(1,&texture->id);
|
| 180 | + SetTexture(0,texture);
|
| 181 | + glTexImage2D(GL_TEXTURE_2D,0,texture->internalformat,texture->width,texture->height,0,texture->format,texture->type,NULL);
|
| 182 | + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,texture->minfilter);
|
| 183 | + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,texture->magfilter);
|
| 184 | + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,texture->wraps);
|
| 185 | + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,texture->wrapt);
|
| 186 | +}
|
| 187 | +
|
| 188 | +void DeleteTexture(TEXTURE *texture)
|
| 189 | +{
|
| 190 | + glDeleteTextures(1,&texture->id);
|
| 191 | + texture->bordercolor = texture->format = texture->internalformat =
|
| 192 | + texture->type = texture->width = texture->height = texture->magfilter =
|
| 193 | + texture->minfilter = texture->miplevel = texture->wraps = texture->wrapt =
|
| 194 | + texture->pbo = texture->id = 0;
|
| 195 | +}
|
| 196 | +
|
| 197 | +void UploadTextureClassic(TEXTURE *texture, int level, const void *data, int width, int height)
|
| 198 | +{
|
| 199 | + SetActiveTexture(0);
|
| 200 | + SetTexture(0,texture);
|
| 201 | + if((width != texture->width) || (height != texture->height))
|
| 202 | + {
|
| 203 | + texture->width = width;
|
| 204 | + texture->height = height;
|
| 205 | + glTexImage2D(GL_TEXTURE_2D,level,texture->internalformat,width,height,0,texture->format,texture->type,data);
|
| 206 | + }
|
| 207 | + else glTexSubImage2D(GL_TEXTURE_2D,level,0,0,width,height,texture->format,texture->type,data);
|
| 208 | +}
|
| 209 | +
|
| 210 | +void DownloadTextureClassic(TEXTURE *texture, int level, void *data)
|
| 211 | +{
|
| 212 | + SetActiveTexture(0);
|
| 213 | + SetTexture(0,texture);
|
| 214 | + glGetTexImage(GL_TEXTURE_2D,level,texture->format,texture->type,data);
|
| 215 | +}
|
| 216 | +
|
| 217 | +void (*_CreateTexture)(TEXTURE *texture, int width, int height) = CreateTextureClassic;
|
| 218 | +void (*_DeleteTexture)(TEXTURE *texture) = DeleteTexture;
|
| 219 | +void (*_UploadTexture)(TEXTURE *texture, int level, const void *data, int width, int height) = UploadTextureClassic;
|
| 220 | +void (*_DownloadTexture)(TEXTURE *texture, int level, void *data) = DownloadTextureClassic;
|
| 221 | +
|
| 222 | +void InitTexture(DXGLCFG *cfg)
|
| 223 | +{
|
| 224 | + ZeroMemory(textures,16*sizeof(GLuint));
|
| 225 | + _CreateTexture = CreateTextureClassic;
|
| 226 | + _DeleteTexture = DeleteTexture;
|
| 227 | + _UploadTexture = UploadTextureClassic;
|
| 228 | + _DownloadTexture = DownloadTextureClassic;
|
| 229 | +}
|
| 230 | +
|
| 231 | +void SetActiveTexture(int level)
|
| 232 | +{
|
| 233 | + if(level != texlevel)
|
| 234 | + {
|
| 235 | + texlevel = level;
|
| 236 | + glActiveTexture(GL_TEXTURE0+level);
|
| 237 | + }
|
| 238 | +}
|
| 239 | +
|
| 240 | +
|
| 241 | +void SetTexture(unsigned int level, TEXTURE *texture)
|
| 242 | +{
|
| 243 | + if(level >= 16) return;
|
| 244 | + GLuint texname;
|
| 245 | + if(!texture) texname = 0;
|
| 246 | + else texname=texture->id;
|
| 247 | + if(texname != textures[level])
|
| 248 | + {
|
| 249 | + SetActiveTexture(level);
|
| 250 | + glBindTexture(GL_TEXTURE_2D,texname);
|
| 251 | + }
|
