| Index: ddraw/TextureManager.c |
| — | — | @@ -1,596 +0,0 @@ |
| 2 | | -// DXGL
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| 3 | | -// Copyright (C) 2012-2014 William Feely
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| 4 | | -
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| 5 | | -// This library is free software; you can redistribute it and/or
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| 6 | | -// modify it under the terms of the GNU Lesser General Public
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| 7 | | -// License as published by the Free Software Foundation; either
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| 8 | | -// version 2.1 of the License, or (at your option) any later version.
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| 9 | | -
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| 10 | | -// This library is distributed in the hope that it will be useful,
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| 11 | | -// but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 12 | | -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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| 13 | | -// Lesser General Public License for more details.
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| 14 | | -
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| 15 | | -// You should have received a copy of the GNU Lesser General Public
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| 16 | | -// License along with this library; if not, write to the Free Software
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| 17 | | -// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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| 18 | | -
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| 19 | | -#include "common.h"
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| 20 | | -#include "BufferObject.h"
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| 21 | | -#include "TextureManager.h"
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| 22 | | -#include <math.h>
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| 23 | | -
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| 24 | | -// Use EXACTLY one line per entry. Don't change layout of the list.
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| 25 | | -static const int START_TEXFORMATS = __LINE__;
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| 26 | | -const DDPIXELFORMAT texformats[] =
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| 27 | | -{ // Size Flags FOURCC bits R/Ymask G/U/Zmask B/V/STmask A/Zmask
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| 28 | | - {sizeof(DDPIXELFORMAT), DDPF_PALETTEINDEXED8, 0, 8, 0, 0, 0, 0},
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| 29 | | - {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 8, 0xE0, 0x1C, 0x3, 0},
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| 30 | | - {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 16, 0x7C00, 0x3E0, 0x1F, 0},
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| 31 | | - {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 16, 0xF800, 0x7E0, 0x1F, 0},
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| 32 | | - {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 24, 0xFF0000, 0xFF00, 0xFF, 0},
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| 33 | | - {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 32, 0xFF0000, 0xFF00, 0xFF, 0},
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| 34 | | - {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 32, 0xFF, 0xFF00, 0xFF0000, 0},
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| 35 | | - {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 16, 0xE0, 0x1C, 0x3, 0xFF00},
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| 36 | | - {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 16, 0xF00, 0xF0, 0xF, 0xF000},
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| 37 | | - {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 16, 0x7c00, 0x3E0, 0x1F, 0x8000},
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| 38 | | - {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 32, 0xFF0000, 0xFF00, 0xFF, 0xFF000000},
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| 39 | | - {sizeof(DDPIXELFORMAT), DDPF_LUMINANCE, 0, 8, 0xFF, 0, 0, 0},
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| 40 | | - {sizeof(DDPIXELFORMAT), DDPF_ALPHA, 0, 8, 0, 0, 0, 0},
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| 41 | | - {sizeof(DDPIXELFORMAT), DDPF_LUMINANCE|DDPF_ALPHAPIXELS,0, 16, 0xFF, 0, 0, 0xFF00},
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| 42 | | - {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 16, 0, 0xFFFF, 0, 0},
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| 43 | | - {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 24, 0, 0xFFFFFF00, 0, 0},
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| 44 | | - {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 0, 0xFFFFFF00, 0, 0},
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| 45 | | - {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 0, 0xFFFFFFFF, 0, 0},
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| 46 | | - {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 8, 0xFFFFFF00, 0xFF, 0},
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| 47 | | - {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 8, 0xFF, 0xFFFFFF00, 0}
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| 48 | | -};
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| 49 | | -static const int END_TEXFORMATS = __LINE__ - 4;
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| 50 | | -int numtexformats;
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| 51 | | -
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| 52 | | -void ClearError()
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| 53 | | -{
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| 54 | | - do
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| 55 | | - {
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| 56 | | - if (glGetError() == GL_NO_ERROR) break;
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| 57 | | - } while (1);
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| 58 | | -}
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| 59 | | -
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| 60 | | -DWORD CalculateMipLevels(DWORD width, DWORD height)
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| 61 | | -{
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| 62 | | - DWORD x, y;
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| 63 | | - DWORD levels = 1;
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| 64 | | - if ((!width) || (!height)) return 0;
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| 65 | | - if ((width == 1) || (height == 1)) return 1;
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| 66 | | - x = width;
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| 67 | | - y = height;
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| 68 | | -miploop:
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| 69 | | - x = max(1,(DWORD)floorf((float)x / 2.0f));
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| 70 | | - y = max(1,(DWORD)floorf((float)y / 2.0f));
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| 71 | | - levels++;
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| 72 | | - if ((x == 1) || (y == 1)) return levels;
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| 73 | | - else goto miploop;
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| 74 | | -}
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| 75 | | -
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| 76 | | -void ShrinkMip(DWORD *x, DWORD *y)
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| 77 | | -{
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| 78 | | - *x = max(1, (DWORD)floorf((float)*x / 2.0f));
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| 79 | | - *y = max(1, (DWORD)floorf((float)*y / 2.0f));
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| 80 | | -}
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| 81 | | -
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| 82 | | -TextureManager *TextureManager_Create(glExtensions *glext)
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| 83 | | -{
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| 84 | | - TextureManager *newtex;
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| 85 | | - numtexformats = END_TEXFORMATS - START_TEXFORMATS;
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| 86 | | - newtex = (TextureManager*)malloc(sizeof(TextureManager));
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| 87 | | - if (!newtex) return 0;
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| 88 | | - ZeroMemory(newtex, sizeof(TextureManager));
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| 89 | | - newtex->ext = glext;
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| 90 | | - newtex->texlevel = 0;
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| 91 | | - ZeroMemory(newtex->textures, 16 * sizeof(GLuint));
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| 92 | | - return newtex;
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| 93 | | -}
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| 94 | | -
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| 95 | | -void TextureManager__CreateTexture(TextureManager *This, TEXTURE *texture, int width, int height)
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| 96 | | -{
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| 97 | | - TextureManager_CreateTextureClassic(This, texture, width, height);
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| 98 | | -}
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| 99 | | -void TextureManager__DeleteTexture(TextureManager *This, TEXTURE *texture)
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| 100 | | -{
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| 101 | | - TextureManager_DeleteTexture(This, texture);
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| 102 | | -}
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| 103 | | -void TextureManager__UploadTexture(TextureManager *This, TEXTURE *texture, int level, const void *data, int width, int height, BOOL checkerror, BOOL realloc)
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| 104 | | -{
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| 105 | | - TextureManager_UploadTextureClassic(This, texture, level, data, width, height, checkerror, realloc);
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| 106 | | -}
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| 107 | | -void TextureManager__DownloadTexture(TextureManager *This, TEXTURE *texture, int level, void *data)
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| 108 | | -{
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| 109 | | - TextureManager_DownloadTextureClassic(This, texture, level, data);
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| 110 | | -}
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| 111 | | -
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| 112 | | -void TextureManager_CreateTextureClassic(TextureManager *This, TEXTURE *texture, int width, int height)
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| 113 | | -{
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| 114 | | - int texformat = -1;
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| 115 | | - int i;
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| 116 | | - int x, y;
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| 117 | | - GLenum error;
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| 118 | | - if (!texture->miplevel) texture->miplevel = 1;
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| 119 | | - texture->pixelformat.dwSize = sizeof(DDPIXELFORMAT);
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| 120 | | - for(i = 0; i < numtexformats; i++)
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| 121 | | - {
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| 122 | | - if(!memcmp(&texformats[i],&texture->pixelformat,sizeof(DDPIXELFORMAT)))
