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 Total number of results: 681
Revision Status Comments Path Commit summary Author Date
107 new - Fix window message loop.... admin 02:36, 29 February 2012
106 new -
Almost have DrawIndexedPrimitive working.... admin 01:04, 23 February 2012
105 new - Fix ATI compatibility admin 01:22, 20 February 2012
104 new - Add passthrough fragment shader... admin 00:20, 20 February 2012
103 new - Vertex shader: Generate directional lights and basic transform admin 18:11, 18 February 2012
102 new -
Begin implementing DrawIndexedPrimitive in render thread... admin 01:15, 18 February 2012
101 new - Add code to convert render state to shader ID... admin 00:49, 16 February 2012
100 new - Validate more parameters.... admin 21:56, 12 February 2012
99 new - GetDC() fixes admin 19:00, 11 February 2012
98 new - Fix release compilation.... admin 19:56, 5 February 2012
97 new - fix GetDisplayMode admin 21:38, 4 February 2012
96 new - check a few more pointers admin 20:40, 4 February 2012
95 new - Return error on null "this" pointers... admin 01:59, 3 February 2012
94 new - Verify a few pointers... admin 02:53, 31 January 2012
93 new -
Release 0.1.5... admin 22:48, 28 January 2012
92 new - Add bilinear filtering to 8-bit modes admin 18:03, 28 January 2012
91 new - Move render window to OpenGL thread.... admin 17:20, 28 January 2012
90 new - Add lpDDSurfaceTargetOverride to Flip... admin 21:59, 27 January 2012
89 new - Add IDirectDrawSurface::Restore... admin 20:37, 27 January 2012
88 new - Move OpenGL rendering to dedicated thread admin 19:00, 27 January 2012
87 new - Clean up DDraw surfaces when IDirectDraw object is deleted.... admin 01:36, 25 January 2012
86 new - Fix GetAvailableVidMem - check if pointers are null admin 01:03, 24 January 2012
85 new - Forgot to add the GlobalMemoryStatus call. admin 01:01, 24 January 2012
84 new - Implement GetAvailableVidMem admin 00:58, 24 January 2012
83 new - Fix GetDisplayMode... admin 00:39, 24 January 2012
82 new - Fix shader states... admin 20:07, 22 January 2012
81 new -
Release 0.1.4... admin 02:08, 18 January 2012
80 new - Clean up GL objects on shutdown admin 02:38, 17 January 2012
79 new - Draw using glDrawRangeElements. Still using deprecated generic vertex attrib... admin 01:46, 17 January 2012
78 new - Eliminate deprecated glPushAttrib/glPopAttrib admin 17:42, 15 January 2012
77 new -
Use shaders for all drawing operations.... admin 17:25, 15 January 2012
76 new -
Release 0.1.3... admin 20:23, 14 January 2012
75 new - Begin adding vertex array support... admin 20:16, 14 January 2012
74 new - Add Clear, BeginScene, and EndScene admin 17:51, 8 January 2012
73 new - Add SetLight... admin 17:03, 8 January 2012
72 new -
Add GetTransform and SetTransform... admin 16:50, 8 January 2012
70 new -
Add texture format checkbox to dxglcfg admin 17:45, 7 January 2012
69 new -
Remove audio and input settings from dxglcfg and cfgmgr... admin 16:09, 7 January 2012
68 new -
Add IDirect3DDevice7::LightEnable... admin 02:10, 5 January 2012
67 new - Add IDirect3DDevice7::GetMaterial and SetMaterial admin 15:58, 1 January 2012
66 new - Add GetRenderState and begin adding SetRenderState admin 02:38, 1 January 2012
65 new - Set default D3D render state on device creation admin 02:14, 1 January 2012
64 new - Add IDirect3D7::CreateDevice... admin 22:33, 31 December 2011
63 new - Add AddAttachedSurface and DeleteAttachedSurface.... admin 21:59, 31 December 2011
62 new - Add depth buffer surfaces admin 21:44, 31 December 2011
61 new - Remove RGB565 format; has compatibility issues admin 20:08, 31 December 2011
60 new - Set internalformat on textures... admin 19:50, 31 December 2011
59 new - Fix typo admin 17:52, 31 December 2011
58 new -
Add IDirect3D7::EnumZBufferFormats... admin 17:15, 31 December 2011
54 new -
Begin adding D3D test initialization code... admin 18:10, 28 December 2011
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