Index: ddraw/TextureManager.c |
— | — | @@ -46,6 +46,14 @@ |
47 | 47 | static const int END_TEXFORMATS = __LINE__ - 4;
|
48 | 48 | int numtexformats;
|
49 | 49 |
|
| 50 | +void ClearError()
|
| 51 | +{
|
| 52 | + do
|
| 53 | + {
|
| 54 | + if (glGetError() == GL_NO_ERROR) break;
|
| 55 | + } while (1);
|
| 56 | +}
|
| 57 | +
|
50 | 58 | TextureManager *TextureManager_Create(glExtensions *glext)
|
51 | 59 | {
|
52 | 60 | TextureManager *newtex;
|
— | — | @@ -67,9 +75,9 @@ |
68 | 76 | {
|
69 | 77 | TextureManager_DeleteTexture(This, texture);
|
70 | 78 | }
|
71 | | -void TextureManager__UploadTexture(TextureManager *This, TEXTURE *texture, int level, const void *data, int width, int height)
|
| 79 | +void TextureManager__UploadTexture(TextureManager *This, TEXTURE *texture, int level, const void *data, int width, int height, BOOL checkerror)
|
72 | 80 | {
|
73 | | - TextureManager_UploadTextureClassic(This, texture, level, data, width, height);
|
| 81 | + TextureManager_UploadTextureClassic(This, texture, level, data, width, height, checkerror);
|
74 | 82 | }
|
75 | 83 | void TextureManager__DownloadTexture(TextureManager *This, TEXTURE *texture, int level, void *data)
|
76 | 84 | {
|
— | — | @@ -111,6 +119,7 @@ |
112 | 120 | {
|
113 | 121 | int texformat = -1;
|
114 | 122 | int i;
|
| 123 | + GLenum error;
|
115 | 124 | texture->pixelformat.dwSize = sizeof(DDPIXELFORMAT);
|
116 | 125 | for(i = 0; i < numtexformats; i++)
|
117 | 126 | {
|
— | — | @@ -120,6 +129,7 @@ |
121 | 130 | break;
|
122 | 131 | }
|
123 | 132 | }
|
| 133 | + ZeroMemory(texture->internalformats, 8 * sizeof(GLint));
|
124 | 134 | switch(texformat)
|
125 | 135 | {
|
126 | 136 | case -1:
|
— | — | @@ -126,44 +136,50 @@ |
127 | 137 | case 0: // 8-bit palette
|
128 | 138 | if(This->ext->glver_major >= 3)
|
129 | 139 | {
|
130 | | - texture->internalformat = GL_R8;
|
| 140 | + texture->internalformats[0] = GL_R8;
|
131 | 141 | texture->format = GL_RED;
|
132 | 142 | }
|
133 | 143 | else
|
134 | 144 | {
|
135 | | - texture->internalformat = GL_RGBA8;
|
| 145 | + texture->internalformats[0] = GL_RGBA8;
|
136 | 146 | texture->format = GL_LUMINANCE;
|
137 | 147 | }
|
138 | 148 | texture->type = GL_UNSIGNED_BYTE;
|
139 | 149 | break;
|
140 | 150 | case 1: // 8-bit RGB332
|
141 | | - texture->internalformat = GL_R3_G3_B2;
|
| 151 | + texture->internalformats[0] = GL_R3_G3_B2;
|
| 152 | + texture->internalformats[1] = GL_RGB8;
|
| 153 | + texture->internalformats[2] = GL_RGBA8;
|
142 | 154 | texture->format = GL_RGB;
|
143 | 155 | texture->type = GL_UNSIGNED_BYTE_3_3_2;
|
144 | 156 | break;
|
145 | 157 | case 2: // 16-bit RGB555
|
146 | | - texture->internalformat = GL_RGB5_A1;
|
| 158 | + texture->internalformats[0] = GL_RGB5_A1;
|
| 159 | + texture->internalformats[1] = GL_RGB8;
|
| 160 | + texture->internalformats[2] = GL_RGBA8;
|
147 | 161 | texture->format = GL_BGRA;
|
148 | 162 | texture->type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
149 | 163 | break;
|
150 | 164 | case 3: // 16-bit RGB565
|
151 | | - /*if(GLEXT_ARB_ES2_compatibility) texture->internalformat = GL_RGB565;