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| 123 | | - {
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| 124 | | - texformat = i;
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| 125 | | - break;
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| 126 | | - }
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| 127 | | - }
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| 128 | | - ZeroMemory(texture->internalformats, 8 * sizeof(GLint));
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| 129 | | - switch(texformat)
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| 130 | | - {
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| 131 | | - case -1:
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| 132 | | - case 0: // 8-bit palette
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| 133 | | - if(This->ext->glver_major >= 3)
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| 134 | | - {
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| 135 | | - texture->internalformats[0] = GL_R8;
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| 136 | | - texture->format = GL_RED;
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| 137 | | - }
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| 138 | | - else
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| 139 | | - {
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| 140 | | - texture->internalformats[0] = GL_RGBA8;
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| 141 | | - texture->format = GL_LUMINANCE;
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| 142 | | - }
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| 143 | | - texture->type = GL_UNSIGNED_BYTE;
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| 144 | | - texture->colororder = 4;
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| 145 | | - texture->colorsizes[0] = 255;
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| 146 | | - texture->colorsizes[1] = 255;
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| 147 | | - texture->colorsizes[2] = 255;
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| 148 | | - texture->colorsizes[3] = 255;
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| 149 | | - texture->colorbits[0] = 8;
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| 150 | | - texture->colorbits[1] = 0;
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| 151 | | - texture->colorbits[2] = 0;
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| 152 | | - texture->colorbits[3] = 0;
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| 153 | | - break;
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| 154 | | - case 1: // 8-bit RGB332
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| 155 | | - texture->internalformats[0] = GL_R3_G3_B2;
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| 156 | | - texture->internalformats[1] = GL_RGB8;
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| 157 | | - texture->internalformats[2] = GL_RGBA8;
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| 158 | | - texture->format = GL_RGB;
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| 159 | | - texture->type = GL_UNSIGNED_BYTE_3_3_2;
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| 160 | | - texture->colororder = 1;
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| 161 | | - texture->colorsizes[0] = 7;
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| 162 | | - texture->colorsizes[1] = 7;
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| 163 | | - texture->colorsizes[2] = 3;
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| 164 | | - texture->colorsizes[3] = 1;
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| 165 | | - texture->colorbits[0] = 3;
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| 166 | | - texture->colorbits[1] = 3;
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| 167 | | - texture->colorbits[2] = 2;
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| 168 | | - texture->colorbits[3] = 0;
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| 169 | | - break;
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| 170 | | - case 2: // 16-bit RGB555
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| 171 | | - texture->internalformats[0] = GL_RGB5_A1;
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| 172 | | - texture->internalformats[1] = GL_RGBA8;
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| 173 | | - texture->format = GL_BGRA;
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| 174 | | - texture->type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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| 175 | | - texture->colororder = 1;
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| 176 | | - texture->colorsizes[0] = 31;
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| 177 | | - texture->colorsizes[1] = 31;
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| 178 | | - texture->colorsizes[2] = 31;
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| 179 | | - texture->colorsizes[3] = 1;
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| 180 | | - texture->colorbits[0] = 5;
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| 181 | | - texture->colorbits[1] = 5;
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| 182 | | - texture->colorbits[2] = 5;
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| 183 | | - texture->colorbits[3] = 1;
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| 184 | | - break;
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| 185 | | - case 3: // 16-bit RGB565
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| 186 | | - texture->internalformats[0] = GL_RGB565;
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| 187 | | - texture->internalformats[1] = GL_RGB8;
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| 188 | | - texture->internalformats[2] = GL_RGBA8;
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| 189 | | - texture->format = GL_RGB;
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| 190 | | - texture->type = GL_UNSIGNED_SHORT_5_6_5;
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| 191 | | - texture->colororder = 1;
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| 192 | | - texture->colorsizes[0] = 31;
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| 193 | | - texture->colorsizes[1] = 63;
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| 194 | | - texture->colorsizes[2] = 31;
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| 195 | | - texture->colorsizes[3] = 1;
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| 196 | | - texture->colorbits[0] = 5;
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| 197 | | - texture->colorbits[1] = 6;
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| 198 | | - texture->colorbits[2] = 5;
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| 199 | | - texture->colorbits[3] = 0;
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| 200 | | - break;
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| 201 | | - case 4: // 24-bit RGB888
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| 202 | | - texture->internalformats[0] = GL_RGB8;
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| 203 | | - texture->internalformats[1] = GL_RGBA8;
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| 204 | | - texture->format = GL_BGR;
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| 205 | | - texture->type = GL_UNSIGNED_BYTE;
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| 206 | | - texture->colororder = 1;
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| 207 | | - texture->colorsizes[0] = 255;
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| 208 | | - texture->colorsizes[1] = 255;
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| 209 | | - texture->colorsizes[2] = 255;
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| 210 | | - texture->colorsizes[3] = 1;
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| 211 | | - texture->colorbits[0] = 8;
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| 212 | | - texture->colorbits[1] = 8;
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| 213 | | - texture->colorbits[2] = 8;
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| 214 | | - texture->colorbits[3] = 0;
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| 215 | | - break;
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| 216 | | - case 5: // 32-bit RGB888
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| 217 | | - texture->internalformats[0] = GL_RGBA8;
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| 218 | | - texture->format = GL_BGRA;
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| 219 | | - texture->type = GL_UNSIGNED_INT_8_8_8_8_REV;
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| 220 | | - texture->colororder = 1;
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| 221 | | - texture->colorsizes[0] = 255;
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| 222 | | - texture->colorsizes[1] = 255;
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| 223 | | - texture->colorsizes[2] = 255;
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| 224 | | - texture->colorsizes[3] = 1;
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| 225 | | - texture->colorbits[0] = 8;
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| 226 | | - texture->colorbits[1] = 8;
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| 227 | | - texture->colorbits[2] = 8;
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| 228 | | - texture->colorbits[3] = 0;
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| 229 | | - break;
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| 230 | | - case 6: // 32-bit BGR888
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| 231 | | - texture->internalformats[0] = GL_RGBA8;
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| 232 | | - texture->format = GL_RGBA;
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| 233 | | - texture->type = GL_UNSIGNED_INT_8_8_8_8_REV;
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| 234 | | - texture->colororder = 0;
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| 235 | | - texture->colorsizes[0] = 255;
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| 236 | | - texture->colorsizes[1] = 255;
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| 237 | | - texture->colorsizes[2] = 255;
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| 238 | | - texture->colorsizes[3] = 1;
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| 239 | | - texture->colorbits[0] = 8;
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| 240 | | - texture->colorbits[1] = 8;
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| 241 | | - texture->colorbits[2] = 8;
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| 242 | | - texture->colorbits[3] = 0;
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| 243 | | - break;
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| 244 | | - case 7: // 16-bit RGBA8332
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| 245 | | - FIXME("Unusual texture format RGBA8332 not supported");
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| 246 | | - texture->colororder = 1;
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| 247 | | - texture->colorsizes[0] = 7;
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| 248 | | - texture->colorsizes[1] = 7;
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| 249 | | - texture->colorsizes[2] = 3;
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| 250 | | - texture->colorsizes[3] = 255;
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| 251 | | - texture->colorbits[0] = 3;
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| 252 | | - texture->colorbits[1] = 3;
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| 253 | | - texture->colorbits[2] = 2;
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| 254 | | - texture->colorbits[3] = 8;
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| 255 | | - break;
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| 256 | | - case 8: // 16-bit RGBA4444