| 252 | +}
|
| 253 | +
|
| 254 | +
|
| 255 | +
|
| 256 | +/*
|
| 257 | + if(ddsd.ddpfPixelFormat.dwFlags & DDPF_RGB)
|
| 258 | + {
|
| 259 | + switch(ddsd.ddpfPixelFormat.dwRGBBitCount)
|
| 260 | + {
|
| 261 | + case 8:
|
| 262 | + if(ddsd.ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8)
|
| 263 | + {
|
| 264 | + texformat = GL_LUMINANCE;
|
| 265 | + texformat2 = GL_UNSIGNED_BYTE;
|
| 266 | + if(dxglcfg.texformat) texformat3 = GL_LUMINANCE8;
|
| 267 | + else texformat3 = GL_RGBA8;
|
| 268 | + if(!palettein) palette = new glDirectDrawPalette(DDPCAPS_8BIT|DDPCAPS_ALLOW256|DDPCAPS_PRIMARYSURFACE,NULL,NULL);
|
| 269 | + bitmapinfo->bmiHeader.biBitCount = 8;
|
| 270 | + }
|
| 271 | + else
|
| 272 | + {
|
| 273 | + texformat = GL_RGB;
|
| 274 | + texformat2 = GL_UNSIGNED_BYTE_3_3_2;
|
| 275 | + if(dxglcfg.texformat) texformat3 = GL_R3_G3_B2;
|
| 276 | + else texformat3 = GL_RGBA8;
|
| 277 | + }
|
| 278 | + ddsd.ddpfPixelFormat.dwRBitMask = 0;
|
| 279 | + ddsd.ddpfPixelFormat.dwGBitMask = 0;
|
| 280 | + ddsd.ddpfPixelFormat.dwBBitMask = 0;
|
| 281 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth);
|
| 282 | + break;
|
| 283 | + case 16:
|
| 284 | + if((ddsd.ddpfPixelFormat.dwRBitMask == 0x7C00) && (ddsd.ddpfPixelFormat.dwGBitMask == 0x3E0)
|
| 285 | + && (ddsd.ddpfPixelFormat.dwBBitMask == 0x1F))
|
| 286 | + {
|
| 287 | + texformat = GL_BGRA;
|
| 288 | + texformat2 = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
| 289 | + if(dxglcfg.texformat) texformat3 = GL_RGB5_A1;
|
| 290 | + else texformat3 = GL_RGBA8;
|
| 291 | + }
|
| 292 | + else // fixme: support more formats
|
| 293 | + {
|
| 294 | + texformat = GL_RGB;
|
| 295 | + texformat2 = GL_UNSIGNED_SHORT_5_6_5;
|
| 296 | + if(dxglcfg.texformat) texformat3 = GL_RGB;
|
| 297 | + else texformat3 = GL_RGBA8;
|
| 298 | + }
|
| 299 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*2);
|
| 300 | + break;
|
| 301 | + case 24:
|
| 302 | + if((ddsd.ddpfPixelFormat.dwRBitMask == 0xFF0000) && (ddsd.ddpfPixelFormat.dwGBitMask == 0xFF00)
|
| 303 | + && (ddsd.ddpfPixelFormat.dwBBitMask == 0xFF))
|
| 304 | + {
|
| 305 | + texformat = GL_BGR;
|
| 306 | + texformat2 = GL_UNSIGNED_BYTE;
|
| 307 | + if(dxglcfg.texformat) texformat3 = GL_RGB8;
|
| 308 | + else texformat3 = GL_RGBA8;
|
| 309 | + }
|
| 310 | + else // fixme: support more formats
|
| 311 | + {
|
| 312 | + texformat = GL_RGB;
|
| 313 | + texformat2 = GL_UNSIGNED_BYTE;
|
| 314 | + if(dxglcfg.texformat) texformat3 = GL_RGB8;
|
| 315 | + else texformat3 = GL_RGBA8;
|
| 316 | + }
|
| 317 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*3);
|
| 318 | + break;
|
| 319 | + case 32:
|
| 320 | + default:
|
| 321 | + if((ddsd.ddpfPixelFormat.dwRBitMask == 0xFF0000) && (ddsd.ddpfPixelFormat.dwGBitMask == 0xFF00)
|
| 322 | + && (ddsd.ddpfPixelFormat.dwBBitMask == 0xFF))
|
| 323 | + {
|
| 324 | + texformat = GL_BGRA;
|
| 325 | + texformat2 = GL_UNSIGNED_INT_8_8_8_8_REV;
|
| 326 | + texformat3 = GL_RGBA8;
|
| 327 | + }
|
| 328 | + else // fixme: support more formats
|
| 329 | + {
|
| 330 | + texformat = GL_RGBA;
|
| 331 | + texformat2 = GL_UNSIGNED_BYTE;
|
| 332 | + texformat3 = GL_RGBA8;
|
| 333 | + }
|
| 334 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*4);