|
152 | | - else */texture->internalformat = GL_RGBA8;
|
| 165 | + texture->internalformats[0] = GL_RGB565;
|
| 166 | + texture->internalformats[1] = GL_RGB8;
|
| 167 | + texture->internalformats[2] = GL_RGBA8;
|
153 | 168 | texture->format = GL_RGB;
|
154 | 169 | texture->type = GL_UNSIGNED_SHORT_5_6_5;
|
155 | 170 | break;
|
156 | 171 | case 4: // 24-bit RGB888
|
157 | | - texture->internalformat = GL_RGB8;
|
| 172 | + texture->internalformats[0] = GL_RGB8;
|
| 173 | + texture->internalformats[1] = GL_RGBA8;
|
158 | 174 | texture->format = GL_BGR;
|
159 | 175 | texture->type = GL_UNSIGNED_BYTE;
|
160 | 176 | break;
|
161 | 177 | case 5: // 32-bit RGB888
|
162 | | - texture->internalformat = GL_RGBA8;
|
| 178 | + texture->internalformats[0] = GL_RGBA8;
|
163 | 179 | texture->format = GL_BGRA;
|
164 | 180 | texture->type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
165 | 181 | break;
|
166 | 182 | case 6: // 32-bit BGR888
|
167 | | - texture->internalformat = GL_RGBA8;
|
| 183 | + texture->internalformats[0] = GL_RGBA8;
|
168 | 184 | texture->format = GL_RGBA;
|
169 | 185 | texture->type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
170 | 186 | break;
|
— | — | @@ -171,62 +187,66 @@ |
172 | 188 | FIXME("Unusual texture format RGBA8332 not supported");
|
173 | 189 | break;
|
174 | 190 | case 8: // 16-bit RGBA4444
|
175 | | - texture->internalformat = GL_RGBA4;
|
| 191 | + texture->internalformats[0] = GL_RGBA4;
|
| 192 | + texture->internalformats[1] = GL_RGBA8;
|
176 | 193 | texture->format = GL_BGRA;
|
177 | 194 | texture->type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
|
178 | 195 | break;
|
179 | 196 | case 9: // 16-bit RGBA1555
|
180 | | - texture->internalformat = GL_RGB5_A1;
|
| 197 | + texture->internalformats[0] = GL_RGB5_A1;
|
181 | 198 | texture->format = GL_BGRA;
|
182 | 199 | texture->type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
183 | 200 | break;
|
184 | 201 | case 10: // 32-bit RGBA8888
|
185 | | - texture->internalformat = GL_RGBA8;
|
| 202 | + texture->internalformats[0] = GL_RGBA8;
|
186 | 203 | texture->format = GL_BGRA;
|
187 | 204 | texture->type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
188 | 205 | break;
|
189 | 206 | case 11: // 8-bit Luminance
|
190 | | - texture->internalformat = GL_LUMINANCE8;
|
| 207 | + texture->internalformats[0] = GL_LUMINANCE8;
|
| 208 | + texture->internalformats[1] = GL_RGB8;
|
| 209 | + texture->internalformats[2] = GL_RGBA8;
|
191 | 210 | texture->format = GL_LUMINANCE;
|
192 | 211 | texture->type = GL_UNSIGNED_BYTE;
|
193 | 212 | break;
|
194 | 213 | case 12: // 8-bit Alpha
|
195 | | - texture->internalformat = GL_ALPHA8;
|
| 214 | + texture->internalformats[0] = GL_ALPHA8;
|
196 | 215 | texture->format = GL_ALPHA;
|
197 | 216 | texture->type = GL_UNSIGNED_BYTE;
|
198 | 217 | break;
|
199 | 218 | case 13: // 16-bit Luminance Alpha
|
200 | | - texture->internalformat = GL_LUMINANCE8_ALPHA8;
|
| 219 | + texture->internalformats[0] = GL_LUMINANCE8_ALPHA8;
|
| 220 | + texture->internalformats[1] = GL_RGBA8;
|
201 | 221 | texture->format = GL_LUMINANCE_ALPHA;