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| 257 | | - texture->internalformats[0] = GL_RGBA4;
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| 258 | | - texture->internalformats[1] = GL_RGBA8;
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| 259 | | - texture->format = GL_BGRA;
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| 260 | | - texture->type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
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| 261 | | - texture->colororder = 1;
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| 262 | | - texture->colorsizes[0] = 15;
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| 263 | | - texture->colorsizes[1] = 15;
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| 264 | | - texture->colorsizes[2] = 15;
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| 265 | | - texture->colorsizes[3] = 15;
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| 266 | | - texture->colorbits[0] = 4;
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| 267 | | - texture->colorbits[1] = 4;
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| 268 | | - texture->colorbits[2] = 4;
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| 269 | | - texture->colorbits[3] = 4;
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| 270 | | - break;
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| 271 | | - case 9: // 16-bit RGBA1555
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| 272 | | - texture->internalformats[0] = GL_RGB5_A1;
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| 273 | | - texture->internalformats[1] = GL_RGBA8;
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| 274 | | - texture->format = GL_BGRA;
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| 275 | | - texture->type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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| 276 | | - texture->colorbits[0] = 5;
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| 277 | | - texture->colorbits[1] = 5;
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| 278 | | - texture->colorbits[2] = 5;
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| 279 | | - texture->colorbits[3] = 1;
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| 280 | | - break;
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| 281 | | - case 10: // 32-bit RGBA8888
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| 282 | | - texture->internalformats[0] = GL_RGBA8;
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| 283 | | - texture->format = GL_BGRA;
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| 284 | | - texture->type = GL_UNSIGNED_INT_8_8_8_8_REV;
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| 285 | | - texture->colororder = 1;
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| 286 | | - texture->colorsizes[0] = 255;
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| 287 | | - texture->colorsizes[1] = 255;
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| 288 | | - texture->colorsizes[2] = 255;
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| 289 | | - texture->colorsizes[3] = 255;
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| 290 | | - texture->colorbits[0] = 8;
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| 291 | | - texture->colorbits[1] = 8;
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| 292 | | - texture->colorbits[2] = 8;
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| 293 | | - texture->colorbits[3] = 8;
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| 294 | | - break;
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| 295 | | - case 11: // 8-bit Luminance
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| 296 | | - texture->internalformats[0] = GL_LUMINANCE8;
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| 297 | | - texture->internalformats[1] = GL_RGB8;
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| 298 | | - texture->internalformats[2] = GL_RGBA8;
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| 299 | | - texture->format = GL_LUMINANCE;
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| 300 | | - texture->type = GL_UNSIGNED_BYTE;
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| 301 | | - texture->colororder = 5;
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| 302 | | - texture->colorsizes[0] = 255;
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| 303 | | - texture->colorsizes[1] = 255;
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| 304 | | - texture->colorsizes[2] = 255;
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| 305 | | - texture->colorsizes[3] = 255;
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| 306 | | - texture->colorbits[0] = 8;
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| 307 | | - texture->colorbits[1] = 0;
|
| 308 | | - texture->colorbits[2] = 0;
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| 309 | | - texture->colorbits[3] = 0;
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| 310 | | - break;
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| 311 | | - case 12: // 8-bit Alpha
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| 312 | | - texture->internalformats[0] = GL_ALPHA8;
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| 313 | | - texture->format = GL_ALPHA;
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| 314 | | - texture->type = GL_UNSIGNED_BYTE;
|
| 315 | | - texture->colororder = 6;
|
| 316 | | - texture->colorsizes[0] = 255;
|
| 317 | | - texture->colorsizes[1] = 255;
|
| 318 | | - texture->colorsizes[2] = 255;
|
| 319 | | - texture->colorsizes[3] = 255;
|
| 320 | | - texture->colorbits[0] = 0;
|
| 321 | | - texture->colorbits[1] = 0;
|
| 322 | | - texture->colorbits[2] = 0;
|
| 323 | | - texture->colorbits[3] = 8;
|
| 324 | | - break;
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| 325 | | - case 13: // 16-bit Luminance Alpha
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| 326 | | - texture->internalformats[0] = GL_LUMINANCE8_ALPHA8;
|
| 327 | | - texture->internalformats[1] = GL_RGBA8;
|
| 328 | | - texture->format = GL_LUMINANCE_ALPHA;
|
| 329 | | - texture->type = GL_UNSIGNED_BYTE;
|
| 330 | | - texture->colororder = 7;
|
| 331 | | - texture->colorsizes[0] = 255;
|
| 332 | | - texture->colorsizes[1] = 255;
|
| 333 | | - texture->colorsizes[2] = 255;
|
| 334 | | - texture->colorsizes[3] = 255;
|
| 335 | | - texture->colorbits[0] = 8;
|
| 336 | | - texture->colorbits[1] = 0;
|
| 337 | | - texture->colorbits[2] = 0;
|
| 338 | | - texture->colorbits[3] = 8;
|
| 339 | | - break;
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| 340 | | - case 14: // 16-bit Z buffer
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| 341 | | - texture->internalformats[0] = GL_DEPTH_COMPONENT16;
|
| 342 | | - texture->format = GL_DEPTH_COMPONENT;
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| 343 | | - texture->type = GL_UNSIGNED_SHORT;
|
| 344 | | - texture->colororder = 4;
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| 345 | | - texture->colorsizes[0] = 65535;
|
| 346 | | - texture->colorsizes[1] = 65535;
|
| 347 | | - texture->colorsizes[2] = 65535;
|
| 348 | | - texture->colorsizes[3] = 65535;
|
| 349 | | - texture->colorbits[0] = 16;
|
| 350 | | - texture->colorbits[1] = 0;
|
| 351 | | - texture->colorbits[2] = 0;
|
| 352 | | - texture->colorbits[3] = 0;
|
| 353 | | - break;
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| 354 | | - case 15: // 24-bit Z buffer
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| 355 | | - texture->internalformats[0] = GL_DEPTH_COMPONENT24;
|
| 356 | | - texture->format = GL_DEPTH_COMPONENT;
|
| 357 | | - texture->type = GL_UNSIGNED_INT;
|
| 358 | | - texture->colororder = 4;
|
| 359 | | - texture->colorsizes[0] = 16777215;
|
| 360 | | - texture->colorsizes[1] = 16777215;
|
| 361 | | - texture->colorsizes[2] = 16777215;
|
| 362 | | - texture->colorsizes[3] = 16777215;
|
| 363 | | - texture->colorbits[0] = 24;
|
| 364 | | - texture->colorbits[1] = 0;
|
| 365 | | - texture->colorbits[2] = 0;
|
| 366 | | - texture->colorbits[3] = 0;
|
| 367 | | - break;
|
| 368 | | - case 16: // 32/24 bit Z buffer
|
| 369 | | - texture->internalformats[0] = GL_DEPTH_COMPONENT24;
|
| 370 | | - texture->format = GL_DEPTH_COMPONENT;
|
| 371 | | - texture->type = GL_UNSIGNED_INT;
|
| 372 | | - texture->colororder = 4;
|
| 373 | | - texture->colorsizes[0] = 16777215;
|
| 374 | | - texture->colorsizes[1] = 16777215;
|
| 375 | | - texture->colorsizes[2] = 16777215;
|
| 376 | | - texture->colorsizes[3] = 16777215;
|
| 377 | | - texture->colorbits[0] = 24;
|
| 378 | | - texture->colorbits[1] = 0;
|
| 379 | | - texture->colorbits[2] = 0;
|
| 380 | | - texture->colorbits[3] = 0;
|
| 381 | | - break;
|
| 382 | | - case 17: // 32-bit Z buffer
|
| 383 | | - texture->internalformats[0] = GL_DEPTH_COMPONENT32;
|
| 384 | | - texture->format = GL_DEPTH_COMPONENT;
|
| 385 | | - texture->type = GL_UNSIGNED_INT;
|
| 386 | | - texture->colororder = 4;
|
| 387 | | - texture->colorsizes[0] = 4294967295;
|
| 388 | | - texture->colorsizes[1] = 4294967295;
|
| 389 | | - texture->colorsizes[2] = 4294967295;
|
| 390 | | - texture->colorsizes[3] = 4294967295;
|
| 391 | | - texture->colorbits[0] = 32;
|
| 392 | | - texture->colorbits[1] = 0;
|
| 393 | | - texture->colorbits[2] = 0;
|
| 394 | | - texture->colorbits[3] = 0;
|
| 395 | | - break;
|
| 396 | | - case 18: // 32-bit Z/Stencil buffer, depth LSB
|
| 397 | | - texture->internalformats[0] = GL_DEPTH24_STENCIL8;
|
| 398 | | - texture->format = GL_DEPTH_STENCIL;
|
| 399 | | - texture->type = GL_UNSIGNED_INT_24_8;
|
| 400 | | - texture->colororder = 7;
|
| 401 | | - texture->colorsizes[0] = 16777215;
|
| 402 | | - texture->colorsizes[1] = 16777215;
|
| 403 | | - texture->colorsizes[2] = 16777215;
|
| 404 | | - texture->colorsizes[3] = 255;
|
| 405 | | - texture->colorbits[0] = 24;
|
| 406 | | - texture->colorbits[1] = 0;
|
| 407 | | - texture->colorbits[2] = 0;
|
| 408 | | - texture->colorbits[3] = 8;
|
| 409 | | - break;
|
| 410 | | - case 19: // 32-bit Z/Stencil buffer, depth MSB
|
| 411 | | - texture->internalformats[0] = GL_DEPTH24_STENCIL8;
|
| 412 | | - texture->format = GL_DEPTH_STENCIL;
|
| 413 | | - texture->type = GL_UNSIGNED_INT_24_8;
|
| 414 | | - texture->colororder = 7;
|
| 415 | | - texture->colorsizes[0] = 16777215;
|
| 416 | | - texture->colorsizes[1] = 16777215;
|
| 417 | | - texture->colorsizes[2] = 16777215;
|
| 418 | | - texture->colorsizes[3] = 255;
|
| 419 | | - texture->colorbits[0] = 24;
|
| 420 | | - texture->colorbits[1] = 0;
|
| 421 | | - texture->colorbits[2] = 0;
|
| 422 | | - texture->colorbits[3] = 8;
|
| 423 | | - break;
|
| 424 | | - }
|
| 425 | | - texture->width = width;
|
| 426 | | - texture->height = height;
|
| 427 | | - glGenTextures(1,&texture->id);
|
| 428 | | - TextureManager_SetTexture(This,0,texture);
|
| 429 | | - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, texture->minfilter);
|
| 430 | | - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, texture->magfilter);
|
| 431 | | - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, texture->wraps);
|
| 432 | | - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, texture->wrapt);
|
| 433 | | - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texture->miplevel - 1);
|
| 434 | | - x = texture->width;
|
| 435 | | - y = texture->height;
|
| 436 | | - for (i = 0; i < texture->miplevel; i++)
|
| 437 | | - {
|
| 438 | | - do
|
| 439 | | - {
|
| 440 | | - ClearError();
|
| 441 | | - glTexImage2D(GL_TEXTURE_2D, i, texture->internalformats[0], x, y, 0, texture->format, texture->type, NULL);
|
| 442 | | - ShrinkMip(&x, &y);
|
| 443 | | - error = glGetError();
|
| 444 | | - if (error != GL_NO_ERROR)
|
| 445 | | - {
|
| 446 | | - if (texture->internalformats[1] == 0)
|
| 447 | | - {
|
| 448 | | - FIXME("Failed to create texture, cannot find internal format");
|
| 449 | | - break;
|
| 450 | | - }
|
| 451 | | - memmove(&texture->internalformats[0], &texture->internalformats[1], 7 * sizeof(GLint));
|
| 452 | | - texture->internalformats[7] = 0;
|
| 453 | | - }
|
| 454 | | - else break;
|
| 455 | | - } while (1);
|
| 456 | | - }
|
| 457 | | -}
|
| 458 | | -
|
| 459 | | -void TextureManager_DeleteTexture(TextureManager *This, TEXTURE *texture)
