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 Total number of results: 681
Revision Status Comments Path Commit summary Author Date
238 new - Cache 2D shader uniforms admin 19:39, 12 August 2012
237 new - Cache 2D shader vertex attributes admin 17:40, 12 August 2012
236 new - Add D3DTOP_BLENDDIFFUSEALPHA, D3DTOP_BLENDTEXTUREALPHA, D3DTOP_BLENDTEXTUREAL... admin 17:32, 11 August 2012
235 new -
Support D3DTA_ALPHAREPLICATE... admin 16:41, 11 August 2012
234 new - Combine color and alpha registers in fragment shader admin 23:25, 9 August 2012
232 new - Support D3DLVERTEX vertex type admin 23:29, 7 August 2012
231 new -
Use D3DLVERTEX for Texture Shader test.... admin 23:11, 6 August 2012
230 new - Fix color arg. 2 texture admin 00:57, 6 August 2012
229 new - Eliminate redundant clear state changes. admin 00:35, 6 August 2012
222 new - Color vertices white when lighting is disabled and vertex color is not specif... admin 21:20, 31 July 2012
220 new -
Fix buildtool for directories with spaces.... admin 20:02, 29 July 2012
219 new -
Fix locking surfaces multiple times before blitting. admin 21:01, 24 July 2012
216 new - Eliminate redundancies in glViewport, glDepthRange, and glMaterial calls.... admin 19:38, 15 July 2012
215 new - Move matrices to gl_ModelViewMartix and gl_ProjectionMatrix... admin 18:06, 15 July 2012
209 new -
Generate version headers at start of ddraw.dll compilation, helps ensure revi... admin 01:32, 9 July 2012
204 new - Add texture wrap modes admin 18:48, 5 July 2012
203 new - Fix texture stage shaders. admin 18:29, 5 July 2012
199 new - Get D3D6 lights and materials somewhat working admin 14:04, 5 July 2012
198 new - Set lights in viewport (not yet working) admin 00:02, 5 July 2012
197 new - Support clearing rects. admin 15:08, 4 July 2012
196 new - Support creating lights. Fix IDirec3D7::QueryInterface and IDirectDrawSurfac... admin 14:41, 4 July 2012
195 new - Support creating materials and viewports. admin 14:13, 4 July 2012
194 new - Fix viewport object device binding.... admin 14:07, 4 July 2012
193 new - Add rest of IDirectDraw3 functions.... admin 14:03, 4 July 2012
192 new - (DOES NOT BUILD) Add remaining IDirect3DDevice3 functions, must add functions... admin 18:17, 3 July 2012
191 new - (DOES NOT BUILD) Add more IDirect3DDevice3 functions. admin 15:35, 3 July 2012
190 new - (DOES NOT BUILD) Added some IDirect3DDevice3 functions.... admin 00:46, 3 July 2012
189 new - (DOES NOT BUILD) Begin adding IDirect3DDevice3 interface.... admin 15:31, 2 July 2012
188 new - Add IDirect3D3 interface.... admin 00:01, 30 June 2012
187 new -
Tweak specular lighting.... admin 16:33, 29 June 2012
186 new - Support transformed vertices admin 15:16, 29 June 2012
185 new - Quick hack to make pre-transformed vertices do something. admin 22:09, 27 June 2012
184 new - Redo point lights. (no difference)... admin 00:07, 27 June 2012
183 new - Separate point and spot lights admin 21:41, 26 June 2012
181 new - Add attenuation factors to point/spot lights admin 18:46, 24 June 2012
180 new - Fix another mistake and add depth write state. admin 17:51, 24 June 2012
179 new - Fix mistake from last commit admin 17:49, 24 June 2012
178 new - Add depth testing admin 17:48, 24 June 2012
177 new - Add Z compare function admin 18:59, 23 June 2012
176 new - Tweak point lights. Enable positional lighting. admin 18:34, 23 June 2012
175 new - Consolidate directional lighting to single function. Begin writing spot ligh... admin 18:05, 23 June 2012
174 new - Fix window shutdown deadlock by processing messages until window is destroyed. admin 00:33, 23 June 2012
173 new - Fix race conditions admin 00:11, 23 June 2012
172 new - Move render window to dedicated thread admin 23:28, 22 June 2012
171 new - Inhibit loss of GUI. Works on NVIDIA. admin 19:46, 19 June 2012
170 new -
Fix thread leaks.... admin 21:13, 10 June 2012
169 new -
Fix up COM initialization.... admin 15:35, 8 June 2012
168 new - Fix shader compilation errors... admin 13:19, 8 June 2012
167 new - Fix for last commit admin 23:32, 5 June 2012
166 new - Fix DDraw shutdown crash admin 21:40, 5 June 2012
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