|
202 | 222 | texture->type = GL_UNSIGNED_BYTE;
|
203 | 223 | break;
|
204 | 224 | case 14: // 16-bit Z buffer
|
205 | | - texture->internalformat = GL_DEPTH_COMPONENT16;
|
| 225 | + texture->internalformats[0] = GL_DEPTH_COMPONENT16;
|
206 | 226 | texture->format = GL_DEPTH_COMPONENT;
|
207 | 227 | texture->type = GL_UNSIGNED_SHORT;
|
208 | 228 | break;
|
209 | 229 | case 15: // 24-bit Z buffer
|
210 | | - texture->internalformat = GL_DEPTH_COMPONENT24;
|
| 230 | + texture->internalformats[0] = GL_DEPTH_COMPONENT24;
|
211 | 231 | texture->format = GL_DEPTH_COMPONENT;
|
212 | 232 | texture->type = GL_UNSIGNED_INT;
|
213 | 233 | break;
|
214 | 234 | case 16: // 32/24 bit Z buffer
|
215 | | - texture->internalformat = GL_DEPTH_COMPONENT24;
|
| 235 | + texture->internalformats[0] = GL_DEPTH_COMPONENT24;
|
216 | 236 | texture->format = GL_DEPTH_COMPONENT;
|
217 | 237 | texture->type = GL_UNSIGNED_INT;
|
218 | 238 | break;
|
219 | 239 | case 17: // 32-bit Z buffer
|
220 | | - texture->internalformat = GL_DEPTH_COMPONENT32;
|
| 240 | + texture->internalformats[0] = GL_DEPTH_COMPONENT32;
|
221 | 241 | texture->format = GL_DEPTH_COMPONENT;
|
222 | 242 | texture->type = GL_UNSIGNED_INT;
|
223 | 243 | break;
|
224 | 244 | case 18: // 32-bit Z/Stencil buffer, depth LSB
|
225 | | - texture->internalformat = GL_DEPTH24_STENCIL8;
|
| 245 | + texture->internalformats[0] = GL_DEPTH24_STENCIL8;
|
226 | 246 | texture->format = GL_DEPTH_STENCIL;
|
227 | 247 | texture->type = GL_UNSIGNED_INT_24_8;
|
228 | 248 | break;
|
229 | 249 | case 19: // 32-bit Z/Stencil buffer, depth MSB
|
230 | | - texture->internalformat = GL_DEPTH24_STENCIL8;
|
| 250 | + texture->internalformats[0] = GL_DEPTH24_STENCIL8;
|
231 | 251 | texture->format = GL_DEPTH_STENCIL;
|
232 | 252 | texture->type = GL_UNSIGNED_INT_24_8;
|
233 | 253 | break;
|
— | — | @@ -235,7 +255,23 @@ |
236 | 256 | texture->height = height;
|
237 | 257 | glGenTextures(1,&texture->id);
|
238 | 258 | TextureManager_SetTexture(This,0,texture);
|
239 | | - glTexImage2D(GL_TEXTURE_2D,0,texture->internalformat,texture->width,texture->height,0,texture->format,texture->type,NULL);
|
| 259 | + do
|
| 260 | + {
|
| 261 | + ClearError();
|
| 262 | + glTexImage2D(GL_TEXTURE_2D, 0, texture->internalformats[0], texture->width, texture->height, 0, texture->format, texture->type, NULL);
|
| 263 | + error = glGetError();
|
| 264 | + if (error != GL_NO_ERROR)
|
| 265 | + {
|
| 266 | + if (texture->internalformats[1] == 0)
|
| 267 | + {
|
| 268 | + FIXME("Failed to create texture, cannot find internal format");
|
| 269 | + break;
|
| 270 | + }
|
| 271 | + memmove(&texture->internalformats[0], &texture->internalformats[1], 7 * sizeof(GLint));
|
| 272 | + texture->internalformats[7] = 0;
|
| 273 | + }
|
| 274 | + else break;
|
| 275 | + } while (1);
|
240 | 276 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,texture->minfilter);
|
241 | 277 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,texture->magfilter);
|
242 | 278 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,texture->wraps);
|
— | — | @@ -245,23 +281,55 @@ |
