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 Total number of results: 121
Revision Status Comments Path Commit summary Author Date
190 new - (DOES NOT BUILD) Added some IDirect3DDevice3 functions.... admin 00:46, 3 July 2012
189 new - (DOES NOT BUILD) Begin adding IDirect3DDevice3 interface.... admin 15:31, 2 July 2012
183 new - Separate point and spot lights admin 21:41, 26 June 2012
177 new - Add Z compare function admin 18:59, 23 June 2012
172 new - Move render window to dedicated thread admin 23:28, 22 June 2012
165 new - Support texture stage alpha operations admin 18:31, 5 June 2012
164 new -
Validate D3DTOP_ADDSMOOTH admin 16:49, 5 June 2012
160 new - Add IUnknownIID to all QueryInterface functions for COM compliance. admin 17:53, 4 June 2012
151 new - Revert revision 199, was too buggy for release. admin 21:28, 29 May 2012
149 new - Beginning of asynchronous operations. Contains some deadlocks and breaks Dir... admin 17:47, 28 May 2012
147 new - Add addsigned2x and subtract color ops... admin 01:13, 8 May 2012
146 new - Add per-vertex colors... admin 01:07, 8 May 2012
143 new -
Set version 0.2.0... admin 01:06, 6 May 2012
142 new - Update D3D caps bits... admin 20:00, 28 April 2012
141 new - Add texture filtering. admin 22:14, 16 April 2012
138 new - Get textures working admin 15:47, 16 April 2012
137 new -
Fill in texture stages in fragment shader.... admin 21:56, 15 April 2012
135 new - Add basic texcoords to vertex shader admin 13:18, 14 April 2012
133 new - Eliminate glGetAttribLocation and glGetUniformLocation in DrawPrimitives func... admin 21:41, 9 April 2012
132 new - Tweak lighting.... admin 21:24, 2 April 2012
131 new -
Remove debug-only restriction on Direct3D7 interface, permanently this time... admin 18:15, 23 March 2012
124 new - Generate Texture Stage shader IDs. admin 01:20, 13 March 2012
123 new - Fix compilation error admin 23:53, 11 March 2012
122 new - Add SetTextureStageState admin 22:30, 11 March 2012
121 new - Add GetTexture and SetTexture admin 21:23, 11 March 2012
120 new - Add EnumTextureFormats and GetTextureStageState admin 18:39, 11 March 2012
118 new - Add GetCaps, GetRenderTarget, and SetRenderTarget to IDirect3DDevice7 interface admin 20:02, 8 March 2012
116 new - Fix D3D object shutdown... admin 00:00, 8 March 2012
115 new - Add IDirect3D7::EnumDevices admin 00:37, 7 March 2012
114 new - Create unified primitive drawing function.... admin 20:00, 6 March 2012
113 new - Get directional lights working admin 23:23, 4 March 2012
104 new - Add passthrough fragment shader... admin 00:20, 20 February 2012
102 new -
Begin implementing DrawIndexedPrimitive in render thread... admin 01:15, 18 February 2012
101 new - Add code to convert render state to shader ID... admin 00:49, 16 February 2012
100 new - Validate more parameters.... admin 21:56, 12 February 2012
96 new - check a few more pointers admin 20:40, 4 February 2012
95 new - Return error on null "this" pointers... admin 01:59, 3 February 2012
82 new - Fix shader states... admin 20:07, 22 January 2012
75 new - Begin adding vertex array support... admin 20:16, 14 January 2012
74 new - Add Clear, BeginScene, and EndScene admin 17:51, 8 January 2012
73 new - Add SetLight... admin 17:03, 8 January 2012
72 new -
Add GetTransform and SetTransform... admin 16:50, 8 January 2012
69 new -
Remove audio and input settings from dxglcfg and cfgmgr... admin 16:09, 7 January 2012
68 new -
Add IDirect3DDevice7::LightEnable... admin 02:10, 5 January 2012
67 new - Add IDirect3DDevice7::GetMaterial and SetMaterial admin 15:58, 1 January 2012
66 new - Add GetRenderState and begin adding SetRenderState admin 02:38, 1 January 2012
65 new - Set default D3D render state on device creation admin 02:14, 1 January 2012
64 new - Add IDirect3D7::CreateDevice... admin 22:33, 31 December 2011
52 new - Make glDirect3DDevice7 link by stubbing all member functions for now admin 00:24, 28 December 2011
51 new -
Begin adding classes for IDirec3D7 and IDirect3DDevice7 (currently non-functi... admin 00:05, 28 December 2011
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