|
| 460 | | -{
|
| 461 | | - glDeleteTextures(1,&texture->id);
|
| 462 | | - texture->bordercolor = texture->format = texture->type = texture->width =
|
| 463 | | - texture->height = texture->magfilter = texture->minfilter =
|
| 464 | | - texture->miplevel = texture->wraps = texture->wrapt =
|
| 465 | | - texture->id = 0;
|
| 466 | | - texture->pboPack = texture->pboUnpack = NULL;
|
| 467 | | - ZeroMemory(texture->internalformats, 8 * sizeof(GLint));
|
| 468 | | -}
|
| 469 | | -
|
| 470 | | -void TextureManager_UploadTextureClassic(TextureManager *This, TEXTURE *texture, int level, const void *data, int width, int height, BOOL checkerror, BOOL realloc)
|
| 471 | | -{
|
| 472 | | - GLenum error;
|
| 473 | | - texture->width = width;
|
| 474 | | - texture->height = height;
|
| 475 | | - if (checkerror)
|
| 476 | | - {
|
| 477 | | - do
|
| 478 | | - {
|
| 479 | | - ClearError();
|
| 480 | | - if (This->ext->GLEXT_EXT_direct_state_access)
|
| 481 | | - {
|
| 482 | | - if (realloc)This->ext->glTextureImage2DEXT(texture->id, GL_TEXTURE_2D, level, texture->internalformats[0],
|
| 483 | | - width, height, 0, texture->format, texture->type, data);
|
| 484 | | - else This->ext->glTextureSubImage2DEXT(texture->id, GL_TEXTURE_2D, level, 0, 0, width, height, texture->format, texture->type, data);
|
| 485 | | - }
|
| 486 | | - else
|
| 487 | | - {
|
| 488 | | - TextureManager_SetActiveTexture(This, 0);
|
| 489 | | - TextureManager_SetTexture(This, 0, texture);
|
| 490 | | - if (realloc)glTexImage2D(GL_TEXTURE_2D, level, texture->internalformats[0], width, height, 0, texture->format, texture->type, data);
|
| 491 | | - else glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height, texture->format, texture->type, data);
|
| 492 | | - }
|
| 493 | | - error = glGetError();
|
| 494 | | - if (error != GL_NO_ERROR)
|
| 495 | | - {
|
| 496 | | - if (texture->internalformats[1] == 0)
|
| 497 | | - {
|
| 498 | | - FIXME("Failed to update texture, cannot find internal format");
|
| 499 | | - break;
|
| 500 | | - }
|
| 501 | | - memmove(&texture->internalformats[0], &texture->internalformats[1], 7 * sizeof(GLint));
|
| 502 | | - texture->internalformats[7] = 0;
|
| 503 | | - }
|
| 504 | | - else break;
|
| 505 | | - } while (1);
|
| 506 | | - }
|
| 507 | | - else
|
| 508 | | - {
|
| 509 | | - if (This->ext->GLEXT_EXT_direct_state_access)
|
| 510 | | - {
|
| 511 | | - if (realloc)This->ext->glTextureImage2DEXT(texture->id, GL_TEXTURE_2D, level, texture->internalformats[0],
|
| 512 | | - width, height, 0, texture->format, texture->type, data);
|
| 513 | | - else This->ext->glTextureSubImage2DEXT(texture->id, GL_TEXTURE_2D, level, 0, 0, width, height, texture->format, texture->type, data);
|
| 514 | | - }
|
| 515 | | - else
|
| 516 | | - {
|
| 517 | | - TextureManager_SetActiveTexture(This, 0);
|
| 518 | | - TextureManager_SetTexture(This, 0, texture);
|
| 519 | | - if (realloc)glTexImage2D(GL_TEXTURE_2D, level, texture->internalformats[0], width, height, 0, texture->format, texture->type, data);
|
| 520 | | - else glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height, texture->format, texture->type, data);
|
| 521 | | - }
|
| 522 | | - }
|
| 523 | | -}
|
| 524 | | -
|
| 525 | | -void TextureManager_DownloadTextureClassic(TextureManager *This, TEXTURE *texture, int level, void *data)
|
| 526 | | -{
|
| 527 | | - if(This->ext->GLEXT_EXT_direct_state_access) This->ext->glGetTextureImageEXT(texture->id,GL_TEXTURE_2D,level,texture->format,texture->type,data);
|
| 528 | | - else
|
| 529 | | - {
|
| 530 | | - TextureManager_SetActiveTexture(This, 0);
|
| 531 | | - TextureManager_SetTexture(This, 0,texture);
|
| 532 | | - glGetTexImage(GL_TEXTURE_2D,level,texture->format,texture->type,data);
|
| 533 | | - }
|
| 534 | | -}
|
| 535 | | -
|
| 536 | | -void TextureManager_SetActiveTexture(TextureManager *This, int level)
|
| 537 | | -{
|
| 538 | | - if(level != This->texlevel)
|
| 539 | | - {
|
| 540 | | - This->texlevel = level;
|
| 541 | | - This->ext->glActiveTexture(GL_TEXTURE0+level);
|
| 542 | | - }
|
| 543 | | -}
|
| 544 | | -
|
| 545 | | -
|
| 546 | | -void TextureManager_SetTexture(TextureManager *This, unsigned int level, TEXTURE *texture)
|
| 547 | | -{
|
| 548 | | - GLuint texname;
|
| 549 | | - if (level >= 16) return;
|
| 550 | | - if(!texture) texname = 0;
|
| 551 | | - else texname=texture->id;
|
| 552 | | - if(texname != This->textures[level])
|
| 553 | | - {
|
| 554 | | - TextureManager_SetActiveTexture(This, level);
|
| 555 | | - glBindTexture(GL_TEXTURE_2D,texname);
|
| 556 | | - }
|
| 557 | | -}
|
| 558 | | -
|
| 559 | | -BOOL TextureManager_FixTexture(TextureManager *This, TEXTURE *texture, void *data, DWORD *dirty, GLint level)
|
| 560 | | -{
|
| 561 | | - // data should be null to create uninitialized texture or be pointer to top-level
|
| 562 | | - // buffer to retain texture data
|
| 563 | | - TEXTURE newtexture;
|
| 564 | | - GLenum error;
|
| 565 | | - memcpy(&newtexture, texture, sizeof(TEXTURE));
|
| 566 | | - if (texture->internalformats[1] == 0) return FALSE;
|
| 567 | | - glGenTextures(1, &newtexture.id);
|
| 568 | | - TextureManager_SetActiveTexture(This, 0);
|
| 569 | | - if (data)
|
| 570 | | - {
|
| 571 | | - TextureManager_SetTexture(This, 0, texture);
|
| 572 | | - glGetTexImage(GL_TEXTURE_2D, level, texture->format, texture->type, data);
|
| 573 | | - if (dirty) *dirty |= 2;
|
| 574 | | - }
|
| 575 | | - TextureManager_SetTexture(This, 0, &newtexture);
|
| 576 | | - do
|
| 577 | | - {
|
| 578 | | - memmove(&newtexture.internalformats[0], &newtexture.internalformats[1], 7 * sizeof(GLint));
|
| 579 | | - newtexture.internalformats[7] = 0;
|
| 580 | | - ClearError();
|
| 581 | | - glTexImage2D(GL_TEXTURE_2D, level, newtexture.internalformats[0], newtexture.width, newtexture.height,
|
| 582 | | - 0, newtexture.format, newtexture.type, data);
|
| 583 | | - error = glGetError();
|
| 584 | | - if (error != GL_NO_ERROR)
|
| 585 | | - {
|
| 586 | | - if (newtexture.internalformats[1] == 0)
|
| 587 | | - {
|
| 588 | | - FIXME("Failed to repair texture, cannot find internal format");
|
| 589 | | - break;
|
| 590 | | - }
|
| 591 | | - }
|
| 592 | | - else break;
|
| 593 | | - } while (1);
|
| 594 | | - TextureManager__DeleteTexture(This, texture);
|
| 595 | | - memcpy(texture, &newtexture, sizeof(TEXTURE));
|
| 596 | | - return TRUE;
|
| 597 | | -} |
| \ No newline at end of file |
| Index: ddraw/TextureManager.cpp |
| — | — | @@ -0,0 +1,576 @@ |
| | 2 | +// DXGL
|
| | 3 | +// Copyright (C) 2012-2014 William Feely
|
| | 4 | +
|
| | 5 | +// This library is free software; you can redistribute it and/or
|
| | 6 | +// modify it under the terms of the GNU Lesser General Public
|
| | 7 | +// License as published by the Free Software Foundation; either
|
| | 8 | +// version 2.1 of the License, or (at your option) any later version.
|
| | 9 | +
|
| | 10 | +// This library is distributed in the hope that it will be useful,
|
| | 11 | +// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| | 12 | +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
| | 13 | +// Lesser General Public License for more details.
|
| | 14 | +
|
| | 15 | +// You should have received a copy of the GNU Lesser General Public
|
| | 16 | +// License along with this library; if not, write to the Free Software
|
| | 17 | +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
| | 18 | +
|
| | 19 | +#include "common.h"
|
| | 20 | +#include "BufferObject.h"
|
| | 21 | +#include "TextureManager.h"
|
| | 22 | +#include "glUtil.h"
|
| | 23 | +#include <math.h>
|
| | 24 | +
|
| | 25 | +extern "C" {
|
| | 26 | +
|
| | 27 | +// Use EXACTLY one line per entry. Don't change layout of the list.
|
| | 28 | +static const int START_TEXFORMATS = __LINE__;
|
| | 29 | +const DDPIXELFORMAT texformats[] =
|
| | 30 | +{ // Size Flags FOURCC bits R/Ymask G/U/Zmask B/V/STmask A/Zmask
|
| | 31 | + {sizeof(DDPIXELFORMAT), DDPF_PALETTEINDEXED8, 0, 8, 0, 0, 0, 0},
|
| | 32 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 8, 0xE0, 0x1C, 0x3, 0},
|
| | 33 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 16, 0x7C00, 0x3E0, 0x1F, 0},
|
| | 34 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 16, 0xF800, 0x7E0, 0x1F, 0},
|
| | 35 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 24, 0xFF0000, 0xFF00, 0xFF, 0},
|
| | 36 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 32, 0xFF0000, 0xFF00, 0xFF, 0},
|
| | 37 | + {sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 32, 0xFF, 0xFF00, 0xFF0000, 0},
|
| | 38 | + {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 16, 0xE0, 0x1C, 0x3, 0xFF00},
|
| | 39 | + {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 16, 0xF00, 0xF0, 0xF, 0xF000},
|
| | 40 | + {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 16, 0x7c00, 0x3E0, 0x1F, 0x8000},
|
| | 41 | + {sizeof(DDPIXELFORMAT), DDPF_RGB|DDPF_ALPHAPIXELS, 0, 32, 0xFF0000, 0xFF00, 0xFF, 0xFF000000},
|
| | 42 | + {sizeof(DDPIXELFORMAT), DDPF_LUMINANCE, 0, 8, 0xFF, 0, 0, 0},
|
| | 43 | + {sizeof(DDPIXELFORMAT), DDPF_ALPHA, 0, 8, 0, 0, 0, 0},
|
| | 44 | + {sizeof(DDPIXELFORMAT), DDPF_LUMINANCE|DDPF_ALPHAPIXELS,0, 16, 0xFF, 0, 0, 0xFF00},
|
| | 45 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 16, 0, 0xFFFF, 0, 0},
|
| | 46 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 24, 0, 0xFFFFFF00, 0, 0},
|
| | 47 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 0, 0xFFFFFF00, 0, 0},
|
| | 48 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 0, 0xFFFFFFFF, 0, 0},
|
| | 49 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 8, 0xFFFFFF00, 0xFF, 0},
|
| | 50 | + {sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, 32, 8, 0xFF, 0xFFFFFF00, 0}
|
| | 51 | +};
|
| | 52 | +static const int END_TEXFORMATS = __LINE__ - 4;
|
| | 53 | +int numtexformats;
|
| | 54 | +
|
| | 55 | +void ClearError()
|
| | 56 | +{
|
| | 57 | + do
|
| | 58 | + {
|
| | 59 | + if (glGetError() == GL_NO_ERROR) break;
|
| | 60 | + } while (1);
|
| | 61 | +}
|
| | 62 | +
|
| | 63 | +DWORD CalculateMipLevels(DWORD width, DWORD height)
|
| | 64 | +{
|
| | 65 | + DWORD x, y;
|
| | 66 | + DWORD levels = 1;
|
| | 67 | + if ((!width) || (!height)) return 0;
|
| | 68 | + if ((width == 1) || (height == 1)) return 1;
|
| | 69 | + x = width;
|
| | 70 | + y = height;
|
| | 71 | +miploop:
|
| | 72 | + x = max(1,(DWORD)floorf((float)x / 2.0f));
|
| | 73 | + y = max(1,(DWORD)floorf((float)y / 2.0f));
|
| | 74 | + levels++;
|
| | 75 | + if ((x == 1) || (y == 1)) return levels;
|
| | 76 | + else goto miploop;
|
| | 77 | +}
|
| | 78 | +
|
| | 79 | +void ShrinkMip(DWORD *x, DWORD *y)
|
| | 80 | +{
|
| | 81 | + *x = max(1, (DWORD)floorf((float)*x / 2.0f));
|
| | 82 | + *y = max(1, (DWORD)floorf((float)*y / 2.0f));
|
| | 83 | +}
|
| | 84 | +
|
| | 85 | +TextureManager *TextureManager_Create(glExtensions *glext)
|
| | 86 | +{
|
| | 87 | + TextureManager *newtex;
|
| | 88 | + numtexformats = END_TEXFORMATS - START_TEXFORMATS;
|
| | 89 | + newtex = (TextureManager*)malloc(sizeof(TextureManager));
|
| | 90 | + if (!newtex) return 0;
|
| | 91 | + ZeroMemory(newtex, sizeof(TextureManager));
|
| | 92 | + newtex->ext = glext;
|
| | 93 | + return newtex;
|
| | 94 | +}
|
| | 95 | +
|
| | 96 | +void TextureManager__CreateTexture(TextureManager *This, TEXTURE *texture, int width, int height, glUtil *util)
|
| | 97 | +{
|
| | 98 | + TextureManager_CreateTextureClassic(This, texture, width, height, util);
|
| | 99 | +}
|
| | 100 | +void TextureManager__DeleteTexture(TextureManager *This, TEXTURE *texture)
|
| | 101 | +{
|
| | 102 | + TextureManager_DeleteTexture(This, texture);
|
| | 103 | +}
|
| | 104 | +void TextureManager__UploadTexture(TextureManager *This, TEXTURE *texture, int level, const void *data, int width, int height, BOOL checkerror, BOOL realloc, glUtil *util)
|
| | 105 | +{
|
| | 106 | + TextureManager_UploadTextureClassic(This, texture, level, data, width, height, checkerror, realloc, util);
|
| | 107 | +}
|
| | 108 | +void TextureManager__DownloadTexture(TextureManager *This, TEXTURE *texture, int level, void *data, glUtil *util)
|
| | 109 | +{
|
| | 110 | + TextureManager_DownloadTextureClassic(This, texture, level, data, util);
|
| | 111 | +}
|
| | 112 | +
|
| | 113 | +void TextureManager_CreateTextureClassic(TextureManager *This, TEXTURE *texture, int width, int height, glUtil *util)