246 | 282 | void TextureManager_DeleteTexture(TextureManager *This, TEXTURE *texture)
|
247 | 283 | {
|
248 | 284 | glDeleteTextures(1,&texture->id);
|
249 | | - texture->bordercolor = texture->format = texture->internalformat =
|
250 | | - texture->type = texture->width = texture->height = texture->magfilter =
|
251 | | - texture->minfilter = texture->miplevel = texture->wraps = texture->wrapt =
|
| 285 | + texture->bordercolor = texture->format = texture->type = texture->width =
|
| 286 | + texture->height = texture->magfilter = texture->minfilter =
|
| 287 | + texture->miplevel = texture->wraps = texture->wrapt =
|
252 | 288 | texture->pbo = texture->id = 0;
|
| 289 | + ZeroMemory(texture->internalformats, 8 * sizeof(GLint));
|
253 | 290 | }
|
254 | 291 |
|
255 | | -void TextureManager_UploadTextureClassic(TextureManager *This, TEXTURE *texture, int level, const void *data, int width, int height)
|
| 292 | +void TextureManager_UploadTextureClassic(TextureManager *This, TEXTURE *texture, int level, const void *data, int width, int height, BOOL checkerror)
|
256 | 293 | {
|
| 294 | + GLenum error;
|
257 | 295 | texture->width = width;
|
258 | 296 | texture->height = height;
|
259 | | - if(This->ext->GLEXT_EXT_direct_state_access) This->ext->glTextureImage2DEXT(texture->id,GL_TEXTURE_2D,level,texture->internalformat,
|
260 | | - width,height,0,texture->format,texture->type,data);
|
| 297 | + if (checkerror)
|
| 298 | + {
|
| 299 | + do
|
| 300 | + {
|
| 301 | + ClearError();
|
| 302 | + if (This->ext->GLEXT_EXT_direct_state_access) This->ext->glTextureImage2DEXT(texture->id, GL_TEXTURE_2D, level, texture->internalformats[0],
|
| 303 | + width, height, 0, texture->format, texture->type, data);
|
| 304 | + else
|
| 305 | + {
|
| 306 | + TextureManager_SetActiveTexture(This, 0);
|
| 307 | + TextureManager_SetTexture(This, 0, texture);
|
| 308 | + glTexImage2D(GL_TEXTURE_2D, level, texture->internalformats[0], width, height, 0, texture->format, texture->type, data);
|
| 309 | + }
|
| 310 | + error = glGetError();
|
| 311 | + if (error != GL_NO_ERROR)
|
| 312 | + {
|
| 313 | + if (texture->internalformats[1] == 0)
|
| 314 | + {
|
| 315 | + FIXME("Failed to update texture, cannot find internal format");
|
| 316 | + break;
|
| 317 | + }
|
| 318 | + memmove(&texture->internalformats[0], &texture->internalformats[1], 7 * sizeof(GLint));
|
| 319 | + texture->internalformats[7] = 0;
|
| 320 | + }
|
| 321 | + else break;
|
| 322 | + } while (1);
|
| 323 | + }
|
261 | 324 | else
|
262 | 325 | {
|
263 | | - TextureManager_SetActiveTexture(This, 0);
|
264 | | - TextureManager_SetTexture(This, 0,texture);
|
265 | | - glTexImage2D(GL_TEXTURE_2D,level,texture->internalformat,width,height,0,texture->format,texture->type,data);
|
| 326 | + if (This->ext->GLEXT_EXT_direct_state_access) This->ext->glTextureImage2DEXT(texture->id, GL_TEXTURE_2D, level, texture->internalformats[0],
|
| 327 | + width, height, 0, texture->format, texture->type, data);
|
| 328 | + else
|
| 329 | + {
|
| 330 | + TextureManager_SetActiveTexture(This, 0);
|
| 331 | + TextureManager_SetTexture(This, 0, texture);