|
| 335 | + }
|
| 336 | + }
|
| 337 | + else if(ddsd.ddpfPixelFormat.dwFlags & DDPF_ZBUFFER)
|
| 338 | + {
|
| 339 | + switch(ddsd.ddpfPixelFormat.dwZBufferBitDepth)
|
| 340 | + {
|
| 341 | + case 16:
|
| 342 | + default:
|
| 343 | + texformat = GL_DEPTH_COMPONENT;
|
| 344 | + texformat2 = GL_UNSIGNED_BYTE;
|
| 345 | + texformat3 = GL_DEPTH_COMPONENT16;
|
| 346 | + break;
|
| 347 | + case 24:
|
| 348 | + texformat = GL_DEPTH_COMPONENT;
|
| 349 | + texformat2 = GL_UNSIGNED_BYTE;
|
| 350 | + texformat3 = GL_DEPTH_COMPONENT24;
|
| 351 | + break;
|
| 352 | + case 32:
|
| 353 | + if((ddsd.ddpfPixelFormat.dwRGBZBitMask == 0x00ffffff) &&
|
| 354 | + !(ddsd.ddpfPixelFormat.dwFlags & DDPF_STENCILBUFFER))
|
| 355 | + {
|
| 356 | + texformat = GL_DEPTH_COMPONENT;
|
| 357 | + texformat2 = GL_UNSIGNED_INT;
|
| 358 | + texformat3 = GL_DEPTH_COMPONENT24;
|
| 359 | + break;
|
| 360 | + }
|
| 361 | + else if(ddsd.ddpfPixelFormat.dwFlags & DDPF_STENCILBUFFER)
|
| 362 | + {
|
| 363 | + texformat = GL_DEPTH_STENCIL;
|
| 364 | + texformat2 = GL_UNSIGNED_INT_24_8;
|
| 365 | + texformat3 = GL_DEPTH24_STENCIL8;
|
| 366 | + hasstencil = true;
|
| 367 | + break;
|
| 368 | + }
|
| 369 | + else
|
| 370 | + {
|
| 371 | + texformat = GL_DEPTH_COMPONENT;
|
| 372 | + texformat2 = GL_UNSIGNED_INT;
|
| 373 | + texformat3 = GL_DEPTH_COMPONENT32;
|
| 374 | + break;
|
| 375 | + }
|
| 376 | + }
|
| 377 | + }
|
| 378 | + }
|
| 379 | +
|
| 380 | +*/
|
| 381 | +
|
| 382 | +/*
|
| 383 | + if(!(ddsd.dwFlags & DDSD_PIXELFORMAT))
|
| 384 | + {
|
| 385 | + ddsd.ddpfPixelFormat.dwRGBBitCount = ddInterface->GetBPP();
|
| 386 | + switch(ddInterface->GetBPP())
|
| 387 | + {
|
| 388 | + case 8:
|
| 389 | + texformat = GL_LUMINANCE;
|
| 390 | + texformat2 = GL_UNSIGNED_BYTE;
|
| 391 | + if(dxglcfg.texformat) texformat3 = GL_LUMINANCE8;
|
| 392 | + else texformat3 = GL_RGBA8;
|
| 393 | + ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
|
| 394 | + ddsd.ddpfPixelFormat.dwRBitMask = 0;
|
| 395 | + ddsd.ddpfPixelFormat.dwGBitMask = 0;
|
| 396 | + ddsd.ddpfPixelFormat.dwBBitMask = 0;
|
| 397 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth);
|
| 398 | + break;
|
| 399 | + case 15:
|
| 400 | + texformat = GL_BGRA;
|
| 401 | + texformat2 = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
| 402 | + if(dxglcfg.texformat) texformat3 = GL_RGB5_A1;
|
| 403 | + else texformat3 = GL_RGBA8;
|
| 404 | + ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
| 405 | + ddsd.ddpfPixelFormat.dwRBitMask = 0x7C00;
|
| 406 | + ddsd.ddpfPixelFormat.dwGBitMask = 0x3E0;
|
| 407 | + ddsd.ddpfPixelFormat.dwBBitMask = 0x1F;
|
| 408 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*2);
|
| 409 | + ddsd.ddpfPixelFormat.dwRGBBitCount = 16;
|
| 410 | + break;
|
| 411 | + case 16:
|
| 412 | + texformat = GL_RGB;
|
| 413 | + texformat2 = GL_UNSIGNED_SHORT_5_6_5;
|
| 414 | + if(dxglcfg.texformat) texformat3 = GL_RGB;
|
| 415 | + else texformat3 = GL_RGBA8;
|
| 416 | + ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
| 417 | + ddsd.ddpfPixelFormat.dwRBitMask = 0xF800;
|
| 418 | + ddsd.ddpfPixelFormat.dwGBitMask = 0x7E0;
|
| 419 | + ddsd.ddpfPixelFormat.dwBBitMask = 0x1F;
|
| 420 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*2);
