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 Total number of results: 121
Revision Status Comments Path Commit summary Author Date
940 new -
Implement limited texture formats. admin 00:22, 19 August 2019
938 new -
Rewrite EnumTextureFormats for D3D2 and below.... admin 22:47, 18 August 2019
893 new -
Add 1, 2, and 4 bit surface formats. Update DrawPalette of surfacegen.cpp to... admin 23:52, 18 February 2019
830 new -
Fix compiler warnings.... admin 23:22, 7 July 2018
695 new -
Downgrade compilers to Visual C++ 2010 Express.... admin 03:21, 31 January 2017
687 new - Rename SetViewport to SetD3DViewport in renderer.... admin 00:32, 20 September 2016
686 new - Use separate commands for setting and removing D3D light states.... admin 00:46, 19 September 2016
685 new - Isolate glRenderer_DrawPrimitives from DDraw stuctures.... admin 21:17, 18 September 2016
675 new - Isolate backend texture stages from frontend.... admin 01:49, 27 July 2016
672 new - Isolate glRenderer__Clear from DDraw surface structure.... admin 23:19, 23 July 2016
635 new -
Revert changes from r615 and r631... admin 02:14, 10 January 2016
615 new -
*Note: This revision currently has several regressions.... admin 22:54, 13 September 2015
610 new -
Upgrade compilers to Visual Studio 2013.... admin 01:28, 12 May 2015
603 new - Revert ddraw.dll to r590 (removing all recent async code) admin 00:21, 11 March 2015
591 new - Initial, broken queue implementation. Currently locks up under load.... admin 20:09, 8 February 2015
590 new - Remove texcoords parameter from shader ID. admin 01:50, 6 February 2015
589 new - Track render states backend-side. Note that this commit causes major slowdow... admin 15:31, 27 January 2015
587 new - Don't advertise RGBA8332 texture format. admin 19:29, 18 January 2015
584 new - Fix Direct3D color keying to take into account surface pixel format.... admin 01:27, 15 January 2015
583 new - Add "Always" depth compare capability.... admin 01:45, 14 January 2015
540 new - When GetCurrentViewport fails, return NULL pointer. admin 15:08, 20 September 2014
535 new - Make D3D device QueryInterface version dependent. admin 23:30, 16 September 2014
533 new - Merge D3D Device refcounts and link to surface for version 1. admin 18:52, 14 September 2014
525 new -
Add dithering (requires OpenGL 2.1 or above) admin 19:59, 7 September 2014
523 new -
Fix texture filtering in older Direct3D rendering.... admin 15:12, 7 September 2014
513 new - Unify glDirectDraw and glDirect3D refcounts. admin 22:18, 1 September 2014
496 new - Convert glDirect3DViewport3, 2, and 1 to structs and C linkage. admin 14:40, 23 August 2014
495 new - Add querying render target from D3D device.... admin 00:11, 21 August 2014
493 new -
Add ComputeSphereVisibility from Wine sources.... admin 19:31, 17 August 2014
456 new - Convert glRenderer to a struct and make the functions C linkage. admin 23:29, 4 July 2014
434 new - Move glRenderer to glDirectDraw7 class.... admin 22:47, 20 April 2014
433 new -
Remove blt vertices list global declaration in header.... admin 02:20, 20 April 2014
429 new - Move DDDEVICEIDENTIFIER2 structure to glDirectDraw7 class.... admin 19:11, 13 April 2014
427 new - Make global variables in glDirect3D.cpp constant. admin 18:55, 13 April 2014
424 new - Fix Direct3D FVF stride. admin 01:00, 10 April 2014
391 new - Add vsync timer class. admin 14:58, 1 July 2013
369 new - Use a dedicated FBO for each surface that is rendered to, per recommendation ... admin 16:12, 28 April 2013
362 new - Fix TRACE_RET calling function used as parameter twice.... admin 23:01, 24 March 2013
360 new - Trace glDirect3DDevice.cpp admin 13:12, 23 March 2013
330 new - Add point lights to software T&L.... admin 21:20, 18 February 2013
329 new - Somewhat fix D3D2 transformation.... admin 20:33, 18 February 2013
328 new - Fix Z-buffer surface creation for IDirectDraw interface.... admin 17:26, 18 February 2013
327 new - Remove broken texcoord wrap optimization.... admin 17:03, 17 February 2013
326 new - Add IDirect3DDevice::GetStats... admin 01:25, 17 February 2013
325 new - Implement several execute buffer opcodes.... admin 16:07, 16 February 2013
322 new - Add execute buffer creation. admin 18:36, 9 February 2013
319 new - Fix IDirect3DSurface initialization.... admin 00:27, 8 February 2013
318 new - Add IDirect3DDevice object creation in QueryInterface of IDirect3DDevice7.... admin 00:09, 8 February 2013
317 new - Add code to create IDirect3D and IDirect3DDevice objects. admin 23:33, 6 February 2013
315 new - Add IDirect3DMaterial, IDirect3D, and partial IDirect3DDevice. admin 23:47, 3 February 2013
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