|
| 332 | + glTexImage2D(GL_TEXTURE_2D, level, texture->internalformats[0], width, height, 0, texture->format, texture->type, data);
|
| 333 | + }
|
266 | 334 | }
|
267 | 335 | }
|
268 | 336 |
|
— | — | @@ -298,200 +366,3 @@ |
299 | 367 | glBindTexture(GL_TEXTURE_2D,texname);
|
300 | 368 | }
|
301 | 369 | }
|
302 | | -
|
303 | | -
|
304 | | -
|
305 | | -/* old code
|
306 | | - if(ddsd.ddpfPixelFormat.dwFlags & DDPF_RGB)
|
307 | | - {
|
308 | | - switch(ddsd.ddpfPixelFormat.dwRGBBitCount)
|
309 | | - {
|
310 | | - case 8:
|
311 | | - if(ddsd.ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8)
|
312 | | - {
|
313 | | - texformat = GL_LUMINANCE;
|
314 | | - texformat2 = GL_UNSIGNED_BYTE;
|
315 | | - if(dxglcfg.texformat) texformat3 = GL_LUMINANCE8;
|
316 | | - else texformat3 = GL_RGBA8;
|
317 | | - if(!palettein) palette = new glDirectDrawPalette(DDPCAPS_8BIT|DDPCAPS_ALLOW256|DDPCAPS_PRIMARYSURFACE,NULL,NULL);
|
318 | | - bitmapinfo->bmiHeader.biBitCount = 8;
|
319 | | - }
|
320 | | - else
|
321 | | - {
|
322 | | - texformat = GL_RGB;
|
323 | | - texformat2 = GL_UNSIGNED_BYTE_3_3_2;
|
324 | | - if(dxglcfg.texformat) texformat3 = GL_R3_G3_B2;
|
325 | | - else texformat3 = GL_RGBA8;
|
326 | | - }
|
327 | | - ddsd.ddpfPixelFormat.dwRBitMask = 0;
|
328 | | - ddsd.ddpfPixelFormat.dwGBitMask = 0;
|
329 | | - ddsd.ddpfPixelFormat.dwBBitMask = 0;
|
330 | | - ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth);
|
331 | | - break;
|
332 | | - case 16:
|
333 | | - if((ddsd.ddpfPixelFormat.dwRBitMask == 0x7C00) && (ddsd.ddpfPixelFormat.dwGBitMask == 0x3E0)
|
334 | | - && (ddsd.ddpfPixelFormat.dwBBitMask == 0x1F))
|
335 | | - {
|
336 | | - texformat = GL_BGRA;
|
337 | | - texformat2 = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
338 | | - if(dxglcfg.texformat) texformat3 = GL_RGB5_A1;
|
339 | | - else texformat3 = GL_RGBA8;
|
340 | | - }
|
341 | | - else // fixme: support more formats
|
342 | | - {
|
343 | | - texformat = GL_RGB;
|
344 | | - texformat2 = GL_UNSIGNED_SHORT_5_6_5;
|
345 | | - if(dxglcfg.texformat) texformat3 = GL_RGB;
|
346 | | - else texformat3 = GL_RGBA8;
|
347 | | - }
|
348 | | - ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*2);
|
349 | | - break;
|
350 | | - case 24:
|
351 | | - if((ddsd.ddpfPixelFormat.dwRBitMask == 0xFF0000) && (ddsd.ddpfPixelFormat.dwGBitMask == 0xFF00)
|
352 | | - && (ddsd.ddpfPixelFormat.dwBBitMask == 0xFF))
|
353 | | - {
|
354 | | - texformat = GL_BGR;
|
355 | | - texformat2 = GL_UNSIGNED_BYTE;
|
356 | | - if(dxglcfg.texformat) texformat3 = GL_RGB8;
|
357 | | - else texformat3 = GL_RGBA8;
|
358 | | - }
|
359 | | - else // fixme: support more formats
|
360 | | - {
|
361 | | - texformat = GL_RGB;
|
362 | | - texformat2 = GL_UNSIGNED_BYTE;
|
363 | | - if(dxglcfg.texformat) texformat3 = GL_RGB8;
|
364 | | - else texformat3 = GL_RGBA8;
|
365 | | - }
|
366 | | - ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*3);
|
367 | | - break;
|
368 | | - case 32:
|
369 | | - default:
|
370 | | - if((ddsd.ddpfPixelFormat.dwRBitMask == 0xFF0000) && (ddsd.ddpfPixelFormat.dwGBitMask == 0xFF00)