|
| 421 | + break;
|
| 422 | + case 24:
|
| 423 | + texformat = GL_BGR;
|
| 424 | + texformat2 = GL_UNSIGNED_BYTE;
|
| 425 | + if(dxglcfg.texformat) texformat3 = GL_RGB8;
|
| 426 | + else texformat3 = GL_RGBA8;
|
| 427 | + ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
| 428 | + ddsd.ddpfPixelFormat.dwRBitMask = 0xFF0000;
|
| 429 | + ddsd.ddpfPixelFormat.dwGBitMask = 0xFF00;
|
| 430 | + ddsd.ddpfPixelFormat.dwBBitMask = 0xFF;
|
| 431 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*3);
|
| 432 | + break;
|
| 433 | + case 32:
|
| 434 | + texformat = GL_BGRA;
|
| 435 | + texformat2 = GL_UNSIGNED_BYTE;
|
| 436 | + texformat3 = GL_RGBA8;
|
| 437 | + ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
| 438 | + ddsd.ddpfPixelFormat.dwRBitMask = 0xFF0000;
|
| 439 | + ddsd.ddpfPixelFormat.dwGBitMask = 0xFF00;
|
| 440 | + ddsd.ddpfPixelFormat.dwBBitMask = 0xFF;
|
| 441 | + ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*4);
|
| 442 | + break;
|
| 443 | + default:
|
| 444 | + *error = DDERR_INVALIDPIXELFORMAT;
|
| 445 | + return;
|
| 446 | + }
|
| 447 | + }
|
| 448 | +
|
| 449 | +*/ |
\ No newline at end of file |
Index: ddraw/texture.h |
— | — | @@ -0,0 +1,50 @@ |
| 2 | +// DXGL
|
| 3 | +// Copyright (C) 2012 William Feely
|
| 4 | +
|
| 5 | +// This library is free software; you can redistribute it and/or
|
| 6 | +// modify it under the terms of the GNU Lesser General Public
|
| 7 | +// License as published by the Free Software Foundation; either
|
| 8 | +// version 2.1 of the License, or (at your option) any later version.
|
| 9 | +
|
| 10 | +// This library is distributed in the hope that it will be useful,
|
| 11 | +// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| 12 | +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
| 13 | +// Lesser General Public License for more details.
|
| 14 | +
|
| 15 | +// You should have received a copy of the GNU Lesser General Public
|
| 16 | +// License along with this library; if not, write to the Free Software
|
| 17 | +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
| 18 | +
|
| 19 | +#pragma once
|
| 20 | +#ifndef _TEXTURE_H
|
| 21 | +#define _TEXTURE_H
|
| 22 | +
|
| 23 | +typedef struct
|
| 24 | +{
|
| 25 | + GLuint id;
|
| 26 | + GLsizei width;
|
| 27 | + GLsizei height;
|
| 28 | + GLint minfilter;
|
| 29 | + GLint magfilter;
|
| 30 | + GLint wraps;
|
| 31 | + GLint wrapt;
|
| 32 | + GLint miplevel;
|
| 33 | + DWORD bordercolor;
|
| 34 | + GLint internalformat;
|
| 35 | + GLenum format;
|
| 36 | + GLenum type;
|
| 37 | + GLuint pbo;
|
| 38 | + DDPIXELFORMAT pixelformat;
|
| 39 | +} TEXTURE;
|
| 40 | +
|
| 41 | +void InitTexture(DXGLCFG *cfg);
|
| 42 | +void SetActiveTexture(int level);
|
| 43 | +void SetTexture(unsigned int level, TEXTURE *texture);
|
| 44 | +
|
| 45 | +extern void (*_CreateTexture)(TEXTURE *texture, int width, int height);
|
| 46 | +extern void (*_DeleteTexture)(TEXTURE *texture);
|
| 47 | +extern void (*_UploadTexture)(TEXTURE *texture, int level, const void *data, int width, int height);
|
| 48 | +extern void (*_DownloadTexture)(TEXTURE *texture, int level, void *data);
|
| 49 | +
|
| 50 | +
|
| 51 | +#endif //_TEXTURE_H |
\ No newline at end of file |