|
| | 114 | +{
|
| | 115 | + int texformat = -1;
|
| | 116 | + int i;
|
| | 117 | + DWORD x, y;
|
| | 118 | + GLenum error;
|
| | 119 | + if (!texture->miplevel) texture->miplevel = 1;
|
| | 120 | + texture->pixelformat.dwSize = sizeof(DDPIXELFORMAT);
|
| | 121 | + for(i = 0; i < numtexformats; i++)
|
| | 122 | + {
|
| | 123 | + if(!memcmp(&texformats[i],&texture->pixelformat,sizeof(DDPIXELFORMAT)))
|
| | 124 | + {
|
| | 125 | + texformat = i;
|
| | 126 | + break;
|
| | 127 | + }
|
| | 128 | + }
|
| | 129 | + ZeroMemory(texture->internalformats, 8 * sizeof(GLint));
|
| | 130 | + switch(texformat)
|
| | 131 | + {
|
| | 132 | + case -1:
|
| | 133 | + case 0: // 8-bit palette
|
| | 134 | + if(This->ext->glver_major >= 3)
|
| | 135 | + {
|
| | 136 | + texture->internalformats[0] = GL_R8;
|
| | 137 | + texture->format = GL_RED;
|
| | 138 | + }
|
| | 139 | + else
|
| | 140 | + {
|
| | 141 | + texture->internalformats[0] = GL_RGBA8;
|
| | 142 | + texture->format = GL_LUMINANCE;
|
| | 143 | + }
|
| | 144 | + texture->type = GL_UNSIGNED_BYTE;
|
| | 145 | + texture->colororder = 4;
|
| | 146 | + texture->colorsizes[0] = 255;
|
| | 147 | + texture->colorsizes[1] = 255;
|
| | 148 | + texture->colorsizes[2] = 255;
|
| | 149 | + texture->colorsizes[3] = 255;
|
| | 150 | + texture->colorbits[0] = 8;
|
| | 151 | + texture->colorbits[1] = 0;
|
| | 152 | + texture->colorbits[2] = 0;
|
| | 153 | + texture->colorbits[3] = 0;
|
| | 154 | + break;
|
| | 155 | + case 1: // 8-bit RGB332
|
| | 156 | + texture->internalformats[0] = GL_R3_G3_B2;
|
| | 157 | + texture->internalformats[1] = GL_RGB8;
|
| | 158 | + texture->internalformats[2] = GL_RGBA8;
|
| | 159 | + texture->format = GL_RGB;
|
| | 160 | + texture->type = GL_UNSIGNED_BYTE_3_3_2;
|
| | 161 | + texture->colororder = 1;
|
| | 162 | + texture->colorsizes[0] = 7;
|
| | 163 | + texture->colorsizes[1] = 7;
|
| | 164 | + texture->colorsizes[2] = 3;
|
| | 165 | + texture->colorsizes[3] = 1;
|
| | 166 | + texture->colorbits[0] = 3;
|
| | 167 | + texture->colorbits[1] = 3;
|
| | 168 | + texture->colorbits[2] = 2;
|
| | 169 | + texture->colorbits[3] = 0;
|
| | 170 | + break;
|
| | 171 | + case 2: // 16-bit RGB555
|
| | 172 | + texture->internalformats[0] = GL_RGB5_A1;
|
| | 173 | + texture->internalformats[1] = GL_RGBA8;
|
| | 174 | + texture->format = GL_BGRA;
|
| | 175 | + texture->type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
| | 176 | + texture->colororder = 1;
|
| | 177 | + texture->colorsizes[0] = 31;
|
| | 178 | + texture->colorsizes[1] = 31;
|
| | 179 | + texture->colorsizes[2] = 31;
|
| | 180 | + texture->colorsizes[3] = 1;
|
| | 181 | + texture->colorbits[0] = 5;
|
| | 182 | + texture->colorbits[1] = 5;
|
| | 183 | + texture->colorbits[2] = 5;
|
| | 184 | + texture->colorbits[3] = 1;
|
| | 185 | + break;
|
| | 186 | + case 3: // 16-bit RGB565
|
| | 187 | + texture->internalformats[0] = GL_RGB565;
|
| | 188 | + texture->internalformats[1] = GL_RGB8;
|
| | 189 | + texture->internalformats[2] = GL_RGBA8;
|
| | 190 | + texture->format = GL_RGB;
|
| | 191 | + texture->type = GL_UNSIGNED_SHORT_5_6_5;
|
| | 192 | + texture->colororder = 1;
|
| | 193 | + texture->colorsizes[0] = 31;
|
| | 194 | + texture->colorsizes[1] = 63;
|
| | 195 | + texture->colorsizes[2] = 31;
|
| | 196 | + texture->colorsizes[3] = 1;
|
| | 197 | + texture->colorbits[0] = 5;
|
| | 198 | + texture->colorbits[1] = 6;
|
| | 199 | + texture->colorbits[2] = 5;
|
| | 200 | + texture->colorbits[3] = 0;
|
| | 201 | + break;
|
| | 202 | + case 4: // 24-bit RGB888
|
| | 203 | + texture->internalformats[0] = GL_RGB8;
|
| | 204 | + texture->internalformats[1] = GL_RGBA8;
|
| | 205 | + texture->format = GL_BGR;
|
| | 206 | + texture->type = GL_UNSIGNED_BYTE;
|
| | 207 | + texture->colororder = 1;
|
| | 208 | + texture->colorsizes[0] = 255;
|
| | 209 | + texture->colorsizes[1] = 255;
|
| | 210 | + texture->colorsizes[2] = 255;
|
| | 211 | + texture->colorsizes[3] = 1;
|
| | 212 | + texture->colorbits[0] = 8;
|
| | 213 | + texture->colorbits[1] = 8;
|
| | 214 | + texture->colorbits[2] = 8;
|
| | 215 | + texture->colorbits[3] = 0;
|
| | 216 | + break;
|
| | 217 | + case 5: // 32-bit RGB888
|
| | 218 | + texture->internalformats[0] = GL_RGBA8;
|
| | 219 | + texture->format = GL_BGRA;
|
| | 220 | + texture->type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
| | 221 | + texture->colororder = 1;
|
| | 222 | + texture->colorsizes[0] = 255;
|
| | 223 | + texture->colorsizes[1] = 255;
|
| | 224 | + texture->colorsizes[2] = 255;
|
| | 225 | + texture->colorsizes[3] = 1;
|
| | 226 | + texture->colorbits[0] = 8;
|
| | 227 | + texture->colorbits[1] = 8;
|
| | 228 | + texture->colorbits[2] = 8;
|
| | 229 | + texture->colorbits[3] = 0;
|
| | 230 | + break;
|
| | 231 | + case 6: // 32-bit BGR888
|
| | 232 | + texture->internalformats[0] = GL_RGBA8;
|
| | 233 | + texture->format = GL_RGBA;
|
| | 234 | + texture->type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
| | 235 | + texture->colororder = 0;
|
| | 236 | + texture->colorsizes[0] = 255;
|
| | 237 | + texture->colorsizes[1] = 255;
|
| | 238 | + texture->colorsizes[2] = 255;
|
| | 239 | + texture->colorsizes[3] = 1;
|
| | 240 | + texture->colorbits[0] = 8;
|
| | 241 | + texture->colorbits[1] = 8;
|
| | 242 | + texture->colorbits[2] = 8;
|
| | 243 | + texture->colorbits[3] = 0;
|
| | 244 | + break;
|
| | 245 | + case 7: // 16-bit RGBA8332
|
| | 246 | + FIXME("Unusual texture format RGBA8332 not supported");
|
| | 247 | + texture->colororder = 1;
|
| | 248 | + texture->colorsizes[0] = 7;
|
| | 249 | + texture->colorsizes[1] = 7;
|
| | 250 | + texture->colorsizes[2] = 3;
|
| | 251 | + texture->colorsizes[3] = 255;
|
| | 252 | + texture->colorbits[0] = 3;
|
| | 253 | + texture->colorbits[1] = 3;
|
| | 254 | + texture->colorbits[2] = 2;
|
| | 255 | + texture->colorbits[3] = 8;
|
| | 256 | + break;
|
| | 257 | + case 8: // 16-bit RGBA4444
|
| | 258 | + texture->internalformats[0] = GL_RGBA4;
|
| | 259 | + texture->internalformats[1] = GL_RGBA8;
|
| | 260 | + texture->format = GL_BGRA;
|
| | 261 | + texture->type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
|
| | 262 | + texture->colororder = 1;
|
| | 263 | + texture->colorsizes[0] = 15;
|
| | 264 | + texture->colorsizes[1] = 15;
|
| | 265 | + texture->colorsizes[2] = 15;
|
| | 266 | + texture->colorsizes[3] = 15;
|
| | 267 | + texture->colorbits[0] = 4;
|
| | 268 | + texture->colorbits[1] = 4;
|
| | 269 | + texture->colorbits[2] = 4;
|
| | 270 | + texture->colorbits[3] = 4;
|
| | 271 | + break;
|
| | 272 | + case 9: // 16-bit RGBA1555
|
| | 273 | + texture->internalformats[0] = GL_RGB5_A1;
|
| | 274 | + texture->internalformats[1] = GL_RGBA8;
|
| | 275 | + texture->format = GL_BGRA;
|
| | 276 | + texture->type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
| | 277 | + texture->colorbits[0] = 5;
|
| | 278 | + texture->colorbits[1] = 5;
|
| | 279 | + texture->colorbits[2] = 5;
|
| | 280 | + texture->colorbits[3] = 1;
|
| | 281 | + break;
|
| | 282 | + case 10: // 32-bit RGBA8888
|
| | 283 | + texture->internalformats[0] = GL_RGBA8;
|
| | 284 | + texture->format = GL_BGRA;
|
| | 285 | + texture->type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
| | 286 | + texture->colororder = 1;
|
| | 287 | + texture->colorsizes[0] = 255;
|
| | 288 | + texture->colorsizes[1] = 255;
|
| | 289 | + texture->colorsizes[2] = 255;
|
| | 290 | + texture->colorsizes[3] = 255;
|
| | 291 | + texture->colorbits[0] = 8;
|
| | 292 | + texture->colorbits[1] = 8;
|
| | 293 | + texture->colorbits[2] = 8;
|
| | 294 | + texture->colorbits[3] = 8;
|
| | 295 | + break;
|
| | 296 | + case 11: // 8-bit Luminance
|
| | 297 | + texture->internalformats[0] = GL_LUMINANCE8;
|
| | 298 | + texture->internalformats[1] = GL_RGB8;
|
| | 299 | + texture->internalformats[2] = GL_RGBA8;
|
| | 300 | + texture->format = GL_LUMINANCE;
|
| | 301 | + texture->type = GL_UNSIGNED_BYTE;
|
| | 302 | + texture->colororder = 5;
|
| | 303 | + texture->colorsizes[0] = 255;
|
| | 304 | + texture->colorsizes[1] = 255;
|
| | 305 | + texture->colorsizes[2] = 255;
|
| | 306 | + texture->colorsizes[3] = 255;
|
| | 307 | + texture->colorbits[0] = 8;
|
| | 308 | + texture->colorbits[1] = 0;
|
| | 309 | + texture->colorbits[2] = 0;
|
| | 310 | + texture->colorbits[3] = 0;
|
| | 311 | + break;
|
| | 312 | + case 12: // 8-bit Alpha
|
| | 313 | + texture->internalformats[0] = GL_ALPHA8;
|
| | 314 | + texture->format = GL_ALPHA;
|
| | 315 | + texture->type = GL_UNSIGNED_BYTE;
|
| | 316 | + texture->colororder = 6;
|
| | 317 | + texture->colorsizes[0] = 255;
|
| | 318 | + texture->colorsizes[1] = 255;
|
| | 319 | + texture->colorsizes[2] = 255;
|
| | 320 | + texture->colorsizes[3] = 255;
|
| | 321 | + texture->colorbits[0] = 0;
|
| | 322 | + texture->colorbits[1] = 0;
|
| | 323 | + texture->colorbits[2] = 0;
|
| | 324 | + texture->colorbits[3] = 8;
|
| | 325 | + break;
|
| | 326 | + case 13: // 16-bit Luminance Alpha
|
| | 327 | + texture->internalformats[0] = GL_LUMINANCE8_ALPHA8;
|
| | 328 | + texture->internalformats[1] = GL_RGBA8;
|
| | 329 | + texture->format = GL_LUMINANCE_ALPHA;
|
| | 330 | + texture->type = GL_UNSIGNED_BYTE;
|
| | 331 | + texture->colororder = 7;
|
| | 332 | + texture->colorsizes[0] = 255;
|
| | 333 | + texture->colorsizes[1] = 255;
|
| | 334 | + texture->colorsizes[2] = 255;
|
| | 335 | + texture->colorsizes[3] = 255;
|
| | 336 | + texture->colorbits[0] = 8;
|
| | 337 | + texture->colorbits[1] = 0;
|
| | 338 | + texture->colorbits[2] = 0;
|
| | 339 | + texture->colorbits[3] = 8;
|
| | 340 | + break;
|
| | 341 | + case 14: // 16-bit Z buffer
|
| | 342 | + texture->internalformats[0] = GL_DEPTH_COMPONENT16;
|
| | 343 | + texture->format = GL_DEPTH_COMPONENT;
|
| | 344 | + texture->type = GL_UNSIGNED_SHORT;
|
| | 345 | + texture->colororder = 4;
|
| | 346 | + texture->colorsizes[0] = 65535;
|
| | 347 | + texture->colorsizes[1] = 65535;
|
| | 348 | + texture->colorsizes[2] = 65535;
|
| | 349 | + texture->colorsizes[3] = 65535;
|
| | 350 | + texture->colorbits[0] = 16;
|
| | 351 | + texture->colorbits[1] = 0;
|
| | 352 | + texture->colorbits[2] = 0;
|
| | 353 | + texture->colorbits[3] = 0;
|
| | 354 | + break;
|
| | 355 | + case 15: // 24-bit Z buffer
|
| | 356 | + texture->internalformats[0] = GL_DEPTH_COMPONENT24;
|
| | 357 | + texture->format = GL_DEPTH_COMPONENT;
|
| | 358 | + texture->type = GL_UNSIGNED_INT;
|
| | 359 | + texture->colororder = 4;
|
| | 360 | + texture->colorsizes[0] = 16777215;
|
| | 361 | + texture->colorsizes[1] = 16777215;
|
| | 362 | + texture->colorsizes[2] = 16777215;
|
| | 363 | + texture->colorsizes[3] = 16777215;
|
| | 364 | + texture->colorbits[0] = 24;
|
| | 365 | + texture->colorbits[1] = 0;
|
| | 366 | + texture->colorbits[2] = 0;
|
| | 367 | + texture->colorbits[3] = 0;
|
| | 368 | + break;
|
| | 369 | + case 16: // 32/24 bit Z buffer
|
| | 370 | + texture->internalformats[0] = GL_DEPTH_COMPONENT24;
|
| | 371 | + texture->format = GL_DEPTH_COMPONENT;
|
| | 372 | + texture->type = GL_UNSIGNED_INT;
|
| | 373 | + texture->colororder = 4;
|
| | 374 | + texture->colorsizes[0] = 16777215;
|
| | 375 | + texture->colorsizes[1] = 16777215;
|
| | 376 | + texture->colorsizes[2] = 16777215;
|
| | 377 | + texture->colorsizes[3] = 16777215;
|
| | 378 | + texture->colorbits[0] = 24;
|
| | 379 | + texture->colorbits[1] = 0;
|
| | 380 | + texture->colorbits[2] = 0;
|
| | 381 | + texture->colorbits[3] = 0;
|
| | 382 | + break;
|
| | 383 | + case 17: // 32-bit Z buffer
|
| | 384 | + texture->internalformats[0] = GL_DEPTH_COMPONENT32;
|
| | 385 | + texture->format = GL_DEPTH_COMPONENT;
|
| | 386 | + texture->type = GL_UNSIGNED_INT;
|
| | 387 | + texture->colororder = 4;
|
| | 388 | + texture->colorsizes[0] = 4294967295;
|
| | 389 | + texture->colorsizes[1] = 4294967295;
|
| | 390 | + texture->colorsizes[2] = 4294967295;
|
| | 391 | + texture->colorsizes[3] = 4294967295;
|
| | 392 | + texture->colorbits[0] = 32;
|
| | 393 | + texture->colorbits[1] = 0;
|
| | 394 | + texture->colorbits[2] = 0;
|
| | 395 | + texture->colorbits[3] = 0;
|
| | 396 | + break;
|
| | 397 | + case 18: // 32-bit Z/Stencil buffer, depth LSB
|
| | 398 | + texture->internalformats[0] = GL_DEPTH24_STENCIL8;
|
| | 399 | + texture->format = GL_DEPTH_STENCIL;
|
| | 400 | + texture->type = GL_UNSIGNED_INT_24_8;
|
| | 401 | + texture->colororder = 7;
|