|
371 | | - && (ddsd.ddpfPixelFormat.dwBBitMask == 0xFF))
|
372 | | - {
|
373 | | - texformat = GL_BGRA;
|
374 | | - texformat2 = GL_UNSIGNED_INT_8_8_8_8_REV;
|
375 | | - texformat3 = GL_RGBA8;
|
376 | | - }
|
377 | | - else // fixme: support more formats
|
378 | | - {
|
379 | | - texformat = GL_RGBA;
|
380 | | - texformat2 = GL_UNSIGNED_BYTE;
|
381 | | - texformat3 = GL_RGBA8;
|
382 | | - }
|
383 | | - ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*4);
|
384 | | - }
|
385 | | - }
|
386 | | - else if(ddsd.ddpfPixelFormat.dwFlags & DDPF_ZBUFFER)
|
387 | | - {
|
388 | | - switch(ddsd.ddpfPixelFormat.dwZBufferBitDepth)
|
389 | | - {
|
390 | | - case 16:
|
391 | | - default:
|
392 | | - texformat = GL_DEPTH_COMPONENT;
|
393 | | - texformat2 = GL_UNSIGNED_BYTE;
|
394 | | - texformat3 = GL_DEPTH_COMPONENT16;
|
395 | | - break;
|
396 | | - case 24:
|
397 | | - texformat = GL_DEPTH_COMPONENT;
|
398 | | - texformat2 = GL_UNSIGNED_BYTE;
|
399 | | - texformat3 = GL_DEPTH_COMPONENT24;
|
400 | | - break;
|
401 | | - case 32:
|
402 | | - if((ddsd.ddpfPixelFormat.dwRGBZBitMask == 0x00ffffff) &&
|
403 | | - !(ddsd.ddpfPixelFormat.dwFlags & DDPF_STENCILBUFFER))
|
404 | | - {
|
405 | | - texformat = GL_DEPTH_COMPONENT;
|
406 | | - texformat2 = GL_UNSIGNED_INT;
|
407 | | - texformat3 = GL_DEPTH_COMPONENT24;
|
408 | | - break;
|
409 | | - }
|
410 | | - else if(ddsd.ddpfPixelFormat.dwFlags & DDPF_STENCILBUFFER)
|
411 | | - {
|
412 | | - texformat = GL_DEPTH_STENCIL;
|
413 | | - texformat2 = GL_UNSIGNED_INT_24_8;
|
414 | | - texformat3 = GL_DEPTH24_STENCIL8;
|
415 | | - hasstencil = true;
|
416 | | - break;
|
417 | | - }
|
418 | | - else
|
419 | | - {
|
420 | | - texformat = GL_DEPTH_COMPONENT;
|
421 | | - texformat2 = GL_UNSIGNED_INT;
|
422 | | - texformat3 = GL_DEPTH_COMPONENT32;
|
423 | | - break;
|
424 | | - }
|
425 | | - }
|
426 | | - }
|
427 | | - }
|
428 | | -
|
429 | | -*/
|
430 | | -
|
431 | | -/*
|
432 | | - if(!(ddsd.dwFlags & DDSD_PIXELFORMAT))
|
433 | | - {
|
434 | | - ddsd.ddpfPixelFormat.dwRGBBitCount = ddInterface->GetBPP();
|
435 | | - switch(ddInterface->GetBPP())
|
436 | | - {
|
437 | | - case 8:
|
438 | | - texformat = GL_LUMINANCE;
|
439 | | - texformat2 = GL_UNSIGNED_BYTE;
|
440 | | - if(dxglcfg.texformat) texformat3 = GL_LUMINANCE8;
|
441 | | - else texformat3 = GL_RGBA8;
|
442 | | - ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
|
443 | | - ddsd.ddpfPixelFormat.dwRBitMask = 0;
|
444 | | - ddsd.ddpfPixelFormat.dwGBitMask = 0;
|
445 | | - ddsd.ddpfPixelFormat.dwBBitMask = 0;
|
446 | | - ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth);
|
447 | | - break;
|
448 | | - case 15:
|
449 | | - texformat = GL_BGRA;
|
450 | | - texformat2 = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
451 | | - if(dxglcfg.texformat) texformat3 = GL_RGB5_A1;
|
452 | | - else texformat3 = GL_RGBA8;
|
453 | | - ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
454 | | - ddsd.ddpfPixelFormat.dwRBitMask = 0x7C00;
|
455 | | - ddsd.ddpfPixelFormat.dwGBitMask = 0x3E0;
|
456 | | - ddsd.ddpfPixelFormat.dwBBitMask = 0x1F;
|
