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 Total number of results: 71
Revision Status Comments Path Commit summary Author Date
595 new - Implement the asynchronous queue from r149. Currently D3D doesn't work. admin 14:54, 22 February 2015
591 new - Initial, broken queue implementation. Currently locks up under load.... admin 20:09, 8 February 2015
583 new - Add "Always" depth compare capability.... admin 01:45, 14 January 2015
580 new -
Use MinHook to hook the GetWindowLong/SetWindowLong(Ptr) functions with param... admin 01:16, 2 January 2015
575 new -
Fix crashes with Alt-tab handling. admin 18:59, 21 December 2014
531 new - Add IDirectDrawGammaControl interface and stub functions. admin 12:45, 13 September 2014
508 new - Convert matrix.cpp and scalers.cpp from C++ to C. admin 23:44, 31 August 2014
507 new - Convert DXGL internal timer from C++ to C. admin 21:33, 31 August 2014
449 new - Surface clipper cleanup.... admin 00:51, 8 June 2014
442 new -
Convert cfgmgr library to C.... admin 22:31, 17 May 2014
441 new - Convert TextureManager to C. admin 20:44, 17 May 2014
440 new - Convert glDirectDrawPalette to C.... admin 19:36, 17 May 2014
439 new - Convert glExtensions and trace to C. admin 16:48, 17 May 2014
438 new -
Add Wine ddraw.h and remove dependency on Microsoft ddraw.h admin 23:55, 11 May 2014
434 new - Move glRenderer to glDirectDraw7 class.... admin 22:47, 20 April 2014
431 new - Move GL fog state to glRenderer class. admin 00:42, 18 April 2014
396 new - Move stencil texture to surface.... admin 00:34, 29 July 2013
391 new - Add vsync timer class. admin 14:58, 1 July 2013
389 new - Move IsBadReadPointer function to separate source file.... admin 00:11, 27 June 2013
342 new - Build fix for Debug Trace builds. admin 01:30, 28 February 2013
339 new -
Fix build error. admin 01:25, 27 February 2013
338 new -
Enable DDraw 3D caps bits for all builds.... admin 02:27, 26 February 2013
322 new - Add execute buffer creation. admin 18:36, 9 February 2013
295 new - Add GL fog state functions. admin 18:33, 31 December 2012
269 new -
Add "Debug no MSVCRT" build to projects.... admin 22:02, 9 October 2012
244 new -
Major rewrite of texture management to support future texture upload methods.... admin 15:45, 26 August 2012
220 new -
Fix buildtool for directories with spaces.... admin 20:02, 29 July 2012
209 new -
Generate version headers at start of ddraw.dll compilation, helps ensure revi... admin 01:32, 9 July 2012
192 new - (DOES NOT BUILD) Add remaining IDirect3DDevice3 functions, must add functions... admin 18:17, 3 July 2012
189 new - (DOES NOT BUILD) Begin adding IDirect3DDevice3 interface.... admin 15:31, 2 July 2012
188 new - Add IDirect3D3 interface.... admin 00:01, 30 June 2012
172 new - Move render window to dedicated thread admin 23:28, 22 June 2012
155 new -
Add build tool project.... admin 01:30, 3 June 2012
104 new - Add passthrough fragment shader... admin 00:20, 20 February 2012
94 new - Verify a few pointers... admin 02:53, 31 January 2012
88 new - Move OpenGL rendering to dedicated thread admin 19:00, 27 January 2012
87 new - Clean up DDraw surfaces when IDirectDraw object is deleted.... admin 01:36, 25 January 2012
77 new -
Use shaders for all drawing operations.... admin 17:25, 15 January 2012
74 new - Add Clear, BeginScene, and EndScene admin 17:51, 8 January 2012
68 new -
Add IDirect3DDevice7::LightEnable... admin 02:10, 5 January 2012
54 new -
Begin adding D3D test initialization code... admin 18:10, 28 December 2011
51 new -
Begin adding classes for IDirec3D7 and IDirect3DDevice7 (currently non-functi... admin 00:05, 28 December 2011
44 new - Begin adding COM interface. admin 17:29, 25 December 2011
39 new - Fix winmm dependency for ddraw.dll admin 20:03, 24 December 2011
37 new -
Add vsync for Flip()... admin 19:42, 24 December 2011
6 new -
DXGL 0.0.6:... admin 19:09, 19 November 2011
5 new -
DXGL 0.0.5:... admin 18:59, 19 November 2011
3 new -
DXGL 0.0.3:... admin 18:46, 19 November 2011
2 new -
DXGL 0.0.2 Release... admin 18:33, 19 November 2011
1 new -
Release version 0.0.1 admin 18:23, 19 November 2011
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