| | 402 | + texture->colorsizes[0] = 16777215;
|
| | 403 | + texture->colorsizes[1] = 16777215;
|
| | 404 | + texture->colorsizes[2] = 16777215;
|
| | 405 | + texture->colorsizes[3] = 255;
|
| | 406 | + texture->colorbits[0] = 24;
|
| | 407 | + texture->colorbits[1] = 0;
|
| | 408 | + texture->colorbits[2] = 0;
|
| | 409 | + texture->colorbits[3] = 8;
|
| | 410 | + break;
|
| | 411 | + case 19: // 32-bit Z/Stencil buffer, depth MSB
|
| | 412 | + texture->internalformats[0] = GL_DEPTH24_STENCIL8;
|
| | 413 | + texture->format = GL_DEPTH_STENCIL;
|
| | 414 | + texture->type = GL_UNSIGNED_INT_24_8;
|
| | 415 | + texture->colororder = 7;
|
| | 416 | + texture->colorsizes[0] = 16777215;
|
| | 417 | + texture->colorsizes[1] = 16777215;
|
| | 418 | + texture->colorsizes[2] = 16777215;
|
| | 419 | + texture->colorsizes[3] = 255;
|
| | 420 | + texture->colorbits[0] = 24;
|
| | 421 | + texture->colorbits[1] = 0;
|
| | 422 | + texture->colorbits[2] = 0;
|
| | 423 | + texture->colorbits[3] = 8;
|
| | 424 | + break;
|
| | 425 | + }
|
| | 426 | + texture->width = width;
|
| | 427 | + texture->height = height;
|
| | 428 | + glGenTextures(1,&texture->id);
|
| | 429 | + glUtil_SetTexture(util,0,texture);
|
| | 430 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, texture->minfilter);
|
| | 431 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, texture->magfilter);
|
| | 432 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, texture->wraps);
|
| | 433 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, texture->wrapt);
|
| | 434 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texture->miplevel - 1);
|
| | 435 | + x = texture->width;
|
| | 436 | + y = texture->height;
|
| | 437 | + for (i = 0; i < texture->miplevel; i++)
|
| | 438 | + {
|
| | 439 | + do
|
| | 440 | + {
|
| | 441 | + ClearError();
|
| | 442 | + glTexImage2D(GL_TEXTURE_2D, i, texture->internalformats[0], x, y, 0, texture->format, texture->type, NULL);
|
| | 443 | + ShrinkMip(&x, &y);
|
| | 444 | + error = glGetError();
|
| | 445 | + if (error != GL_NO_ERROR)
|
| | 446 | + {
|
| | 447 | + if (texture->internalformats[1] == 0)
|
| | 448 | + {
|
| | 449 | + FIXME("Failed to create texture, cannot find internal format");
|
| | 450 | + break;
|
| | 451 | + }
|
| | 452 | + memmove(&texture->internalformats[0], &texture->internalformats[1], 7 * sizeof(GLint));
|
| | 453 | + texture->internalformats[7] = 0;
|
| | 454 | + }
|
| | 455 | + else break;
|
| | 456 | + } while (1);
|
| | 457 | + }
|
| | 458 | +}
|
| | 459 | +
|
| | 460 | +void TextureManager_DeleteTexture(TextureManager *This, TEXTURE *texture)
|
| | 461 | +{
|
| | 462 | + glDeleteTextures(1,&texture->id);
|
| | 463 | + texture->bordercolor = texture->format = texture->type = texture->width =
|
| | 464 | + texture->height = texture->magfilter = texture->minfilter =
|
| | 465 | + texture->miplevel = texture->wraps = texture->wrapt =
|
| | 466 | + texture->id = 0;
|
| | 467 | + texture->pboPack = texture->pboUnpack = NULL;
|
| | 468 | + ZeroMemory(texture->internalformats, 8 * sizeof(GLint));
|
| | 469 | +}
|
| | 470 | +
|
| | 471 | +void TextureManager_UploadTextureClassic(TextureManager *This, TEXTURE *texture, int level, const void *data, int width, int height, BOOL checkerror, BOOL realloc, glUtil *util)
|
| | 472 | +{
|
| | 473 | + GLenum error;
|
| | 474 | + texture->width = width;
|
| | 475 | + texture->height = height;
|
| | 476 | + if (checkerror)
|
| | 477 | + {
|
| | 478 | + do
|
| | 479 | + {
|
| | 480 | + ClearError();
|
| | 481 | + if (This->ext->GLEXT_EXT_direct_state_access)
|
| | 482 | + {
|
| | 483 | + if (realloc)This->ext->glTextureImage2DEXT(texture->id, GL_TEXTURE_2D, level, texture->internalformats[0],
|
| | 484 | + width, height, 0, texture->format, texture->type, data);
|
| | 485 | + else This->ext->glTextureSubImage2DEXT(texture->id, GL_TEXTURE_2D, level, 0, 0, width, height, texture->format, texture->type, data);
|
| | 486 | + }
|
| | 487 | + else
|
| | 488 | + {
|
| | 489 | + glUtil_SetActiveTexture(util, 0);
|
| | 490 | + glUtil_SetTexture(util, 0, texture);
|
| | 491 | + if (realloc)glTexImage2D(GL_TEXTURE_2D, level, texture->internalformats[0], width, height, 0, texture->format, texture->type, data);
|
| | 492 | + else glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height, texture->format, texture->type, data);
|
| | 493 | + }
|
| | 494 | + error = glGetError();
|
| | 495 | + if (error != GL_NO_ERROR)
|
| | 496 | + {
|
| | 497 | + if (texture->internalformats[1] == 0)
|
| | 498 | + {
|
| | 499 | + FIXME("Failed to update texture, cannot find internal format");
|
| | 500 | + break;
|
| | 501 | + }
|
| | 502 | + memmove(&texture->internalformats[0], &texture->internalformats[1], 7 * sizeof(GLint));
|
| | 503 | + texture->internalformats[7] = 0;
|
| | 504 | + }
|
| | 505 | + else break;
|
| | 506 | + } while (1);
|
| | 507 | + }
|
| | 508 | + else
|
| | 509 | + {
|
| | 510 | + if (This->ext->GLEXT_EXT_direct_state_access)
|
| | 511 | + {
|
| | 512 | + if (realloc)This->ext->glTextureImage2DEXT(texture->id, GL_TEXTURE_2D, level, texture->internalformats[0],
|
| | 513 | + width, height, 0, texture->format, texture->type, data);
|
| | 514 | + else This->ext->glTextureSubImage2DEXT(texture->id, GL_TEXTURE_2D, level, 0, 0, width, height, texture->format, texture->type, data);
|
| | 515 | + }
|
| | 516 | + else
|
| | 517 | + {
|
| | 518 | + glUtil_SetActiveTexture(util, 0);
|
| | 519 | + glUtil_SetTexture(util, 0, texture);
|
| | 520 | + if (realloc)glTexImage2D(GL_TEXTURE_2D, level, texture->internalformats[0], width, height, 0, texture->format, texture->type, data);
|
| | 521 | + else glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height, texture->format, texture->type, data);
|
| | 522 | + }
|
| | 523 | + }
|
| | 524 | +}
|
| | 525 | +
|
| | 526 | +void TextureManager_DownloadTextureClassic(TextureManager *This, TEXTURE *texture, int level, void *data, glUtil *util)
|
| | 527 | +{
|
| | 528 | + if(This->ext->GLEXT_EXT_direct_state_access) This->ext->glGetTextureImageEXT(texture->id,GL_TEXTURE_2D,level,texture->format,texture->type,data);
|
| | 529 | + else
|
| | 530 | + {
|
| | 531 | + glUtil_SetActiveTexture(util, 0);
|
| | 532 | + glUtil_SetTexture(util, 0,texture);
|
| | 533 | + glGetTexImage(GL_TEXTURE_2D,level,texture->format,texture->type,data);
|
| | 534 | + }
|
| | 535 | +}
|
| | 536 | +
|
| | 537 | +BOOL TextureManager_FixTexture(TextureManager *This, TEXTURE *texture, void *data, DWORD *dirty, GLint level, glUtil *util)
|
| | 538 | +{
|
| | 539 | + // data should be null to create uninitialized texture or be pointer to top-level
|
| | 540 | + // buffer to retain texture data
|
| | 541 | + TEXTURE newtexture;
|
| | 542 | + GLenum error;
|
| | 543 | + memcpy(&newtexture, texture, sizeof(TEXTURE));
|
| | 544 | + if (texture->internalformats[1] == 0) return FALSE;
|
| | 545 | + glGenTextures(1, &newtexture.id);
|
| | 546 | + glUtil_SetActiveTexture(util, 0);
|
| | 547 | + if (data)
|
| | 548 | + {
|
| | 549 | + glUtil_SetTexture(util, 0, texture);
|
| | 550 | + glGetTexImage(GL_TEXTURE_2D, level, texture->format, texture->type, data);
|
| | 551 | + if (dirty) *dirty |= 2;
|
| | 552 | + }
|
| | 553 | + glUtil_SetTexture(util, 0, &newtexture);
|
| | 554 | + do
|
| | 555 | + {
|
| | 556 | + memmove(&newtexture.internalformats[0], &newtexture.internalformats[1], 7 * sizeof(GLint));
|
| | 557 | + newtexture.internalformats[7] = 0;
|
| | 558 | + ClearError();
|
| | 559 | + glTexImage2D(GL_TEXTURE_2D, level, newtexture.internalformats[0], newtexture.width, newtexture.height,
|
| | 560 | + 0, newtexture.format, newtexture.type, data);
|
| | 561 | + error = glGetError();
|
| | 562 | + if (error != GL_NO_ERROR)
|
| | 563 | + {
|
| | 564 | + if (newtexture.internalformats[1] == 0)
|
| | 565 | + {
|
| | 566 | + FIXME("Failed to repair texture, cannot find internal format");
|
| | 567 | + break;
|
| | 568 | + }
|
| | 569 | + }
|
| | 570 | + else break;
|
| | 571 | + } while (1);
|
| | 572 | + TextureManager__DeleteTexture(This, texture);
|
| | 573 | + memcpy(texture, &newtexture, sizeof(TEXTURE));
|
| | 574 | + return TRUE;
|
| | 575 | +}
|
| | 576 | +
|
| | 577 | +} |
| \ No newline at end of file |
| Index: ddraw/TextureManager.h |
| — | — | @@ -61,27 +61,25 @@ |
| 62 | 62 | extern const DDPIXELFORMAT texformats[];
|
| 63 | 63 | extern int numtexformats;
|
| 64 | 64 |
|
| | 65 | +struct glUtil;
|
| | 66 | +
|
| 65 | 67 | typedef struct TextureManager
|
| 66 | 68 | {
|
| 67 | 69 | glExtensions *ext;
|
| 68 | | - GLint texlevel;
|
| 69 | | - GLuint textures[16];
|
| 70 | 70 | } TextureManager;
|
| 71 | 71 |
|
| 72 | 72 | DWORD CalculateMipLevels(DWORD width, DWORD height);
|
| 73 | 73 |
|
| 74 | 74 | TextureManager *TextureManager_Create(glExtensions *glext);
|
| 75 | | -void TextureManager_SetActiveTexture(TextureManager *This, int level);
|
| 76 | | -void TextureManager_SetTexture(TextureManager *This, unsigned int level, TEXTURE *texture);
|
| 77 | | -void TextureManager__CreateTexture(TextureManager *This, TEXTURE *texture, int width, int height);
|
| | 75 | +void TextureManager__CreateTexture(TextureManager *This, TEXTURE *texture, int width, int height, glUtil *util);
|
| 78 | 76 | void TextureManager__DeleteTexture(TextureManager *This, TEXTURE *texture);
|
| 79 | | -void TextureManager__UploadTexture(TextureManager *This, TEXTURE *texture, int level, const void *data, int width, int height, BOOL checkerror, BOOL realloc);
|
| 80 | | -void TextureManager__DownloadTexture(TextureManager *This, TEXTURE *texture, int level, void *data);
|
| 81 | | -void TextureManager_CreateTextureClassic(TextureManager *This, TEXTURE *texture, int width, int height);
|
| | 77 | +void TextureManager__UploadTexture(TextureManager *This, TEXTURE *texture, int level, const void *data, int width, int height, BOOL checkerror, BOOL realloc, glUtil *util);
|
| | 78 | +void TextureManager__DownloadTexture(TextureManager *This, TEXTURE *texture, int level, void *data, glUtil *util);
|
| | 79 | +void TextureManager_CreateTextureClassic(TextureManager *This, TEXTURE *texture, int width, int height, glUtil *util);
|
| 82 | 80 | void TextureManager_DeleteTexture(TextureManager *This, TEXTURE *texture);
|
| 83 | | -void TextureManager_UploadTextureClassic(TextureManager *This, TEXTURE *texture, int level, const void *data, int width, int height, BOOL checkerror, BOOL realloc);
|
| 84 | | -void TextureManager_DownloadTextureClassic(TextureManager *This, TEXTURE *texture, int level, void *data);
|
| 85 | | -BOOL TextureManager_FixTexture(TextureManager *This, TEXTURE *texture, void *data, DWORD *dirty, GLint level);
|
| | 81 | +void TextureManager_UploadTextureClassic(TextureManager *This, TEXTURE *texture, int level, const void *data, int width, int height, BOOL checkerror, BOOL realloc, glUtil *util);
|
| | 82 | +void TextureManager_DownloadTextureClassic(TextureManager *This, TEXTURE *texture, int level, void *data, glUtil *util);
|
| | 83 | +BOOL TextureManager_FixTexture(TextureManager *This, TEXTURE *texture, void *data, DWORD *dirty, GLint level, glUtil *util);
|
| 86 | 84 |
|
| 87 | 85 | #ifdef __cplusplus
|
| 88 | 86 | }
|
| Index: ddraw/ddraw.vcxproj |
| — | — | @@ -419,7 +419,7 @@ |
| 420 | 420 | <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug no DXGL|Win32'">NotUsing</PrecompiledHeader>
|
| 421 | 421 | <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug No MSVCRT|Win32'">NotUsing</PrecompiledHeader>
|
| 422 | 422 | </ClCompile>
|
| 423 | | - <ClCompile Include="TextureManager.c">
|
| | 423 | + <ClCompile Include="TextureManager.cpp">
|
| 424 | 424 | <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release no DXGL|Win32'">NotUsing</PrecompiledHeader>
|
| 425 | 425 | <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Trace|Win32'">NotUsing</PrecompiledHeader>
|
| 426 | 426 | <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
| Index: ddraw/ddraw.vcxproj.filters |
| — | — | @@ -220,9 +220,6 @@ |
| 221 | 221 | <ClCompile Include="glDirectDrawPalette.c">
|
| 222 | 222 | <Filter>Source Files</Filter>
|
| 223 | 223 | </ClCompile>
|
| 224 | | - <ClCompile Include="TextureManager.c">
|
| 225 | | - <Filter>Source Files</Filter>
|
| 226 | | - </ClCompile>
|
| 227 | 224 | <ClCompile Include="util.c">
|
| 228 | 225 | <Filter>Source Files</Filter>
|
| 229 | 226 | </ClCompile>
