Code Review

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 Total number of results: 239
Revision Status Comments Path Commit summary Author Date
474 new - Add error checking when creating new textures, and re-enable RGB565 internal ... admin 23:18, 30 July 2014
468 new - Add support for pattern surfaces in Blt() command.... admin 00:55, 24 July 2014
467 new - Note: Last ROP added was actually called "NOTSRCCOPY"... admin 18:16, 20 July 2014
460 new - Fix clip list vertices and render whole clip list. admin 00:11, 7 July 2014
459 new - Add clipping support to Blt; clipper vertex calculation is currently broken. admin 23:50, 6 July 2014
457 new - Fix DDBLT_COLORFILL admin 23:58, 4 July 2014
456 new - Convert glRenderer to a struct and make the functions C linkage. admin 23:29, 4 July 2014
455 new - Remove c++ string from ShaderGen3D GenShader structure.... admin 18:48, 3 July 2014
452 new - Implement 2D blitting shader generator and fix related bugs. admin 13:49, 29 June 2014
441 new - Convert TextureManager to C. admin 20:44, 17 May 2014
440 new - Convert glDirectDrawPalette to C.... admin 19:36, 17 May 2014
439 new - Convert glExtensions and trace to C. admin 16:48, 17 May 2014
435 new - Allow multiple DirectDraw objects.... admin 01:05, 22 April 2014
434 new - Move glRenderer to glDirectDraw7 class.... admin 22:47, 20 April 2014
433 new -
Remove blt vertices list global declaration in header.... admin 02:20, 20 April 2014
432 new - Move swap control and blt vertex list into glRenderer class. admin 02:05, 20 April 2014
431 new - Move GL fog state to glRenderer class. admin 00:42, 18 April 2014
401 new - Define more variables for 2D shader generator.... admin 18:44, 10 August 2013
396 new - Move stencil texture to surface.... admin 00:34, 29 July 2013
395 new - Implement IDirectDrawClipper::SetClipList, does not yet render clippers. admin 15:04, 20 July 2013
392 new - First attempt at GetScanLine and GetVerticalBlankStatus emulation. admin 15:18, 1 July 2013
391 new - Add vsync timer class. admin 14:58, 1 July 2013
388 new - Further fixes for sampler objects filter. admin 02:04, 24 June 2013
387 new - Fix screen filtering with sampler objects. admin 01:59, 24 June 2013
386 new -
Add support for sampler objects.... admin 01:31, 24 June 2013
380 new - Improve writing to primary surface after calling WaitForVerticalBlank... admin 17:37, 26 May 2013
378 new - Use GL_R8 format for 8-bit surfaces on GL 3.0 and above.... admin 22:31, 15 May 2013
369 new - Use a dedicated FBO for each surface that is rendered to, per recommendation ... admin 16:12, 28 April 2013
361 new - Add Windows version and OpenGL information to trace log.... admin 22:15, 24 March 2013
333 new - Fix D3DTLVERTEX x/y position calculation.... admin 03:20, 24 February 2013
328 new - Fix Z-buffer surface creation for IDirectDraw interface.... admin 17:26, 18 February 2013
311 new - Point lights in world space. admin 20:33, 13 January 2013
310 new - Add flat shading. admin 19:17, 13 January 2013
302 new - Reset wireframe/point rendering mode before blitting or drawing screen. admin 23:24, 10 January 2013
301 new -
Fix various Code Analysis warnings. admin 23:19, 10 January 2013
300 new - Add polygon fill modes. (currently broken)... admin 02:41, 5 January 2013
297 new - Set fog variables in renderer. admin 19:00, 31 December 2012
295 new - Add GL fog state functions. admin 18:33, 31 December 2012
289 new - Add color key transparency to texture stages. admin 23:03, 15 December 2012
285 new - Add alpha tests. admin 01:12, 15 December 2012
259 new - Update D3D caps.... admin 10:07, 7 September 2012
246 new -
Update dxglcfg image in help.... admin 22:42, 26 August 2012
244 new -
Major rewrite of texture management to support future texture upload methods.... admin 15:45, 26 August 2012
241 new - Fix XP freezes. admin 21:40, 21 August 2012
239 new -
Add D3D Alpha Blending.... admin 21:16, 12 August 2012
238 new - Cache 2D shader uniforms admin 19:39, 12 August 2012
237 new - Cache 2D shader vertex attributes admin 17:40, 12 August 2012
229 new - Eliminate redundant clear state changes. admin 00:35, 6 August 2012
216 new - Eliminate redundancies in glViewport, glDepthRange, and glMaterial calls.... admin 19:38, 15 July 2012
215 new - Move matrices to gl_ModelViewMartix and gl_ProjectionMatrix... admin 18:06, 15 July 2012
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