457 | | - ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*2);
|
458 | | - ddsd.ddpfPixelFormat.dwRGBBitCount = 16;
|
459 | | - break;
|
460 | | - case 16:
|
461 | | - texformat = GL_RGB;
|
462 | | - texformat2 = GL_UNSIGNED_SHORT_5_6_5;
|
463 | | - if(dxglcfg.texformat) texformat3 = GL_RGB;
|
464 | | - else texformat3 = GL_RGBA8;
|
465 | | - ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
466 | | - ddsd.ddpfPixelFormat.dwRBitMask = 0xF800;
|
467 | | - ddsd.ddpfPixelFormat.dwGBitMask = 0x7E0;
|
468 | | - ddsd.ddpfPixelFormat.dwBBitMask = 0x1F;
|
469 | | - ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*2);
|
470 | | - break;
|
471 | | - case 24:
|
472 | | - texformat = GL_BGR;
|
473 | | - texformat2 = GL_UNSIGNED_BYTE;
|
474 | | - if(dxglcfg.texformat) texformat3 = GL_RGB8;
|
475 | | - else texformat3 = GL_RGBA8;
|
476 | | - ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
477 | | - ddsd.ddpfPixelFormat.dwRBitMask = 0xFF0000;
|
478 | | - ddsd.ddpfPixelFormat.dwGBitMask = 0xFF00;
|
479 | | - ddsd.ddpfPixelFormat.dwBBitMask = 0xFF;
|
480 | | - ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*3);
|
481 | | - break;
|
482 | | - case 32:
|
483 | | - texformat = GL_BGRA;
|
484 | | - texformat2 = GL_UNSIGNED_BYTE;
|
485 | | - texformat3 = GL_RGBA8;
|
486 | | - ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
487 | | - ddsd.ddpfPixelFormat.dwRBitMask = 0xFF0000;
|
488 | | - ddsd.ddpfPixelFormat.dwGBitMask = 0xFF00;
|
489 | | - ddsd.ddpfPixelFormat.dwBBitMask = 0xFF;
|
490 | | - ddsd.lPitch = NextMultipleOfWord(ddsd.dwWidth*4);
|
491 | | - break;
|
492 | | - default:
|
493 | | - *error = DDERR_INVALIDPIXELFORMAT;
|
494 | | - return;
|
495 | | - }
|
496 | | - }
|
497 | | -
|
498 | | -*/ |
\ No newline at end of file |
Index: ddraw/TextureManager.h |
— | — | @@ -34,7 +34,7 @@ |
35 | 35 | GLint wrapt;
|
36 | 36 | GLint miplevel;
|
37 | 37 | DWORD bordercolor;
|
38 | | - GLint internalformat;
|
| 38 | + GLint internalformats[8];
|
39 | 39 | GLenum format;
|
40 | 40 | GLenum type;
|
41 | 41 | GLuint pbo;
|
— | — | @@ -68,11 +68,11 @@ |
69 | 69 | void TextureManager_SetTexture(TextureManager *This, unsigned int level, TEXTURE *texture);
|
70 | 70 | void TextureManager__CreateTexture(TextureManager *This, TEXTURE *texture, int width, int height);
|
71 | 71 | void TextureManager__DeleteTexture(TextureManager *This, TEXTURE *texture);
|
72 | | -void TextureManager__UploadTexture(TextureManager *This, TEXTURE *texture, int level, const void *data, int width, int height);
|
| 72 | +void TextureManager__UploadTexture(TextureManager *This, TEXTURE *texture, int level, const void *data, int width, int height, BOOL checkerror);
|
73 | 73 | void TextureManager__DownloadTexture(TextureManager *This, TEXTURE *texture, int level, void *data);
|
74 | 74 | void TextureManager_CreateTextureClassic(TextureManager *This, TEXTURE *texture, int width, int height);
|
75 | 75 | void TextureManager_DeleteTexture(TextureManager *This, TEXTURE *texture);
|
76 | | -void TextureManager_UploadTextureClassic(TextureManager *This, TEXTURE *texture, int level, const void *data, int width, int height);