|
| — | — | @@ -253,6 +250,9 @@ |
| 254 | 251 | <ClCompile Include="BufferObject.cpp">
|
| 255 | 252 | <Filter>Source Files</Filter>
|
| 256 | 253 | </ClCompile>
|
| | 254 | + <ClCompile Include="TextureManager.cpp">
|
| | 255 | + <Filter>Source Files</Filter>
|
| | 256 | + </ClCompile>
|
| 257 | 257 | </ItemGroup>
|
| 258 | 258 | <ItemGroup>
|
| 259 | 259 | <ResourceCompile Include="ddraw.rc">
|
| Index: ddraw/glDirectDrawSurface.cpp |
| — | — | @@ -1702,7 +1702,7 @@ |
| 1703 | 1703 | if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
|
| 1704 | 1704 | TRACE_RET(HRESULT,23,Unlock((LPRECT)lpSurfaceData));
|
| 1705 | 1705 | }
|
| 1706 | | -void glDirectDrawSurface7::SetFilter(int level, GLint mag, GLint min, glExtensions *ext, glUtil *util, TextureManager *texman)
|
| | 1706 | +void glDirectDrawSurface7::SetFilter(int level, GLint mag, GLint min, glExtensions *ext, glUtil *util)
|
| 1707 | 1707 | {
|
| 1708 | 1708 | TRACE_ENTER(4,14,this,11,level,11,mag,11,min);
|
| 1709 | 1709 | switch(dxglcfg.texfilter)
|
| — | — | @@ -1751,7 +1751,7 @@ |
| 1752 | 1752 | }
|
| 1753 | 1753 | else
|
| 1754 | 1754 | {
|
| 1755 | | - TextureManager_SetTexture(texman,level,texture);
|
| | 1755 | + glUtil_SetTexture(util,level,texture);
|
| 1756 | 1756 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,mag);
|
| 1757 | 1757 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,min);
|
| 1758 | 1758 | }
|
| Index: ddraw/glDirectDrawSurface.h |
| — | — | @@ -110,7 +110,7 @@ |
| 111 | 111 | ULONG WINAPI ReleaseGamma();
|
| 112 | 112 | ULONG WINAPI AddRefColor();
|
| 113 | 113 | ULONG WINAPI ReleaseColor();
|
| 114 | | - void SetFilter(int level, GLint mag, GLint min, glExtensions *ext, glUtil *util, TextureManager *texman);
|
| | 114 | + void SetFilter(int level, GLint mag, GLint min, glExtensions *ext, glUtil *util);
|
| 115 | 115 | TEXTURE *GetTexture(){
|
| 116 | 116 | return texture;
|
| 117 | 117 | }
|
| Index: ddraw/glRenderer.cpp |
| — | — | @@ -108,7 +108,7 @@ |
| 109 | 109 | if(bpp == 15) bpp = 16;
|
| 110 | 110 | if((x == bigx && y == bigy) || !bigbuffer)
|
| 111 | 111 | {
|
| 112 | | - TextureManager__UploadTexture(This->texman, texture, miplevel, buffer, x, y, FALSE, FALSE);
|
| | 112 | + TextureManager__UploadTexture(This->texman, texture, miplevel, buffer, x, y, FALSE, FALSE, This->util);
|
| 113 | 113 | }
|
| 114 | 114 | else
|
| 115 | 115 | {
|
| — | — | @@ -128,7 +128,7 @@ |
| 129 | 129 | break;
|
| 130 | 130 | break;
|
| 131 | 131 | }
|
| 132 | | - TextureManager__UploadTexture(This->texman, texture, miplevel, bigbuffer, bigx, bigy, FALSE, FALSE);
|
| | 132 | + TextureManager__UploadTexture(This->texman, texture, miplevel, bigbuffer, bigx, bigy, FALSE, FALSE, This->util);
|
| 133 | 133 | }
|
| 134 | 134 | }
|
| 135 | 135 |
|
| — | — | @@ -161,11 +161,11 @@ |
| 162 | 162 | {
|
| 163 | 163 | if((bigx == x && bigy == y) || !bigbuffer)
|
| 164 | 164 | {
|
| 165 | | - TextureManager__DownloadTexture(This->texman,texture,miplevel,buffer);
|
| | 165 | + TextureManager__DownloadTexture(This->texman,texture,miplevel,buffer,This->util);
|
| 166 | 166 | }
|
| 167 | 167 | else
|
| 168 | 168 | {
|
| 169 | | - TextureManager__DownloadTexture(This->texman,texture,miplevel,bigbuffer);
|
| | 169 | + TextureManager__DownloadTexture(This->texman,texture,miplevel,bigbuffer,This->util);
|
| 170 | 170 | switch(bpp)
|
| 171 | 171 | {
|
| 172 | 172 | case 8:
|
| — | — | @@ -1123,7 +1123,7 @@ |
| 1124 | 1124 | glEnable(GL_CULL_FACE);
|
| 1125 | 1125 | SwapBuffers(This->hDC);
|
| 1126 | 1126 | This->texman = TextureManager_Create(This->ext);
|
| 1127 | | - TextureManager_SetActiveTexture(This->texman,0);
|
| | 1127 | + glUtil_SetActiveTexture(This->util,0);
|
| 1128 | 1128 | glRenderer__SetFogColor(This,0);
|
| 1129 | 1129 | glRenderer__SetFogStart(This,0);
|
| 1130 | 1130 | glRenderer__SetFogEnd(This,1);
|
| — | — | @@ -1393,7 +1393,7 @@ |
| 1394 | 1394 | {
|
| 1395 | 1395 | if (glUtil_SetFBOSurface(This->util, dest) == GL_FRAMEBUFFER_COMPLETE) break;
|
| 1396 | 1396 | if (!dest->texture->internalformats[1]) break;
|
| 1397 | | - TextureManager_FixTexture(This->texman, dest->texture, (dest->bigbuffer ? dest->bigbuffer : dest->buffer), &dest->dirty, dest->miplevel);
|
| | 1397 | + TextureManager_FixTexture(This->texman, dest->texture, (dest->bigbuffer ? dest->bigbuffer : dest->buffer), &dest->dirty, dest->miplevel, This->util);
|
| 1398 | 1398 | glUtil_SetFBO(This->util, NULL);
|
| 1399 | 1399 | dest->fbo.fbcolor = NULL;
|
| 1400 | 1400 | dest->fbo.fbz = NULL;
|
| — | — | @@ -1461,19 +1461,19 @@ |
| 1462 | 1462 | }
|
| 1463 | 1463 | if (usedest && (shader->shader.uniforms[2] != -1))
|
| 1464 | 1464 | {
|
| 1465 | | - TextureManager_SetTexture(This->texman, 1, This->backbuffer);
|
| | 1465 | + glUtil_SetTexture(This->util, 1, This->backbuffer);
|
| 1466 | 1466 | This->ext->glUniform1i(shader->shader.uniforms[2], 1);
|
| 1467 | 1467 | }
|
| 1468 | 1468 | if (usepattern && (shader->shader.uniforms[3] != -1))
|
| 1469 | 1469 | {
|
| 1470 | 1470 | glDirectDrawSurface7 *pattern = (glDirectDrawSurface7*)lpDDBltFx->lpDDSPattern;
|
| 1471 | | - TextureManager_SetTexture(This->texman, 2, pattern->texture);
|
| | 1471 | + glUtil_SetTexture(This->util, 2, pattern->texture);
|
| 1472 | 1472 | This->ext->glUniform1i(shader->shader.uniforms[3], 2);
|
| 1473 | 1473 | This->ext->glUniform2i(shader->shader.uniforms[9], pattern->texture->width, pattern->texture->height);
|
| 1474 | 1474 | }
|
| 1475 | 1475 | if (dwFlags & 0x10000000) // Use clipper
|
| 1476 | 1476 | {
|
| 1477 | | - TextureManager_SetTexture(This->texman, 3, dest->stencil);
|
| | 1477 | + glUtil_SetTexture(This->util, 3, dest->stencil);
|
| 1478 | 1478 | This->ext->glUniform1i(shader->shader.uniforms[4],3);
|
| 1479 | 1479 | glUtil_EnableArray(This->util, shader->shader.attribs[5], TRUE);
|
| 1480 | 1480 | This->ext->glVertexAttribPointer(shader->shader.attribs[5], 2, GL_FLOAT, GL_FALSE, sizeof(BltVertex), &This->bltvertices[0].stencils);
|
| — | — | @@ -1480,15 +1480,15 @@ |
| 1481 | 1481 | }
|
| 1482 | 1482 | if(src)
|
| 1483 | 1483 | {
|
| 1484 | | - TextureManager_SetTexture(This->texman,0,src->GetTexture());
|
| | 1484 | + glUtil_SetTexture(This->util,0,src->GetTexture());
|
| 1485 | 1485 | if(This->ext->GLEXT_ARB_sampler_objects)
|
| 1486 | 1486 | {
|
| 1487 | 1487 | if((dxglcfg.scalingfilter == 0) || (This->ddInterface->GetBPP() == 8))
|
| 1488 | | - src->SetFilter(0,GL_NEAREST,GL_NEAREST,This->ext,This->util,This->texman);
|
| 1489 | | - else src->SetFilter(0,GL_LINEAR,GL_LINEAR,This->ext,This->util,This->texman);
|
| | 1488 | + src->SetFilter(0,GL_NEAREST,GL_NEAREST,This->ext,This->util);
|
| | 1489 | + else src->SetFilter(0,GL_LINEAR,GL_LINEAR,This->ext,This->util);
|
| 1490 | 1490 | }
|
| 1491 | 1491 | }
|
| 1492 | | - else TextureManager_SetTexture(This->texman,0,NULL);
|
| | 1492 | + else glUtil_SetTexture(This->util,0,NULL);
|
| 1493 | 1493 | This->ext->glUniform4f(shader->shader.uniforms[0],0,(GLfloat)dest->fakex,0,(GLfloat)dest->fakey);
|
| 1494 | 1494 | if(src) This->ext->glUniform4i(shader->shader.uniforms[10], src->texture->colorsizes[0], src->texture->colorsizes[1],
|
| 1495 | 1495 | src->texture->colorsizes[2], src->texture->colorsizes[3]);
|
| — | — | @@ -1522,13 +1522,13 @@ |
| 1523 | 1523 |
|
| 1524 | 1524 | void glRenderer__MakeTexture(glRenderer *This, TEXTURE *texture, DWORD width, DWORD height)
|
| 1525 | 1525 | {
|
| 1526 | | - TextureManager__CreateTexture(This->texman,texture,width,height);
|
| | 1526 | + TextureManager__CreateTexture(This->texman,texture,width,height,This->util);
|
| 1527 | 1527 | }
|
| 1528 | 1528 |
|
| 1529 | 1529 | void glRenderer__DrawBackbuffer(glRenderer *This, TEXTURE **texture, int x, int y, int progtype)
|
| 1530 | 1530 | {
|
| 1531 | 1531 | GLfloat view[4];
|
| 1532 | | - TextureManager_SetActiveTexture(This->texman,0);
|
| | 1532 | + glUtil_SetActiveTexture(This->util,0);
|
| 1533 | 1533 | if(!This->backbuffer)
|
| 1534 | 1534 | {
|
| 1535 | 1535 | This->backbuffer = (TEXTURE*)malloc(sizeof(TEXTURE));
|
| — | — | @@ -1540,13 +1540,13 @@ |
| 1541 | 1541 | This->backbuffer->pixelformat.dwGBitMask = 0xFF00;
|
| 1542 | 1542 | This->backbuffer->pixelformat.dwRBitMask = 0xFF0000;
|
| 1543 | 1543 | This->backbuffer->pixelformat.dwRGBBitCount = 32;
|
| 1544 | | - TextureManager__CreateTexture(This->texman,This->backbuffer,x,y);
|
| | 1544 | + TextureManager__CreateTexture(This->texman,This->backbuffer,x,y,This->util);
|
| 1545 | 1545 | This->backx = x;
|
| 1546 | 1546 | This->backy = y;
|
| 1547 | 1547 | }
|
| 1548 | 1548 | if((This->backx != x) || (This->backy != y))
|
| 1549 | 1549 | {
|
| 1550 | | - TextureManager__UploadTexture(This->texman,This->backbuffer,0,NULL,x,y, FALSE, TRUE);
|
| | 1550 | + TextureManager__UploadTexture(This->texman, This->backbuffer, 0, NULL, x, y, FALSE, TRUE, This->util);
|
| 1551 | 1551 | This->backx = x;
|
| 1552 | 1552 | This->backy = y;
|
| 1553 | 1553 | }
|
| — | — | @@ -1556,9 +1556,9 @@ |
| 1557 | 1557 | view[3] = (GLfloat)y;
|
| 1558 | 1558 | glUtil_SetViewport(This->util,0,0,x,y);
|
| 1559 | 1559 | glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
| 1560 | | - TextureManager_SetTexture(This->texman,0,*texture);
|
| | 1560 | + glUtil_SetTexture(This->util,0,*texture);
|
| 1561 | 1561 | *texture = This->backbuffer;
|
| 1562 | | - if(This->ext->GLEXT_ARB_sampler_objects) ((glDirectDrawSurface7*)NULL)->SetFilter(0,GL_LINEAR,GL_LINEAR,This->ext,This->util,This->texman);
|
| | 1562 | + if(This->ext->GLEXT_ARB_sampler_objects) ((glDirectDrawSurface7*)NULL)->SetFilter(0,GL_LINEAR,GL_LINEAR,This->ext,This->util);
|
| 1563 | 1563 | This->ext->glUniform4f(This->shaders->shaders[progtype].view,view[0],view[1],view[2],view[3]);
|
| 1564 | 1564 | This->bltvertices[0].s = This->bltvertices[0].t = This->bltvertices[1].t = This->bltvertices[2].s = 1.;
|
| 1565 | 1565 | This->bltvertices[1].s = This->bltvertices[2].t = This->bltvertices[3].s = This->bltvertices[3].t = 0.;
|
| — | — | @@ -1580,7 +1580,7 @@ |
| 1581 | 1581 | GLfloat view[4];
|
| 1582 | 1582 | int x = srcrect.right - srcrect.left;
|
| 1583 | 1583 | int y = srcrect.bottom - srcrect.top;
|
| 1584 | | - TextureManager_SetActiveTexture(This->texman, 0);
|
| | 1584 | + glUtil_SetActiveTexture(This->util, 0);
|
| 1585 | 1585 | if (!This->backbuffer)
|
| 1586 | 1586 | {
|
| 1587 | 1587 | This->backbuffer = (TEXTURE*)malloc(sizeof(TEXTURE));
|
| — | — | @@ -1592,7 +1592,7 @@ |
| 1593 | 1593 | This->backbuffer->pixelformat.dwGBitMask = 0xFF00;
|
| 1594 | 1594 | This->backbuffer->pixelformat.dwRBitMask = 0xFF0000;
|
| 1595 | 1595 | This->backbuffer->pixelformat.dwRGBBitCount = 32;
|
| 1596 | | - TextureManager__CreateTexture(This->texman, This->backbuffer, x, y);
|
| | 1596 | + TextureManager__CreateTexture(This->texman, This->backbuffer, x, y, This->util);
|
| 1597 | 1597 | This->backx = x;
|
| 1598 | 1598 | This->backy = y;
|
| 1599 | 1599 | }
|
| — | — | @@ -1600,7 +1600,7 @@ |
| 1601 | 1601 | {
|
| 1602 | 1602 | if (This->backx > x) x = This->backx;
|
| 1603 | 1603 | if (This->backx > y) y = This->backx;
|
| 1604 | | - TextureManager__UploadTexture(This->texman, This->backbuffer, 0, NULL, x, y, FALSE, TRUE);
|
| | 1604 | + TextureManager__UploadTexture(This->texman, This->backbuffer, 0, NULL, x, y, FALSE, TRUE, This->util);
|
| 1605 | 1605 | This->backx = x;
|
| 1606 | 1606 | This->backy = y;
|
| 1607 | 1607 | }
|
| — | — | @@ -1612,7 +1612,7 @@ |
| 1613 | 1613 | glUtil_SetScissor(This->util, TRUE, 0, 0, This->backx, This->backy);
|
| 1614 | 1614 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
| 1615 | 1615 | glUtil_SetScissor(This->util, FALSE, 0, 0, 0, 0);
|
| 1616 | | - TextureManager_SetTexture(This->texman, 0, texture);
|
| | 1616 | + glUtil_SetTexture(This->util, 0, texture);
|
| 1617 | 1617 | This->ext->glUniform4f(This->shaders->shaders[progtype].view, view[0], view[1], view[2], view[3]);
|
| 1618 | 1618 | This->bltvertices[1].s = This->bltvertices[3].s = (GLfloat)srcrect.left / (GLfloat)texture->width;
|
| 1619 | 1619 | This->bltvertices[0].s = This->bltvertices[2].s = (GLfloat)srcrect.right / (GLfloat)texture->width;
|
| — | — | @@ -1697,23 +1697,23 @@ |
| 1698 | 1698 | {
|
| 1699 | 1699 | ShaderManager_SetShader(This->shaders,PROG_PAL256,NULL,0);
|
| 1700 | 1700 | progtype = PROG_PAL256;
|
| 1701 | | - TextureManager__UploadTexture(This->texman,paltex,0,glDirectDrawPalette_GetPalette(dest->palette,NULL),256,1,FALSE,FALSE);
|
| | 1701 | + TextureManager__UploadTexture(This->texman,paltex,0,glDirectDrawPalette_GetPalette(dest->palette,NULL),256,1,FALSE,FALSE,This->util);
|
| 1702 | 1702 | This->ext->glUniform1i(This->shaders->shaders[progtype].tex0,0);
|
| 1703 | 1703 | This->ext->glUniform1i(This->shaders->shaders[progtype].pal,1);
|
| 1704 | | - TextureManager_SetTexture(This->texman,0,texture);
|
| 1705 | | - TextureManager_SetTexture(This->texman,1,paltex);
|
| | 1704 | + glUtil_SetTexture(This->util,0,texture);
|
| | 1705 | + glUtil_SetTexture(This->util,1,paltex);
|
| 1706 | 1706 | if(dxglcfg.scalingfilter)
|
| 1707 | 1707 | {
|
| 1708 | 1708 | glRenderer__DrawBackbuffer(This,&texture,dest->fakex,dest->fakey,progtype);
|
| 1709 | 1709 | ShaderManager_SetShader(This->shaders,PROG_TEXTURE,NULL,0);
|
| 1710 | 1710 | progtype = PROG_TEXTURE;
|
| 1711 | | - TextureManager_SetTexture(This->texman,0,texture);
|
| | 1711 | + glUtil_SetTexture(This->util,0,texture);
|
| 1712 | 1712 | This->ext->glUniform1i(This->shaders->shaders[progtype].tex0,0);
|
| 1713 | 1713 | }
|
| 1714 | 1714 | if(This->ext->GLEXT_ARB_sampler_objects)
|
| 1715 | 1715 | {
|
| 1716 | | - ((glDirectDrawSurface7*)NULL)->SetFilter(0,GL_NEAREST,GL_NEAREST,This->ext,This->util,This->texman);
|
| 1717 | | - ((glDirectDrawSurface7*)NULL)->SetFilter(1,GL_NEAREST,GL_NEAREST,This->ext,This->util,This->texman);
|
| | 1716 | + ((glDirectDrawSurface7*)NULL)->SetFilter(0,GL_NEAREST,GL_NEAREST,This->ext,This->util);
|
| | 1717 | + ((glDirectDrawSurface7*)NULL)->SetFilter(1,GL_NEAREST,GL_NEAREST,This->ext,This->util);
|
| 1718 | 1718 | }
|
| 1719 | 1719 | }
|
| 1720 | 1720 | else
|
| — | — | @@ -1720,13 +1720,13 @@ |
| 1721 | 1721 | {
|
| 1722 | 1722 | ShaderManager_SetShader(This->shaders,PROG_TEXTURE,NULL,0);
|
| 1723 | 1723 | progtype = PROG_TEXTURE;
|
| 1724 | | - TextureManager_SetTexture(This->texman,0,texture);
|
| | 1724 | + glUtil_SetTexture(This->util,0,texture);
|
| 1725 | 1725 | This->ext->glUniform1i(This->shaders->shaders[progtype].tex0,0);
|
| 1726 | 1726 | }
|
| 1727 | 1727 | if(dxglcfg.scalingfilter && This->ext->GLEXT_ARB_sampler_objects)
|
| 1728 | | - ((glDirectDrawSurface7*)NULL)->SetFilter(0,GL_LINEAR,GL_LINEAR,This->ext,This->util,This->texman);
|
| | 1728 | + ((glDirectDrawSurface7*)NULL)->SetFilter(0,GL_LINEAR,GL_LINEAR,This->ext,This->util);
|
| 1729 | 1729 | else if(This->ext->GLEXT_ARB_sampler_objects)
|
| 1730 | | - ((glDirectDrawSurface7*)NULL)->SetFilter(0,GL_NEAREST,GL_NEAREST,This->ext,This->util,This->texman);
|
| | 1730 | + ((glDirectDrawSurface7*)NULL)->SetFilter(0,GL_NEAREST,GL_NEAREST,This->ext,This->util);
|
| 1731 | 1731 | glUtil_SetViewport(This->util,viewport[0],viewport[1],viewport[2],viewport[3]);
|
| 1732 | 1732 | This->ext->glUniform4f(This->shaders->shaders[progtype].view,view[0],view[1],view[2],view[3]);
|
| 1733 | 1733 | if(This->ddInterface->GetFullscreen())
|
| — | — | @@ -1928,7 +1928,7 @@ |
| 1929 | 1929 | {
|
| 1930 | 1930 | if (glUtil_SetFBOSurface(This->util, target) == GL_FRAMEBUFFER_COMPLETE) break;
|
| 1931 | 1931 | if (!target->texture->internalformats[1]) break;
|
| 1932 | | - TextureManager_FixTexture(This->texman, target->texture, (target->bigbuffer ? target->bigbuffer : target->buffer), &target->dirty, target->miplevel);
|
| | 1932 | + TextureManager_FixTexture(This->texman, target->texture, (target->bigbuffer ? target->bigbuffer : target->buffer), &target->dirty, target->miplevel,This->util);
|
| 1933 | 1933 | glUtil_SetFBO(This->util, NULL);
|
| 1934 | 1934 | target->fbo.fbcolor = NULL;
|
| 1935 | 1935 | target->fbo.fbz = NULL;
|
| — | — | @@ -2303,12 +2303,12 @@ |
| 2304 | 2304 | This->texstages[i].texture->dirty &= ~1;
|
| 2305 | 2305 | }
|
| 2306 | 2306 | if(This->texstages[i].texture)
|
| 2307 | | - This->texstages[i].texture->SetFilter(i,This->texstages[i].glmagfilter,This->texstages[i].glminfilter,This->ext,This->util,This->texman);
|
| 2308 | | - TextureManager_SetTexture(This->texman,i,This->texstages[i].texture->texture);
|
| 2309 | | - glUtil_SetWrap(This->util, i, 0, This->texstages[i].addressu, This->texman);
|
| 2310 | | - glUtil_SetWrap(This->util, i, 1, This->texstages[i].addressv, This->texman);
|
| | 2307 | + This->texstages[i].texture->SetFilter(i,This->texstages[i].glmagfilter,This->texstages[i].glminfilter,This->ext,This->util);
|
| | 2308 | + glUtil_SetTexture(This->util,i,This->texstages[i].texture->texture);
|
| | 2309 | + glUtil_SetWrap(This->util, i, 0, This->texstages[i].addressu);
|
| | 2310 | + glUtil_SetWrap(This->util, i, 1, This->texstages[i].addressv);
|
| 2311 | 2311 | }
|
| 2312 | | - TextureManager_SetTexture(This->texman,i,0);
|
| | 2312 | + glUtil_SetTexture(This->util,i,0);
|
| 2313 | 2313 | This->ext->glUniform1i(prog->uniforms[128+i],i);
|
| 2314 | 2314 | if(This->renderstate[D3DRENDERSTATE_COLORKEYENABLE] && This->texstages[i].texture && (prog->uniforms[142+i] != -1))
|
| 2315 | 2315 | {
|
| — | — | @@ -2335,7 +2335,7 @@ |
| 2336 | 2336 | if (glUtil_SetFBOSurface(This->util, device->glDDS7) == GL_FRAMEBUFFER_COMPLETE) break;
|
| 2337 | 2337 | if (!device->glDDS7->texture->internalformats[1]) break;
|
| 2338 | 2338 | TextureManager_FixTexture(This->texman, device->glDDS7->texture,
|
| 2339 | | - (device->glDDS7->bigbuffer ? device->glDDS7->bigbuffer : device->glDDS7->buffer), &device->glDDS7->dirty, device->glDDS7->miplevel);
|
| | 2339 | + (device->glDDS7->bigbuffer ? device->glDDS7->bigbuffer : device->glDDS7->buffer), &device->glDDS7->dirty, device->glDDS7->miplevel,This->util);
|
| 2340 | 2340 | glUtil_SetFBO(This->util, NULL);
|
| 2341 | 2341 | device->glDDS7->fbo.fbcolor = NULL;
|
| 2342 | 2342 | device->glDDS7->fbo.fbz = NULL;
|
| — | — | @@ -2386,12 +2386,12 @@ |
| 2387 | 2387 | surface->stencil->pixelformat.dwRBitMask = 0xF00;
|
| 2388 | 2388 | surface->stencil->pixelformat.dwZBitMask = 0xF000;
|
| 2389 | 2389 | surface->stencil->pixelformat.dwRGBBitCount = 16;
|
| 2390 | | - TextureManager__CreateTexture(This->texman, surface->stencil, surface->ddsd.dwWidth, surface->ddsd.dwHeight);
|
| | 2390 | + TextureManager__CreateTexture(This->texman, surface->stencil, surface->ddsd.dwWidth, surface->ddsd.dwHeight, This->util);
|
| 2391 | 2391 | }
|
| 2392 | 2392 | if ((surface->ddsd.dwWidth != surface->stencil->width) ||
|
| 2393 | 2393 | (surface->ddsd.dwHeight != surface->stencil->height))
|
| 2394 | 2394 | TextureManager__UploadTexture(This->texman, surface->stencil, 0, NULL,
|
| 2395 | | - surface->ddsd.dwWidth, surface->ddsd.dwHeight, FALSE, TRUE);
|
| | 2395 | + surface->ddsd.dwWidth, surface->ddsd.dwHeight, FALSE, TRUE, This->util);
|
| 2396 | 2396 | glUtil_SetFBOTextures(This->util, &surface->stencilfbo, surface->stencil, 0, FALSE);
|
| 2397 | 2397 | view[0] = view[2] = 0;
|
| 2398 | 2398 | view[1] = (GLfloat)surface->ddsd.dwWidth;
|
| — | — | @@ -2433,7 +2433,7 @@ |
| 2434 | 2434 | if (!dest->attachparent->texture->internalformats[1]) break;
|
| 2435 | 2435 | TextureManager_FixTexture(This->texman, dest->attachparent->texture,
|
| 2436 | 2436 | (dest->attachparent->bigbuffer ? dest->attachparent->bigbuffer : dest->attachparent->buffer),
|
| 2437 | | - &dest->attachparent->dirty, dest->attachparent->miplevel);
|
| | 2437 | + &dest->attachparent->dirty, dest->attachparent->miplevel, This->util);
|
| 2438 | 2438 | glUtil_SetFBO(This->util, NULL);
|
| 2439 | 2439 | dest->attachparent->fbo.fbcolor = NULL;
|
| 2440 | 2440 | dest->attachparent->fbo.fbz = NULL;
|
| — | — | @@ -2453,12 +2453,12 @@ |
| 2454 | 2454 | dest->dummycolor->pixelformat.dwRBitMask = 0xF00;
|
| 2455 | 2455 | dest->dummycolor->pixelformat.dwZBitMask = 0xF000;
|
| 2456 | 2456 | dest->dummycolor->pixelformat.dwRGBBitCount = 16;
|
| 2457 | | - TextureManager__CreateTexture(This->texman, dest->dummycolor, dest->ddsd.dwWidth, dest->ddsd.dwHeight);
|
| | 2457 | + TextureManager__CreateTexture(This->texman, dest->dummycolor, dest->ddsd.dwWidth, dest->ddsd.dwHeight, This->util);
|
| 2458 | 2458 | }
|
| 2459 | 2459 | if ((dest->ddsd.dwWidth != dest->dummycolor->width) ||
|
| 2460 | 2460 | (dest->ddsd.dwHeight != dest->dummycolor->height))
|
| 2461 | 2461 | TextureManager__UploadTexture(This->texman, dest->dummycolor, 0, NULL,
|
| 2462 | | - dest->ddsd.dwWidth, dest->ddsd.dwHeight, FALSE, TRUE);
|
| | 2462 | + dest->ddsd.dwWidth, dest->ddsd.dwHeight, FALSE, TRUE, This->util);
|
| 2463 | 2463 | glUtil_SetFBOTextures(This->util, &dest->zfbo, dest->dummycolor, dest->texture, FALSE);
|
| 2464 | 2464 | }
|
| 2465 | 2465 | glUtil_SetViewport(This->util, 0, 0, dest->ddsd.dwWidth, dest->ddsd.dwHeight);
|
| Index: ddraw/glUtil.cpp |
| — | — | @@ -85,7 +85,8 @@ |
| 86 | 86 | glext->glSamplerParameteri(util->samplers[i].id, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
| 87 | 87 | }
|
| 88 | 88 | }
|
| 89 | | -
|
| | 89 | + util->texlevel = 0;
|
| | 90 | + ZeroMemory(util->textures, 16 * sizeof(GLuint));
|
| 90 | 91 | }
|
| 91 | 92 |
|
| 92 | 93 | void glUtil_AddRef(glUtil *This)
|
| — | — | @@ -254,7 +255,7 @@ |
| 255 | 256 | else return fbo->status;
|
| 256 | 257 | }
|
| 257 | 258 |
|
| 258 | | -void glUtil_SetWrap(glUtil *This, int level, DWORD coord, DWORD address, TextureManager *texman)
|
| | 259 | +void glUtil_SetWrap(glUtil *This, int level, DWORD coord, DWORD address)
|
| 259 | 260 | {
|
| 260 | 261 | if(level == -1)
|
| 261 | 262 | {
|
| — | — | @@ -308,7 +309,7 @@ |
| 309 | 310 | }
|
| 310 | 311 | else
|
| 311 | 312 | {
|
| 312 | | - TextureManager_SetActiveTexture(texman,level);
|
| | 313 | + glUtil_SetActiveTexture(This,level);
|
| 313 | 314 | if(coord) glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,wrapmode);
|
| 314 | 315 | else glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,wrapmode);
|
| 315 | 316 | }
|
| — | — | @@ -616,4 +617,27 @@ |
| 617 | 618 | This->LastBoundBuffer = NULL;
|
| 618 | 619 | }
|
| 619 | 620 |
|
| | 621 | +void glUtil_SetActiveTexture(glUtil *This, int level)
|
| | 622 | +{
|
| | 623 | + if (level != This->texlevel)
|
| | 624 | + {
|
| | 625 | + This->texlevel = level;
|
| | 626 | + This->ext->glActiveTexture(GL_TEXTURE0 + level);
|
| | 627 | + }
|
| | 628 | +}
|
| | 629 | +
|
| | 630 | +
|
| | 631 | +void glUtil_SetTexture(glUtil *This, unsigned int level, TEXTURE *texture)
|
| | 632 | +{
|
| | 633 | + GLuint texname;
|
| | 634 | + if (level >= 16) return;
|
| | 635 | + if (!texture) texname = 0;
|
| | 636 | + else texname = texture->id;
|
| | 637 | + if (texname != This->textures[level])
|
| | 638 | + {
|
| | 639 | + glUtil_SetActiveTexture(This, level);
|
| | 640 | + glBindTexture(GL_TEXTURE_2D, texname);
|
| | 641 | + }
|
| | 642 | +}
|
| | 643 | +
|
| 620 | 644 | }; |
| \ No newline at end of file |
| Index: ddraw/glUtil.h |
| — | — | @@ -104,6 +104,8 @@ |
| 105 | 105 | D3DSHADEMODE shademode;
|
| 106 | 106 | BufferObject *LastBoundBuffer;
|
| 107 | 107 | SAMPLER samplers[8];
|
| | 108 | + GLint texlevel;
|
| | 109 | + GLuint textures[16];
|
| 108 | 110 | } glUtil;
|
| 109 | 111 |
|
| 110 | 112 | void glUtil_Create(glExtensions *glext, glUtil **out);
|
| — | — | @@ -112,7 +114,7 @@ |
| 113 | 115 | void glUtil_InitFBO(glUtil *This, FBO *fbo);
|
| 114 | 116 | void glUtil_DeleteFBO(glUtil *This, FBO *fbo);
|
| 115 | 117 | void glUtil_SetFBOTexture(glUtil *This, FBO *fbo, TEXTURE *color, TEXTURE *z, BOOL stencil);
|
| 116 | | -void glUtil_SetWrap(glUtil *This, int level, DWORD coord, DWORD address, TextureManager *texman);
|
| | 118 | +void glUtil_SetWrap(glUtil *This, int level, DWORD coord, DWORD address);
|
| 117 | 119 | GLenum glUtil_SetFBOSurface(glUtil *This, glDirectDrawSurface7 *surface);
|
| 118 | 120 | GLenum glUtil_SetFBO(glUtil *This, FBO *fbo);
|
| 119 | 121 | GLenum glUtil_SetFBOTextures(glUtil *This, FBO *fbo, TEXTURE *color, TEXTURE *z, BOOL stencil);
|
| — | — | @@ -137,6 +139,8 @@ |
| 138 | 140 | void glUtil_SetShadeMode(glUtil *This, D3DSHADEMODE mode);
|
| 139 | 141 | void glUtil_BindBuffer(glUtil *This, BufferObject *buffer, GLenum target);
|
| 140 | 142 | void glUtil_UndoBindBuffer(glUtil *This, GLenum target);
|
| | 143 | +void glUtil_SetActiveTexture(glUtil *This, int level);
|
| | 144 | +void glUtil_SetTexture(glUtil *This, unsigned int level, TEXTURE *texture);
|
| 141 | 145 |
|
| 142 | 146 | #ifdef __cplusplus
|
| 143 | 147 | }
|