|
| 76 | +void TextureManager_UploadTextureClassic(TextureManager *This, TEXTURE *texture, int level, const void *data, int width, int height, BOOL checkerror);
|
77 | 77 | void TextureManager_DownloadTextureClassic(TextureManager *This, TEXTURE *texture, int level, void *data);
|
78 | 78 |
|
79 | 79 | #ifdef __cplusplus
|
Index: ddraw/glRenderer.cpp |
— | — | @@ -105,7 +105,7 @@ |
106 | 106 | if(bpp == 15) bpp = 16;
|
107 | 107 | if((x == bigx && y == bigy) || !bigbuffer)
|
108 | 108 | {
|
109 | | - TextureManager__UploadTexture(This->texman, texture, 0, buffer, x, y);
|
| 109 | + TextureManager__UploadTexture(This->texman, texture, 0, buffer, x, y, FALSE);
|
110 | 110 | }
|
111 | 111 | else
|
112 | 112 | {
|
— | — | @@ -125,7 +125,7 @@ |
126 | 126 | break;
|
127 | 127 | break;
|
128 | 128 | }
|
129 | | - TextureManager__UploadTexture(This->texman,texture,0,bigbuffer,bigx,bigy);
|
| 129 | + TextureManager__UploadTexture(This->texman, texture, 0, bigbuffer, bigx, bigy, FALSE);
|
130 | 130 | }
|
131 | 131 | }
|
132 | 132 |
|
— | — | @@ -1171,7 +1171,7 @@ |
1172 | 1172 | }
|
1173 | 1173 | if((This->backx != x) || (This->backy != y))
|
1174 | 1174 | {
|
1175 | | - TextureManager__UploadTexture(This->texman,This->backbuffer,0,NULL,x,y);
|
| 1175 | + TextureManager__UploadTexture(This->texman,This->backbuffer,0,NULL,x,y, FALSE);
|
1176 | 1176 | This->backx = x;
|
1177 | 1177 | This->backy = y;
|
1178 | 1178 | }
|
— | — | @@ -1225,7 +1225,7 @@ |
1226 | 1226 | {
|
1227 | 1227 | if (This->backx > x) x = This->backx;
|
1228 | 1228 | if (This->backx > y) y = This->backx;
|
1229 | | - TextureManager__UploadTexture(This->texman, This->backbuffer, 0, NULL, x, y);
|
| 1229 | + TextureManager__UploadTexture(This->texman, This->backbuffer, 0, NULL, x, y, FALSE);
|
1230 | 1230 | This->backx = x;
|
1231 | 1231 | This->backy = y;
|
1232 | 1232 | }
|
— | — | @@ -1322,7 +1322,7 @@ |
1323 | 1323 | {
|
1324 | 1324 | This->shaders->SetShader(PROG_PAL256,NULL,NULL,0);
|
1325 | 1325 | progtype = PROG_PAL256;
|
1326 | | - TextureManager__UploadTexture(This->texman,paltex,0,glDirectDrawPalette_GetPalette(dest->palette,NULL),256,1);
|
| 1326 | + TextureManager__UploadTexture(This->texman,paltex,0,glDirectDrawPalette_GetPalette(dest->palette,NULL),256,1,FALSE);
|
1327 | 1327 | This->ext->glUniform1i(This->shaders->shaders[progtype].tex0,0);
|
1328 | 1328 | This->ext->glUniform1i(This->shaders->shaders[progtype].pal,1);
|
1329 | 1329 | TextureManager_SetTexture(This->texman,0,texture);
|
— | — | @@ -1864,7 +1864,7 @@ |
1865 | 1865 | if ((surface->ddsd.dwWidth != surface->stencil->width) ||
|
1866 | 1866 | (surface->ddsd.dwHeight != surface->stencil->height))
|
1867 | 1867 | TextureManager__UploadTexture(This->texman, surface->stencil, 0, NULL,
|
1868 | | - surface->ddsd.dwWidth, surface->ddsd.dwHeight);
|
| 1868 | + surface->ddsd.dwWidth, surface->ddsd.dwHeight, FALSE);
|
1869 | 1869 | This->util->SetFBO(&surface->stencilfbo, surface->stencil, 0, false);
|
1870 | 1870 | view[0] = view[2] = 0;
|
1871 | 1871 | view[1] = (GLfloat)surface->ddsd.dwWidth;
|